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Anyone excited to see what Bioware and ME:A can learn from Fallout 4?


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#151
Applepie_Svk

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LoL I hope that BioWare could start to learn something from their own previous games, rather then to learn something from Bethesda...


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#152
rashie

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So they learned from bioware and don't need to learn.

Holy crap people. Biowares paraphrase system has constant complaints about not knowing what is going to be said. That frequently you just want to say no but it comes out dear god no you mutant freak I want to stab you in the face not shake your hand.

It's a bit worse in fallout 4 but bioware shouldn't win any prizes here either.

Was using Inquisition as a frame of reference there (seeing as how it came out almost 3 years later), by that point they had ironed out the system a bit like adding tone indicators on responses. I know its a problem with the mass effect games though. It still has a few minor issues but its a large improvement over the first implementations, while the fallout "wheel" is behind the one of ME1.



#153
Sidney

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I escaped the vault and have gotten to Concord and back - so not far at all.

Still, the game already feels like a chore. If you thought collecting materials wasn't bad enough you can now basically dismantle everything from tires to an entire house (?!?!?!?) to create even more materials. The best thing about this is that the awful interface to do it appears to be designed by someone at Bethesda who hates players.
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#154
straykat

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I escaped the vault and have gotten to Concord and back - so not far at all.

Still, the game already feels like a chore. If you thought collecting materials wasn't bad enough you can now basically dismantle everything from tires to an entire house (?!?!?!?) to create even more materials. The best thing about this is that the awful interface to do it appears to be designed by someone at Bethesda who hates players.

 

Still haven't played. Is it better doing that than purchasing stuff?



#155
Hanako Ikezawa

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Seems like team Fallout learned how to write sarcastic comments from our beloved Mass Effec 2 & 3.  Jacks voice actress Courtenay Taylor is seriously on fire with those new funny lines. I think she might be my new favorite protagonist voice for now on.
 

I haven't played Fallout 4 yet, but if her sarcastic lines are anything like how she did Serina from Halo Wars then I bet it's great. 



#156
straykat

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Cool to hear she's good in this.. for the reason I thought it'd be.

 

Hell, I even like DAO's Cocky Female Dwarf, just because of Courtenay. No lines, but it still comes through.



#157
In Exile

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I escaped the vault and have gotten to Concord and back - so not far at all.

Still, the game already feels like a chore. If you thought collecting materials wasn't bad enough you can now basically dismantle everything from tires to an entire house (?!?!?!?) to create even more materials. The best thing about this is that the awful interface to do it appears to be designed by someone at Bethesda who hates players.


It's so comically unusable that it actually feels like I'm being punished if I try it.

#158
Lady Artifice

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See, I'm having fun with the workshop stuff. I've wasted a lot of time dismantling and building, and I'm all obsessed with making a exceptionally defensive settlement. I just wish that the walls would cooperate better when I try to create new structures. I can never quite make a perfect square/rectangle. And what the heck is up with doors? Why do they let you build doors that won't attach in a doorway? 



#159
GnusmasTHX

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I love the game. Solid 8/10 and I subtract 2 points because the UI is awful. I get it, I have a pip-boy... Please for the love of god, get it out of my face and use more than half my screen.



#160
Giantdeathrobot

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I haven't played Fallout 4 yet, but if her sarcastic lines are anything like how she did Selina from Halo Wars then I bet it's great. 

 

Yeah, I play a female character and Courtenay does a good job. Especially considering the tepid script she's provided.

 

And yeah, the workshop stuff is not very fun. It sorta works for basic stuff like placing beds and defenses, but if you try to build a house it's ridiculously unwieldy.

 

The interface in general utterly sucks, on PC at least. 

 

And I sure hope the quest design in that game is copied by no one. Having to go into a massive factory to kill 40+ raiders in one of the first quests has got to be a joke. Especially when the ''settlements'' in the game number less than a half dozen people.


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#161
WittyUsername

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Playing to finish sort of misses the point of a TES game.

I have over 500 hours in Skyrim, and I haven't "finished it", though I have completed my narrative on two characters.

I'm aware that Bethesda prefers themeparks than telling an interesting story. Makes me wonder why they bother to put in a plot at all.

 

Fun fact: I prefer narratives. Which is why I absolutely loathe what they did to Fallout and why I highly prefer Bioware games and would NOT want Mass Effect to try to be like The Elder Scrolls OR BethOut.

 

Still, I liked their work on Morrowind, that was a game I felt had an interesting story and yet I still had fun playing the gameplay. Oblivion was dumbed down in both departments.



