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#1
Remix-General Aetius

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In light of the new teaser, I found myself revisiting the recent "survey" that someone allegedly did for Bioware, describing all kinds of awesome potential additions to Andromeda. If it was me, I'd have said if all those features were included would make Andromeda one of the most awesome games of all time. But is it too much to ask?

 

I haven't played any other Bioware games except the ME trilogy (started DAO but the horrible controls put me off for life), so I find myself admitting that, although, the games themselves are great, I wouldn't say they have that OOFA that other larger games have. So I can't imagine Bioware going all out where Andromeda is concerned. Those features don't sound like something Bioware would make the effort to implement.......given their ME3 track record for removing content from the core game to pass off as DLC later.

 

What do you ladies n gentlemen, boys n girls, children of all ages think? Here's the original post & survey info.

 

https://www.reddit.c...vey_about_mass/

 

"The next Mass Effect game takes place in the Helius Cluster (a cluster of 100s of solar systems in the Andromeda Galaxy), far removed by time and space from Commander Shepard’s heroic acts and the final events of the Mass Effect trilogy. You are a pathfinder, a combat trained but un-tested explorer leading an expedition into the Helius cluster to establish a new home for humanity. As you explore this sprawling series of solar systems (over 4x the size of Mass Effect 3), collecting resources and building colonies, you will encounter the savagery of untamed lands in the form of cut-throat outlaws and warring alien races.

 

To survive and colonize the wild reaches of space, you will need to grow your arsenal, your ship, your crew and make strategic (and often uneasy) alliances to fight against increasingly menacing foes. Along the way, you will encounter the remains of a once powerful and mysterious alien race, the Remnant, whose forgotten technology holds the key to gaining power in this region of the galaxy. As you uncover who the Remnant were, and the mysteries their ruins contain, you are drawn into a violent race to find the source of their forgotten technology that will determine the fate of humanity.

 

Collect Resources to Fuel your Growth:

Scour solar systems and planets within the Helius Cluster to find valuable resources and blueprints of long forgotten alien technology that will allow you to craft better equipment and weapons, such as improving your leg armor to allow you to jetpack jump, or upgrading your cryo-beam (laser cannon) to target enemies or do area damage around you to clear out close threats. As you build your arsenal and resource infrastructure, you will be able to explore deeper into the increasingly dangerous and resource-rich solar systems of the Helius Cluster.

 

A Capable Crew:

Throughout the story, you will recruit seven distinct crew members to fight by your side. Each crew member has a unique personality and specific abilities that open up strategic options as you choose which two of them to bring into each mission. For example, Cora has the ability to deploy a biotic shield that protects everyone in the bubble while still allowing you and your squad to fire out of it. Your crew will grow alongside you as you explore the Helius Cluster, and you can choose how you upgrade your crew’s weapons, gear and abilities to increase their individual combat effectiveness. Create the perfect squad to react to any situation and to support your preferred gameplay style.

 

Your Crew, Your Story:

Your crew members aren’t merely hired guns – they are part of the living universe in the Helius Cluster that develops in response to your actions and choices. Increase each crew member’s loyalty by pursuing missions that are important to that specific character. For example, when a Krogan colony ship has been stolen by one of the outlaw factions leaving the colonists stranded without resources to survive, your Krogan squad mate, Drack, is determined to strike out against them.

 

If you take the mission and help him track down the outlaws’ hideout to return the ship to its rightful owners, Drack’s loyalty toward you and your squad will increase and Drack will unlock a brand new skill tree. Explore each individual’s backstory and develop your relationship with them through conversations and unique missions. True to Mass Effect, what you choose to say will directly affect your crew’s loyalty and relationship with you, and will open up different conversations and narrative opportunities at the end of the game depending upon how you approach each encounter.

