Is there any way to counteract knockdown in a sword and shield build? those tower shield guys are driving me crazy, they seem to be able to knock me down with every hit, with no cooldown.
Knockdown defense for a S+S warrior?
#1
Posté 09 novembre 2015 - 10:15
#2
Posté 09 novembre 2015 - 10:36
#3
Posté 09 novembre 2015 - 11:31
thanks, but how exactly does it work with payback strike? you mean it's automatic?
i had the skill earlier in the game, but respecced towards shield bash, and maybe only then started noticing the knockdowns
#4
Posté 09 novembre 2015 - 12:23
#5
Posté 09 novembre 2015 - 01:01
got it, thanks.
i take it there's no equivalent to the fortitude stat from dragon age 2.
#6
Posté 09 novembre 2015 - 01:03
#7
Posté 09 novembre 2015 - 01:17
The Champion's Walking Fortress enables knockdown defense, as long as it is activated while you're still standing up. If you don't have the champion spec, you can get a fade-touched dawnstone masterwork to randomly proc Walking Fortress, although it is far less convenient.
#8
Posté 09 novembre 2015 - 01:33
hmmm, i've been running templar but i'd consider changing.
the 30 second cooldown makes me a bit wary, but maybe combined with payback strike and the masterwork, i might have enough to work with.
#9
Posté 09 novembre 2015 - 01:52
Another thing you can do is use the charging bull skill to charge past the enemy shield chargers. This appears to confuse them quite a bit.
The masterwork works better than it appears. When you use charging bull, you hit a lot of enemies at once and have a good chance to proc.
Also, enemy shield chargers are mostly a problem in early to mid game. By late game, and shield chargers become less of an issue because everything dies quickly if you have a good dps build on your companions.
#10
Posté 09 novembre 2015 - 02:21
Of course, if you want something that is going to be available when you need it, then Combat Roll is the better option, given it's 2 second cooldown. The drawback is that, because it's ability to get you back up comes from a specific upgrade, it is a purely defensive ability. Payback Strike has a longer cooldown, but it can be used offensively when you don't need it's knockdown recovery.
Finally, I wouldn't change to Champion just so you can use Walking Fortress to prevent knockdown. First off, I don't think that alone is enough of a reason for it. Second, you have two options already available to recover from it. Prevention is nice, but requires that you be ready to activate the ability beforehand, and spending time pacing your attacks so you can activate Walking Fortress in time is going to lower your damage output. I'd personally rather take the knockdown, then get right back up, myself.
#11
Posté 09 novembre 2015 - 02:44
i'm not too worried about damage output, i've already beaten the game on nightmare, i'm running nightmare with no mages right now and doing fine, so i'd prefer to focus on eliminating nuisances, and controlling the flow of the game, there are enough awkward things that i can do nothing about, like terrain jank and so on, that i'd sooner deal with things i can.
plus this is kind of what i enjoy about mid-game, trying different builds out.
i'm playing with cassandra alongside me, and i've got friendly fire turned on, which really gimps the the double templar assault - i can't use Wrath of Heaven a lot of the time, as it stuns friendly units, likewise i can't spec the dispel shatter at all, unless i want to change to three back rankers, which i might do later, but not right now. As i'm hitting both War Cry and Livid at the start of a fight, hitting a third buff in blessed blades is too time consuming, so that's her job anyway, and having a double dispel on the rifts is maybe a bit overkill, gonna want some drops after all.
#12
Posté 09 novembre 2015 - 03:32
oh, so i just realized i can't change specialization anyway? goddamn it. i wanted to try that out.
looks like its the masterwork for me, and payback strike, and combat roll, and friendly fire gets turned off.
#13
Posté 09 novembre 2015 - 04:14
If you want to take it to the extreme, you can also add the fade cloak masterwork (fade touched royale sea silk), so you'd have both fade cloak and walking fortress. I call it the invulnerability combo.
#14
Posté 09 novembre 2015 - 09:44
after trying a few things i've found that the upgraded combat roll on its own is a satisfying solution, time it right and you can avoid being hit, or recover quickly if you don't see it coming. the 2 second cooldown is ace, and it's useful in plenty of other situations. worth the points.
#15
Posté 09 novembre 2015 - 10:53
I'm also pretty sure the damage upgrade still removes knockdown, while also doing damage. It just doesn't remove status effects like chilled, shocked or burning.
#16
Posté 10 novembre 2015 - 03:38
oh, so i just realized i can't change specialization anyway? goddamn it. i wanted to try that out.
looks like its the masterwork for me, and payback strike, and combat roll, and friendly fire gets turned off.
If you are on computer you can check out the save editor... just a thought





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