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Anyone excited to see what Bioware and ME:A can learn from Fallout 4?


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#176
Shechinah

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If 50 hours isn't enough play time for you, how do you feel about games where the whole game is shorter than that (as all 3 ME games are)?

 

I think ioannisdenton meant that they stopped playing the game because they disliked it so much that they had no interest in continuing and not that they finished it in fifty hours.
 



#177
Giantdeathrobot

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I can see you points but I would have to respectfully disagree on the bolded portion. I think there has been too much focus on graphics and frames per second lately, to the detriment of the mechanics and gameplay features we all enjoy. The perfect example of this would be Halo 5 dropping split screen (a feature that was present in all titles since the very first game) for the sake of a few more FPS. 

 

 

I get that people like shinny graphics, but (IMO) games should be about the gameplay and all the cool features present in the game, not in how many blades of grass the system can render, or how lifelike the models look.

 

I'd accept that if the game ran decently. 

 

Unfortunately, I consistently get lower FPS with it than Witcher 3, which looks miles better, and much lower than DA:I, which also looks better. If your graphics are sub-par, I'd expect the game to run decently at the very least. But since Bethesda insists on using a 5 years old midification of a nigh on 20 years old engine, it runs like absolute arse. No wonder the game doesn't look very good, I assume if they tried to make it look cutting edge no one would be able to play it above 15 FPS, and poor consoles would simply explode.

 

It is high time Bethesda uses a completely new engine. Not another Gamebryo reskin like Creation was.

 

The game also seems even more buggy than usual Bethesda fare, one in particular that has plagued me is my weapons and Pip-Boy vanishing, requiring me to reload a save. Another is how thunderstorms make my screen go completely white. The game becomes completely unplayable in rainy conditions and this time the only solution is changing cells and waiting until the rain passes.

 

This isn't a dichomotmy. If you optimize and design the game well, you can have good graphics, smmooth FPS and strong gameplay mechanics. The thing is, Fallout 4 has none of those things, sooo...


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#178
Iakus

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I have actually found Fallout 4 to be less buggy than Bethesda's recent products.


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#179
DebatableBubble

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I wouldn't mind if Fallout went the CoD route and alternated between developers with each game.

#180
Shechinah

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i never managed to finish Fallout3 , quit after 50 hours as i found it way lifeless and boring, not a sinlge memorable character and story mission exeist in my memory. Same like oblivion.
I wont mention the clunky bethesda-style combat in both skyrim and fallout.
Saw fallout 4, just how many hours can one endure and not get bored due to boring looking world? too much brown, too much ruins, too much rust and mud. it is just ugly to look from an aesthetic point.
 

 

I respectfully disagree but it often is, it is a matter of opinion so I can only speak for myself in this; I still remember a lot of Fallout 3 and it is a testament to my enjoyment of it that I still play it despite the frequent crashes that I suffer. It still a share of flaws including the aforementioned crashing issue.

 

In Fallout 4, I've not found myself bored of it. I can try and explain the appeal it has to me personally;

 

The world is a combination of a lot of things that I love; ruins great and small, some cities, some neighborhoods, where you can find evidence of how some people spend the last moment of their lives whether it was desperately trying to flee or return home and becoming trapped in a panic-fuelled traffic jam, being caught completely unaware and none the wiser or deciding to face their probable deah on their own terms. It's haunting to see especially after so much time has passed, so much still remains even as it decay and this corpse of a oonce great but now dead world is scavenged and repurposed.

 

There is something to me in walking such a city including see it through the eyes of someone trying to survive in its aftermath. Searching through cars for a bit of food or something as small and previously insignificant as a bottlecap. Becoming accustomed to the skeletal passengers because they are such a common sight that you think as much about them as you do that log on the road; you forget what they used to be and then you take shelter in an abandoned house and you remember that they used to be someone. Sometimes you remember that when you search the car trail and find that school bus with lunch boxes and skeletons of children who never made it to school or never made it home. If they were lucky, they died before they realised what was happening and if not, they died potentially slowly.  

