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Anyone excited to see what Bioware and ME:A can learn from Fallout 4?


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#1326
Obliviousmiss

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You know what I learned from Fallout 4?

 

 

I like Mass Effect better. 

 

:lol:


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#1327
Linkenski

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No thanks. I'd rather them learn from TW3.

 

6Vf8xa7.jpg

This reminds me, I'd actually like to see some TW3 flowcharts because I'm pretty sure, while not as bad, it's gonna be the same story between that and TW2 as F4 and F:NV. From what I've seen choice/consequence in TW3 was mostly reduced to cosmetic changes or different dialogue like in modern Bioware games and not entirely different scenes like TW2 or NV. TW2 had the entire second act split up into two exclusive scenarios while Witcher 3 was pretty hampered by its open-world setting. The choice/consequence mostly consists of scenes being added or removed depending on what you did and when you did it. For example, if you complete the Skellige questline you're locked out of a few Skellige side quests scattered about but it's not like you get substitutions or alternative versions of those quests. It's just toggle/untoggle and nothing remarkable from what I've experienced.

 

 

Not much. Though, I'm not sure if this has been mentioned, but the ability to pause during dialogue. Also how your character makes comments when you skip dialogue or jf you stay on the conversation for too long the person you're talking to comments on it.

This sounds bad IMHO unless they make the dialogue timed. Telltale did this to perfection with S1 of The Walking Dead. People would keep talking while you were making the choice and you'd interrupt them as soon as you did it unless the timer ran out and they'd go "What, are you just gonna stand there?" and then move on or someone else would take over the conversation.

 

There's an illusion in Mass Effect or maybe rather a game/story segregation to the dialoge system in how time stops when you get to make a choice. If they make characters comment on it you only sort of half remove it and make the design feel awkward and forced. Worse, you take the player out of the immersion and remind them it's a video-game.



#1328
This is the End My Friend

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Oh, I hate timed dialogue with a passion. Completely takes away your ability to role play, since you don't really have time to stop a think, "how would this character react here?" 



#1329
Cyberstrike nTo

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Oh, I hate timed dialogue with a passion. Completely takes away your ability to role play, since you don't really have time to stop a think, "how would this character react here?" 

 

Depends on the dialogue with me. If you are talking like the character giving an epic speech but if something the PC like asking "What/Who/Why/How?" that doesn't bother me, I don't need that much control. 



#1330
wicked cool

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Hope they learn from me3 original ending. Thank goodness for patches. Took a writein/major complaints to fix that and no offense hard to fix bad feelings

There seems to be a divide on old school rogs with non open worlds and open sandbox worlds. But its not great marketing that sells f4/skyrim. Da2 had great marketing including primetime commercials and backlash was fierce
Theres been no huge backlash on bethesda. Theres been no nasty teitter fights or serious calls to replace writers
Sure i want elements from f4,dai and w3. I think combinations and you have something truly epic

#1331
goishen

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I can guarantee you they will.   They know that two guys sitting in an office aren't supposed to be doing the ending of the last scene of the games without some iteration.



#1332
Jaquio

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I can guarantee you they will.   They know that two guys sitting in an office aren't supposed to be doing the ending of the last scene of the games without some iteration.

 

I dunno.  One of those guys is the Creative Director now, and the series has suffered greatly from his inane, nonsensical, and forced plots.

 

I sincerely hope you're right, though.



#1333
Former_Fiend

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So, I've spent the last month hitting Fallout 4 like a junkie with a crack pipe.

 

On the whole I'd say I probably enjoyed it as much if not more than any Bioware game I've played, but I've always preferred Bethesda's gameplay to Bioware's. I will say that it didn't have the highs I felt with some Bioware moments - Mordin's death, for instance - but it also didn't fill me with the anger and frustration that I often feel with Bioware, so on the whole I'd say it evens out.

 

That being said, I don't know that there's much Bioware can learn from them. Maybe generating atmosphere in regards to horror; there were certainly segments of FO4 where I was far more creeped out than by anything Bioware's ever done in their horror levels. Aside from that, this game really drove home for me the apples/oranges nature of the Bioware/Bethesda games. I think Bethesda certainly has a bit to learn in regards to voiced protagonists and dialogue trees of this nature, but with this being their first outing on that I wasn't holding them to too high of a standard. 

