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Anyone excited to see what Bioware and ME:A can learn from Fallout 4?


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#1351
Dabrikishaw

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I beat Fallout 4 last night, at level 33 on the Minutemen route. Pretty good game, had as much fun with it as do Dragon Age: Inquisition. 

 

I think Bioware could take a look at the Settlement building mechanics for Andromeda. That was fun to do as a way to both get experience from building defenses and generate tons of caps with Water farms. However, they should ignore the idea of needing a perk to link workbench inventories from other Settlements together. 


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#1352
FlyingSquirrel

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I finished FO4 yesterday, and when it's all said and done, I have to say I hope Bioware doesn't try to learn much of anything from it. I think I was even more disappointed by the ending than I was by ME3's.

 

It's certainly a game with a lot of potential, but IMO it badly misses the mark by forcing the factions into being such implacable enemies even though the people in charge of them seem relatively sane and are not as fanatical as people like President Eden from FO3 or Caesar from FO:NV. The Institute characters almost go out of their way to ask me for my opinion and then completely ignore it, and the Brotherhood of Steel remain an enigma unless you become a member (which didn't make a whole lot of sense for the way I was playing my character). The Railroad make an effort to evacuate civilians and non-combatants from the Institute before destroying it, but there's no such option with the Brotherhood - you just have to blow up their airship and kill all of them. The Brotherhood/Minutemen conflict seems like it comes from completely out of the blue - while the two wouldn't exactly be allies, it seems like they could each pursue their goals and just avoid each other. 

 

At the same time, it didn't seem like the game was trying to make any particular point about excessive violence along the lines of, say, Far Cry 2 or 3. It was more like they didn't fully consider how disturbing the implications of some of the player-character's actions could be, even after humanizing each faction and having some of the Institute Scientists to run away from the combat with the Railroad instead of fighting. And leveling up Charisma and Intelligence seemed to help very little when it came to trying to defuse situations and avoid more bloodbaths.


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#1353
Bhaal

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I will say that I think FO4 proves that Bethesda can do characters just as well as Bioware can. Piper, Curie, Cait, McCready, Valentine, Hancock, and Deacon are all on a level to me with any of my favorite Bioware party members from either DA or ME, and that's with less dialogue. There were some weaker ones; Strong was rather boring, Preston was too much of a nice guy. Didn't get to interact much with Danse due to a glitch having him disappear on me. But Bioware's had plenty of companions I didn't care for, as well. I found Maxson and Father to be on a level with most Bioware antagonist in terms of how compelling I found them.

 

While i can agree F4 has the best companions and characters since Morrowind; none of them even close to what Bioware provides. Especialy true for DA:I, almost every character even a shameless fan service like Iron Bull could be a character in a novel and no one would bat an eye. My favorite Blackwall for example is brilliantly written and even his physical appearance fits perfectly. Whoever wrote Blackwall he/she almost certainly read Dostoevsky, his despicable yet miserable personality might be best i have seen in a video game. (Hell even that story with stray dog close an anecdote in one of Dostoevsky's books.) 

 

Bioware writes characters with hidden motives that make sense, their behavior fits with their psychological background. One can guess their pass traumas just by watching how they react during cut-scenes.

 

Though Bioware did things like Miranda (Bond Girl) or Fenris (anime runaway), i must accept that even such are much better than anything Bethesda ever written (exclude Vivec and Sotha Sil).

 

F4 companions are bunch of one dimensional side kicks whose only purpose of existence is to support specific role plays; good police, cannibalistic raider, scientist, Director of Institute, ideal paladin etc.


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#1354
Mdizzletr0n

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While FO4s companions arent as fleshed out, I did like that they weren't complete "yes (wo)men." As the ME ones have been. You had to earn their respect with some of them.

I'd also like for them to pay attention to what happens when you continuously strip RPG mechanics for the sake of making the game more simplified for those new to the franchise.

Lastly, the way some armors were done. I did like having individual parts to choose from. Some light, some medium and some heavier.
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#1355
tesla21

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Hopefullly they stay the hell away from that crap. The gameplay was already streamlined quite a bit which I personally didn't care about so much in ME, but if they copy that piece of garbage that Fallout 4 calls dialogue then Mass Effect might as well be Call of Duty:2200.



#1356
Heathen Oxman

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Only things I'd like to see from FO4:

 

1. Ability to mod character appearance AT LAUNCH

 

2. Lots of storage space for your stuff AT LAUNCH

 

3. Decent hair

 

That's about it.


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#1357
Catastrophy

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Legendary explosive shotgun. THIS is how you do Explosive Rounds!



#1358
malloc

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Fallout 4 was terrible, just like fallout 3

#1359
Iakus

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Legendary explosive shotgun. THIS is how you do Explosive Rounds!

