Place mines around your gear like I do in NV.
I don't think non hostiles activate your mines in this game, but I'm not sure.
Place mines around your gear like I do in NV.
I don't think non hostiles activate your mines in this game, but I'm not sure.
I don't think non hostiles activate your mines in this game, but I'm not sure.
Honestly, sometimes it's like PC gamers don't even remember that consoles exist. ![]()
Honestly, sometimes it's like PC gamers don't even remember that consoles exist.
Because we're the maste race. All Console users are peasants.
Historically speaking, royalty that ignores the existence of the peasantry sometimes encounters...troubles.
Not that anything like that is possible in this case, of course.
Historically speaking, royalty that ignores the existence of the peasantry sometimes encounters...troubles.
The PC Master run in trouble with the dirty, weak Consule? (Is being scarcastic)
Lol. ![]()
I don't think non hostiles activate your mines in this game, but I'm not sure.
Finally got the max happiness trophy. I gotta say this is one of the dumbest trophies/achievements, it completely undermines the whole point of building a good settlement.
::snip::
That's...just kind of unfair. Some of my settlements have more post apocalyptic luxuries than tenpenny tower did, and I can't get the happiness above 90.
Does the same go for defensive traps? I want to put traps around the outside of my settlements, but I'm dead scared of some dumba*s walking over the pressure pad and cooking themselves.
Traps annoy me, I think there's something I'm not quite grasping about how I'm supposed to use them. They require power, but in most cases, if you leave the generator turned on they short out and need to be repaired. So, I keep the generator connected to them turned off. I'm probably supposed to use one of the connectors with a timer on it and/or connect it to a pressure plate, but I haven't really taken the time to look it up or experiment and figure it out. Sorry.
I don't think the settlers will set them off though.
I wondered if that was the case, it just seems so strange that they would program the AI to do that.
Well they can steal your Power Armor so it's possible
Well they can steal your Power Armor so it's possible
Traps annoy me, I think there's something I'm not quite grasping about how I'm supposed to use them. They require power, but in most cases, if you leave the generator turned on they short out and need to be repaired. So, I keep the generator connected to them turned off. I'm probably supposed to use one of the connectors with a timer on it and/or connect it to a pressure plate, but I haven't really taken the time to look it up or experiment and figure it out. Sorry.
I don't think the settlers will set them off though.
I I only worry about two things when it comes to Mass Effect Andromeda
Character Creation
The ability to show change in a characters appearance based on story events
The I have never played a fallout Game until FO4, and I didn't care for the others mainly because of graphics, and I know people would have issues about that because alot of people believe game play is what makes a game, not it's graphics.
But understand that to me, style and graphics mean everything to me. Fallout just didn't have any style or graphics that peaked my interests at all.
The only reason I liked FO4 and played the living crap out of it is because of its Character creation.
To me Character creation especially a well developed one like The type character creators up to date(: EVE Online and Black Desert MMO) is like the pinnacle of everything and all things good in games( in my opinion excluding wonderful games like the uncharted and Tomb raider games) Through the gift of modding you could do so much more to how you want your character to look and if the character creation is up to par you can do wonders.
Luckily Game developers are realizing the the creation system in those to MMO's are the future when it comes to character creation, because it allows you to adjust the smallest muscles etc. on peoples faces and bodies. Games that are now using this system includes only FALLOUT 4 and the Latest SIMS Game.
In Fallout four you make your face look so much more unique then you could ever in the mass effect Trilogy.
DAI Definitely improved which made me so happy.
But Make Fallout4 more advanced than others besides the MMO's is that if you have a pc you can perform character creation where ever and whenever you are in the game, so if in my case I was going on a secret mission against the brother hood, I would change my hairstyle, add some trench warfair paint, radiation dust and even add some war tattoos to make the even see more dramatic. and After I was done, I can take that all of and maybe put a new scar on my face to show that I actually got hurt.
If I can adjust the way my character looks throughout the game( not just armor and the mako) but like scars, hair length, eyeliner, beards, etc. and even a tattoo. and their Character creation be more advanced if not the same as DAI then I will consider ME:A More important than any game, even more important than Final Fantasy XV or Kingdom Hearts 3.
I'm sorry for this being long, If you have read ally the way up to this point thankyou. I just believe this is an issue no really brings up when it comes to this game
Although it's kind of funny that we end up leading the extremely intellectual and scientifically aligned Institute despite not having any real qualifications (regardless of our intelligence) and when most of the work we can do for them basically involves working as a human Courser.