 

Deployed Strike Team Missions:

The Helius Cluster is 1000s of light years across, and you can’t be everywhere at once. As you develop more colonies, resource bases and settlements, you have to be able to keep them safe. Spend resources to recruit mercenaries and develop an AI controlled Strike Team that you can deploy to take on randomly generated, time-sensitive missions. Strike Team missions take many forms, including settlement defense and Remnant artifact recovery, which will take real-time to complete.

 

Send your Strike Team out on a mission while you continue playing the main game and they will return, 20 – 30 minutes later, having gained rewards such as XP, currency and equipment based on the success of their mission. Spend money and resources to train your Strike Team and acquire better gear for them, which will increase their success rate and allow them to take on more difficult missions for greater rewards.

 

Active Strike Team Missions:

When you encounter a Strike Team mission in the Single-Player mode, you can leave your Strike Team at their base and decide to tackle the mission yourself with your Multiplayer roster of characters. You also have the option of tackling the mission by yourself, or recruiting up to three friends to play with you. The more friends you bring, the greater the challenge and the greater the reward. These missions will play out using the Next Mass Effect’s multiplayer Horde mode (more details on this later).

 

These missions will include a variety of thematically appropriate objectives, like defending a Settlement against Khet attacks, or recovering a Remnant artifact off of a planet before an outlaw gang gets there first. By taking an active role in strike team missions, you can earn special Single-player rewards in addition to the usual multiplayer specific characters, weapons, weapon mods, and pieces of equipment which can be customized between missions. Additionally, players who join another person’s Strike Team mission will receive bonus in-game currency and multiplayer XP for helping others with their missions.

 

Multiplayer “Horde” Mode:

The next Mass Effect’s “Horde” multiplayer pits you and up to three of your friends against waves of enemy troops on various battlefields throughout the galaxy. Players fight together to survive increasingly difficult enemy attacks and accomplish objectives, like disabling a bomb near a colony base or assassinating a target. Progress through multiplayer missions to gain XP and earn new multiplayer specific weapons, characters, weapon mods, and pieces of equipment, which can be customized between matches. Multiplayer play will also earn you APEX funds (in-game currency), which can be used to purchase items and gear in the Single Player game.

 

Establish Settlements:

Search solar systems for rare habitable planets to establish a settlement that could serve as a base for humankind’s new home in the Helius Cluster. As you build permanent settlements, you will make strategic choices on where to focus your new base’s resources. For example: Recon Settlements will clear fog of war from the space map and give the player more strike team missions to choose from, while Mining Settlements will periodically supplement the player’s supply of crafting materials.

 

Dialogue:

Building upon the rich history of strategic dialogue that has defined the Mass Effect series, you can make meaningful choices in every conversation you have with characters that impact the way your game evolves. The next Mass Effect adds deeper control over your conversations through a greater ability to interrupt and change the course of the conversation as it is happening. During certain conversations, you will be able to take action-based choices, such as the option to pull out your gun and force someone to open a door instead of convincing them to do it through conversational guile. Action-based choices give you more options for how you approach dialogue with characters in the game and can lead to more extreme outcomes on the story as it evolves around the decisions you make when interacting with a huge cast of NPC characters.

 

Seamlessly Travel Through the Next Mass Effect Universe:

As you pilot your space ship, Tempest, across the 100s of solar systems that are seamlessly connected in the next Mass Effect, you will encounter new planets filled with valuable resources, intelligent life, conflict, and alien technology that all give you opportunities to increase the power of your character, your ship and your team so that you can build them into a force that perfectly suits your gameplay style. Transitions between activities, like flying your Tempest (space ship) across a solar system to land on a mineral rich planet, then jumping into your Mako (land vehicle) to explore the surface of planet, all happen smoothly without loading screens.

 

Customize and Share Your Experience:

Discover new things in Andromeda Galaxy, like alien artifacts and natural wonders, that serve as trophies and decorations that you can use to modify the look of your character, Tempest (Space Ship) and Mako (land vehicle). Customize the way your squad and your character look with clothes and aesthetic modifications that you unlock throughout the game. Photos you take from the far reaches of the galaxy can be used to decorate your starship or sold to certain characters.