Sounds like ME1's sniper rifle with the explosive rounds mod.

 

Long cd time, but by the Enkindles, the carnage it could do!



#1360
Master Warder Z_

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Sounds like ME1's sniper rifle with the explosive rounds mod.

 

Long cd time, but by the Enkindles, the carnage it could do!

 

It turned people into kindling 



#1361
Giantdeathrobot

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I finished FO4 yesterday, and when it's all said and done, I have to say I hope Bioware doesn't try to learn much of anything from it. I think I was even more disappointed by the ending than I was by ME3's.

 

It's certainly a game with a lot of potential, but IMO it badly misses the mark by forcing the factions into being such implacable enemies even though the people in charge of them seem relatively sane and are not as fanatical as people like President Eden from FO3 or Caesar from FO:NV. The Institute characters almost go out of their way to ask me for my opinion and then completely ignore it, and the Brotherhood of Steel remain an enigma unless you become a member (which didn't make a whole lot of sense for the way I was playing my character). The Railroad make an effort to evacuate civilians and non-combatants from the Institute before destroying it, but there's no such option with the Brotherhood - you just have to blow up their airship and kill all of them. The Brotherhood/Minutemen conflict seems like it comes from completely out of the blue - while the two wouldn't exactly be allies, it seems like they could each pursue their goals and just avoid each other. 

 

At the same time, it didn't seem like the game was trying to make any particular point about excessive violence along the lines of, say, Far Cry 2 or 3. It was more like they didn't fully consider how disturbing the implications of some of the player-character's actions could be, even after humanizing each faction and having some of the Institute Scientists to run away from the combat with the Railroad instead of fighting. And leveling up Charisma and Intelligence seemed to help very little when it came to trying to defuse situations and avoid more bloodbaths.

 

It's a casualty of Bethesda being decent world builders but all around crap writers. They don't really consider the implication of what they add in their games. Blowing up the airship is a cool thing to do, so the player does it and it's cool. What, there were children on board and you just murdered them? Naaaaa man, forget about it, look at the explosion man. It's all explodey and stuff. So cool, man.

 

I can get the Brotherhood not much caring about the non-combatants of the Institute, since they are so gung-ho about everything and hate the place. But the Railroad and goody-two-shoes Minutemen being alright with such wholesale slaughter makes little sense.

 

Then again, this IS a game where eating alien stuff makes you live for centuries and a Ghoul kid can survive 200 years while stuck in a fridge and not go completely insane, so I guess I should temper my expectations.


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#1362
Iakus

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I can get the Brotherhood not much caring about the non-combatants of the Institute, since they are so gung-ho about everything and hate the place. But the Railroad and goody-two-shoes Minutemen being alright with such wholesale slaughter makes little sense.

 

The Railroad can get pretty extreme in their beliefs.  They are very much "the end justifies the means" and don't cry much over civilians getting caught in the crossfire. (as long as no synths get hurt)

 

The Minutemen, though, yeah they're much more benevolent.  They're the only faction who ask you to evacuate the civilians when attacking the institute.  So their attitude towards noncombatants with the Brotherhood is rather odd.



#1363
Giantdeathrobot

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The Railroad can get pretty extreme in their beliefs.  They are very much "the end justifies the means" and don't cry much over civilians getting caught in the crossfire. (as long as no synths get hurt)

 

The Minutemen, though, yeah they're much more benevolent.  They're the only faction who ask you to evacuate the civilians when attacking the institute.  So their attitude towards noncombatants with the Brotherhood is rather odd.

 

The Railroad are a pretty silly faction anyway. What with all that's happening in the world, their biggest focus is... android rights? I mean, making it one of their goals would be fine, but they seem so fixated on that for no real reason besides the fact that it's what they do. Grass grows, birds fly, sun shines, and the Railroad dedicate their entire lives solely to freeing Synths. At least the Brotherhood is smart enough to branch out from their ''sit in a bunker and hoard technology like a sullen kid hiding his toys'' shtick. Most of the time.

 

Are the Minutemen even a faction anyway? They're mostly dispensers of generic Radiant quests until you ****** off the Institute or Brotherhood, and then they materialize to help you murder them. As with many things in Fallout 4, the idea is nice and the potential is there, but it's ultimately squandered by Bethesda's game design/writing and we're left with a bunch of boring and nondescript NPCs doing your bidding because, well, why not I suppose.


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#1364
Onewomanarmy

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I've played some of it but I'm not too crazy about it tbh. I preordered it and everything, I was so excited but I got very disappointed when I finally played it. I don't want bioware to learn anything from them.


