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Anyone excited to see what Bioware and ME:A can learn from Fallout 4?


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#1276
Battlebloodmage

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This is ridiculous. 

 

Now I have no idea who I'm going to side with. My character is basically a quadruple agent. I'm paralyzed by indecision. And if any of these factions had any sense they'd be ready to execute me. 

 

Nobody else in the common wealth would get away with the kind of vacillation between violently opposing forces that my character is getting away with. 

 

...and I still don't know who I'm going to help in the end. 

The Railroad leads to the worst ending, so if you play an evil character, choose them.

Institute is for practical and visionary ending.

BoS is for the authoritative type.

Minutemen is the feel good ending


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#1277
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After playing FO4, I think Andromeda could in fact take note of a few things. Few of those being character creator, romance, side activities, and story.
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#1278
Cyonan

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After playing FO4, I think Andromeda could in fact take note of a few things. Few of those being character creator, romance, side activities, and story.

 

The romance I had in Fallout 4 basically amounted to "We'll bang, okay?" and then Piper loved me forever.


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#1279
Battlebloodmage

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The romance I had in Fallout 4 basically amounted to "We'll bang, okay?" and then Piper loved me forever.Unle

Unless you shoot up Diamond City, in which case, she'll kill you. It's good that they don't go alongside with you on everything, even if they love you, but killing you is a bit too much. :P



#1280
KaiserShep

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The romance I had in Fallout 4 basically amounted to "We'll bang, okay?" and then Piper loved me forever.

 

And this is why my PC is just going to be a robosexual that gets with Curie. If you're gonna hook up with someone in an irradiated wasteland, it might as well be with someone who can treat your irradiated ass forever. 



#1281
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The romance I had in Fallout 4 basically amounted to "We'll bang, okay?" and then Piper loved me forever.

In ME romance is sumed up to agreeing to everything a character has to say, then the player witness an awkward sex scene at the end of the game. FO4 offered the player to get to know the character's background, and help them with a specific task usually something that fits with their overall story arc. Plus there's no idiotic sex scene that is treated like a reward.

There is a relationship system, meaning they don't love you forever. They can actually break it off with you, get back together with you, or just leave you altogether. ME has no such system, so it is the ME characters whom actually love the player forever.

#1282
Cyonan

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In ME romance is sumed up to agreeing to everything a character has to say, then the player witness an awkward sex scene. FO4 offered the player to get to know the character's background, and help them with a specific task usually something that fits with there story. Plus there's no idiotic sex scene that is treated like a reward.

No only that there is a relationship system, meaning they don't love you forever. They can actually break it off with you, get back together with you, or just leave you altogether.

 

You also get to know a bit of the character's background while actually talking to them in Mass Effect as well, but both games suffer from characters falling in love with you way too quickly.

 

I only used the flirt option with Piper once, and apparently that was all that was needed on top of being an okay person and she suddenly is in love with me.

 

This is despite the fact that I've barely spent any time with her, as I travel with Nick most of the time on account of him being amazing.


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#1283
Battlebloodmage

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You also get to know a bit of the character's background while actually talking to them in Mass Effect as well, but both games suffer from characters falling in love with you way too quickly.

 

I only used the flirt option with Piper once, and apparently that was all that was needed on top of being an okay person and she suddenly is in love with me.

 

This is despite the fact that I've barely spent any time with her, as I travel with Nick most of the time on account of him being amazing.

Unless you abuse the relationship approval, it's impossible to do that. You would need over 100 likes to max out the relationship and there is a check between each scene where you can't go higher until you activate their dialogue or personal quests, not to mention the cool down system between each like. I doubt you barely spend anytime with her and max her out like that. If you abuse the like system then it's your fault, not Beth. 


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#1284
SentinelMacDeath

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^ agreed, the characters I barely ever travel with are still not maxed out yet after 5d of playtime. If you do something nice where everyone hangs out (Sanctuary for me) everyone will give approval but not enough to drive the romance home. 


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#1285
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You also get to know a bit of the character's background while actually talking to them in Mass Effect as well, but both games suffer from characters falling in love with you way too quickly.

I only used the flirt option with Piper once, and apparently that was all that was needed on top of being an okay person and she suddenly is in love with me.