 

There's a combination of loud and quiet in this world; it can seem so quiet one moment that you feel like you are the only person left in this seemingly dead world. There's no sounds of traffic, airplanes, cars or people. There's the creaking, the rustling and sometimes the sound of water. It's tranquil in a strange way and sometimes decieving because the sense of complacency can make you miss signs of unpleasent company; the landscape makes you miss the mines on the road, the wire in the ruins and as you turn that corner without a second thought, you find yourself in the company of raiders or a pack of feral ghouls. It's loud; shots, snarls, shouts but by the end that comes around from either running or fighting, the quiet comes back.   

 

(TL:DR) To me personally, Fallout has an appeal in how it can immersive me in the setting and the mentality the people of the world has, the latter especially because it tries to invoke it in me, The aesthetic of the world works to me because it helps portray how a dead world might look like and so contributes to helping me experience how it might feel to walk in said world, maybe even as my characters try to build a new world sometimes by using the remains of the old world. 

 

Note: The rust, ruins and such aesthetic also helps it stand out more when you are in a more steril or lush enviroment or simply a better preserved enviroment. The contrast is something to behold.        
 


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#181
Sylvius the Mad

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I think ioannisdenton meant that they stopped playing the game because they disliked it so much that they had no interest in continuing and not that they finished it in fifty hours.

I don't care whether he finished it. Finishing it isn't important.

I don't even accept that the concept makes sense in a roleplaying game.

#182
Kabooooom

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I'm still playing Fallout 3, lol. Started over the summer. My job makes it so I can only play a few hours of a game once or twice a week, since I work like 15 hour days and am on call five days out of the week. So, sloooooowly trudging through Fallout 3.

But I love it. I thought I would hate it, because normally I like rpgs with more story and character development, like Mass Effect. But Fallout is good for a completely different reason. You can't even compare the two games. They are like different genres of rpgs in a sense.

#183
ioannisdenton

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I can see you points but I would have to respectfully disagree on the bolded portion. I think there has been too much focus on graphics and frames per second lately, to the detriment of the mechanics and gameplay features we all enjoy. The perfect example of this would be Halo 5 dropping split screen (a feature that was present in all titles since the very first game) for the sake of a few more FPS. 

 

 

I get that people like shinny graphics, but (IMO) games should be about the gameplay and all the cool features present in the game, not in how many blades of grass the system can render, or how lifelike the models look.

Graphics are just as important as gameplay, this is why upgrade to new consoles or cards and Hdtvs. we would be still playing NES games otherwise.
All gamers want the best graphics possible in their favorite game if they could. Now i am not implying gameplay is not important, i am on on a bioware forum afterall ,whose gameplay is also through dialogue.Gameplay IS important but so are graphics. Graphics are about visual immersion. we need this.
I argued about decent graphics, let me elaborate: in my personal taste Fo4 facial animations are bad. they distract from the game. As a gamer i do not demand excellent graphics but decent graphics.for the sake of comparison : DaI graphics were awesome for me.
And by graphics i mean both technical fidelity AND artstyle ofcourse.

If 50 hours isn't enough play time for you, how do you feel about games where the whole game is shorter than that (as all 3 ME games are)?
Graphics don't add anything to the game. Every graphical advancement BioWare has had since NWN has been a waste of their effort.


Moreover, the game is moddable. Skyrim's visuals improve dramatically with the addition of mods to suit your hardware. But if we didn't like the plastic hair in DAI, we had to wait for BioWare to fix it. We shouldn't have to wait for that. We should be given the tools to fix the game ourselves (to our own liking).

funny as all my ME playthrous are all over 70-80 hours.
As for the addtition of graphics i responded in the previous fellow bsner



#184
Sylvius the Mad

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funny as all my ME playthrous are all over 70-80 hours.
As for the addtition of graphics i responded in the previous fellow bsner

I've never had a playthrough of an ME game go past 40 hours. I have 3 ME playthroughs, and one each of ME2 and ME3.

