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Anyone excited to see what Bioware and ME:A can learn from Fallout 4?


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#1026
ZombiePopper

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Noob :P


I suppose. :)
But when raiders, sup muts, etc attack my settlements it's great to see them decimated by power armored settlers with miniguns!
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#1027
Master Warder Z_

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Mini guns are soooooooooo underpowered in FO

#1028
Ahglock

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Mini guns are soooooooooo underpowered in FO

Well man portable mini guns should use a really small caliber bullet. And in the game weapon damage is heavily reliant on that. It's **** tons of crap damage to flatten on armor. Then again it's a fake science setting make it shoot huge ass bullets of pure destruction. It weighs enough, it should rock.

I haven't tried modding it, maybe it gets bad ass with that.

#1029
Master Warder Z_

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Well I just think their spul speed or spin ratio of the gun firing is pathetic, it should be launching upwards of a 1,000 rounds a minute, not a little over 200

#1030
Laughing_Man

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I'm not sure about the numbers, but it's probably more efficient from DPS point to give settlers something like automatic combat rifles than a minigun.

(miniguns still look more awesome... ) Semi automatic lasers are probably the most efficient from ammo-to-damage ratio, they miss less with them.

 

In other news, couldn't they have made a settler upgrade system? Going settler by settler and giving them gear is a mind-fumblingly boring chore.



#1031
ZombiePopper

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True,
that miniguns don't do a huge amount of damage-
BUT!
Keep in mind,
You only have to give the settler 1 round of 5mm and they have an unlimited supply of ammunition.
So they can just rail enemies non-stop.
No- running out of ammunition, no reloads, etc.
It's hilarious to watch, very entertaining.
I highly recommend it.
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#1032
Laughing_Man

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True,
that miniguns don't do a huge amount of damage-
BUT!
Keep in mind,
You only have to give the settler 1 round of 5mm and they have an unlimited supply of ammunition.
So they can just rail enemies non-stop.
No- running out of ammunition, no reloads, etc.
It's hilarious to watch, very entertaining.
I highly recommend it.

 

The one 5mm round glitch is supposedly working with all types of weapons, no?



#1033
ZombiePopper

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I don't think its a glitch?
And yes, it works with every weapon I've tried with settlers.
(I thought about trying a Gatling laser with a fusion core at 1 or 0...)

#1034
Iakus

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And yes, it works with every weapon I've tried with settlers.
 

So, don't give one a Fat Man and a mini nuke?   ;)


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#1035
ZombiePopper

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So, don't give one a Fat Man and a mini nuke? ;)


You sir,
Are a genius.
I never thought about that,
Now I'm going to try it!
I did give 1 settler a launcher, and 1 missile, that was hilarious to watch.
I'm going for mass mayhem by my settlers, "MAYHEM"!
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#1036
Laughing_Man

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Well, seeing a deathclaw getting ripped to shreds by crossfire from multiple regular / laser / missile turrets was fun...



#1037
Solace

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Nothing.

 

Bioware makes story-based rpg games.

 

Bethesda make adventure rpg games with most of its focus on exploration rather than story that has many things in it that make no sense. That's not saying its a bad game, but Bioware should take nothing from it, since their focus is on story.



#1038
von uber

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When was that?

In its era BG had an advantage because a large percentage of gamers already knew the ruleset from PnP.

Last year. I never really played D&D - went the games workshop route - and also had a mega drive / play station rather than a PC (only got a PC when I went to uni. A pentium 4 no less, those were the days!).
So for me it was like a complete foreign language - I could hardly understand the interface let alone the mechanics.
If I had more spare time maybe I could learn it - but there are so many modern games that are waiting to be played (let alone my steam list of shame) that I'm not sure it's even worth the effort. Let alone a 9month old girl!
Particularly in comparison to something like divinity original sin, which I have been having a very good time playing coop with.

#1039
Steelcan

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Nothing.

 

Bioware makes story-based rpg games.

 

Bethesda make adventure rpg games with most of its focus on exploration rather than story that has many things in it that make no sense. That's not saying its a bad game, but Bioware should take nothing from it, since their focus is on story.

then they should learn how to write a main story



#1040
Master Warder Z_

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then they should learn how to write a main story

 

This and mechs, you can  never not have enough mechs in Sci Fi 



#1041
Vortex13

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This and mechs, you can never not have enough mechs in Sci Fi


As long as said mechs are big, bulky, and American.

