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Anyone excited to see what Bioware and ME:A can learn from Fallout 4?


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#76
LinksOcarina

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I've stuck to melee combat. I'm hoarding bullets. But melee is more fluid than mass effect melee but that's saying nothing.

 

Melee was always decent in Fallout 3 and New Vegas. I wonder if they will change it up in Andromeda to increase the prowess for melee combat, make it a viable tactic.



#77
LinksOcarina

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As much as people knock on their stories I have to say the opening hours have grabbed me more than any other game I'm played in a long time. The opening sequence was powerful IMO. A bit less blank slate than I prefer and I'm sure all the hardcore me is single never have kids types who post here about it will dislike a forced family but it was a good story hook for me.( who identifies as single, never going to have kids but just not militant about it like some of the posters here)

I'm only 5-6 hours in but I do like it quite a bit.

Had one game breaking glitch where I'd freeze when using consoles/computers but once I turned vsync off on my graphics card it worked.

 

That is also a very BioWare thing too.

 

Welcome to role-playing hybridization. 



#78
Ahglock

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That is also a very BioWare thing too.

Welcome to role-playing hybridization.


It's still very Bethesda in gameplay. But they obviously put more into the story presentation. I'm buying into it but as a general rule I prefer the more open world sand box style.

My initial complaint is the lack of skills. It being a pure attribute and perk system is a level of streamlining I'm not sure of. Im not sure it's rational though as the perks like up closely with skills. You take 5 ranks in gun skill X it is very much like upping a skill just 5 big ranks instead of 100 tiny ones.

I am more willing as its fallout. If this were elder scrolls id throw my keyboard in a fit of nerd rage. I want skills and perks(and more attributes) in elder scrolls.

God I hate typing on my iPhone. But I'm at work so...

#79
ZombiePopper

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Been playing it since last night and I'll reserve my judgement till I finish it, but there is a def Bethesda-ish "quality" to it....

#80
KingofTime

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Worried?

 

More like did learn. Fallout 4 is very BioWare-esque in it's style and presentation of the narrative. That...is a good thing id say.

 

I would also not see that as a bad thing in the end either.

No man, no it is not.


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#81
Gothfather

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I would not worry too much about it, if you enjoyed previous Bethesda games then I don't see why you wont enjoy this one as nothing really seems to have changed all that much, unless of course your standards have improved and the fog has been removed from your eyes, Fallout 4 looks to be what Bethesda games have always been.

 

It is getting high scores so far but that is kind of meaningless since it was always going to get high scores regardless of it's quality as a matter of self preservation on the reviewer's part.

(Bold,italics & underline mine)

 

This is why the Anti-DA:I crowd on the forums are such jerks. They have this belief that their SUBJECTIVE tastes are objectively better. It is childish.

 

"I don't like X because i have such refined tastes, that fact you like something I don't is obvious poof of your crass nature. mmm yes.'

 

DEAL.

 

WITH.

 

It.

 

Seriously so many people have obvious insecurity issues over games, why do so many people have to make out a game they don't like as the worse thing in the world? I don't like peaches I don't need to convince everyone that their liking of peaches is a sign of unsophistication, why do you?

 

What makes gamers or a subset of gamers so clueless as to think that successful games both critically and financially is a sign of bad game design? It might be design YOU don't like but your dislike isn't synonymous with quality or the lack there of. 

 

The irony is that the three major studios in the AAA gaming industry have all arrived at the same place at roughly the same time. Bethesda, Bioware and CDPR all have created similar exploration based open world games with a voiced protagonist with a strong narrative flow to storytelling. And they all arrived from different directions they did not 'copy' each other their game development has all progressed towards this point just from different starting points. now if you don't like open world and stronger based narratives with a voiced protagonist then maybe RPGs are a bleak wilderness for you but indie games are hotter than ever so there are LOTs of RPGs that do not do this style of RPG so go indie.