 

I will say that I think FO4 proves that Bethesda can do characters just as well as Bioware can. Piper, Curie, Cait, McCready, Valentine, Hancock, and Deacon are all on a level to me with any of my favorite Bioware party members from either DA or ME, and that's with less dialogue. There were some weaker ones; Strong was rather boring, Preston was too much of a nice guy. Didn't get to interact much with Danse due to a glitch having him disappear on me. But Bioware's had plenty of companions I didn't care for, as well. I found Maxson and Father to be on a level with most Bioware antagonist in terms of how compelling I found them.

 

I certainly had my complaints with the game in regards to how limited certain aspects were in regards to choices and alternate paths and being able to exert a certain amount of influence over the game like you could do in New Vegas, but I still found the game immensely enjoyable and look forward to what's coming next from Bethesda.


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#1334
Commander Rpg

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No thanks. I'd rather them learn from TW3.

 

6Vf8xa7.jpg

You forgot NV bugs.



#1335
Master Warder Z_

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You forgot NV bugs.


You can blame Beth for force launching a game more then half year before its done for that.

#1336
Iakus

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You can blame Beth for force launching a game more then half year before its done for that.

Still a remarkable game, for all that.


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#1337
Commander Rpg

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You can blame Beth for force launching a game more then half year before its done for that.

The game still has most of those bugs, plus gamebreaking ones. I did another walk through the game recently, and I stumbled in one game breaking bug.

Oh, Pillars of Buggity has had the same problem: filled with bugs since the release, and you can't adduce the same excuse as you did for NV. It couldn't stand then and it cannot now.



#1338
Iakus

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The game still has most of those bugs, plus gamebreaking ones. I did another walk through the game recently, and I stumbled in one game breaking bug.

Oh, Pillars of Buggity has had the same problem: filled with bugs since the release, and you can't adduce the same excuse as you've done for NV. It couldn't stand then and it cannot now.

Funny, I've played through PoE and found no game-breaking bugs.

 

It was more stable than some AAA games in fact.



#1339
Commander Rpg

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Funny, I've played through PoE and found no game-breaking bugs.

 

It was more stable than some AAA games in fact.

I have found one back then. There was a bug that would have deleted your items in the mansion's inventory. If they were key-quest items you couldn't proceed through the game. Luckily it did happen only for some lesser items I had. ( https://forums.obsid...stuck-in-stash/ ) ---> [something similar]

Of course I wasn't speaking of game breaking bugs only, but there was at least one and I told you which was. Speaking of other bugs, there have been countless, from the nastiest to the minor but still annoying.



#1340
Iakus

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I have found one back then. There was a bug that would have delete your items in the mansion's inventory. If they were key-quest items you couldn't proceed through the game. Luckily it did happen only for some lesser items I had. ( https://forums.obsid...stuck-in-stash/ )

Of course I wasn't speaking of game breaking bugs only, but there was at least one and I told you which it was. Speaking of other bugs, there have been countless, from the nastiest to the minor but still annoying.

I still had an easier time with PoE than I did with, say ME3.

 

What the blazes did Joker pour onto the cockpit floor that's so sticky?


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#1341
Hadeedak

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So purely hypothetically, if someone who might be named Preston ganked my power armor and is running around in it, how do I get him out of it?

 

And on topic -- I would love it if Bioware would explain how to deal with situations that might arise with companions and your personal things better.



#1342
Drakoriz

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U know what is good, IF Bioware give a **** about what Witcher 3 (that is really horrible how they do quet, go to mark on the map, track monster, kill it, come back for reward.), or Fallout 4 did.

 

Bioware know how to do game. So after playing ME 1, 2 and 3 and Dragon Age 1, 2 and 3 i know they will do a good job.

 

Really i dont play Bioware games waiting to see a copy of Witcher 3 since i really dont like that game.


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#1343
Former_Fiend

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So purely hypothetically, if someone who might be named Preston ganked my power armor and is running around in it, how do I get him out of it?

 

And on topic -- I would love it if Bioware would explain how to deal with situations that might arise with companions and your personal things better.

 

Talk to him and command him to get out of the power armor. Took me a while to figure out how to get Curie out of a suit once.



#1344
wicked cool

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Then take out the core to prevent others from using it

#1345
Iakus

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Then take out the core to prevent others from using it

Yup.

 

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#1346
Master Warder Z_

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The game still has most of those bugs

 

So does every Fallout since 3.

 

Beth hardly ever does patches unless if they are A-Game breaking and B-Mass outcry against them, otherwise modders have to do it.