We don't need your pansy, robo samurai, Japannese Gundum bots :P
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#1042
Shechinah

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The ability to save during conversations and during combat would be nice if possible especially since in Mass Effect, there are sometimes large stretches of enemies or a difficult battle followed by a conversation where you cannot save and so have to replay the battle if you select the dialogue option wrong for your character. 


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#1043
Ahglock

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As long as said mechs are big, bulky, and American.

We don't need your pansy, robo samurai, Japannese Gundum bots :P

 
 
That would be Awesome.
 
 
Grr, couldn't add image of Awesome mech.

#1044
SardaukarElite

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That would be Awesome.
 
 
Grr, couldn't add image of Awesome mech.

 

 

aws-8q.png


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#1045
Giantdeathrobot

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Miniguns benefit massively from magical enchantments Legendary modifiers. Find one with + explosive or +fire damage or whatever, and it applies to every single bullet. It outright doubles the weapon's damage output, so while it's still incredibly inefficient at least the minigun now actually kills stuff.

 

Big guns were never viable in any Fallout game, anyway, save the OP as hell BOZAR in FO2. It's a shame Bethesda made them just as unviable as before, however. Like in FO3 and NV, by far the best and most ammo-efficient weapon type are the semi-autos.



#1046
Master Warder Z_

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As long as said mechs are big, bulky, and American.

We don't need your pansy, robo samurai, Japannese Gundum bots :P


Mobile Suits are works of art...

Furthermore a sixty foot tall MS platform is more feasible then a two hundred foot or so tall mech. Plus the Jaeger platform is more then triple the weight sitting at nearly three hundred tons, the Zaku is less then sixty.

._.

Also the Zaku is energy efficient using a mass production fusion reactor in place of a bulky standard fission plant.

#1047
Dean_the_Young

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Miniguns benefit massively from magical enchantments Legendary modifiers. Find one with + explosive or +fire damage or whatever, and it applies to every single bullet. It outright doubles the weapon's damage output, so while it's still incredibly inefficient at least the minigun now actually kills stuff.

 

Big guns were never viable in any Fallout game, anyway, save the OP as hell BOZAR in FO2. It's a shame Bethesda made them just as unviable as before, however. Like in FO3 and NV, by far the best and most ammo-efficient weapon type are the semi-autos.

 

What makes it better (worse?) is that bullets make better currency than caps. Instead of Cap Collector, it's always better to get scrounger for ammo. Not only does it keep you supplied in the Wasteland, but you both save money in buying the ammo and can make money in selling your massive, weightless stockpiles. Depending on the caliber, one bullet can be several caps each.

 

 

On perks, though- another great perk combo is with 'shotgun' weapons. Same principle applies of every round having hte effect, but

 

Last game, which I just finished, I got a Legendary Wounding Institute Rifle, which did wounding damage every hit. Slap on the shotgun mod, and the burning energy weapon effect, and I had a rapid-fire shotgun which did both wounding and burning damage with each blow. I took out the Mirelurk Queen at the Castle before she hit shore.

 

 

 

 



#1048
Dean_the_Young

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But it's not a safe society. It's safe for the men who aren't slaves. For the women and slaves, it's decidedly as unsafe (if not MORE unsafe) than just living in the wilderness.

 

It ain't safe for the men either- if they're lucky, they live at the mercy of the Legion where they obey any order or face crucification. If they're unlucky, they're made into slave-soldiers and used as canon fodder.

 

 

 

What's the big danger in FO? Human raiders coming to kill or sexually abuse or enslave you at a whim. The legion already does that bit wholesale.

 

 

Well, it's a bit more than that. In the Wasteland, the three main threats are raiders, animals, and starvation. The Legion more or less provides for the last two, and (once inside their borders)

 

 

It's still a horrible, horrible society even in the context of the setting, with every major faction providing a superior alternative, but it does crush the competing threats.



#1049
Arcian

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As long as said mechs are big, bulky, and American.

DEATH IS A PREFERABLE ALTERNATIVE TO COMMUNISM.


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#1050
dlux

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Learn from Bethesda? lol

Bethesda only makes open world open theme park garbage. Fallout 4 is their worst game yet.