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Anyone excited to see what Bioware and ME:A can learn from Fallout 4?


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#926
myahele

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I'd rather they look into what made ME (and maybe DA) such big hits rather than look into other games



#927
In Exile

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I'd love see you show 'citable' proof of this objective varied fact that dismisses difficulty in cognitive application in terms of articulation of thought to spoken word or internal thought being 'stupid'.

Really I would.


Oh, so your objection is my use of a pejorarive, instead if the game that reduces low intelligence to a joke about hulk speak?

#928
rashie

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Hey, a low-INT character in Fallout 1 and 2 was like a whole new experience!

I wish more rpg's did that, playing fallout with a character as dumb as that was a lot of fun, especially how the game treated your character like they were a drooling vegetable who'd have trouble putting his pants on in the morning.


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#929
Master Warder Z_

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Oh, so your objection is my use of a pejorarive, instead if the game that reduces low intelligence to a joke about hulk speak?

 

Pretty much.



#930
Sidney

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Fallouts 1 and 2 didn't have VATs- or rather, they didn't have the FPS-centric focus of the modern Fallout. Which, as far as FPS games went, VATS of FO3 and FNV was pretty bad at.


.


1 and 2 the combat system was a a turn based combat using VATS as your medium to conduct that turn based combat. You didn't choose VATS that was how you fought so I'm not sure how it didn't have VATS. I guess you want the shooter feel it has now and the current VATS is less a throwback to 1/2 so maybe that works for you.

#931
Sifr

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I wish more rpg's did that, playing fallout with a character as dumb as that was a lot of fun, especially how the game treated your character like they were a drooling vegetable who'd have trouble putting his pants on in the morning.

 

Fallout 2 did have some fun with the conversations. Like the NPC who normally spoke in Hulk-speak if you had normal intelligence, but if you spoke to them as a low intelligence character, you'd end up having an extremely articulate and insightful conversation instead.


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#932
Battlebloodmage

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I don't think it would work with a setting like Fallout, regardless of ending, you will become the highest leader of the faction. Director of the Institute or the Sentinel. I doubt they would let someone to be that high to lead them with that kind of mentally challenged protagonist. I couldn't see Danse invite you into the BoS in the first place or Father making you into the Institute director. I know it's an open world but that would be an extreme reach.



#933
Master Warder Z_

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Fallout 2 did have some fun with the conversations. Like the NPC who normally spoke in Hulk-speak if you had normal intelligence, but if you spoke to them as a low intelligence character, you'd end up having an extremely articulate and insightful conversation instead.


New Vegas had that too with a drunken vagrant!

#934
Sifr

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I don't think it would work with a setting like Fallout, regardless of ending, you will become the highest leader of the faction. Director of the Institute or the Sentinel. I doubt they would let someone to be that high to lead them with that kind of mentally challenged protagonist. I couldn't see Danse invite you into the BoS in the first place or Father making you into the Institute director. I know it's an open world but that would be an extreme reach.

 

Although it's kind of funny that we end up leading the extremely intellectual and scientifically aligned Institute despite not having any real qualifications (regardless of our intelligence) and when most of the work we can do for them basically involves working as a human Courser.

 

But that still made more sense than automatically becoming the new General of the Minutemen just because Preston didn't want to do it. Or why we continue to hold the post, rather than cede it to any of the more experienced Minutemen veterans we learn are still knocking around... I mean, even if she doesn't want to job either, no-one's going to argue that Ronnie Shaw doesn't already act the part?



#935
Dean_the_Young

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1 and 2 the combat system was a a turn based combat using VATS as your medium to conduct that turn based combat. You didn't choose VATS that was how you fought so I'm not sure how it didn't have VATS. I guess you want the shooter feel it has now and the current VATS is less a throwback to 1/2 so maybe that works for you.

 

Using 'VATS as a meduim to conduct turn based combat' is an entirely different mechanic than the modern Fallout games, which aren't turn-based strategy. They share the name 'VATS', but what VATS is is completely different.



#936
Dean_the_Young

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In FO3, we were limited in that there was only the Enclave or the Brotherhood we could side with to finish the Purifier, while FO4 suffers from the same problem as ME3 with the majority of endings playing out the exact same way, regardless of what faction you picked (even using the exact same cutscene).

 

Saying that the endings of Fallout 4 play out the same way is silly.

 

If you want to say the ending cutscene is the same, sure- but the monologue isn't the ending of the game. The finale, the final mission, and the post-game content are the ending. An Institute final mission in which hordes of synthes fight over the Airport to hack Liberty Prime is different from using Liberty Prime to blow a hole in the roof of the institute is different from instigating an internal uprising.

 

Fallout 4 has its flaws, but the end-games being identical isn't one of them.



#937
Iakus

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I'd rather they look into what made ME (and maybe DA) such big hits rather than look into other games

Or why KOTOR and BG2 are still spoken of fondly over a decade later.



#938
Steelcan

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Or why KOTOR and BG2 are still spoken of fondly over a decade later.

