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Anyone excited to see what Bioware and ME:A can learn from Fallout 4?


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#851
Dean_the_Young

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You need nut fruit and corn, lots and lots of nut fruit and corn, plus purified water and tatos. The recipe is in the cooking station. So, if you have enough of this stuff, and enough settlers harvesting it, it will just turn up in your workshop inventory. Make sure you go around picking it yourself now and then.

 

Then just make as much starch as you can, and put that back into your workshop. Adhesive will (probably) never be a problem again.

 

Edit: ObserverStatus beat me to it.

 

Considering how Nutfruit is worth 1 food for settlers, while most plants are only worth .5 food, you should be growing nutfruit anyway just for better population growth. Personally, I do a 1:2 ratio of nutfruit/non-nutfruit: those vegetable recipies are good.

 

Actually, cooking in general is probably OP in the game. Not just in its healing value, but in terms of caps: especially once you get the 'harvest twice the meat' perk magazine from Sunshine Co-op, a good hunting trip of wild animals can get you hundreds of caps worth of meat in short order. It's not quite as exploitable as a purifier farm, but it's still considerable.

 

 

 

I still keep running into a population cap. Not quite sure how to grow a population past 10 or so, since the beacon towers don't seem consistent.


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#852
Lady Artifice

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Aluminium is crazy, but I found that the scavenge perk (which lets you break down equipment) will give you copper for pipe rifles.

 

Considering how those are, like, everywhere, I went from copper being my eternal shortage to other things.

 

I didn't even notice! I've maxed the scavenger perk, so that's probably why I'm only suffering for aluminum now.

 

It seems like all of my companions rag on me for how many cans I go carting around the commonwealth.



#853
Lady Artifice

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Considering how Nutfruit is worth 1 food for settlers, while most plants are only worth .5 food, you should be growing nutfruit anyway just for better population growth. Personally, I do a 1:2 ratio of nutfruit/non-nutfruit: those vegetable recipies are good.

 

Actually, cooking in general is probably OP in the game. Not just in its healing value, but in terms of caps: especially once you get the 'harvest twice the meat' perk magazine from Sunshine Co-op, a good hunting trip of wild animals can get you hundreds of caps worth of meat in short order. It's not quite as exploitable as a purifier farm, but it's still considerable.

 

 

 

I still keep running into a population cap. Not quite sure how to grow a population past 10 or so, since the beacon towers don't seem consistent.

 

I need to go find that magazine.

 

That's strange. My cap seems to be at about 22.



#854
Master Warder Z_

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I didn't even notice! I've maxed the scavenger perk, so that's probably why I'm only suffering for aluminum now.

It seems like all of my companions rag on me for how many cans I go carting around the commonwealth.


You should shoot them, tends to make people less lippy

#855
Lady Artifice

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Which is something I had very limited interest in via Skyrim. I don't think a scenary change will improve that.

 

No, I expect not. Especially since this particular scenery is implicitly more damaged and grungy.



#856
Dean_the_Young

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I didn't even notice! I've maxed the scavenger perk, so that's probably why I'm only suffering for aluminum now.

 

It seems like all of my companions rag on me for how many cans I go carting around the commonwealth.

 

People have joked that Fallout is a hobosimulator for years, but it's never been quite as literal as in FO4. I've never been tempted to kill an NPC over tin cans before, that's for sure.

 

I think they need a special hobo-armor with the 'packrat' perk from FNV- where any item less than 2 pounds has it's weight halved. That'd be, like, worth it so much.

 

From what I understand, it autofills into storage. Just build some water pumps, tatos, corn, and mutfruit plants, make some people work on the plants, leave the town alone for a little while, and before long you should have some starch making materials. I'm not actually sure whether the produce is moved into storage like the water seems to, or if the storage is just accessing the inventories of the plants though. The workshop seems to only have access to produce grown in the same settlement as it.

 

This (should be) correct. Supply routes help as well by linking your settlements together and pooling your workbench pools. I know that at Sanctuary I'd be getting refils of ingrediants of plants I was growing at other settlements.

 

On the other hand, I've heard that settlers will also eat produce and consume water from your purifiers, so sometimes you'll have less than you think you deserve.


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#857
Lady Artifice

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You should shoot them, tends to make people less lippy

 

Oh, Warder.

 

No one gets away with shooting Nick Valentine in my world state. I'd take on the entire Brotherhood for him.

 

People have joked that Fallout is a hobosimulator for years, but it's never been quite as literal as in FO4. I've never been tempted to kill an NPC over tin cans before, that's for sure.