 

Remnant Vault Raids:

Find and activate Remnant Monoliths to unlock Remnant vaults. Explore abandoned Remnant ruins to find and locate a powerful artifact, but once you remove it you will trigger the vault defenses that will arm traps, activate defense robots and even change the architecture of the vault itself to stop you from escaping. Fight your way out of the vault and you will be rewarded with valuable loot, including powerful gear, crafting resources and Star Keys that can be used to unlock massive orbital facilities in space that grant permanent stat bonuses. Optional Elite Remnant Vault Raids are scattered around the Helius Cluster located in special orbital facilities that are unlocked by Star Keys.

 

Similar to the standard Remnant Vaults, you enter them to retrieve a special artifact which will trigger the vault defenses that arm traps, activate defense robots and change the architecture of the vault itself to stop you from escaping. However, Elite vaults ratchet up the difficulty of the encounter with increasingly powerful defense robots and traps, as well as roaming outlaws and deadly Khet patrols that are also in search of the elite artifacts. Elite Remnant vaults will test the limits of your combat and puzzle solving acumen, but with greater difficulty comes greater rewards. Gain rare loot, narrative acclaim and huge rewards for completing these daunting challenges.

 

Khet Outposts:

As you explore planets throughout the Helius Cluster, you will encounter Khet Outposts. These outposts are optional combat experiences where you enter the outpost and fight off waves of enemies. Destroy Khet outposts to earn XP, rewards and thwart their growing power in the region. Your allies will reward you with praise and increased narrative options as you fight to remove the Khet presence from the region.

 

Drive and upgrade your Mako:

Explore the surfaces of 100s of planets in the Helius Cluster in your versatile land vehicle, the Mako. Whether you are looking for a place to set up a colony, searching for a Remnant vault or attacking a Khet Outpost, you will enjoy getting there in your Mako. Equip and upgrade your Mako in dozens of ways, like adding turbo boosters, upgrading your shield generator or adding a Hostile Detector to your radar to create the ultimate planetary exploration vehicle. Finally, get your Mako looking the way you want with a custom paintjob.

 

They asked my satisfaction with each of those descriptions."

 

 

I mean, come, how awesome does this sound? But does it sound like something Bioware would come up with, considering all the new theories on the teaser?


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#2
N7Jamaican

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Some of it sounds awesome. But I am not giving into the hype just yet. And the leak hasn't really confirmed much information. Aside from it taking place in Andromeda, and Krogan being in the game.

 

When they start confirming things, and we near release, I'll be stoked.



#3
Cheviot

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Woah there, bud.  Saying it'll be the most awesome game is almost as bad as saying it'll be the worst, since it makes it difficult to appreciate a game for what it is.

 

Personally, the new features sound as if they'll make good additions to the game, and I hope it'll be a lot of fun.


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#4
fraggle

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If it's true what is written in the crew/dialogue section, I am very intrigued. I'm hoping for a more complex conversation mechanic this time, so that things can change depending on how you treat your crew. Not sure if this will actually happen, but I like the sound of it.

What I don't like so much is the return of the loyalty missions. But maybe if we really have 7 squad mates it won't be so bad :D

I also like what I read with the action based decisions. Sounds like some kind of extension to the interrupts. Sounds good, let's see how or if they really integrate that.

 

Overall it does sound good and I'm very curious how it will play out. But it's still a long time until then.



#5
Iakus

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Multiplayer play will also earn you APEX funds (in-game currency), which can be used to purchase items and gear in the Single Player game.

 

mixing Multiplayer and Single Player?

 

Will not buy


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#6
Belial

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I'm pretty sure this survey is legit but I doubt any of those features were set it stone so I won't be surprised if some of them are altered/removed. The one thing I really hope they keep is Remnant Vault Raids. For some reason playing Indiana Jones in space sounds very exciting.