DAI took 151, though (probably would have been about 130 without JoH).

And again, while the visuals in DAI are impressive, I don’t think they add anything to the game. I'd be perfectly happy with any of these games looking like NWN.
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#185
Sartoz

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                                                                                                    <<<<<<<<<<()>>>>>>>>>>

 

Here is one.

Crafting is what Bio can learn from the Fallout 4 game.

 

OK, more with the Dragon Age franchise but can be adapted to the ME:A weapons upgrade bench.

 

Crafting in FA4 is significantly ugraded. You can pick up all kinds of "junk" because the crafting tables accepts "thousands of little pieces" to upgrade your gear.  The Gem here, is that when crafting you get to know which pieces your are missing, with the ability to "tag" these pieces so that when you do loot, they are higlighted as pieces you need. Neat eh? 

 

Hoping that in a future DA game, Bio can simplify the crafting work and for ME:A  to improve on this idea.


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#186
Beerfish

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Just started Fallout4.  I see they have kept the same HORRIFIC mapping system.  Like the games and genre, have bought and played all of them but in each one I wince and shake my head at the good awful mapping.  They should just go old school and tell you to go buy some graph paper.


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#187
Shechinah

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Just started Fallout4.  I see they have kept the same HORRIFIC mapping system.  Like the games and genre, have bought and played all of them but in each one I wince and shake my head at the good awful mapping.  They should just go old school and tell you to go buy some graph paper.

 

What is it about the mapping system you dislike?
 



#188
FlyingSquirrel

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Here is one.

Crafting is what Bio can learn from the Fallout 4 game.

 

OK, more with the Dragon Age franchise but can be adapted to the ME:A weapons upgrade bench.

 

Crafting in FA4 is significantly ugraded. You can pick up all kinds of "junk" because the crafting tables accepts "thousands of little pieces" to upgrade your gear.  The Gem here, is that when crafting you get to know which pieces your are missing, with the ability to "tag" these pieces so that when you do loot, they are higlighted as pieces you need. Neat eh? 

 

Hoping that in a future DA game, Bio can simplify the crafting work and for ME:A  to improve on this idea.

 

Eh. I'm finding it to be a little too much work and unnecessarily complicated so far - not only do you have to build defenses, you have to tell a specific resident to use them, and if you accidentally pick the same guy that you earlier assigned to harvesting crops, then you find yourself short of where you're supposed to be on food supplies, etc. The concept isn't bad, but I question the decision to require so much time-investment from the player. 

 

As for the armor and weapons, it allows a little more flexibility than in FO3 and NV, but again it requires a lot of time in inventory management, kind of like with ME1 where you could spend forever just trying to figure out exactly what you have and what would be the most useful.

 

Just started Fallout4.  I see they have kept the same HORRIFIC mapping system.  Like the games and genre, have bought and played all of them but in each one I wince and shake my head at the good awful mapping.  They should just go old school and tell you to go buy some graph paper.

 

Do you mean the indoor maps? I've always found those next to useless in FO3 and FONV, and so far in FO4 as well.

 

On the positive side, I ran into an NPC played by Garrus's voice actor yesterday, and yes, the character did indeed need something calibrated. (Well, sort of - he asked me to help fix some underwater pipes.)



#189
Shechinah

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Do you mean the indoor maps? I've always found those next to useless in FO3 and FONV, and so far in FO4 as well.

 

On the positive side, I ran into an NPC played by Garrus's voice actor yesterday, and yes, the character did indeed need something calibrated. (Well, sort of - he asked me to help fix some underwater pipes.)