 

I think they need a special hobo-armor with the 'packrat' perk from FNV- where any item less than 2 pounds has it's weight halved. That'd be, like, worth it so much.

 

 

This (should be) correct. Supply routes help as well by linking your settlements together and pooling your workbench pools. I know that at Sanctuary I'd be getting refils of ingrediants of plants I was growing at other settlements.

 

On the other hand, I've heard that settlers will also eat produce and consume water from your purifiers, so sometimes you'll have less than you think you deserve.

 

Supply routes seem inconsistent sometimes. I have plenty of steel in Sanctuary and Red Rocket, but I ran out at Oberland the other day.



#858
KaiserShep

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People have joked that Fallout is a hobosimulator for years, but it's never been quite as literal as in FO4. I've never been tempted to kill an NPC over tin cans before, that's for sure.

 

It's like that tune goes: ♫ Nothin' beats the hobo life, stabbin' folk with my hobo knife. 



#859
Master Warder Z_

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It's like that tune goes: Nothin' beats the hobo life, stabbin' folk with my hobo knife.


Do you have a stickin knife called ol'sticky?

#860
Laughing_Man

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Supply routes seem inconsistent sometimes. I have plenty of steel in Sanctuary and Red Rocket, but I ran out at Oberland the other day.

 

Well, sometimes they come under attack on the way, and for the duration of the attack it looks like the supply route is disabled.

Should become available again when they manage to get out of trouble. (clearing trouble spots on the way does help with this.)


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#861
Laughing_Man

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That's strange. My cap seems to be at about 22.

 

It's 10 pop cap + your charisma score IIRC.



#862
Laughing_Man

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I think they need a special hobo-armor with the 'packrat' perk from FNV- where any item less than 2 pounds has it's weight halved. That'd be, like, worth it so much.

 

Join the Dark Side! It's just one "Player.modAV carryweight XXX" away!



#863
Dean_the_Young

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It's 10 pop cap + your charisma score IIRC.

 

Huh. Guess it takes awhile, then. Or I didn't set the foundations right.

 

Join the Dark Side! It's just one "Player.modAV carryweight XXX" away!

 

Sorry, console peasant.



#864
ZombiePopper

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I only get copper from certain pipe rifles, not all of them though, and my scavenger perk is maxed.
But I still tend to run short on copper occasionally.
I hit hospitals and packing plants for all the alum trays I can pack. Think I left Mahkba? (Sp?) with 120+ ish trays worth 2-3 alum each.
Starch is about the best way to get adhesive, I usually plant twice as much food as I have settlers.
And I get around 20-22 settlers per settlement, give or take, but I'm level 80 and my charisma is maxed.

#865
echoness

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Hopefully they already learned their lesson chasing after Bethesda with DAI resulting in a pretty lackluster game.  If they return to focus on storytelling with in depth characters and a satisfying conclusion (see DAO and ME2) it should be fine.  If they try to cram in a bunch of FO4 successful innovations in the last year they'll repeat the mistakes of DAI.

I don't consider DAI a bad storytelling game. Aside from the Inquisitor defeated the ultimate evil and saved the entire world routine, fans are still hunting lore about what really happened before Chantry history. It's like treasure hunting and it's fun.



#866
FlyingSquirrel

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One thing that I hope they *don't* try to emulate, and which sometimes gets on my nerves in Fallout games, is having so many hostile random encounters that you can spend forever trying to track down, for example, the source of an explosion or gunfire when you were actually just trying to poke around some ruins for loot or interesting computer entries while getting from Point A to Point B. I suppose I could just ignore some of it, but it feels out-of-character to do so. Just today I had what I gather was a UFO fly overhead and crash...somewhere...but I only heard it and didn't actually see it, and I'd have no idea where to look for it if I hadn't looked up the encounter on the wiki. Far Cry 4 had a somewhat similar problem with all the hostage rescues, eagle attacks, etc.  



#867
Ahglock

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I have a eagle phobia after farcry 4. Those things were ridiculous.

#868
FlyingSquirrel

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I have a eagle phobia after farcry 4. Those things were ridiculous.

 

"Help, that eagle is attacking!" really ought to be up there with "arrow in the knee," "I should go," "calibrations," "yes it's locked and yes I can see you eyeing it," etc. for infamously repetitive lines in video games. 



