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Anyone excited to see what Bioware and ME:A can learn from Fallout 4?


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#1151
Master Warder Z_

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Relevant decisions have been made years ago.

 

Somehow hasn't studied Code Veronica it seems.

 

That sucker was announced in what was it? 1996? It dropped in 2000 or so as I recall in Japan and later on in western markets, Believe me the story elements can be redesigned at the drop of a hat, a entire script can be rendered worthless if the company and the folks producing it have a dispute, the game can be shelved, funding can be rediverted, all of these things happened in this notable game. Plus the thing ate money like it was pocky and went severely over budget.



#1152
Battlebloodmage

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Yeah, for science. I seem to recall reading somewhere that she liked it. I just tried it, and nothing. Maybe its only when an enemy hits her with one then. More testing seems to be required.

Nah, what she loves is for you to torture your dog and heal it then torture it some more. I'm serious. That's how many people maxed out her affection. :P



#1153
Iakus

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-.-

Stupid mute annoys me a lot.

No one voiced by Laura Bailey can be annoying...



#1154
Battlebloodmage

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No one voiced by Laura Bailey can be annoying...

Meh, Final Fantasy Serah annoys the hell out of me. 


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#1155
Lady Artifice

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No one voiced by Laura Bailey can be annoying...

 

Warder absolutely detests Dagna. :(



#1156
Akrabra

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No one voiced by Laura Bailey can be annoying...

Thats the truth! Serana, mmmm.



#1157
Lady Artifice

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omg failout games are such a railroad where choices dont matter

 

Well to be fair, the whole keeping order by way of stabbing was a fairly important character introduction for Hancock, so I don't necessarily blame them for keeping the scene just so regardless of player actions. It just means my feelings about the character are mixed.



#1158
Master Warder Z_

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Warder absolutely detests Dagna. :(

 



#1159
NM_Che56

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You mean how not to release a buggy game and rely on the community to fix it through mods?


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#1160
SentinelMacDeath

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I usually don't enjoy crafting and I avoided doing it for 3/4 of FO4 but then I started and didn't stop building stuff all over the place. The home building needs some vast improvements though. That can be a massive pain in the butt.

 

CC was okay~ish, I messed up a lot by pressing the wrong button or frantically moving the mouse around just to find out I butchered my own face in profile view. 

 

For the choices in the game... I almost cried in the end .. twice. I had a rough time. Maybe because of the things I said? I don't know. Didn't almost cry in any of the DA games and only once for ME3 (the goodbye scene was too much...)

 

And stop talking **** about Danse, he's so precious ..   Yer Jalan Atthirari Anni. 


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#1161
Lady Artifice

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And stop talking **** about Danse, he's so precious ..   Yer Jalan Atthirari Anni. 

 

Can I still denunciate the BoS, though? They're not precious, right?



#1162
Han Shot First

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Warder absolutely detests Dagna. :(

 

Meh, Final Fantasy Serah annoys the hell out of me. 

 

2a50ni9.jpg


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#1163
Ahglock

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I do like the characters in Fallout 4. I enjoy talking to them, even if they are pretty stubborn and unwilling to compromise especially when it comes to their morals. But that's just bad writing.

?


I'm not sure which is worse writing a complete unwillingness t compromise or biowares system of complete character changes after 3 lines of conversation and a cookie.
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#1164
Hanako Ikezawa

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I'm not sure which is worse writing a complete unwillingness t compromise or biowares system of complete character changes after 3 lines of conversation and a cookie.

I don't see a problem with people standing firm to their beliefs. So the answer is the complete character transformation in such a short period of time.


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#1165
Master Warder Z_

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I'm not sure which is worse writing a complete unwillingness t compromise or biowares system of complete character changes after 3 lines of conversation and a cookie.

 

...

 

I like people who actually standard firm in their own personal belief system, even if I disagree with it.

 

I mean I am very uncompromising on who I am, on a lot things. I like that in characters.

