i never managed to finish Fallout3 , quit after 50 hours as i found it way lifeless and boring, not a sinlge memorable character and story mission exeist in my memory. Same like oblivion.
I wont mention the clunky bethesda-style combat in both skyrim and fallout.
Saw fallout 4, just how many hours can one endure and not get bored due to boring looking world? too much brown, too much ruins, too much rust and mud. it is just ugly to look from an aesthetic point.
I respectfully disagree but it often is, it is a matter of opinion so I can only speak for myself in this; I still remember a lot of Fallout 3 and it is a testament to my enjoyment of it that I still play it despite the frequent crashes that I suffer. It still a share of flaws including the aforementioned crashing issue.
In Fallout 4, I've not found myself bored of it. I can try and explain the appeal it has to me personally;
The world is a combination of a lot of things that I love; ruins great and small, some cities, some neighborhoods, where you can find evidence of how some people spend the last moment of their lives whether it was desperately trying to flee or return home and becoming trapped in a panic-fuelled traffic jam, being caught completely unaware and none the wiser or deciding to face their probable deah on their own terms. It's haunting to see especially after so much time has passed, so much still remains even as it decay and this corpse of a oonce great but now dead world is scavenged and repurposed.
There is something to me in walking such a city including see it through the eyes of someone trying to survive in its aftermath. Searching through cars for a bit of food or something as small and previously insignificant as a bottlecap. Becoming accustomed to the skeletal passengers because they are such a common sight that you think as much about them as you do that log on the road; you forget what they used to be and then you take shelter in an abandoned house and you remember that they used to be someone. Sometimes you remember that when you search the car trail and find that school bus with lunch boxes and skeletons of children who never made it to school or never made it home. If they were lucky, they died before they realised what was happening and if not, they died potentially slowly.
There's a combination of loud and quiet in this world; it can seem so quiet one moment that you feel like you are the only person left in this seemingly dead world. There's no sounds of traffic, airplanes, cars or people. There's the creaking, the rustling and sometimes the sound of water. It's tranquil in a strange way and sometimes decieving because the sense of complacency can make you miss signs of unpleasent company; the landscape makes you miss the mines on the road, the wire in the ruins and as you turn that corner without a second thought, you find yourself in the company of raiders or a pack of feral ghouls. It's loud; shots, snarls, shouts but by the end that comes around from either running or fighting, the quiet comes back.
(TL:DR) To me personally, Fallout has an appeal in how it can immersive me in the setting and the mentality the people of the world has, the latter especially because it tries to invoke it in me, The aesthetic of the world works to me because it helps portray how a dead world might look like and so contributes to helping me experience how it might feel to walk in said world, maybe even as my characters try to build a new world sometimes by using the remains of the old world.
Note: The rust, ruins and such aesthetic also helps it stand out more when you are in a more steril or lush enviroment or simply a better preserved enviroment. The contrast is something to behold.