I recognise that the ambition of Mass Effect is magnitudes higher than that of the other RPOG games I played in 2015. They have the added difficulties of trying to create multiple worlds that are entirely alien environments. I feel that Bioware could be forgiven if any of there worlds do not quite measure up to the attention of detail in TW3 or Fallout 4.
Anyone excited to see what Bioware and ME:A can learn from Fallout 4?
#1226
Posté 09 janvier 2016 - 02:06
#1228
Posté 09 janvier 2016 - 02:33
Or, retool the settlement building to make it more intuitive.
For example, sending companions to defend or help settlements from attacks, they get EXP and rewards if successful, and lower EXP if they fail, which in turn effects your settlement.
It can also be tied to something like their trust in you; so you then have incentive to have friendly or rival relationships with characters, similar to dragon Age II.
Of course this is wishful thinking, it's doubtful it will work this way.
For me, the really big question for FO4 will be DLCs and how they are able to push their engine and narrative design in them. Both DA2 and ME3 were, for me, really great examples of the dev teams pushing and developing their design systems in the DLCs and trying new things, and the same is true for the one piece of W3 DLC published so far. They did a major overhaul for FO4 system, which evidently lead to issues in the base game, so it will be interesting to see if they can show improvement in the DLCs.
This is actually to me the biggest concern for DAI and the system it uses, as the DLC highlighted the limitations and issues of their game and narrative system far more than addressed them.
#1229
Posté 09 janvier 2016 - 08:57
Anyone loves the cinematic cemera for everyone, even the random NPC?
Yeah, that's a must.
#1230
Posté 09 janvier 2016 - 04:54
Anyone loves the cinematic cemera for everyone, even the random NPC?
It's not cinematic on random NPCs. It never has been.
#1231
Posté 11 janvier 2016 - 11:47
- Lord Bolton aime ceci
#1232
Posté 12 janvier 2016 - 06:26
Hopefully BioWare ignores everything Fallout 4, just like I wish they would have ignored everything Skyrim when making Dragon Age Inquisition. BioWare's strength is story telling, not fleshing out wide open worlds. Bethesda's strength is wide open, sandbox games, with pretty weak stories. They should not be taking cues from the other.
- Gotholhorakh et The Loyal Nub aiment ceci
#1233
Posté 12 janvier 2016 - 08:54
When this topic came out, I was like "Let Mass Effect be Mass Effect, blah blah, Fallout is stupid, filled with fetch quests". The thing is, I've never actually played F4. Until now.
Now I'm playing it and I can't stop. This game has many flaws, but I'm enjoying it far more, than, let's say- DA:I. I'm still thinking that BW shouldn't take inspiration from other games. Still, here I'm going to list things that I miss in BW games and like in F4.
- Cinematic camera with every npc. Once cinematic camera was bugged so I had non-cinematic conversation. I started instantly to float my camera around and I wasn't even listening to npc. Lack of cinematic camera is distracting and it makes you less interested in conversations.
- Sarcastic/mean/evil options. I liked paragon/renegade system but now I've realized how limited that system was and you were always stuck with only one, blue/red line. Sometimes I want to be nice, sometimes mean, so I don't want any personality meter. I hated DA:I's system even more, because of complete lack of personality options other than goody-two-shoes. I don't even remember emotion system, because it was extremely rare. I want to show my character's personality through EVERY conversation.
- Good, powerful voice acting for the main protag. I love male protagonist's voice so much. I love Jack from ME as main female character as well. Anyway, I always liked ME voice acting for main characters, so I'm not too worried about that. Hated DA:I's main voices and voice directing for them, though.
Oh, and I'm enjoying every minute of exploration and building settlements, but seriously, BW should focus on narrative first. Or even only on it.
- Monster A-Go Go aime ceci
#1234
Posté 12 janvier 2016 - 09:12
Hopefully BioWare ignores everything Fallout 4, just like I wish they would have ignored everything Skyrim when making Dragon Age Inquisition. BioWare's strength is story telling, not fleshing out wide open worlds. Bethesda's strength is wide open, sandbox games, with pretty weak stories. They should not be taking cues from the other.