 

 

I've not had much use for the local map and the most it helped me in the raider factory was because it showed me the general direction I should be going because said direction were still dark. It still helped. The factory was a bit disorientating because the raiders could be heard clearly even though they were behind walls so sometimes I tried to find a door the wrong place.

 

Brandon Keener, the voice actor for Garrus Vakarian, seems to be voicing more than one character since I know a character I met who rented me a room was voiced by him because of how familiar I am with his voice but possibly also a guy named Gene who can sell you a dog and by can, I mean can as in he has the dog for sale but seems to edging on whether or not he wants you to buy it regardless of what he says. 

 

Yes, I'll take good care of the dog; I built it a dog house in a settlement that's rich on defense, food and water! I've already got a dog that is clearly healthy both mentally and physically; it even has a collar! You even specifically noted the dog when you suggesting I buy your dog! Just let me buy the dog! Why do I have to pass a speech check to convince you to let me buy something you suggested I buy in the first place, you confusing man! 

 

He was not kidding when he said it was hard for him to give up the dogs he raised when they were ready to find homes. Still, I do like that he cared enough about them that he wanted to make sure they got good homes and weren't been bought as food. I was sad to see him go; I wanted him to come live in my settlement and raise puppies there :(
 



#190
Shechinah

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Eh. I'm finding it to be a little too much work and unnecessarily complicated so far - not only do you have to build defenses, you have to tell a specific resident to use them, and if you accidentally pick the same guy that you earlier assigned to harvesting crops, then you find yourself short of where you're supposed to be on food supplies, etc. The concept isn't bad, but I question the decision to require so much time-investment from the player. 

 

As for the armor and weapons, it allows a little more flexibility than in FO3 and NV, but again it requires a lot of time in inventory management, kind of like with ME1 where you could spend forever just trying to figure out exactly what you have and what would be the most useful.

 

 

Like with the dialogue wheel, I feel crafting and settlements need to be adjusted and refined a bit here and more here because they have their unnecessary bothers that can be done away with through improvements. To name an example; the dialogue wheel could benefit from separating questions from responses like how Bioware's dialogue wheel does it because sometimes the question is taken as a response and other times it is not so the distinction would be nice. It would also be very nice if they could add some paraphrasing or the exact line since they often leave very little for you to know what the dialogue is by the option alone.

 

I love crafting and settlements, the former of which is helped by the fact that I need to loot everything even things solely for decorative purposes and hoard them long after they've stopped being useful and become a weight around my character's ankle. It has a lot of potential and already has some fun and interesting addition but it could benefit from being refined and less complicated. I cannot quite elaborate as much on it as I can the dialogue wheel because I still need to find out how much of my troubles with it is per possible bugs and how much is per design.

 

 



#191
Beerfish

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What is it about the mapping system you dislike?
 

All one colour, just a mish mash of greens, no clearly defined walls at all. Small obscure symbols you can hardly see for interiors, no proper notations for levels.  Exteriors are just marginally better in that their symbols re better but how to sure fire get from point A to point B is not very clear.  It's awful.



#192
Kabooooom

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All one colour, just a mish mash of greens, no clearly defined walls at all. Small obscure symbols you can hardly see for interiors, no proper notations for levels. Exteriors are just marginally better in that their symbols re better but how to sure fire get from point A to point B is not very clear. It's awful.


Except that is sort of the point. All the computer tech in fallout uses that dated, MS-DOS appearance. It wouldn't make sense if they changed it now. It's supposed to look shitty.
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#193
Zekka

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If 50 hours isn't enough play time for you, how do you feel about games where the whole game is shorter than that (as all 3 ME games are)?
Graphics don't add anything to the game. Every graphical advancement BioWare has had since NWN has been a waste of their effort.

Moreover, the game is moddable. Skyrim's visuals improve dramatically with the addition of mods to suit your hardware. But if we didn't like the plastic hair in DAI, we had to wait for BioWare to fix it. We shouldn't have to wait for that. We should be given the tools to fix the game ourselves (to our own liking).