 

Stop trying to p!ss into the wind and complaining of getting wet. You are not going to change the minds of any of these studios of what direction  to build their next game because they have been far too successful making the games you don't like.


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#82
Torgette

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(Bold,italics & underline mine)

 

This is why the Anti-DA:I crowd on the forums are such jerks. They have this belief that their SUBJECTIVE tastes are objectively better. It is childish.

 

"I don't like X because i have such refined tastes, that fact you like something I don't is obvious poof of your crass nature. mmm yes.'

 

DEAL.

 

WITH.

 

It.

 

Seriously so many people have obvious insecurity issues over games, why do so many people have to make out a game they don't like as the worse thing in the world? I don't like peaches I don't need to convince everyone that their liking of peaches is a sign of unsophistication, why do you?

 

What makes gamers or a subset of gamers so clueless as to think that successful games both critically and financially is a sign of bad game design? It might not be design YOU don't like but your dislike isn't synonymous with quality or the lack there of. 

 

The irony is that the three major studios in the AAA gaming industry have all arrived at the same place at roughly the same time. Bethesda, Bioware and CDPR all have created similar exploration based open world games with a voiced protagonist with a strong narrative flow to storytelling. And they all arrived from different directions they did not 'copy' each other their game development has all progressed towards this point just from different starting points. now if you don't like open world and stronger based narratives with a voiced protagonist then maybe RPGs are a bleak wilderness for you but indie games are hotter than ever so there are LOTs of RPGs that do not do this style of RPG so go indie.

 

Stop trying to p!ss into the wind and complaining of getting wet. You are not going to change the minds of any of these studios of what direction  to build their next game because they have been far too successful making the games you don't like.

 

I think more people should try to make their own games, they'd see how even the more simple games out there are highly sophisticated underneath and it's a miracle that these kinds of games even get built.


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#83
Innocent Bystander

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No man, no it is not.

Presentation of narrative is VERY Bioware-esque. And you know what? It's a great thing, because FO/TES's monologues vere extremely boring.
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#84
Ahglock

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Presentation of narrative is VERY Bioware-esque. And you know what? It's a great thing, because FO/TES's monologues vere extremely boring.


great is subjective. I'll admit so far the story is compelling. But, I've always found a blank slate protagonist in a sand box world just as compelling actually more so. Morrowind hooked me more. Focusing on the atmosphere and setting without a narrative is very compelling IMO.
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#85
BioWareMod02

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Hello everyone. Please keep it civil in here. Thank you.


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#86
RakhanaBby

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I haven't played any of the Fallout games yet (sadly), but a friend who's been an avid fan and player since the first game had this to share with me after reading books for the franchise:

 

"Well, mainly the subjects of technology and aliens. Like, there's space travel. In Mass Effect, people are able to get anywhere within hours thanks to the mass relays left behind by the reapers. In Halo, mankind had to develop their own method of travel (which wasn't accomplished until the 24th century, 200 years after humanity in Mass Effect was rocketed forward by the Mars discovery). They use this "Shaw-Fujikawa" drive in order to slip through space-time and such, and while it's not as efficient as a mass relay (depending on the distance between worlds, a ship in Halo can take anywhere from a few hours to several months to reach its destination), it's still humanity's most important advancement. Then there's the interesting subject of AI, which is pretty much polar opposite of AI in Mass Effect.

Synthetics are widely used in Halo, and, in order to ensure they don't turn on people, they're actually made to mimic human beings as close as possible (this is why Cortana in Halo shows so much more emotion and personality than Legion in Mass Effect). For example, having the ability to have conversations with humans or other AI. They also each have their own avatar to distinguish them from each other. And, each AI is actually created from the mind of an existing human, so, in a sense, they're kind of like artificial clones of another person. They're an invaluable part of human society and are generally trusted by everyone, but it is possible they can become depressed and even turn on people, a state known in-universe as "rampancy." But generally this doesn't happen often.

