After dumping loads-o-time into FO4, a couple corrections/observations.
Sure,
You get power armor early but it doesn't really matter cause- fusion cores.
You can't romance dogs, robots, supermutants, etc just humans or human analogs (synths) or ghoul.
Some companions are very difficult to gain their affinity- looking at you Curie.
(Her approves/disapproves are so on/off and hard to find that it takes quite awhile.)
I really like this companion approval/disapproval system over DAI, for example. It just makes more sense. Having a companion approve/disapprove of something that's clear across the world (or another dimension) is silly.
One of my favs is Cait. I like piper and curie as well and of course dogmeat (probably because I own a German Shepard.) Danse, Preston, Nick, Hancock, Codsworth are okay. Strong is hilarious and I couldn't stand Deacon.
Oddly enough,
For whatever reason (not sure why), Codsworth absolutely hated me!
As far as factions,
For me,
Fallout is BoS and BoS is Fallout. So it's BoS for me.
But ironically the institute, BoS, Railroad all have the same mentality "black-and-white only! No gray!"
-Railroad would sacrifice innocent humans to free a synth. (While I respect their goals, I question their practices.)
-Institute are hitech futuristic slave owners that consider everything/everyone on the surface worthless except for experimental tests.
-BoS while the most capable of helping, suffer from a "kill first, question later" type of mentality.
(On the topic of Lyons, Outcasts, BoS. The BoS in FO4 VERY, VERY much feels like the Outcasts.
In fact,
Many of the BoS actually comment on Lyons' silly practices and departure from the "secure all tech" mentality.
Which, if you recall,
Was the EXACT issue that the Outcasts had with Lyons
-Minutemen mean well, but is a group of farmers with pitchforks and shovels. No resources, manpower, influence and suffer from a spotty past.
The story is interesting and has tough choices and twists, but the game suffers from those typical Bethesda glitches/bugs/crashes and paper-thin characters.
I played thru 3/4 of the game with no companion. EVERYTIME I equipped one they ran off (finally got that fixed).
FO4 def has that "last gen" feel and appearance. And doesn't seem to be a game that had much time invested but almost an ex-pack feel (perhaps the outdated engine?).
On a side-note,
I was cracking-up in dialogue when characters made wise-crack remarks about taking to long to choose a dialogue option.
Or when a character would talk to my protag and I ignored them and they'd remark "I'd appreciate an answer." Or "are you ignoring me?" Etc
The whole name thing is a parlor trick to me. I'm not as impressed. Only Codsworth uses your name, that's it.
The mats and building system is awkward at first but it works when you get used to it. (Once you figure out alum and adhesive is tough to get you learn to make it or order it and what junk you really want/need.)
Is it great? No.
But it's a decent and fun game.
Could Bioware learn anything from it?
Not really. Their products are really apples-oranges. But if they implemented some of the timed dialogue comments by NPC's and random comments into MEA, I'd be okay with that.