They need to concentrate and improve their formula of making games by improving gameplay, combat design, better worlds, and animations. That's the problem with just focusing on one thing and less on the other, it creates an unbalance and being inflexible. They can still learn from games to find what people love and how to make them better than those games (like how CDPR learned from Skyrim and find ways to offer gamers new features of RPG genre.) not copying them. That's call keeping up with trends and their competitors.
#1235
Posté 12 janvier 2016 - 09:14
#1236
Posté 12 janvier 2016 - 09:16
BioWare should learn from Bethesda to: Introduce freedom of choice how what players can decide to do to be good, evil, neutral, or shades of gray personalities to define their characters and actions to connect to the story , flexibility of gameplay and crafting items and weapons, and improving their open world design. Lastly have a balance of gameplay, music, cinematics and storyline meld together, instead of strongly focus on just story and characters and leave everything else sub par.
Playing through Fallout 4 as a more good aligned character I actually felt like the dialogue was just as generic as paragon Shep or the Inquisitor and offered very little in the way of giving me the freedom to roleplay my character as I saw fit. The only real note worthy thing is that for some reason BioWare is shifting away from letting the main character be really evil.
If we're gonna be talking about freedom of choice in a well fleshed out open world we should really be talking New Vegas. Obsidian is simply just better at Bethesda style games than Bethesda is.
Though I would argue that ME3 has solid gameplay. That the MP still is played today is a testament to how good it is.
#1237
Posté 12 janvier 2016 - 10:34
Playing through Fallout 4 as a more good aligned character I actually felt like the dialogue was just as generic as paragon Shep or the Inquisitor and offered very little in the way of giving me the freedom to roleplay my character as I saw fit. The only real note worthy thing is that for some reason BioWare is shifting away from letting the main character be really evil.
If we're gonna be talking about freedom of choice in a well fleshed out open world we should really be talking New Vegas. Obsidian is simply just better at Bethesda style games than Bethesda is.
Though I would argue that ME3 has solid gameplay. That the MP still is played today is a testament to how good it is.
Oh ME3 gameplay is the bomb no doubt, but it is always room for improvement. I give you a few examples: They should make and overhaul class-realated powers changeable and customizable, like if you want to replace throw with lash, make singularity max upgrade to turn into a dark rift inducer to suck up your enemies and explode not just enemies and turn them into ash but structures and vehicles destructable on its path. And introduce QTE escapable insta-deaths/critical execute animations, like if a brute grab you with it's claw you mashing a button to escape by stabbing it's arm with an omni-blade till it lets you go and executes it by a gunshot to the head point blank or climb its back to decapitate the brute's head with the blade.
#1238
Posté 12 janvier 2016 - 12:22
I absolutely hated fallout 4 so hopefully nothing. It was buggy, laggy and i grew to hate the minutemen in less time than it took creating my character.
If Bioware wants to take notes from non bioware games, take notes from witcher 3(world design, story, dialogues, minigames, handling of DLC) and Final Fantasy VII (main villain, romance mechanics, party setup, shocking plot twists)
- The Loyal Nub aime ceci
#1239
Posté 12 janvier 2016 - 01:40
Oh ME3 gameplay is the bomb no doubt, but it is always room for improvement. I give you a few examples: They should make and overhaul class-realated powers changeable and customizable, like if you want to replace throw with lash, make singularity max upgrade to turn into a dark rift inducer to suck up your enemies and explode not just enemies and turn them into ash but structures and vehicles destructable on its path. And introduce QTE escapable insta-deaths/critical execute animations, like if a brute grab you with it's claw you mashing a button to escape by stabbing it's arm with an omni-blade till it lets you go and executes it by a gunshot to the head point blank or climb its back to decapitate the brute's head with the blade.
I've always liked the idea of having more customizable powers now that MP introduced a bunch more, though still keeping them within class limitations.
