the Institute is Big MT with fewer brains in jars
Yet!
the Institute is Big MT with fewer brains in jars
The Minutemen only really promise mutual support. That if communities contribute to the overall security of the Commonwealth, then they will come to each others' aid. Of course, it is dependent on everyone living up to that agreement. Breaking that agreement is part of what got the Minutemen into their predicament
The Brotherhood promise security by making sure the world doesn't end again. By destroying or locking down Old World tech. Which means wiping out super mutants, synths, ghouls, and confiscating plasma weapons, power armor, nukes, etc. In the end, they promise "security" by enforcing a perpetual dark age.
That's...just kind of unfair. Some of my settlements have more post apocalyptic luxuries than tenpenny tower did, and I can't get the happiness above 90.
Yeah, having more people seems to run contrary to happiness (its dumb), because you pretty much need the same amount of bars per people in the settlement to max happiness out. Luxury items do not factor in. I can't find it now but I was reading a very extensive guide on Reddit, it seems to be having a settlement of one is the most efficient way of getting the Benevolent Leader trophy/achievement. I could go more in depth if you want, or try and find the link to the guide again.
Well they can steal your Power Armor so it's possible
::grumbles sullenly::
Also, where the heck are the actual leftists in all this? Didn't Marx's works survive the war and wouldn't some sort of Maoist agrarian analogue social movement get some support? It d be a lot more fun to play with actual coherent and developed ideologies than the mess we have now.
The Followers of the Apocalypse seem vaguely leftist to me. Not in the sense of being revolutionaries, but they seem to be trying to function as a sort of "welfare state" to the extent that such a thing is possible in the Mojave Wasteland - I don't get the sense that they're making a big profit off the medical care and other services they provide, and they certainly believe in rehabilitation for drug addicts. And I'd say there's at least the potential for NCR to establish some sort of social democracy in the long term even if they're not there yet.
Anyway, isn't it part of Fallout lore that the politics of the United States stayed much more conservative after the '50s and early '60s than what happened IRL? FO3, at least, gave me the impression that the U.S. was in the midst of another full-blown Red Scare when the bombs fell and that they had annexed Canada by force. It wasn't clear how much censorship was in effect, but there might have been fewer copies of radical leftist literature surviving in such a scenario, if nothing else because it would have been a huge social stigma to own them or espouse their ideas in public.
The Followers of the Apocalypse seem vaguely leftist to me. Not in the sense of being revolutionaries, but they seem to be trying to function as a sort of "welfare state" to the extent that such a thing is possible in the Mojave Wasteland - I don't get the sense that they're making a big profit off the medical care and other services they provide, and they certainly believe in rehabilitation for drug addicts. And I'd say there's at least the potential for NCR to establish some sort of social democracy in the long term even if they're not there yet.
The Followers seem pretty apolitical in general. That may be for the best given Caesar was one of them ![]()
At any rate, their focus seems to be to preserve knowledge and use it to bring back the better aspects of the Old World: medicine, agriculture, electricity. They're not into the more destructive aspects like the Brotherhood. And they're more into applying what they learn than hiding it from the rest of the world.
If anything, they remind me of Dark Age monks copying and preserving books so knowledge won't be lost.
Ave True to Caesar!
Alternatively burn one of the settlers as a warning
I tried that but it only seemed to motivate them to try it more. The only difference being that they tried it when I was asleep which is why I never sleep and instead wait in a power armor suit for them.
Stupid ungrateful settlers. After all the time I spent making sure they had plenty of food, water, protection, shops to occupy their free time and comfy beds out of the elements and the radiation storms. I even made sure they all have decent protective gear and guns, and all I ask in return is that they don't steal my power armor.
I can't even imagine where they would take it. I keep circling Sanctuary thinking that maybe I'm going to find it behind a wall or a hedge somewhere.
Stupid ungrateful settlers. After all the time I spent making sure they had plenty of food, water, protection, shops to occupy their free time and comfy beds out of the elements and the radiation storms. I even made sure they all have decent protective gear and guns, and all I ask in return is that they don't steal my power armor.
I can't even imagine where they would take it. I keep circling Sanctuary thinking that maybe I'm going to find it behind a wall or a hedge somewhere.
That's why you should always take out the fusion core when your not using it
Stupid ungrateful settlers.

That's why you should always take out the fusion core when your not using it
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I've found so many with most being from exploring that I amuse myself by trying to fit most of them onto strange locations like furniture and the roofs around the settlement like decorations. I kind of wish the developers had allowed us to leave the suits in different poses.
I imaging my character justifies doing so to Danse by telling him that it is for the practical purpose of pretending to raiders that we have power armored people on watch.
I deal with it the same way I deal with Vulpes Inculta: Murder, looting, dismemberment and burning although the latter is optional. Animals gotta eat. Circle of life and all that.
It also seemed to be what he would wanted since I distinctively remember hearing him say; "Kill me" repeatedly everytime he opened his mouth and what can I say? The guy's persuasive and he made a very convincing case for himself.
the Institute is Big MT with fewer brains in jars
Yep. At least the Think Tank had the excuse that they were certifiably insane. The Institute seems to do mad Science! for no reason even if they are supposed to be smart and forward-thinking folks.
I set-up shop in the red rocket down from sanctuary, no settlers allowed. Just my PC's pad and companions.Traps annoy me, I think there's something I'm not quite grasping about how I'm supposed to use them. They require power, but in most cases, if you leave the generator turned on they short out and need to be repaired. So, I keep the generator connected to them turned off. I'm probably supposed to use one of the connectors with a timer on it and/or connect it to a pressure plate, but I haven't really taken the time to look it up or experiment and figure it out. Sorry.
I don't think the settlers will set them off though.
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That's why you should always take out the fusion core when your not using it
Yep. At least the Think Tank had the excuse that they were certifiably insane. The Institute seems to do mad Science! for no reason even if they are supposed to be smart and forward-thinking folks.
I bounced right off BG2 when I got it. Found it completely impenetrable.
No retarded companions please. Unless I'm remembering things wrong, Bethesda managed to make the companions even dumber than they were in FO3.
Ditto. I'm religious about pulling the fusion cores!
Plus,
I built 7 sets of t45 minuteman power armor for 7 different settlements. So they can do whatever they want with them. But the settlers just patrol the settlement in the power armor. So it's all-good.
Noob ![]()