 

Spoiler

 

These guys also don't compromise who they are.

 

"Victory or death." Is the motto of those fellows, so compromise can't enter into the equation.



#1166
SentinelMacDeath

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Can I still denunciate the BoS, though? They're not precious, right?

 

I do like the BoS ... a lot, I struggle a bit with their stance on Synths might have to do with the fact that I love one *cough* but for me they were the best solution. I don't agree with them on everything but on enough to ally with them. 

Bonus: their uniforms are great 

 

I rather have characters that stick to their morals than characters that flip flop around just because the PC wants it. 


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#1167
Lady Artifice

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I do like the BoS ... a lot, I struggle a bit with their stance on Synths might have to do with the fact that I love one *cough* but for me they were the best solution. I don't agree with them on everything but on enough to ally with them. 

Bonus: their uniforms are great 

 

I rather have characters that stick to their morals than characters that flip flop around just because the PC wants it. 

 

I have a problem with their position on synths, but I have a bigger problem with their position on ghouls. The former at least makes sense to me, the latter just strikes me as prejudice for the sake of it.


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#1168
SentinelMacDeath

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I have a problem with their position on synths, but I have a bigger problem with their position on ghouls. The former at least makes sense to me, the latter just strikes me as prejudice for the sake of it.

 

They might rely on the idea that all ghouls eventually turn feral even if it can take decades .. I don't know ... they are definitely not perfect but I still prefer them over the Railroad and the Institute. 



#1169
Ahglock

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^ institute is the way to go. Because, Science!!!!
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#1170
Dean_the_Young

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I have a problem with their position on synths, but I have a bigger problem with their position on ghouls. The former at least makes sense to me, the latter just strikes me as prejudice for the sake of it.

 

The ferals, which they wipe out, or the sentients, which they don't like but ignore?

 

There's plenty of reason to hate ferals- starting with that they're basically mindless zombies that will attack anyone. Feral ghouls are a public menace to everyone.

 

There's less reason to for their prejudice against non-ferals- but at the same time, there's less action. It's a perfectly legitimate worry for the future, but the Brotherhood hasn't exactly done anything to non-feral ghoul communities that we can point to.

 

 

 

Sure, racism is bad, but it's hard to argue against results- as a faction, the Brotherhood does the most good for everyone in the Commonwealth, including the sentient ghouls. They're the only major faction that's proactively fighting the public menaces- purging the super mutants, feral ghouls, and even knocking out raiders. These are the real threats to the Commonwealth, and the BoS is the only one actively seeking them out.

 

The Minutemen are nice, but ultimately defensive and reactionary rather than proactive. The Institute is pretty amoral and self-interested, and has only really helped the Commonwealth by accident while defending their own interests. The Railroad doesn't really care about anyone but Synths, and the ensure the end of the Synth race by blowing up the means of their creation anyways.

 

If you want to remove the greatest dangers from the most people in the shortest amount of time, the Brotherhood is where you're at. Anyone else is pretty much counting acceptable casualties in hopes things are nicer or better in the future. (Which is fine, but let's not make false-equivalences.)


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#1171
Ryzaki

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I think L's point was more that in that context stabbing someone was a little extreme, not that choices don't matter. I mean, stabbing is kind of gross even at the most justified of times. 

 

Eh I thought it made sense. Goodneighbor is a rough neighborhood and the guy was stupid enough to suggest that someone was gonna off Hancock. It wasn't about him threatening the PC it was about him disrespecting Hancock.



#1172
SentinelMacDeath

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The ferals, which they wipe out, or the sentients, which they don't like but ignore?
 
There's plenty of reason to hate ferals- starting with that they're basically mindless zombies that will attack anyone. Feral ghouls are a public menace to everyone.
 
There's less reason to for their prejudice against non-ferals- but at the same time, there's less action. It's a perfectly legitimate worry for the future, but the Brotherhood hasn't exactly done anything to non-feral ghoul communities that we can point to.
 
