Anyone excited to see what Bioware and ME:A can learn from Fallout 4?
#876
Posté 16 décembre 2015 - 01:19
But I understand what you're saying, although, I tend to like a lot of those random encounters.
I'm the same way whenever I hear explosions and gunfire I go running towards it.
I watched a legendary deaths head scorpion and a legendary matriarch deathclaw fight it out and another time I watched gunners with a sentry bot and assaultron fight with a mirelurk King and queen.
#877
Posté 16 décembre 2015 - 03:01
I just wish the vertibirds were a bit sturdier in their random encounters
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#878
Posté 16 décembre 2015 - 03:43
One thing that I hope they *don't* try to emulate, and which sometimes gets on my nerves in Fallout games, is having so many hostile random encounters that you can spend forever trying to track down, for example, the source of an explosion or gunfire when you were actually just trying to poke around some ruins for loot or interesting computer entries while getting from Point A to Point B. I suppose I could just ignore some of it, but it feels out-of-character to do so. Just today I had what I gather was a UFO fly overhead and crash...somewhere...but I only heard it and didn't actually see it, and I'd have no idea where to look for it if I hadn't looked up the encounter on the wiki. Far Cry 4 had a somewhat similar problem with all the hostage rescues, eagle attacks, etc.
i just want to know. why do they keep crashing?
#879
Posté 16 décembre 2015 - 08:04
I just wish the vertibirds were a bit sturdier in their random encounters
Like with many other fallout gripes, there's a mod that fixes this particular issue.
#880
Posté 16 décembre 2015 - 08:11
I just wish the vertibirds were a bit sturdier in their random encounters
...It's a assault chopper designed for nuclear war...not a civilian craft.
Sturdy to anything save energy or rpgs should be a given
#881
Posté 16 décembre 2015 - 04:06
i just want to know. why do they keep crashing?
For that matter, why are these aliens even around? They've apparently been doing whatever they've been doing for more than 200 years, since the terminal in the Pentagon in FO3 established that the pre-war military knew about them. I only played through Mothership Zeta once, but I don't recall getting much information about why they were monitoring Earth and abducting people in the first place.
#882
Posté 16 décembre 2015 - 04:12
For that matter, why are these aliens even around? They've apparently been doing whatever they've been doing for more than 200 years, since the terminal in the Pentagon in FO3 established that the pre-war military knew about them. I only played through Mothership Zeta once, but I don't recall getting much information about why they were monitoring Earth and abducting people in the first place.
Maybe that goes for entertainment with their species. Anal probing was never for "scientific study".
#883
Posté 16 décembre 2015 - 04:18
For that matter, why are these aliens even around? They've apparently been doing whatever they've been doing for more than 200 years, since the terminal in the Pentagon in FO3 established that the pre-war military knew about them. I only played through Mothership Zeta once, but I don't recall getting much information about why they were monitoring Earth and abducting people in the first place.
Given there's a samurai in Mothership Zeta, I'd say they've been around for several centuries.
#884
Posté 16 décembre 2015 - 04:18
Maybe that goes for entertainment with their species. Anal probing was never for "scientific study".
Yeah, I always joke that if aliens are really responsible for crop circles, it must be the teenage stoner aliens who are creating them.
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#885
Posté 16 décembre 2015 - 04:19
I just wish the vertibirds were a bit sturdier in their random encounters
One of the inadvertantly funnier scenes I've had was coming upon a battle between the BRotherhood and some super mutants.
The mutants shot down the vertibird, RIght on top of me
Piper, as the flaming vertibird crashed down on our heads: "Oh COME ON!"
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#886
Posté 16 décembre 2015 - 06:03
One of the inadvertantly funnier scenes I've had was coming upon a battle between the BRotherhood and some super mutants.
The mutants shot down the vertibird, RIght on top of me
Piper, as the flaming vertibird crashed down on our heads: "Oh COME ON!"
For all its flaws that is the type of thing that only happens in gameplay of open world games. That would have to be scripted in a corridor game. I love the surprises good and bad that just happen in open worlds.
