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Anyone excited to see what Bioware and ME:A can learn from Fallout 4?


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#126
LinksOcarina

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Metacritic user scores aren't to be taken seriously, when just about anyone can drop a review even if they haven't played the game, and thus opens up a lot of possibilities for trolling.

 

There's no doubt there's people going around with a stick up their arse about that game, judging by how due to the leaked early copies there were people going around sending spoilers to random commenters in PM's over at the fallout subreddit when no one had access to the game.

 

The Steam percentage is a better measurements for the reception among actual gamers.

 

because console players like myself are not elite enough... -_-

 

yeah, Steam is really just a niche of PC players, nothing more or less. That is not the big picture in the end.


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#127
Cyberstrike nTo

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Playing to finish sort of misses the point of a TES game.

I have over 500 hours in Skyrim, and I haven't "finished it", though I have completed my narrative on two characters.

 

Oblivion is one of 3 games that I unlocked every achievement on Xbox 360 (the other 2 are UNO and Dragon Age II) and honestly I found the main quest so boring that on playthrough that I actually beat it first so I could get rid of it do all the fun stuff like joining the various guilds but once that is done and I have all the bases and DLC missions are done there is noting else to do in the game and the same with Skyrim.

 

The only thing that I really liked about Oblivion was the horses that is one thing that both Skyrim and Dragon Age: Inquisition should have taken from it.  

 

 

 

because console players like myself are not elite enough...  -_-

 

yeah, Steam is really just a niche of PC players, nothing more or less. That is not the big picture in the end.

 
Console players are superior to PC gamers.  
 
Steam is the Wal-Mart of online stores 99% of they sell is crap with no quality control and their community is one of the toxic on the net.
 
 


#128
rashie

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because console players like myself are not elite enough... -_-

 

yeah, Steam is really just a niche of PC players, nothing more or less. That is not the big picture in the end.

It isn't as niche as you think it is for a game like fallout when it manages to reach over 440k concurrent players, point was more that people need to actually own the game to be able to give it thumbs up or thumbs down, it sits at about 80% there out of about ~11000 reviews.



#129
Iakus

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I've only had a couple hours to play so far.  But one thing Bioware could definitely learn is how to make decent looking facial hair.


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#130
KingofTime

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And the threshold for what's considered *broken* or *garbage* just keeps getting lower...

Back off with this bs, anyone who playing the game can tell you its a broken buggy mees(even more so on console).

 

giphy.gif

This is pc. Looks a damn ps2 game ffs.

22324503863_cac2e17038_o.jpg22324503863_cac2e17038_o.jpg



#131
Quarian Master Race

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How to be a bad game.

Seriously. If I wanted to aimlessly walk around a desolate, irradiated landscape for 150 hours and occasionally be shot at by strange people, I could simply purchase a week-long all expenses paid vacation to Kazakhstan.


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#132
straykat

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Seriously. If I wanted to aimlessly walk around a desolate, irradiated landscape for 150 hours and occasionally be shot at by strange people, I could simply purchase a week-long all expenses paid vacation to Kazakhstan.

 

That's kind of the point though. Kazakhstan is too much trouble. :P

 

Otherwise, true.



#133
rashie

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This is pc. Looks a damn ps2 game ffs.

 

 

 

xYqp88a.png

 

That same area looks better than that on PC when settings are turned up, texture quality is still awful though and it runs much worse than it should be for what it looks like. Bethesda fucked up a great deal on optimization.



#134
In Exile

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Seriously. If I wanted to aimlessly walk around a desolate, irradiated landscape for 150 hours and occasionally be shot at by strange people, I could simply purchase a week-long all expenses paid vacation to Kazakhstan.


The irony is that heavily irradiated areas aren't actually wastelands. As Chernobyl shows, the radiation actually preserves by eradicating the bacteria essential to decomposition. It is a terrifying tomb, with everything preserved forever in the shape of the accident.
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#135
Valdez_ua

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OMG looks so much like Uma Thurman!

It looks like Uma Thurman after week long crack diet.


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#136
Lyrandori

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The two pictures above (from KingofTime), I've seen it happen (PC version). It's a location on the map called Thicket Extractions (I believe, it's a mining symbol on the map, not very far from Concord). What is shown is in fact the textures simply not loading properly. When they do load it does NOT look like that. To fix it you need to completely quit the game and restart it, then everything is fine. I'm NOT 'defending' Bethesda nor the fact that they're still using GameBryo * coughs, clears throat * ...excuse me, I mean Creation Engine (yeah it sounds better, if anything). But at least on PC, and on Ultra settings, the game does NOT look like a PS2 game, for crying out loud. Are people going CRAZY comparing it to PS2-era games? Seriously? SERIOUSLY?