This is despite the fact that I've barely spent any time with her, as I travel with Nick most of the time on account of him being amazing.

In order for you to start a romance with a character you have to get them to max affinity, flirting doesn't mean you are in a relationship. Until you get the option romance, that is when the player will enter a relationship with that character.

Plus you atleast have to be around the character to start flirting or enter a relationship. In ME after doing mission I just come and speak to whatever companion I'm interest in, I don't actively have to bring that companion with me. I just come and speak to them after all the important stuff has already happened. Plus like I said, ME does not offer companions the option to break it off with the player or disagree with them, they are drones who will love you after you've gotten done agreeing with them within every conversation.
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#1286
SentinelMacDeath

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the game gives you the choice to enter into the relationship. There is no ninjamancing. You can turn them down just fine. 



#1287
Cyonan

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Unless you abuse the relationship approval, it's impossible to do that. You would need over a 100 likes to max out the relationship and there is a check between each scene where you can't go higher until you activate their dialogue or personal quests. I doubt you barely spend anytime with her and max her out like that. If you abuse the like system then it's your fault, not Beth. 

 

I did travel with her for a bit, but I've had Nick with me easily 3-4 times as much as Piper. It didn't feel like it was all that long before she hit maxed out approval, and the most common source of "piper liked that" I got was actually lockpicking(since I lock pick everything in sight).

 

I've had like 3 total conversations with her, one of which got interrupted by super mutants because she decided having it in the middle of the street was a great idea =P

 

In order for you to start a romace with a character you have to get them to max affinity, flirting doesn't mean you are in a relationship. Until you get the option romance, that is when the player will enter a relationship with that character.

Plus you atleast have to be around the character to start flirting or enter a relationship. In ME after doing mission I just come and speak to whatever companion I'm interest in, I don't actively have to bring that companion with me. I just come and speak to them after all the important stuff has already happened. Plus like I said, ME does not offer that character the option to break it off with the player, they are drones who will love you after you've gotten done agreeing with them within every conversation.

 

I am in a relationship with her, I'm saying I only actually flirted once to get there.

 

ME characters basically just go with it as long as you agree with them, but it's not like Fallout 4 companions are a whole lot better. I keep getting approval for my companions just doing stuff around Sanctuary.



#1288
KaiserShep

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ME characters basically just go with it as long as you agree with them, but it's not like Fallout 4 companions are a whole lot better. I keep getting approval for my companions just doing stuff around Sanctuary.

 

Hey, consistently putting down the toilet seat and fixing things around the house is rather fetching, don'tchaknow. If my better half kept building fortifications for my backyard, kept the gun turrets whirring and the water pure, I'd know it's kismet. 


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#1289
Midnight Bliss

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If what my friends tell me about FO4 is accurate I hope MEA takes next to nothing from it since I'm told that game is a hot mess.

 

Unfortunately I'm not holding my breath since by the sound of it "Colonies" Are going to be Settlements 2.0. =x



#1290
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Hey, consistently putting down the toilet seat and fixing things around the house is rather fetching, don'tchaknow. If my better half kept building fortifications for my backyard, kept the gun turrets whirring and the water pure, I'd know it's kismet.

To bad it, doesn't work like that. Your companions agree with things you do that are related to their back ground or personality. Example hancock likes when the player builds within their settlements. Beacuse he was active within his settlment, Goodneighbor, he likes seeing that from the player. It's an approval system, something that ME lacks.

#1291
RatThing

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 It's good that they don't go alongside with you on everything, ...

 

It would also be good if you could respond to their constant judging and lecturing. My number one rule for any FO4 playthrough became to never take a companion (except Dogmeat) with you when doing quests, as they are absolutely ruinous for my own character development. Bioware do not take notes from this companion system.



#1292
Battlebloodmage

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It would also be good if you could respond to their constant judging and lecturing. My number one rule for any FO4 playthrough became to never take a companion (except Dogmeat) with you when doing quests, as they are absolutely ruinous for my own character development. Bioware do not take notes from this companion system.

That companion system is taken from Dragon Age, actually. I like it, it's a lot better than Piper talking about how much she likes to help people then totally ok with you killing random innocent people for 10 caps or Danse seeing you siding against the BoS when the BoS is everything to him. 


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#1293
RatThing

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That companion system is taken from Dragon Age, actually.