#162
Sylvius the Mad

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I'm aware that Bethesda prefers themeparks than telling an interesting story. Makes me wonder why they bother to put in a plot at all.

 

Fun fact: I prefer narratives. Which is why I absolutely loathe what they did to Fallout and why I highly prefer Bioware games and would NOT want Mass Effect to try to be like The Elder Scrolls OR BethOut.

 

Still, I liked their work on Morrowind, that was a game I felt had an interesting story and yet I still had fun playing the gameplay. Oblivion was dumbed down in both departments.

I like narratives, too, but they're only compatible with me roleplaying if I'm the one who crafts them.

 

I don't think TES has ever had adequate combat.  FO3 is okay if I mod it to give me infinite Action Points so I can use VATS for every shot (just as I pause to aim most shots in ME3).



#163
Sylvius the Mad

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The interface in general utterly sucks, on PC at least. 

There's a reason SkyUI was downloaded 6 million times.  Perhaps some enterprising modder will fix this one, too.

 

Though, for the record, I didn't mind the Skyrim UI.  I never changed it.



#164
PCThug

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If nothing else, I certainly hope BioWare doesn't learn anything from Fallout's janky animation and the fact the character's lines seem to be constantly tripping over each other.



#165
Kierro Ren

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Also it seems the ending has been revealed, if I actually had faith in Bethesda's storytelling ability I might have taken further precautions to avoid spoiling it, but since I don't I just went ahead and peeked, kind of regret it as it sounds like an interesting twist but I am sure Beth will **** up the presentation somehow so I don't feel too bad about it.

 

Bethesda, making an interesting story? Riight. That'd be like telling, Neil Patrick Harris, to give up dick. It's never going to happen.



#166
Zekka

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Hold up, I find it weird that people on BSN hold Bethesda up to such a high standard.

They don't even make the best open world games.

 

I wonder how Bethesda feels since Fallout 4 is their lowest rated game since Morrowind. Will they actually listen to all the criticism lobbed at them about dumbing down and lack of rpg elements or will the high sales make them ignore criticism?



#167
KingofTime

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Hold up, I find it weird that people on BSN hold Bethesda up to such a high standard.

They don't even make the best open world games.

 

I wonder how Bethesda feels since Fallout 4 is their lowest rated game since Morrowind. Will they actually listen to all the criticism lobbed at them about dumbing down and lack of rpg elements or will the high sales make them ignore criticism?

Im hoping they just let Obsidian make a spinoff for F4. This is selling like hotcakes and Bethesda will continue to not give a ****.



#168
rashie

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Im hoping they just let Obsidian make a spinoff for F4. This is selling like hotcakes and Bethesda will continue to not give a ****.

I wonder if Obsidian is really in a position to handle a project like that, the layoffs they had prior to the kickstarter with a cancelled game hit them kinda hard as far as I gather.



#169
Zekka

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Now, to be serious. From what I've seen of Fallout 4 from gameplay online and my roommate playing. i think Bioware can learn the whole layered armor system. If my memory serves me well, I remember that ME2 & ME3 had the same sort of thing with allowing you to pick your shoulder, legs, arms and all that. Yeah, Bio should keep that customization but at least make the armors have some uniformity.

 

Also, I like the power armor design and it's own UI. I don't like how it breaks lore for a gameplay mechanic of scavenging fusion cores. If Bio wants to implement a mech or something then they might look at power armor.

 

It seems that Fallout 4 also partly got rid of one of my pet peeves of Bethesda style open worlds, and that's the loading screens behind almost all locations. Bio could learn this.

 

Random events and less static AI that is always moving or doing something.

 

I wouldn't look at Bethesda for combat though except for having as many options. I would like for a Mass Effect game that tried to have a more natural approach to combat that isn't so level based and also allowed for stealth or melee builds and so on.

 

Graphically, nah.

 

Less cutscene power to the max

 

They also managed a dialogue wheel even worse than ME.

 

Also, have more endings than Fallout 4 and don't recycle something as big as

Spoiler
from past games.

 

Don't make a game as glitchy as theirs.

 

Push more for modding even though DICE says not to. Bethesda are taking a huge step by allowing mods on consoles. It's something very rarely done.

 

Hype your game as close as possible to release. It really helps for sales.

 

Include a joinable faction system. I'd rather Bio looked at New Vegas or S.T.A.L.K.E.R. for this though.

 

Weapon and armor customization is pretty good. I've heard that DA:I also had pretty good customization so I'm not sure if this is a Fallout 4 thing.