I do however have a bit of a hatred when it comes to QTEs and would rather leave them out. Of course, I also don't think sync kills should be there either cause they feel rather cheap and really only serve to overly punish melee kits.
I'd rather see enemies be a bit more tactical about trying to fight against you as opposed to using zerg tactics like they largely did in ME3. Even Cerberus started acting that way after Dragoons were added.
#1240
Posté 12 janvier 2016 - 02:03
I absolutely hated fallout 4 so hopefully nothing. It was buggy, laggy and i grew to hate the minutemen in less time than it took creating my character.
If Bioware wants to take notes from non bioware games, take notes from witcher 3(world design, story, dialogues, minigames, handling of DLC) and Final Fantasy VII (main villain, romance mechanics, party setup, shocking plot twists)
Exactly. About the only thing BioWare might take note of from F4 is allowing the player to play as a more ethically challenged character. That's it. Fallout 4 is a fun shooter with a ton of fetch quests as dull as any in Inquisition and it's npc's are far less interesting as Inquisitions were. I'd rather BioWare kept an eye on what CDPR did with the Witcher 3 as that was a far more successful game and a better one than Fallout 4.
- Valdez_ua et Mechler aiment ceci
#1241
Posté 12 janvier 2016 - 11:12
They need to concentrate and improve their formula of making games by improving gameplay, combat design, better worlds, and animations. That's the problem with just focusing on one thing and less on the other, it creates an unbalance and being inflexible. They can still learn from games to find what people love and how to make them better than those games (like how CDPR learned from Skyrim and find ways to offer gamers new features of RPG genre.) not copying them. That's call keeping up with trends and their competitors.
Right, and the end result when BioWare tried that was Dragon Age Inquisitions horrible, boring sidequest/open world sections. If BioWare had matched CDPR's open world quest design, then I'd be more in favor of them doing that. But seeing what they did with DAI makes me want them to never, ever attempt to copy Skyrim/Fallout because they don't seem able to do it well.
#1242
Posté 13 janvier 2016 - 02:39
I absolutely hated fallout 4 so hopefully nothing. It was buggy, laggy and i grew to hate the minutemen in less time than it took creating my character.
If Bioware wants to take notes from non bioware games, take notes from witcher 3(world design, story, dialogues, minigames, handling of DLC) and Final Fantasy VII (main villain, romance mechanics, party setup, shocking plot twists)
You forgot FF hair. The next Mass Effect game characters should all have spiky hair, throw some pink and blue hair in it as well.
#1243
Posté 13 janvier 2016 - 02:43
I see no reason why unnatural hair colors shouldn't be in the game. I mean, we are able to dye our hair any color we want, so why not in the future? If they use a CC similar to the DAI one, I think they should just add the color wheel to the hair color options like they did with eyes. They may do it, since ME3 had a couple unnatural hair colors like a pink and purple.
- BraveVesperia aime ceci
#1244
Posté 13 janvier 2016 - 02:45
Right, and the end result when BioWare tried that was Dragon Age Inquisitions horrible, boring sidequest/open world sections. If BioWare had matched CDPR's open world quest design, then I'd be more in favor of them doing that. But seeing what they did with DAI makes me want them to never, ever attempt to copy Skyrim/Fallout because they don't seem able to do it well.
It's weird how boring the quests are in DAI, Bioware's strength is in storytelling, but even FO4 has better, funny, and quirky sidequests like becoming Batman, hunting down evil doers or the Last Voyage of the U.S.S. Constitution where you help robots fly a boat into space. I think if they ever want to attempt open world again, the quests need to be more interesting and maybe even silly, maybe some serious quests along the way. It's DA's first attempt at open world, maybe they'd be better in the future, who know?
- BraveVesperia aime ceci
#1245
Posté 13 janvier 2016 - 02:55
I see no reason why unnatural hair colors shouldn't be in the game. I mean, we are able to dye our hair any color we want, so why not in the future? If they use a CC similar to the DAI one, I think they should just add the color wheel to the hair color options like they did with eyes. They may do it, since ME3 had a couple unnatural hair colors like a pink and purple.