 

Should have known it. One more reason for me not to start playing those.

 

That companion system is taken from Dragon Age, actually. I like it, it's a lot better than Piper talking about how much she likes to help people then totally ok with you killing random innocent people for 10 caps or Danse seeing you siding against the BoS when the BoS is everything to him. 

 

I'm not against companions having an opinon of their own, on the contrary. But apparently my own character doesn't have an own opinion when they're around. Listening to Piper how the Brotherhood is evil and just standing there already as a BoS-Sentinel in full BoS-Armor without anything to respond, that just doesn't work for me.

New Vegas did it way better. You side with the Legion and Arcade leaves you, period. But before that you get to tell him where your own character stands and that is what FO4 is absolutely lacking.



#1294
Battlebloodmage

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Should have known it. One more reason for me not to start playing those.

 

 

I'm not against companions having an opinon of their own, on the contrary. But apparently my own character doesn't have an own opinion when they're around. Listening to Piper how the Brotherhood is evil and just standing there already as a BoS-Sentinel in full BoS-Armor without anything to respond, that just doesn't work for me.

New Vegas did it way better. You side with the Legion and Arcade leaves you, period. But before that you get to tell him where your own character stands and that is what FO4 is absolutely lacking.

Depending on the companions, Danse will leave you, period, if you side against the BoS, Deacon will leave you if you attack the RR, and X6 will leave you permanently if you side against the Institute. The rest of the companions don't have a really strong view. Piper doesn't like the BoS's method, but she also likes them helping the Commonwealth by killing Supermutants and feral ghouls. In the ending, she even congratulate me and write a paper thanking the Brotherhood of Steel for taking out the Institute. If you side with the Institute, she also shows that she hates my decision, but there is nothing she can do at that point and she trusts me to lead the Institute toward a better direction. You could tell her straight up during the Institute ending that her opinion is wrong or there is nothing she can do now that the Institute won. Different characters like Nick and Preston also confront you differently depending on who you side with. 


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#1295
RatThing

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Depending on the companions, Danse will leave you, period, if you side against the BoS, Deacon will leave you if you attack the RR, and X6 will leave you permanently if you side against the Institute. The rest of the companions don't have a really strong view. Piper doesn't like the BoS's method, but she also likes them helping the Commonwealth by killing Supermutants and feral ghouls. In the ending, she even congratulate me and write a paper thanking the Brotherhood of Steel for taking out the Institute. If you side with the Institute, she also shows that she hates my decision, but there is nothing she can do at that point and she trusts me to lead the Institute toward a better direction. You could tell her straight up during the Institute ending that her opinion is wrong or there is nothing she can do now that the Institute won. Different characters like Nick and Preston also confront you differently depending on who you side with. 

 

Yeah, the institute ending is the only moment I'm aware of where you can actually talk back to the companions about things that are going on in the Commonwealth (and boy, did I enjoy sticking it to Piper). Other than that it is always only listening to them. Can't deal with that honestly.

The congratulation dialogue when you destroy the Institute is also disappointing. I would have really liked to spoil their little celebration moment, since my character just killed his/her son and a lot of actually innocent people. But apparently (s)he isn't supposed to feel bad about it. You can tell Proctor Ingram (my favourite FO4 character) you're not happy about the results but not your dear companions.

 

Btw. Deacon, Danse and X6 are active members of the faction you side against. Of course they leave you since you'll have to kill them anyways. I already find it amusing that I got a "Deacon hated that" message when I told Desdemona I gonna have to kill them all. But the rest of them? Just watch the video I posted before (page 51). Sided with the Institude and still the best partner Nick ever had.



#1296
Battlebloodmage

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Yeah, the institute ending is the only moment I'm aware of where you can actually talk back to the companions about things that are going on in the Commonwealth (and boy, did I enjoy sticking it to Piper). Other than that it is always only listening to them. Can't deal with that honestly.

The congratulation dialogue when you destroy the Institute is also disappointing. I would have really liked to spoil their little celebration moment, since my character just killed his/her son and a lot of actually innocent people. But apparently (s)he isn't supposed to feel bad about it. You can tell Proctor Ingram (my favourite FO4 character) you're not happy about the results but not your dear companions.