 

Im hoping they just let Obsidian make a spinoff for F4. This is selling like hotcakes and Bethesda will continue to not give a ****.

I'd like to see a New Vegas 2 with more dev time than New Vegas got and an improved faction system. I still think that even if Obsidian made a NV 2 that they wouldn't need to have a voice main character or dialogue wheel since Fallout 4 uses the same Creation engine that Skyrim used and Skyrim had neither.

I've seen my roommate play the game, it looks cool. It reminds me of Borderlands with all the legendary mutating enemies and lots of loot.



#170
Shechinah

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Seems like team Fallout learned how to write sarcastic comments from our beloved Mass Effec 2 & 3.  Jacks voice actress Courtenay Taylor is seriously on fire with those new funny lines. I think she might be my new favorite protagonist voice for now on.
 

 

I knew it was her! Could not quite place it in the beginning but then it clicked a bit later.

 

She's done a great job, in my opinion, with the protagonist role and providing the dialogue options with their respective delivery, emotion and tone.   
 


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#171
Sylvius the Mad

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Was using Inquisition as a frame of reference there (seeing as how it came out almost 3 years later), by that point they had ironed out the system a bit like adding tone indicators on responses. I know its a problem with the mass effect games though. It still has a few minor issues but its a large improvement over the first implementations, while the fallout "wheel" is behind the one of ME1.

I'm still hopeful that modders can fix that. Ideally by removing the voice entirely.

#172
Shechinah

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I'm still hopeful that modders can fix that. Ideally by removing the voice entirely.

 

A voice removal mod will likely be attempted by someone so I think you only need to give it a bit of time or leave a request somewhere asking if someone will look into it.
 


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#173
ioannisdenton

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No. Bioware games are Bioware games. We like it this way.
i never managed to finish Fallout3 , quit after 50 hours as i found it way lifeless and boring, not a sinlge memorable character and story mission exeist in my memory. Same like oblivion.
I wont mention the clunky bethesda-style combat in both skyrim and fallout.
Saw fallout 4, just how many hours can one endure and not get bored due to boring looking world? too much brown, too much ruins, too much rust and mud. it is just ugly to look from an aesthetic point.
And donot get me started on animations, facial animations and bugs.
People should banish bethesda. this is 2015 and graphics cannot be called even decent. People bash EA and Ubisoft for unifinished buggy games stripped from content but Bethesda get a pass? are we serious?

People say that DaI felt like a checklist and i totally get it BUT aren't all bethesda games a giant checklist?
 


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#174
Vortex13

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No. Bioware games are Bioware games. We like it this way.
i never managed to finish Fallout3 , quit after 50 hours as i found it way lifeless and boring, not a sinlge memorable character and story mission exeist in my memory. Same like oblivion.
I wont mention the clunky bethesda-style combat in both skyrim and fallout.
Saw fallout 4, just how many hours can one endure and not get bored due to boring looking world? too much brown, too much ruins, too much rust and mud. it is just ugly to look from an aesthetic point.
And donot get me started on animations, facial animations and bugs.
People should banish bethesda. this is 2015 and graphics cannot be called even decent. People bash EA and Ubisoft for unifinished buggy games stripped from content but Bethesda get a pass? are we serious?

People say that DaI felt like a checklist and i totally get it BUT aren't all bethesda games a giant checklist?
 

 

 

 

I can see you points but I would have to respectfully disagree on the bolded portion. I think there has been too much focus on graphics and frames per second lately, to the detriment of the mechanics and gameplay features we all enjoy. The perfect example of this would be Halo 5 dropping split screen (a feature that was present in all titles since the very first game) for the sake of a few more FPS. 

 

 

I get that people like shinny graphics, but (IMO) games should be about the gameplay and all the cool features present in the game, not in how many blades of grass the system can render, or how lifelike the models look.


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#175
Sylvius the Mad

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i never managed to finish Fallout3 , quit after 50 hours as i found it way lifeless and boring, not a sinlge memorable character and story mission exeist in my memory.

If 50 hours isn't enough play time for you, how do you feel about games where the whole game is shorter than that (as all 3 ME games are)?

[b]People should banish bethesda. this is 2015 and graphics cannot be called even decent.

Graphics don't add anything to the game. Every graphical advancement BioWare has had since NWN has been a waste of their effort.

Moreover, the game is moddable. Skyrim's visuals improve dramatically with the addition of mods to suit your hardware. But if we didn't like the plastic hair in DAI, we had to wait for BioWare to fix it. We shouldn't have to wait for that. We should be given the tools to fix the game ourselves (to our own liking).
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