 

metal-gear-solid-2-substance-image263027

 

Were Some of You Even Alive Back Then To Remember What PS2 Games Looked Like ?!

 

In the name of Space Hamster.

 

Anyway, more on-topic... what BioWare can learn from Fallout 4? To be honest, not much (but there's a few things nonetheless). The production quality of BioWare games is - generally speaking - very high. They're not perfect, of course, there's been exceptions (Dragon Age 2, and the obvious rushed ME3 especially towards the end). But really now, with this said, if there's one thing I've learned from Inquisition is that BioWare sure have a LOT to learn about open-world games specifically, especially from Bethesda. We all know that Inquisition 'felt' (pretty much was built) like a mere MMORPG in its regions, there's very little to do and discover (not saying there's nothing, just saying there's really not that much, most maps feel barren of life and rely on triggered events and there's very little in terms of needed exploration to find what there is to discover).

 

I absolutely loved the maps themselves in Inquisition (no sarcasm here), the layout, graphics and style of each one was superbly-crafted (well maybe except that desert Hissing Wastes map... ugh, what a pain), but the content within them was very meager. The few animals 'roaming' around didn't do much on their own (and often spawned right in front on you, like those Fennecs I think they're called), there were no random enemy encounters (all enemies have a fixed spawn point for questing purposes, and they don't interfere with wildlife, or vice versa) and basically everything within Inquisition's regions was in a 'fixed' state (Dragons don't roam around either, they fly in a pre-determined path and go back to their lair/nest), didn't feel alive and breathing (well ok, Hissing Wastes and Exalted Plains didn't exactly needed to be like that due to their setting and context but still... for game-play purposes they're just nearly dead maps), etc. So basically the amount of possible activities to be done and the general replay value of Inquisition maps were just thin enough to allow us to complete our quests, almost like a one-time only venture in them. Sure, we can go back, but once everything is done in each one of them what's left to do? Essentially nothing.

 

But BioWare games have good (or decent) main stories (well most of the time), codexes (backstories), complex lore, superb characters (and their own respective story), great voice acting (that's probably on the top three qualities of BioWare games along with their created companion characters) and well-done cinematic-style scripted scenes. I mean, BioWare games - and this isn't a secret - are great and better at being story-driven and mostly linear. And that's fine, that's how BioWare games should be in my opinion, unless they prove us with Andromeda that they CAN in fact do fun and content-filled open world maps. But until proven otherwise (perhaps Andromeda will be "the one") I can safely say that Bethesda games have much better open worlds. But that's not really fair to say, however, and that's simply because BioWare only had ONE single go at it so far in their entire history (being Inquisition, and no I'm certainly not counting Old Republic for open world maps), when Bethesda are veterans with open world games (Morrowind, Oblivion, Fallout 3, Skyrim and now Fallout 4, and that's not counting their official expansions and DLCs). So, sure, BioWare should NOT be ashamed or shy from looking at their games to take some (well, many) examples from them. I would even suggest them to go meet Bethesda employees in their studio(s) and have constructive conversations and knowledge exchanges together between fellow games developers (but yeah I know, pride... competition, won't happen).

 

On the other hand, Bethesda could learn from BioWare too (definitely). Most Bethesda games are poorly-written (be it the main story arcs, or side quests, or simply dialogue from random or important NPCs) although each one of their games do have their "moments" (still, all of this is subjective, some really do love everything about their games, fine, to each their own) and certainly DON'T have interesting nor memorable characters, and definitely NOT companions that you'll be talking about for the coming years nor make fan fiction about. Their games are fun to explore and 'mess around with', but they're far from being examples of good story telling and pacing in the gaming industry. But, in my opinion, after playing Fallout 4 for a total of 16 hours so far I can see VERY noticeable improvements in writing AND voice acting (not just variety, but quality... and oh God it was about damn time they managed to do ONE game in their history like this). So it might have taken them nearly 13 years, but they're finally catching up on the big ones out there (such as BioWare) for story (writing) and characters quality (and voice acting, too, as mentioned).

 

So yeah, BioWare can learn (and should take examples of) at least from Fallout 4's open world content. But I DO believe that Andromeda will probably be a good step forward compared to Inquisition. And... Jesus Christ guys, stop comparing Fallout 4's graphics to PS2 games, that's just imbecile.


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#137
JeffZero

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Hopefully not its dialogue system.


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#138
Iakus

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Hopefully not its dialogue system.

The dialogue system isn't much different from Bioware's.