 

Btw. Deacon, Danse and X6 are active members of the faction you side against. Of course they leave you since you'll have to kill them anyways. I already find it amusing that I got a "Deacon hated that" message when I told Desdemona I gonna have to kill them all. But the rest of them? Just watch the video I posted before (page 51). Sided with the Institude and still the best partner Nick ever had.

Depending, Cait and MacCready are very aggressive in nature, and they're entirely too happy to destroy the RR. All the factions have done terrible things to each other and the Commonwealth, so while some companions may disagree with your decisions, they would still help you. Especially if they're your best friend or in love with you. There is also a threshold within the game that they will turn hostile instantly if you kill an innocent person while at higher affinity, they would just hate it but still doesn't turn on you. There is also a speech made by them if you happen to kill innocent people, so they do question it, you can tell them to stick it if you don't care about their opinion.

 

 

They don't go along with everything you do, and there are enough personality to go around that you can choose the companion that fit you the best. 


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#1297
RatThing

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I`m not really looking for a yes man who agrees with everything I say, and when I did, Cait and McCready would be probably the last people I would look for. I`m not going around randomly killing people either, so I won't see those scenes. The truth is, I love conflicts with characters in the game. It spices things up and most importantly is a perfect opportunity to develop your own character. But it is not a conflict when you don't get to say anything. It makes my own character looks like (s)he is spineless.

I've seen enough of all FO4 comanions either in the game or on Youtube to already know that my character is better off alone or with Dogmeat.



#1298
BraveVesperia

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I've got a question about the Minutemen ending, if anyone could help me out?

 

So, does the Minutemen side trigger...

Spoiler


#1299
Suron

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Hopefully BioWare ignores everything Fallout 4, just like I wish they would have ignored everything Skyrim when making Dragon Age Inquisition.  BioWare's strength is story telling, not fleshing out wide open worlds.  Bethesda's strength is wide open, sandbox games, with pretty weak stories.  They should not be taking cues from the other.

 

That's a bit short-sighted.  And usually I'd agree...these "what can x learn from x" threads are stupid.

 

But Bethesda and BioWare are two sides of my favorite things in the RPGs out there....(Witcher devs are close to mixing them)  Bethesda makes great sandbox-openworld games...whereas BIoWares strength is it's storytelling.

 

Now imagine the two COMBINED.....So honestly I hope one of them does learn from the other....If Bethesda can learn BioWares storytelling/romance quality or BIoWare could produce Bethesda's sandbox/open-world quality and produce an RPG with the best of both sides....You absolutely CANNOT say that wouldn't be a game well above either company currently unless you absolutely hate one of those two sides (say you just dislike open-world sandboxes..then obviously you may not think it'd be great)

 

But as a fan of both, I'd kill for such a game.


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#1300
Linkenski

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I'm generally against Bioware learning from other franchises because it usually means they'll just rip off their appeal for marketing given their track record.

 

ME1 was such a charming game because it tried to build a lot on its own ideas, most of which didn't quite work but it made the game stand out as a unique experience. As an RPG I didn't know other games that had the same systems and as a shooter I hadn't played anything with that feel before, and as a story-driven game I hadn't tried anything like the interactive dialogue with the dialogue wheel before. ME2 cheated by just taking the tried and tested formula of Gears of War; ME3 obviously mimiced Uncharted with its heavily scripted "in-game" moments and dumbfounding set-piece action and larger-than-life scenarios and played even more like Gears by further adding combat rolls and the "Press Button to look at POI cinematic scripted **** rather than discovering it by yourself". Dragon Age Inquisition took the same cues MGSV or Witcher 3 or Zelda U has taken of the "OPEN WORLD" circlejerk of showing you a progonist on a horse and emphasising on "epic", attacking bears, meeting NPCs with viking helmets or by the mere term "open world".

 

I'm excited to see what Bioware has come up with on their own for ME:A. Every time the game reminds me of another game not created by Bioware my impression will likely be to be unimpressed or make me roll my eyes. Anytime it feels obvious that an idea is taken from somewhere else in the actual game design in a game I automatically dislike it, save a few instances like when I realized Arkham City took cues from Zelda's dungeons or bosses or the fact that the Arkham games are metroidvanias by nature. (nevermind Arkham Knight and Origins deviating slightly from that formula)