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#1365
Hanako Ikezawa

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While i can agree F4 has the best companions and characters since Morrowind; none of them even close to what Bioware provides. Especialy true for DA:I, almost every character even a shameless fan service like Iron Bull could be a character in a novel and no one would bat an eye. My favorite Blackwall for example is brilliantly written and even his physical appearance fits perfectly. Whoever wrote Blackwall he/she almost certainly read Dostoevsky, his despicable yet miserable personality might be best i have seen in a video game. (Hell even that story with stray dog close an anecdote in one of Dostoevsky's books.) 

 

Bioware writes characters with hidden motives that make sense, their behavior fits with their psychological background. One can guess their pass traumas just by watching how they react during cut-scenes.

 

Though Bioware did things like Miranda (Bond Girl) or Fenris (anime runaway), i must accept that even such are much better than anything Bethesda ever written (exclude Vivec and Sotha Sil).

 

F4 companions are bunch of one dimensional side kicks whose only purpose of existence is to support specific role plays; good police, cannibalistic raider, scientist, Director of Institute, ideal paladin etc.

I disagree. I like the Fallout 4 companions a lot more than most of the DAI companions, so of the two I definitely prefer them being more like the Fallout 4 ones over DAI's. 



#1366
Bowlcuts

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Lol @ people saying Bethesda has never made interesting characters or stories; Morrowind says hi.



#1367
goishen

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Lol @ people saying Bethesda has never made interesting characters or stories; Morrowind says hi.

 

 

All I can recall is running around and shooting things from a distance.  And then finding a walk through to help me get finished with the story and not paying attention to the second half of it.  It was just god awful.  I'll say this, I had fun in Morrowind.  But not because the story or the people were relatable at all.



#1368
Draining Dragon

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My main source of enjoyment in Morrowind was the open world. I barely did any of the main quest.

Khajiit has no time for saving Nirn or whatever the story was about.

#1369
This is the End My Friend

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I disagree. I like the Fallout 4 companions a lot more than most of the DAI companions, so of the two I definitely prefer them being more like the Fallout 4 ones over DAI's. 

 

Yeah, I thought Fallout 4's companions were pretty good. Obviously they lacked the level of polish you typically see from BioWare, but given how much time and money BioWare puts into there characters they should be superior. Not always the case though.


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#1370
Bowlcuts

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All I can recall is running around and shooting things from a distance.  And then finding a walk through to help me get finished with the story and not paying attention to the second half of it.  It was just god awful.  I'll say this, I had fun in Morrowind.  But not because the story or the people were relatable at all.

"All I can recall is running around and shooting things from a distance."

"not paying attention to the second half of it."

"not because the story or the people were relatable at all."

 

I uh, think you just answered your own reasoning for why it was "god awful" for you.



#1371
Giantdeathrobot

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Lol @ people saying Bethesda has never made interesting characters or stories; Morrowind says hi.

 

Morrowind was also released 16 years ago.

 

Since then, in my books Bethesda has failed to tell a compelling story. Skyrim was a step in the right direction, with nice characters like Ulfric and Paathurnax (or however one spells it). FO4 has a few decent companions, everything else is a mess. They really need to hire some actual writers.



#1372
In Exile

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I also don't think Morrowind had much in the way of compelling characters. The surreal setting was itself a compelling character, but otherwise?

#1373
Bowlcuts

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Ah well. Vivec, Divayth, Yagrum and Dagoth Ur were all very memorable to me even to this day. But, with a game that is as dated as Morrowind and was mostly encompassed by written dialogue and a lack of voice acting, I can see why memorability isn't noted.

 

I have no idea about Fallout, the only Fallout I've touched is 3, even then I only made it to Megaton and quit out of boredom.



#1374
Bhaal

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Lol @ people saying Bethesda has never made interesting characters or stories; Morrowind says hi.

More like Michael Kirkbride says hi. Anything even mildly interesting piece of writing in Elder Scrolls belongs to him; almost without exception.

 

 

I disagree. I like the Fallout 4 companions a lot more than most of the DAI companions, so of the two I definitely prefer them being more like the Fallout 4 ones over DAI's. 

And i would prefer "Predators 2" as my favorite movie over "Godfather 2". However i wouldn't say it's a better movie.

 

Still to be honest i didn't like DA:I companions neither. I simply felt nothing toward them whether be it love or hate. They're well written but they felt... distant? So i can understand why some would enjoy F4 companions more.



#1375
goishen

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"All I can recall is running around and shooting things from a distance."

"not paying attention to the second half of it."

"not because the story or the people were relatable at all."

 

I uh, think you just answered your own reasoning for why it was "god awful" for you.

 

 

I didn't say it was god awful, did I?  Or can comprehend beyond that of a five year old?