Because you couldn't fully automate the triggering process in DAI the way you could in DA2, right? OK, though the only skill required is being able to hit the pause button when the status effect happens. I still don't see how this is harder than hitting stuff in Skyrim.
It is for me. I may have had bad luck on drops or didn't understand crafting enough but I get tore apart on even level enemies if I don't get the combos down and I have a hard time getting them to land. DA2 was murder for me on this. It's not a huge difference in combat skill required between DA and skyrim but skyrim goes a lot further with a wider range of skills which can be out of combat. So a little less skill for me in combat and tons more out of combat character based results to make it overall more a RPG to me. Not saying better or worse game, just hits what I primarily look for in the RPG title a bit more.
I'm not a fan of the isometric like view anymore but I really like DAI just feels more action game to me than skyrim did with things like no out of combat stealth past enemies, no skill based persuasion(does it even have persuasion in DAI I don't remember any), crafting just happens by NPC if you have the schematics and materials no skill based development there.
But I don't want bioware to be Bethesda or Bethesda to be bioware. I like different games for different reasons and if they all learned something from one source my other gaming likes would not be satisfied





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