#887
Posté 16 décembre 2015 - 08:12
So yeah, those things just fall out of the sky.
I've also had them come down on my head.
Reminds me of those damn Protectrons that once you drop them, they delay-explode, usually about the time you get close enough to loot them....
Or those Mr. Gutsy/Mr. Handy that go nuclear and charge you....
On the topic of Mothership Zeta, I actually liked it, in a shooting gallery type of play. Sure, it breaks game lore, but it was fun. If I recall, weren't the aliens eating people?
#888
Posté 16 décembre 2015 - 09:15
For all its flaws that is the type of thing that only happens in gameplay of open world games. That would have to be scripted in a corridor game. I love the surprises good and bad that just happen in open worlds.
What's especially amusing in FO4 is when the open-world weirdness continues in the background of the dialogue scenes. After I helped the Brotherhood soldiers who were getting attacked by feral ghouls in Cambridge, my character had some dialogue with the commander, and meanwhile a couple cars that had been hit with gunfire were exploding in the background to everyone's apparent indifference.
There's one vertibird that I thought might have been scripted, when you're tracking the BOS distress call and come to that big complex with all the stairwells and balconies. Every time I got close (and I know because I must have died at least 5 times fighting the mutants), a vertibird showed up and started attacking as well. I figured perhaps it was scripted because it was such a difficult fight without any "assistance," though it always got shot down fairly quickly. But maybe it was random and just happened to be triggered before my most recent save.
#889
Posté 16 décembre 2015 - 11:07
As the BoS becomes an ally you'll notice that they'll show up ALL the time.What's especially amusing in FO4 is when the open-world weirdness continues in the background of the dialogue scenes. After I helped the Brotherhood soldiers who were getting attacked by feral ghouls in Cambridge, my character had some dialogue with the commander, and meanwhile a couple cars that had been hit with gunfire were exploding in the background to everyone's apparent indifference.
There's one vertibird that I thought might have been scripted, when you're tracking the BOS distress call and come to that big complex with all the stairwells and balconies. Every time I got close (and I know because I must have died at least 5 times fighting the mutants), a vertibird showed up and started attacking as well. I figured perhaps it was scripted because it was such a difficult fight without any "assistance," though it always got shot down fairly quickly. But maybe it was random and just happened to be triggered before my most recent save.
EDIT;
Which is a really good way to score free T-60 power armor pieces. (Watch BoS engage an enemy and wait till the battle is over and mop-up.)
#890
Posté 17 décembre 2015 - 03:18
One thing that I hope they *don't* try to emulate, and which sometimes gets on my nerves in Fallout games, is having so many hostile random encounters that you can spend forever trying to track down, for example, the source of an explosion or gunfire when you were actually just trying to poke around some ruins for loot or interesting computer entries while getting from Point A to Point B. I suppose I could just ignore some of it, but it feels out-of-character to do so. Just today I had what I gather was a UFO fly overhead and crash...somewhere...but I only heard it and didn't actually see it, and I'd have no idea where to look for it if I hadn't looked up the encounter on the wiki. Far Cry 4 had a somewhat similar problem with all the hostage rescues, eagle attacks, etc.
Eh, the UFO in FO3 was a lot worse.
In FO4, the landing of the UFO is fixed. It can be tricky to find if you don't track it when it occurs, but it's always in the same place.
In FO3, it was a random explosion and just threw the gun and ammo... somewhere. Not only was it an extremely rare encounter, but it's possible to never be able to find and pick up the weapon and ammo if it bounces somewhere impossible to reach.
Plus, in FO4 you can mod the alien blaster to take energy cells. (Pity the weapon's pretty mediocre come the mid-game, and downright bad end-game.)
On the topic of Mothership Zeta, I actually liked it, in a shooting gallery type of play. Sure, it breaks game lore, but it was fun. If I recall, weren't the aliens eating people?
Nah. Experiments, mostly.