I don't think they're ever going back to that



#939
Dean_the_Young

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Although it's kind of funny that we end up leading the extremely intellectual and scientifically aligned Institute despite not having any real qualifications (regardless of our intelligence) and when most of the work we can do for them basically involves working as a human Courser.

 

But that still made more sense than automatically becoming the new General of the Minutemen just because Preston didn't want to do it. Or why we continue to hold the post, rather than cede it to any of the more experienced Minutemen veterans we learn are still knocking around... I mean, even if she doesn't want to job either, no-one's going to argue that Ronnie Shaw doesn't already act the part?

 

If she doesn't want it, she's not acting the part.

 

The Minutemen aren't an institution. 'Veteran' and 'experience' mean nothing except what people let it mean- there's no seniority pay scale, or deference to those who came before, in large part because everyone who came before quit.

 

When Preston says that there's no one around to object to what he does, he's right. Everyone who used to be a Minuteman already quit by that point- the Minuteman only are back because of the player.



#940
Iakus

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I don't think they're ever going back to that

QUite likely.  But sad nonetheless



#941
SlottsMachine

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If anyone is still curious about how to increase the number of settlers in a settlement you can boost your charisma past rank 10 with clothing and chems. I have 34 settlers at The Castle with a charisma of 22. 


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#942
Aimi

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Or why KOTOR and BG2 are still spoken of fondly over a decade later.


Nostalgia is a hell of a drug.
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#943
Iakus

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Nostalgia is a hell of a drug.

Given I've (re)played both this year... :whistle:



#944
Aimi

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Given I've (re)played both this year... :whistle:


And you're already predisposed to like them, so that's not much of a defense.
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#945
Iakus

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And you're already predisposed to like them, so that's not much of a defense.

 

Huh?  Liking a an old game in the past is nostalgia, and continuing to like the game to this day doesn't count?  Where's the logic there?

 

Do you even know why I liked them?



#946
Lady Artifice

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If anyone is still curious about how to increase the number of settlers in a settlement you can boost your charisma past rank 10 with clothing and chems. I have 34 settlers at The Castle with a charisma of 22. 

 

I've got the clothing boost, but what are you doing in addition to keep it registering your charisma that high? Do you take grape mentats every time you visit a settlement?  



#947
LightningPoodle

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I've played a pretty decent amount of Fallout 4 now. Enough to know the ins and outs. Not all of the different ways the story can go though. Enough to make a judgement at the very least. I don't think BioWare can learn anything from Fallout 4. Not if they want to keep things "BioWare" anyway. The two games are different entirely. BioWare, on this account, should stick with what they know, instead of trying to replicate what is in this game. There game format for this franchise, just wouldn't allow for a great experience should they implement any of the defining things in Fallout 4, into the mix.

 

Fallout 4 is a great game, and I'm loving every minute of it, but I'd rather not see the same things in Andromeda.


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#948
ZombiePopper

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I don't think it would work with a setting like Fallout, regardless of ending, you will become the highest leader of the faction. Director of the Institute or the Sentinel. I doubt they would let someone to be that high to lead them with that kind of mentally challenged protagonist. I couldn't see Danse invite you into the BoS in the first place or Father making you into the Institute director. I know it's an open world but that would be an extreme reach.


Well,
Danse recruits the PC for conducting themselves well in combat and following orders-it is a military based faction.
So in that case, INT isn't really required.

Pretty much everybody at the institute treats my PC like a drooling, moronic, idiot and his INT is 9. So no matter what, it seems like the PC is treated like an idiot anyway.

The minutemen really doesn't require INT either. I can see charisma for leadership though.

The railroad doesn't really care about your INT either. When you break-it-down you're really just running fetch quests and you could train a monkey for that :) .

But here's the kicker,
I could use those reasons to play a low INT PC for my next play-thru.
But you may not,
Those reasons may not work for low INT play-thru for you. It kind-of seems like you already made-up your mind :)

Besides, my next play-thru my PC is going uber evil

#949
Lady Artifice

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I've played a pretty decent amount of Fallout 4 now. Enough to know the ins and outs. Not all of the different ways the story can go though. Enough to make a judgement at the very least. I don't think BioWare can learn anything from Fallout 4. Not if they want to keep things "BioWare" anyway. The two games are different entirely. BioWare, on this account, should stick with what they know, instead of trying to replicate what is in this game. There game format for this franchise, just wouldn't allow for a great experience should they implement any of the defining things in Fallout 4, into the mix.

 

Fallout 4 is a great game, and I'm loving every minute of it, but I'd rather not see the same things in Andromeda.

 

That's exactly how I feel. In fact, I think that a lot of the things that I like about this Fallout game more than others is the series are because of things it seems that Bethesda has learned from Bioware.

 

If there's anything I'd see Bioware learn from this game, it's how to have more hairstyles. That's pretty much it.


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#950
Steelcan

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That's exactly how I feel. In fact, I think that a lot of the things that I like about this Fallout game more than others is the series are because of things it seems that Bethesda has learned from Bioware.

 

If there's anything I'd see Bioware learn from this game, it's how to have more hairstyles. That's pretty much it.

and how to do implicit story telling