Then there's the Forerunners, the Halo equivalent of the Protheans. And the Covenant, the collective of alien races that worships them and hope to ascend to godhood by unlocking the secrets of the Halo rings the Forerunners left behind."

 

Now, again, me not having played the games yet means I know very little about the lore, but the things he noticed had many interesting comparisons, points, and polar ideals. (I found it interesting, I guess.)

​So, perhaps in a way, yes. I'd love to see just what the new Fallout games would have to immense players in. :V

 



#87
rocklikeafool

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#88
KingofTime

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Presentation of narrative is VERY Bioware-esque. And you know what? It's a great thing, because FO/TES's monologues vere extremely boring.

I am not disregarding the dialogue is like Bioware(because it is). Im stating that it not a good thing simply because the system in F4 is complete garbage, same with the choices. The rp took a backseat compared to NV and it ******* sucks.

 

The ending and its choices reinforced this.



#89
Valdez_ua

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They can learn how to turn a franchise to a load of horse excrement and nothing more.



#90
Torgette

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Looking at videos and reviews, the player character dialogue system isn't really as good as Bioware's.


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#91
Lady Artifice

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Not the CC, hopefully. This thing is weird. 


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#92
Tantum Dic Verbo

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I would like to see video games dispense with the Robot-Pinocchio thing for a while in both the Mass Effect and Fallout franchises.
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#93
Queen Skadi

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Yeah I know there are people like you and me here on this issue. Just a commentary on the reaction to a thread a few weeks back where a family man/woman protagonist was suggested for MEA.

 

I think you might be missing the issue here, well perhaps I can't speak for everyone on the issue but personally it is not so much that I never want to have a family but rather the lack of choice in the issue and relevance to the player, saddling the player character with a family that the player themselves may not care about or even worse intensely dislike *cough*Leandra*cough* just serves as a reminder that this is not your character, it is best to allow the player to decide who their character cares about and what is important to their character, I have nothing against the player character having a spouse and kid but it is a choice that should be made over the course of the game rather than forced on the player at the start.



#94
LinksOcarina

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It's still very Bethesda in gameplay. But they obviously put more into the story presentation. I'm buying into it but as a general rule I prefer the more open world sand box style.

My initial complaint is the lack of skills. It being a pure attribute and perk system is a level of streamlining I'm not sure of. Im not sure it's rational though as the perks like up closely with skills. You take 5 ranks in gun skill X it is very much like upping a skill just 5 big ranks instead of 100 tiny ones.

I am more willing as its fallout. If this were elder scrolls id throw my keyboard in a fit of nerd rage. I want skills and perks(and more attributes) in elder scrolls.

God I hate typing on my iPhone. But I'm at work so...

 

They made it more like the block-lines of progression in Dragon Age: Origins it seems, or am I missing something?



#95
Queen Skadi

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(Bold,italics & underline mine)

 

This is why the Anti-DA:I crowd on the forums are such jerks. They have this belief that their SUBJECTIVE tastes are objectively better. It is childish.

 

"I don't like X because i have such refined tastes, that fact you like something I don't is obvious poof of your crass nature. mmm yes.'

 

DEAL.

 

WITH.

 

It.

 

Seriously so many people have obvious insecurity issues over games, why do so many people have to make out a game they don't like as the worse thing in the world? I don't like peaches I don't need to convince everyone that their liking of peaches is a sign of unsophistication, why do you?

 

What makes gamers or a subset of gamers so clueless as to think that successful games both critically and financially is a sign of bad game design? It might not be design YOU don't like but your dislike isn't synonymous with quality or the lack there of. 

 

The irony is that the three major studios in the AAA gaming industry have all arrived at the same place at roughly the same time. Bethesda, Bioware and CDPR all have created similar exploration based open world games with a voiced protagonist with a strong narrative flow to storytelling. And they all arrived from different directions they did not 'copy' each other their game development has all progressed towards this point just from different starting points. now if you don't like open world and stronger based narratives with a voiced protagonist then maybe RPGs are a bleak wilderness for you but indie games are hotter than ever so there are LOTs of RPGs that do not do this style of RPG so go indie.