What's especially amusing in FO4 is when the open-world weirdness continues in the background of the dialogue scenes. After I helped the Brotherhood soldiers who were getting attacked by feral ghouls in Cambridge, my character had some dialogue with the commander, and meanwhile a couple cars that had been hit with gunfire were exploding in the background to everyone's apparent indifference.
There's one vertibird that I thought might have been scripted, when you're tracking the BOS distress call and come to that big complex with all the stairwells and balconies. Every time I got close (and I know because I must have died at least 5 times fighting the mutants), a vertibird showed up and started attacking as well. I figured perhaps it was scripted because it was such a difficult fight without any "assistance," though it always got shot down fairly quickly. But maybe it was random and just happened to be triggered before my most recent save.
There are some areas where Vertibirds are scripted to appear, and others where they'll do orbits. I don't know if it's fixed across games, or just in games, but there are random encounters and then there are patrol paths. During a conversation with Father on MIT, for example, I once had a Vertibird in the background that would de-materialize/re-matieralize as it flew an orbit into the next zone and out of graphical rendering range.
As the BoS becomes an ally you'll notice that they'll show up ALL the time.
EDIT;
Which is a really good way to score free T-60 power armor pieces. (Watch BoS engage an enemy and wait till the battle is over and mop-up.)
The BoS is weird, since it's all about level scaling. They'll curb-stomp most threats in the early game- clearing out Raider strongholds, supermutant forts, etc.- and then be outmatched later on. So you'll have cases where they look and feel like a conquering power-armored army- cutting through the Wasteland like a hot knife through butter- and then you'll have points where the Commonwealth chews them up and spits out their bones.
Unfortunately, the Vertibirds don't seem to level-scale... so it often ends up that they're the first thing to go down, killing all aboard.
It's kind of like the synth grenades. Synth-spawns don't level scale, so they're less than useless canon fodder later on, fit only to loot after their death.
#891
Posté 17 décembre 2015 - 03:57
Now that I am "done" I can say that this game might actually annoy me more than FO3 if only because of how poorly they evolved the game. Companions are better but the plot isn't. They broke the SPECIAL system. They messed up VATS which is sorta core to the FO experience. Power armor is a dime a dozen type thing -- breaking lore. The settlement stuff is interesting but so half implemented it is hard to tolerate. Everything is a flipping bullet sponge in combat. The leveling is way, way, way too fast. There feels like a lot less content than in FNV and even FO3. Once you strip away all the procedural quests ( MILA, settlement issues, tech search, clearing the commonwealth) it doesn't feel like there are all that many "real" quests. Plus some glaring bugs.
- In Exile aime ceci
#892
Posté 17 décembre 2015 - 05:17
I laughed at VATs being core to the FO experience.
I disagree that SPECIAL was broken. I'd argue FO3 and FO4 had far more broken systems since there was pretty clear dominant stats (Intelligence alone trumpiing most stats by virtue of talent points, while stats like Perception or Charisma were effectively dump stats.)
Plot... I won't argue if your comparison is FNV, except in so much that the Institute gets better development as a viable alternative than Caesar, but it's certainly a good deal better than FO3. Not only does it avoid some stupid forced delimmas or railroading sequences (the capture by the Enclave, the lack of an Enclave option, the final choice), but it delivers a far more effective plot twist to the player in the form of Shawn. That was something FNV lacked, though FNV made up for it in a better balance-of-power dynamic with faction reputations.
Power-armor- power armor was probably a change for the best, at least in terms of gameplay. In most respects, power armor has been consistently broken: with extremely few exceptions (such as stealth builds), power armor's been the dominant armor. Once you had the training, and the item, there was almost no reason NOT to use it- and using it was superior to everything else. Most people would put it on and never take it off. The power core mechanic is a better balance overall- power cores are findable, but limited, and so it's a balance of limited fuel/ammo (gattling laser). That- and the development of customization- makes for better gameplay investment and cost-benefit than the power armors of FNV, FO3, and from what I've heard FO2 and FO1. 'Lore breaking', for a minor element of lore regarding the power source, and by ignorring the FO3-invented 'must require training' requirement- was probably an improvement.