 

The dialogue itself is typical Bethesda though.



#139
JeffZero

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The dialogue system isn't much different from Bioware's.

 

The dialogue itself is typical Bethesda though.

 

It's the weird truncated nature of the choices that gets to me. Sometimes I don't even understand what it's saying.
 

"The Minutemen"

"The Minutemen are here"

"Maybe"

"No"

 

I spend a lot of time scratching my head, which is awkward considering it seems to have been done this way in the name of simplification.


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#140
Iakus

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It's the weird truncated nature of the choices that gets to me. Sometimes I don't even understand what it's saying.
 

"The Minutemen"

"The Minutemen are here"

"Maybe"

"No"

 

I spend a lot of time scratching my head, which is awkward considering it seems to have been done this way in the name of simplification.

"Sarcastic"  :P



#141
rashie

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Hopefully not its dialogue system.

In that regard they could stand to learn a lot from Bioware.

 

Its kinda fun standing there talking to people, with one option saying 'sarcastic', and you have no idea whatsoever if you are about to be a rude ******* and say no to someone or jokingly agree.



#142
KingofTime

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In that regard they could stand to learn a lot from Bioware.

 

Its kinda fun standing there talking to people, with one option saying 'sarcastic', and you have no idea whatsoever if you are about to be a rude ******* and say no to someone or jokingly agree.

Agreed the only saving grace from the dialogue system is the sarcastic aspect, fun although unpredictable. Its better than DA sarcastic option though.

 

 

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Im not saying looks like a ps2 game, im saying that in some cases when textures wont bloody load its looks like it(and this happens frequently on PC). I shouldn't have to restart the damn game every time it decides have a fit because Bethesda is using a decade old engine and assets from the previous games. Its more jarring that these bugs get a pass in reviews but games like Unity(it is a garbage game but still) get slaughtered for similar issues



#143
Giantdeathrobot

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After having played Fallout 4 a bit...

 

Hopefully nothing. At all. Even by Bethesda standards this is a very shallow and poorly written game 

 

EDIT: Okay, I'm going to be nice. I really like the Power Armor. It feels like what PA should feel. So if Mass Effect wants to introduce exosuits (or something) with similar mechanics they have my blessing so long as it doesn't have a timer.

 

Everything else is just Fallout 3 except worst. And Fallout 3 wasn't a very good RPG to begin with.


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#144
GaroTD

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"Bethesda worlds are as wide as an ocean but as deep as a puddle"

Yup


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#145
DebatableBubble

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Word is its being review bombed by W3 fanboys. Metacritic can die a slow death as far as I'm concerned.

 

Truth. A game can receive crappy scores on that site for a lot of reasons. Most not actually concerning the quality of the game itself.


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#146
Ahglock

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In that regard they could stand to learn a lot from Bioware.

Its kinda fun standing there talking to people, with one option saying 'sarcastic', and you have no idea whatsoever if you are about to be a rude ******* and say no to someone or jokingly agree.


So they learned from bioware and don't need to learn.

Holy crap people. Biowares paraphrase system has constant complaints about not knowing what is going to be said. That frequently you just want to say no but it comes out dear god no you mutant freak I want to stab you in the face not shake your hand.

It's a bit worse in fallout 4 but bioware shouldn't win any prizes here either.

#147
Serza

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WOAH!

 

So it was the Witcher for Inquisition. Gonna be Fallout for Andromeda!

I AM NOT DRUNK ENOUGH FOR THIS THREAD.


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#148
Hadeedak

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Seriously. If I wanted to aimlessly walk around a desolate, irradiated landscape for 150 hours and occasionally be shot at by strange people, I could simply purchase a week-long all expenses paid vacation to Kazakhstan.

 

I haven't played it yet and have no opinion, but that made me sputter into my coffee.

 

To stop worrying and love the bomb!



#149
pdusen

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Back off with this bs, anyone who playing the game can tell you its a broken buggy mees(even more so on console).

 

snip

 

 

This is pc. Looks a damn ps2 game ffs.

 

snip

 

 

I have played it. I'm on PC, so I don't know first-hand how it is on console, but none of what you've posted so far would qualify as "broken" to me. As far as framerate goes... well, from what I can tell, framerate issues come with the territory on consoles.

 

As for your so-called PC screenshot, I've seen nothing in the game that looks like that. Check your drivers, check your settings, etc.


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#150
Lonely Heart Poet

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Seems like team Fallout learned how to write sarcastic comments from our beloved Mass Effec 2 & 3.  Jacks voice actress Courtenay Taylor is seriously on fire with those new funny lines. I think she might be my new favorite protagonist voice for now on.