#869
Hazegurl

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One thing that I hope they *don't* try to emulate, and which sometimes gets on my nerves in Fallout games, is having so many hostile random encounters that you can spend forever trying to track down, for example, the source of an explosion or gunfire when you were actually just trying to poke around some ruins for loot or interesting computer entries while getting from Point A to Point B. I suppose I could just ignore some of it, but it feels out-of-character to do so. Just today I had what I gather was a UFO fly overhead and crash...somewhere...but I only heard it and didn't actually see it, and I'd have no idea where to look for it if I hadn't looked up the encounter on the wiki. Far Cry 4 had a somewhat similar problem with all the hostage rescues, eagle attacks, etc.  

I actually liked all those random encounters, npc fights, et al.  Finally something was happening to other people in the RPG verse other than all the enemies sitting back peacefully until I come around. I hope BW do learn that. Let's see stuff happening to some other groups for a change that have nothing at all to do with the PC or something people need the PC to help fix.



#870
Ahglock

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Not sure if this quest exists for female protagonists(they let you in based on your military history) but the robots on the USS constitution is just a really funny side quest. Crap like that really adds to the game. I think it handled the idea that the world exists without you with different quests going on in the side without you constantly being randomly attacked by monsters. Though I like constant attacks anyways. Makes it feel like a hostile apocalyptic wasteland or something.
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#871
FlyingSquirrel

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I actually liked all those random encounters, npc fights, et al.  Finally something was happening to other people in the RPG verse other than all the enemies sitting back peacefully until I come around. I hope BW do learn that. Let's see stuff happening to some other groups for a change that have nothing at all to do with the PC or something people need the PC to help fix.

 

I don't mind them once in a while. I just find them a little too densely packed - seems like hardly anybody would be left alive if gun battles are really breaking out as regularly as they seem to be.



#872
Ahglock

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^ that's why you travel with a moose though.

#873
ZombiePopper

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One thing that I hope they *don't* try to emulate, and which sometimes gets on my nerves in Fallout games, is having so many hostile random encounters that you can spend forever trying to track down, for example, the source of an explosion or gunfire when you were actually just trying to poke around some ruins for loot or interesting computer entries while getting from Point A to Point B. I suppose I could just ignore some of it, but it feels out-of-character to do so. Just today I had what I gather was a UFO fly overhead and crash...somewhere...but I only heard it and didn't actually see it, and I'd have no idea where to look for it if I hadn't looked up the encounter on the wiki. Far Cry 4 had a somewhat similar problem with all the hostage rescues, eagle attacks, etc.

Look south of beantown brewery and east of oberland station.
(Look for green slime and follow it to a cave.)

Edit; but just a heads-up, the blaster isn't as OP'ed as in other FO games.
For example, my fully modded, plasma infused .44 is way OP.

I have a eagle phobia after farcry 4. Those things were ridiculous.

Like my wolf phobia after W3-sheesh!

Not sure if this quest exists for female protagonists(they let you in based on your military history) but the robots on the USS constitution is just a really funny side quest. Crap like that really adds to the game. I think it handled the idea that the world exists without you with different quests going on in the side without you constantly being randomly attacked by monsters. Though I like constant attacks anyways. Makes it feel like a hostile apocalyptic wasteland or something.

I loved that mission!
The scavengers asked my PC to turn-coat on Ole' Ironsides and I was like- "WTF! No! I want to see this ship fly!"
......And go for a ride :(

#874
Ahglock

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Look south of beantown brewery and east of oberland station.
(Look for green slime and follow it to a cave.)

Edit; but just a heads-up, the blaster isn't as OP'ed as in other FO games.
For example, my fully modded, plasma infused .44 is way OP.

Like my wolf phobia after W3-sheesh!

I loved that mission!
The scavengers asked my PC to turn-coat on Ole' Ironsides and I was like- "WTF! No! I want to see this ship fly!"
......And go for a ride :(


Yes. Iron side is the only side. Scavengers can pick up my bullets from their fallen.

#875
FlyingSquirrel

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Look south of beantown brewery and east of oberland station.
(Look for green slime and follow it to a cave.)

Edit; but just a heads-up, the blaster isn't as OP'ed as in other FO games.
For example, my fully modded, plasma infused .44 is way OP.

 

Thanks. Though I'm not really looking to get hold of the blaster anyway. I'm just saying that, from the perspective of trying to play my character realistically, I can either (1) drop everything I'm doing to go look for it (and probably just get lost if I didn't have some idea where to go - I was in Sanctuary Hills when I heard it fly past), or (2) decide that the huge explosion can wait while I go scrap some loot, say hi to Dogmeat, and upgrade a gun I found.

 

I suppose most games require some hand-waving of passage of time, but I'm assuming that when I hear gunfire, that means NPCs have already spawned and are actually fighting, even if I can't see them from where I am.