Settlement can use a lot of touchup, to be sure, but hard to argue it's not a net plus for the franchise.
Leveling up being too fast? Eh- there's a the balance factor of the fact that there's no level cap, and that the special-perk system is leveled in a way that each perk has multiple levels.
Quest numbers- pretty sure you'd find that there were more than FO3. FO4 certainly does far better in sending and directing you to the various regions of the map than FO3 did, No one beats FNV's interstate-organized map system... but, well, not much butt to it. Still, FO4 has a respectable, even if they can be harder to ferret out.
Bugs are a Bethesda engine tradition, so no lost love for them in FNV.
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#893
Posté 17 décembre 2015 - 07:06
(Pity the weapon's pretty mediocre come the mid-game, and downright bad end-game.)
Yeah, I personally find a fully modded automatic legendary laser pistol to be much better for the same ammo type.
Also, the Alien blaster looks too goofy for my taste.
- ZombiePopper aime ceci
#894
Posté 17 décembre 2015 - 09:25
I'm the same way,
Shawn built my PC the "Wazer Wifle" and for fusion cells it's my go-to laser weapon.
Edit; It was supposed to be a spoiler-tag, but no-worky
#895
Posté 17 décembre 2015 - 10:04
...
Lil' Shawn's awesome and adorable, in my opinion, though his boundless optimism might grate on some people's nerves.
#896
Posté 17 décembre 2015 - 12:06
Yeah....Lil' Shawn's awesome and adorable, in my opinion, though his boundless optimism might grate on some people's nerves.
but am I only one that thought he might be a "revenge tool"?
I kept thinking he was going to "build me a bomb" or plant a mini nuke under my bed.
Or even morph into some kind of mini-courser badass "So Be It!"
So I was VERY suspicious of him for quite awhile.
It bugs me that out of all the companions, Codsworth has nothing to say about/to him or even romantic companions, you'd think 1 or 2 might object to the +1 (bow out of the relationship).
But I still wonder...is he ever going to grow up or be stuck as he is-forever? (Not in the game just lore-wise.)
#897
Posté 17 décembre 2015 - 12:56
But I still wonder...is he ever going to grow up or be stuck as he is-forever? (Not in the game just lore-wise.)
I think his current body will always resemble that of a child even if he develops psychologically since I believe the third generation of synths that we've seen that have had an adult body and childhood memories were all programmed with them. I suppose Father could have wanted to experiment further with developing an artificial intelligence that grew physically as it grew mentally and emotionally but I very much doubt it since I do not think their technology were quite there yet and Lil' Shaun seemed a controversial project in the Institute.
I say current body because I like to imaging that some of my characters will find a way to transfer him into an empty body when they get around to cracking the truth to him. Hoo boy, that's going to be an interesting conversation.
It is entirely possible, however, that Lil' Shaun will consider himelf fine as he is and is simply going to end up looking like the most badass little boy in the Wasteland when he finally succeeds in crafting a suit of power armor that can fit him. It's going to be a family project, I imaging.
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#898
Posté 17 décembre 2015 - 01:04
"Psst, Mom. I like Mister Valentine. When I grow up, I think I want to be a detective, just like him"
D'aww ![]()
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#899
Posté 17 décembre 2015 - 03:33
But I still wonder...is he ever going to grow up or be stuck as he is-forever? (Not in the game just lore-wise.)
my assumption is
- Shechinah aime ceci
#900
Posté 17 décembre 2015 - 03:55
Yeah, I personally find a fully modded automatic legendary laser pistol to be much better for the same ammo type.
Also, the Alien blaster looks too goofy for my taste.
I like the goofy, since it's alien to the typical aescetic, but it lacks kick. IIRC, in early games the 'alien' weapon was remarkable in it's high critical rates. With the change to the critical system, that doesn't work anymore- and the gun doesn't even have perks.
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