#1347
DarthSliver

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I think Bioware should learn from the mistake of their previous games not copy other companies. Mass Effect series was nearly left in ruins because they were trying for the COD crowd. DAI was a grindfest because they were trying to appeal to the Skyrim crowd/ Bethesda crowd. I really just think Bioware should reflect back on their previous products and try not to repeat some of the main backlashes of them. 

 

I also think they should make the MP for Andromeda a seperate app from the main game so it can be completed a month after release. I took a little bit longer to beat the story to ME3 because that MP was distracting in a good way lol


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#1348
Mdizzletr0n

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I think Bioware should learn from the mistake of their previous games not copy other companies. Mass Effect series was nearly left in ruins because they were trying for the COD crowd. DAI was a grindfest because they were trying to appeal to the Skyrim crowd/ Bethesda crowd. I really just think Bioware should reflect back on their previous products and try not to repeat some of the main backlashes of them.

I also think they should make the MP for Andromeda a seperate app from the main game so it can be completed a month after release. I took a little bit longer to beat the story to ME3 because that MP was distracting in a good way lol

I don't think it was a terrible idea to borrow from Beth. The problem is that they borrowed the wrong things. I've never felt that Skyrim was a grind and you aren't really forced to do anything. In DAI, exploration was more of chore than an experience because you couldn't progress without collecting ____ or gaining influence. If ME:A is planned as more of an open world thing, great! But we should be able to explore the odd random path of Andromeda or wherever the locale is on whatever planet because we just want to.
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#1349
FlyingSquirrel

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I have to say that I'm getting a bit bored with FO4 lately. Too many of the Minutemen and Railroad quests seem to amount to "We need access to location X so go fight the raiders / super mutants / hostile synths / feral ghouls there" or "some raiders / super mutants / hostile synths / feral ghouls are bothering us and are holed up in location X so go fight them." I get that the Railroad needs safehouses and the Minutemen are trying to establish a more stable Commonwealth in general, but surely their situations ought to involve more complexity than just groups of hostiles in their way who have no agenda other than killing anything that moves. Most of these battles are just the same old, same old, and when I get to a location and some raiders start shooting at me, my initial reaction is usually, "This again? Really?" Meanwhile the Brotherhood's Vertibirds are constantly buzzing around stirring up random battles when sometimes I'm just trying to get from one location to the next.

 

I miss the sidequests like FO3's Arefu/The Family conflict where you can negotiate the blood packs-for-security deal, or in FO:NV where you have to investigate who's been gumming up NCR's intelligence with crazy stories about monsters. While the main quest missions seem to have a little more to them, parts of this are starting to remind me of DA:I in the wrong ways. Are there really that many gamers telling devs that what they really want is more huge open areas to fight variations of the same five or six battles over and over again? And while I like having a voiced protagonist, it doesn't seem like there are that many unique dialogue choices even though I have my Intelligence and Charisma ratings up around 8 or 9. (Unless some of the green choices would be red or yellow if my ratings were lower and I'm just not realizing it?)



#1350
tesla21

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If Bioware is paying attention to anything besides sales amount, then they have alot to learn from DAI+FO4.

 

Do not make trash filler quests, and especially do not make hundreds/infinite number of them. Of course a few here and there it's fine but how about instead of 3 empty gorgeous maps you make one gorgeous map with a better incentive than pointless tokens or getting arbitrary number of war assets/power/paper only currency.

 

A bland voiced character is not good enough... How to make a good voiced character? We have 3 Mass Effect games for that! Inquisitor and "Shaun's dad" are as so damned boring and lifeless, it's almost as if they don't give a f- about what you as a player are doing. Since they are fully voiced you cannot even head cannon to fill the gaps.

 

And allow us to define the character we are playing, even if with limited choices like Para/Ren Shep or Snarky/Angry/Nice Hawke (if DA2 got something right, that's making Hawke nice character) that's much better that than playing as the tranquil Inquisitor.

 

It would be great if they'd plan further ahead the script, I am sure it's impossible to have everything go your way but surely there's a middleground of that, surely Bioware doesn't want another ME3 fiasco, 4 years have past and ME3 is still a touchy subject on the internet. I am sure Bioware is capable of making an awesome game, it's just the market is so filled with BS to squeeze the player with quantity content I just hope some of the true Bioware passion manages to pull through all the merchandising profitting crap of these years.