 
 
Sure, racism is bad, but it's hard to argue against results- as a faction, the Brotherhood does the most good for everyone in the Commonwealth, including the sentient ghouls. They're the only major faction that's proactively fighting the public menaces- purging the super mutants, feral ghouls, and even knocking out raiders. These are the real threats to the Commonwealth, and the BoS is the only one actively seeking them out.
 
The Minutemen are nice, but ultimately defensive and reactionary rather than proactive. The Institute is pretty amoral and self-interested, and has only really helped the Commonwealth by accident while defending their own interests. The Railroad doesn't really care about anyone but Synths, and the ensure the end of the Synth race by blowing up the means of their creation anyways.
 
If you want to remove the greatest dangers from the most people in the shortest amount of time, the Brotherhood is where you're at. Anyone else is pretty much counting acceptable casualties in hopes things are nicer or better in the future. (Which is fine, but let's not make false-equivalences.)


True enough, the BoS would have an easy time bombing Goodneighbor f.e. but they just let them be

#1173
RatThing

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Yeah, I ultimately sided with the BoS as well. It felt wrong to involve the Minutemen for me. They are basically just civilians who are trying to protect their homes and you drag them into your conflicts.

My biggest problem with the BoS wasn`t even their position on Ghouls and certainly not their position on synths. It was that they're bringing children into a war zone. Well, young Maxson learned that right from his mentor Sarah Lyons.



#1174
ZombiePopper

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I was really excited about "Mayor" Macready and his Little Lamplight connection from the previous game. But sadly it never really developed.
I really like Cait, mainly because of her random actions and comments. Yeah, she's a walking stereotype...
On the Prydwen she walks up to the valves and just cranks the snot out of them. Followed by a scribe approaching and turning it back the other way.
Or at the airport she was walking around with a clipboard and pen as if she was doing inventory.
"C'mon ya rad-spittin' zombies!" As she just blasts ferals. "Hows it feel getting yer ass kicked by a girl!"

I guess I'm a dork,
But I think the way Curie says "meteorologist" is freaking adorable!!!
It almost sounds painful but uber cute.

Piper has some funny comments as well.

I like Nick but between him and Dogmeat, they are some of the most annoying door-opening SOB's ever!

I pretty much earned Macready's, Hancock's, Preston's, Danse's, Strong's and Deacon's admiration and don't really ever use them anymore.
(Of course, Deacon is now dead in my current PT...)

Sure, the companions can be rigid and unyielding in their beliefs, but that's not really different than many other games, if not all of them. Take For example, DAI. Various companions approving/disapproving of actions without you getting to defend many of your choices/decisions.

#1175
RatThing

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Sure, the companions can be rigid and unyielding in their beliefs, but that's not really different than many other games, if not all of them. Take For example, DAI. Various companions approving/disapproving of actions without you getting to defend many of your choices/decisions.

 

The New Vegas companions were even more rigid and unyielding, but the important thing is you could react to that. Here's an example. Didn't find my favourite one with Arcade, where you can tell him you sympathise with the Legion much to his chagrin (when you approach Caesars camp). Yet another thing New Vegas did better.

The companion system in FO4 is practically a morality system in disguise, especially when you have some mr. goody two shoes around you. It is important to me to express where my character stands so I could not tolerate this kind of judgment imposed on my actions.

 

In the end the FO4 blokes are not that unyielding. Before I finally sided with the BoS, I played all faction quests and then reloaded an early save. When I was finished with the Insititute run I visited some of the companions to see how they'd react. Valentine and Piper were furious because I sided with the institute. Since I could finally say something back after all this time, I only picked the worst dialogue options. Taunted and antagonised them as much as I could. Next time I spoke to them after that, ... Piper: "Heading my way?"  Valentine: "Time to hit the road?"   Me: " Are you guys serious?".