But that still made more sense than automatically becoming the new General of the Minutemen just because Preston didn't want to do it. Or why we continue to hold the post, rather than cede it to any of the more experienced Minutemen veterans we learn are still knocking around... I mean, even if she doesn't want to job either, no-one's going to argue that Ronnie Shaw doesn't already act the part?
Or why KOTOR and BG2 are still spoken of fondly over a decade later.
Sawyer is entitled to his opinion of course, and I respect it given what it actually warrants but that said 'villain' is a subjective term. Admittedly the Legion doesn't have the level of support it would if this was say...2161 but that said it does provide a alternative perspective to say the NCR or House. All societies have pros and cons after all.
The Legion provides safe, secure and orderly society, free trade and lacks much of the corruption and self interest that you'd find in California and the Mojave. That to me is enough to actually give the Legion a pass, given that this is all established either through dialogue or lore even if much of it is absent in the game itself. The 'raping' and 'slaving' to me is less of a problem given this is post nuclear apocalypse and the fact that they do have non 'enslaved' citizenry, the slaving is done within active conflict zones as a labor force measure(I'd assume anyway given there is no mention what so ever of a active slave market outside of the Mojave for the Legion and this would support what Sawyer himself said), the folks back in Flagstaff, Denver, Tuscon, Yuma, etc are not slaves, they simply live in Legion territory.
That's because the people who hated them let it go. KoTOR was a non-stop flame war about Bioware abandoning the PC and BG2 to make a childish console action RPG with simplified mechanics, and no true RP choices. BG2 was a railroad plot that cut back on exploration etc. and tried to pantomime PST, which was a commercial failure. Admittedly the BG1 fans who disliked BG2 are rarer, but they exist.
Still, KoTOR was hated for much the same reasons as ME2 or DA2. The difference was that it brought in a huge new generation of BW fans.
It's funny...Baldurs Gate II is better than the first game for those reasons...but it's only a good game overall, not some second coming like the original Baldur's Gate transformed into...
Man, history is strange sometimes...
But it's not a safe society. It's safe for the men who aren't slaves. For the women and slaves, it's decidedly as unsafe (if not MORE unsafe) than just living in the wilderness. What's the big danger in FO? Human raiders coming to kill or sexually abuse or enslave you at a whim. The legion already does that bit wholesale.
Still, KoTOR was hated for much the same reasons as ME2 or DA2. The difference was that it brought in a huge new generation of BW fans.
And do you really think ME3 is going to bring in a huge new generation of BW fans?
I always feel that a security versus freedom debate in Fallout's imagined world could be interesting. Do the Minutemen promise anything other than continued chaos? Can people really be free if they are not free from fear? A Locke/Hobbes thing that could be interesting and nuanced but the writers undercut it - which likely says a lot about the writers- by making the BOS racists and the Legion slaving misogynists. Also, where the heck are the actual leftists in all this? Didn't Marx's works survive the war and wouldn't some sort of Maoist agrarian analogue social movement get some support? It d be a lot more fun to play with actual coherent and developed ideologies than the mess we have now.
The Minutemen only really promise mutual support. That if communities contribute to the overall security of the Commonwealth, then they will come to each others' aid. Of course, it is dependent on everyone living up to that agreement. Breaking that agreement is part of what got the Minutemen into their predicament
The Brotherhood promise security by making sure the world doesn't end again. By destroying or locking down Old World tech. Which means wiping out super mutants, synths, ghouls, and confiscating plasma weapons, power armor, nukes, etc. In the end, they promise "security" by enforcing a perpetual dark age.
And do you really think ME3 is going to bring in a huge new generation of BW fans?
I think it might have, though probably for the wrong reasons.
The Minutemen only really promise mutual support. That if communities contribute to the overall security of the Commonwealth, then they will come to each others' aid. Of course, it is dependent on everyone living up to that agreement. Breaking that agreement is part of what got the Minutemen into their predicament
The Brotherhood promise security by making sure the world doesn't end again. By destroying or locking down Old World tech. Which means wiping out super mutants, synths, ghouls, and confiscating plasma weapons, power armor, nukes, etc. In the end, they promise "security" by enforcing a perpetual dark age.
That's why you go with the institute, providing a better future with Science!!!
the Institute is Big MT with fewer brains in jars ![]()