I have to disagree with you here. Graphics do matter and help for atmosphere. Bethesda doesn't have much excuse here when there are bigger games than theirs that also look better than their games (GTA V, Witcher 3, Final Fantasy XV, Xenoblade Chronicles X). Also the animations and lip sync in this game is poor.

I do not buy games for $60 to fix them myself. Even as someone who has modded past Bethesda games, I don't like this mentality that Bethesda is absolved of technical problems just because you the player can fix it. Thankfully more people have woken up to this realization when fallout 4 released evident by being Bethesda's lowest rated game in a decade.
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#194
Beerfish

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Except that is sort of the point. All the computer tech in fallout uses that dated, MS-DOS appearance. It wouldn't make sense if they changed it now. It's supposed to look shitty.

Function over form.  I can find a way in my own heart to over look a non dos look for something that doesn't make me want to claw my eyeballs out or walk around aimlessly for 20 minutes trying to get from point A to point B in a building.



#195
Sidney

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I have actually found Fallout 4 to be less buggy than Bethesda's recent products.


That is the definition of damnation with faint praise.

#196
Sidney

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Function over form.  I can find a way in my own heart to over look a non dos look for something that doesn't make me want to claw my eyeballs out or walk around aimlessly for 20 minutes trying to get from point A to point B in a building.


The pip boy maps have pretty much crossed the line from useless to actively hindering you.
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#197
Sidney

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<<<<<<<<<<()>>>>>>>>>>
 
Here is one.
Crafting is what Bio can learn from the Fallout 4 game.
 
OK, more with the Dragon Age franchise but can be adapted to the ME:A weapons upgrade bench.
 
Crafting in FA4 is significantly ugraded. You can pick up all kinds of "junk" because the crafting tables accepts "thousands of little pieces" to upgrade your gear.  The Gem here, is that when crafting you get to know which pieces your are missing, with the ability to "tag" these pieces so that when you do loot, they are higlighted as pieces you need. Neat eh? 
 
Hoping that in a future DA game, Bio can simplify the crafting work and for ME:A  to improve on this idea.


Um no, this crafting system is this sort of tedious make work crap taken to the logic end. Bioware need to look at this steaming heap of trash of a system and realize basically no one bought this game for this abomination and not to try and model on it.

#198
Sylvius the Mad

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I have to disagree with you here. Graphics do matter and help for atmosphere. Bethesda doesn't have much excuse here when there are bigger games than theirs that also look better than their games (GTA V, Witcher 3, Final Fantasy XV, Xenoblade Chronicles X). Also the animations and lip sync in this game is poor.

Do those games come with powerful toolkits for modding? Have you considered the possibility that it's harder to optimize a game when you have to consider fan-made content that doesn't exist yet?

And frankly, even without mods, I applaud Bethesda for not wasting resources on making the game pretty. The experience of roleplaying comes from me, not from the game. I just need the game not to get in my way.

#199
Sartoz

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Um no, this crafting system is this sort of tedious make work crap taken to the logic end. Bioware need to look at this steaming heap of trash of a system and realize basically no one bought this game for this abomination and not to try and model on it.

                                                                                                    <<<<<<<<<<()>>>>>>>>>>

 

I'm talking about the "tag" system, nothing else



#200
Zekka

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Do those games come with powerful toolkits for modding? Have you considered the possibility that it's harder to optimize a game when you have to consider fan-made content that doesn't exist yet?

And frankly, even without mods, I applaud Bethesda for not wasting resources on making the game pretty. The experience of roleplaying comes from me, not from the game. I just need the game not to get in my way.

I know for sure that GTA has a modding community that is as large as Bethesda's. For the rest, I don't think so. Xenoblade is a Wii U exclusive, Witcher 3 has mods and I don't know about Final Fantasy.

 

R* took an extra year to work on the PC version and also bring new features and optimization for the game.