I've said it before but cyber controlled nano fiber hair that allows you to control the size color and luminosity of your hair from your omni tool. Rock the neon pink mo hawk cyberpunk style.
- Hanako Ikezawa aime ceci
#1246
Posté 13 janvier 2016 - 04:08
Seems there has been quite a few leaks already which is not surprising considering how many early review copies they have been throwing around to every Tom, Dick and Harry with a mildly popular youtube channel, also more than a few stores breaking the street date as well. Seems to be quite a few negative impressions ranging from gripes about framerate to the sub par graphics (something that was evident from the initial reveal) and horrible animations as well as a number of weird glitches and AI quirks, all in all I would say it is par for the course for a Bethesda game so I do have to wonder with so many other games going open world and doing things far better are people finally seeing Bethesda games for what they are?
Also it seems the ending has been revealed, if I actually had faith in Bethesda's storytelling ability I might have taken further precautions to avoid spoiling it, but since I don't I just went ahead and peeked, kind of regret it as it sounds like an interesting twist but I am sure Beth will **** up the presentation somehow so I don't feel too bad about it.
Thing I am most interested in is the settlements but unfortunately most of the leaks I have read have been pretty vague on the topic.
Anyway with the game less than a day away I am sure more will be revealed so what can Bioware and ME:A learn from Fallout 4?
HOPEFULLY BIOWARE WILL LEARN NOTHING FROM BUGTHESDA! Tbh, I bought like 15-20 games last year and Fallout 4 was the most expensive. Also the most dissapointing. I would not buy it if not for very misleading IGN/Gamespot rates. Bugs everywhere, horrible romancing, poorly made dialogues and ridiculous chat wheel. Nonono, no learning from Fallout 4. It's Bugthesda that should learn from Bioware.
#1247
Posté 13 janvier 2016 - 08:40
You forgot FF hair. The next Mass Effect game characters should all have spiky hair, throw some pink and blue hair in it as well.
I know you were trying to be funny (emphasis on trying) but I don't see why that can't happen either. I mean there are people with blue, pink and green hair in real life. It's not their natural color of course, but who cares. Make one of the techs an actual otaku and we are all set.
- Hanako Ikezawa et BraveVesperia aiment ceci
#1248
Posté 13 janvier 2016 - 09:42
I know you were trying to be funny (emphasis on trying) but I don't see why that can't happen either. I mean there are people with blue, pink and green hair in real life. It's not their natural color of course, but who cares. Make one of the techs an actual otaku and we are all set.
I wouldn't mind a character like Mako in the game.

- Mechler, Hadeedak, BraveVesperia et 2 autres aiment ceci
#1249
Posté 13 janvier 2016 - 10:07
I'm far more interested in what they learned from DAI, considering they said that was template for BIoware games going forward. And it's been a while since I played the game, but I remember there was a lot that it did right:
-Large and diverse areas for exploration
-Romances that weren't simply three-conversations-and-a-sex-scene
-Deep crafting and customization, including the character's base
-Fantastic companions
-Integration with previous games (Hawke, OGB, etc.)
-The ability to jump over that little rock in your path instead of walking a mile out of your way to go around
-Much more that I've forgotten
However, there were a lot of places that it missed.
-The larger areas and more open focus meant that the plot could drag for hours at a time (This is what I see being the biggest problem to overcome)
-A rather unexciting combat system
-Dull or unrewarding quests / Infinite quests
I really feel that DAI was a diamond in the rough. Now that Bioware has learned where the faults lie, I'm hopeful that Mass Effect will be the same gem, but more confidently cut.
- BraveVesperia, BSpud, The Loyal Nub et 1 autre aiment ceci
#1250
Posté 13 janvier 2016 - 10:09
I wouldn't mind a character like Mako in the game.
Neither would I. Mako is awesome.





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