 

Stop trying to p!ss into the wind and complaining of getting wet. You are not going to change the minds of any of these studios of what direction  to build their next game because they have been far too successful making the games you don't like.

 

I make no judgements on subjective taste but if for some reason somebody happens to hate Fallout 4 despite loving Fallout 3 despite Fallout 4 being standard fare for Bethesda games what would you say happened? Could it be that the Bethesda experience somehow is not enough any more and this person expects better? Again making no judgements on subjective taste so if you think Fallout 4 is "DA GREATEST GAME EVAR" then you have every right to that opinion and no comments I make can ever take that away from you.

 

I am not sure why you are so insecure about the games you like you feel the need to go on an angry rant every time anyone says anything slightly negative about their favorite games but then again Bethesda fanboys have always been pretty touchy.



#96
Ahglock

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I think you might be missing the issue here, well perhaps I can't speak for everyone on the issue but personally it is not so much that I never want to have a family but rather the lack of choice in the issue and relevance to the player, saddling the player character with a family that the player themselves may not care about or even worse intensely dislike *cough*Leandra*cough* just serves as a reminder that this is not your character, it is best to allow the player to decide who their character cares about and what is important to their character, I have nothing against the player character having a spouse and kid but it is a choice that should be made over the course of the game rather than forced on the player at the start.


There are tons of things forced on you in ME because it's far from a blank slate protagonist. And no, in the thread im referencing people were aggressively opposed to the idea of children for more reasons than wanting more freedom to choose. I'm pro blank slate I just don't get as aggressivly up in arms about non blank slate protagonists being something I don't care for. People were acting like having a family was in a similar moral landscape as being a racist. I found it amusing.

#97
Queen Skadi

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Not the CC, hopefully. This thing is weird. 

 

Try using a controller, I think a lot of the interfaces were meant for use with a controller.



#98
LinksOcarina

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great is subjective. I'll admit so far the story is compelling. But, I've always found a blank slate protagonist in a sand box world just as compelling actually more so. Morrowind hooked me more. Focusing on the atmosphere and setting without a narrative is very compelling IMO.

 

Fair point to this, although I don't know how the story is presented yet to judge if it's compelling to me. Witcher 3 people swear by, but watching it play out, I was not as high on the main storyline as others were. That is a game I can't play though for a while as well.

 

I guess we shall see through video (or when I play it a year from now). What I have seen so far...the female protagonist seems a bit weak in her delivery...not sure who is voicing her. 



#99
KaiserShep

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...it is best to allow the player to decide who their character cares about and what is important to their character, I have nothing against the player character having a spouse and kid but it is a choice that should be made over the course of the game rather than forced on the player at the start.

 

While I can agree with this to an extent, I give something like DA2 a pass because blood relatives provide a different dynamic than, say, a husband or wife or kid and one is entirely based on big choices made later in life while the other is not. So while I wouldn't be opposed to a brother or sister or mother and/or father, I would always be opposed to a husband or wife and kid. 


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#100
Queen Skadi

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There are tons of things forced on you in ME because it's far from a blank slate protagonist. And no, in the thread im referencing people were aggressively opposed to the idea of children for more reasons than wanting more freedom to choose. I'm pro blank slate I just don't get as aggressivly up in arms about non blank slate protagonists being something I don't care for. People were acting like having a family was in a similar moral landscape as being a racist. I found it amusing.

 

Ok I must have missed that thread, as for Mass Effect forcing things on you I am not fond of it there as well but then I am never going to agree with every design decision they make and it would be silly to refuse to play a game simply because of a few design decisions I disagree with. I mean I generally prefer to be able to make my own character and be given a choice when it comes to gender but it is not going to stop me from playing the Witcher games because despite the lack of a character creator the Witcher series has some damn good games.