#7
Mdizzletr0n

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"determine the fate of humanity."

I don't like that part. Sounds like more humans are special and more important than every other species garbage.
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#8
corporal doody

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the Strike Missions sounds like it will be CHOICE!!!!!!!!!   single player or co-op???  yes please.



#9
corporal doody

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Multiplayer play will also earn you APEX funds (in-game currency), which can be used to purchase items and gear in the Single Player game.

 

mixing Multiplayer and Single Player?

 

Will not buy

like how playing ME3MP and promoting your characters added those points to the dodad so you didnt have go out and find resources in Single Player?   OPTIONAL



#10
Iakus

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like how playing ME3MP and promoting your characters added those points to the dodad so you didnt have go out and find resources in Single Player?   OPTIONAL

Yeah, and how did that work out?


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#11
SetecAstronomy

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The settlements and upgradable deployed strike teams remind me of Assassin's Creed, and that's not necessarily a bad thing. Now that I think of it, the Remnant artifact missions sound AC-like as well. I approve.



#12
themikefest

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Humanity will lead the way. Excellent.  Too bad TIM isn't there to see how great humanity will become in Andromeda. hahaha


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#13
corporal doody

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Yeah, and how did that work out?

pretty good actually. I promoted a crap ton...so much so i didnt need to go out find stuff for the "better" end results



#14
Element Zero

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If the "leak" is indeed true, it still represents concepts and design goals rather than actual game features.

I think all of those are definitely achievable goals. How deep and detailed these (hypothetical) individual features end up being will go a long toward deciding how good this game is. They could easily implement a lot of these in a superficial way. Take the Khet strongholds as an example. These could be pretty lame, implemented much like the generic strongholds featured in the Assassin's Creed series. Alternatively, they could be pretty awesome, if given proper resources and treatment.

I know it's a bit played out and contentious to keep pointing to DAI around here, but I think it's a fitting example. As with any game, they started out with tons of huge ideas. These ideas for paired down development progressed. Some were happy with the final result, some were not. In DAI's case, they sort of shot themselves in the foot by giving us early looks at gameplay that was later cut. It felt to many that they over promised and under performed, a bit no no in business.

This leak, if it's real, is different, since it's a leak, and not an official release of info, nor gameplay footage. The lesson should be clear, though-- don't get yourself all worked up about online info, no matter the content, well before game release. This should be especially obvious when the co tent is of dubious nature and is years ahead of release.

Even if it proves somewhat "true", this leak is just concept work, nothing more. It's cool stuff, and I like what I read, but it's not time to get excited or upset.
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#15
Iakus

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Humanity will lead the way. Excellent.  Too bad TIM isn't there to see how great humanity will become in Andromeda. hahaha

I'm sure this ship will be named the SSV Jack Harper... <_<


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#16
Iakus

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pretty good actually. I promoted a crap ton...so much so i didnt need to go out find stuff for the "better" end results

And for months you had to MP to get a "better" result.

 

Despite repeated claims this wouldn't be necessary.

 

So yeah, I'm not exactly brimming with confidence when it comes to SP rewards via MP.  It just forces people who don't want to MP to do so.

 

Oh, and how well will your promoted N7's work out once the MP servers are eventually sunsetted?


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#17
corporal doody

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And for months you had to MP to get a "better" result.

 

Despite repeated claims this wouldn't be necessary.

 

So yeah, I'm not exactly brimming with confidence when it comes to SP rewards via MP.  It just forces people who don't want to MP to do so.

 

Oh, and how well will your promoted N7's work out once the MP servers are eventually sunsetted?

 IT WAS OPTIONAL!!!!   there was PLENTY available in single player where you could max out the stuff.   MP was an option to make it easier. A "REWARD" for playing ME3mp

 

no one forced you to play ME3MP and no one will force you play the next MP.  Sounds like BW will make it an OPTION to those that choose.



#18
Element Zero

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Humanity will lead the way. Excellent.  Too bad TIM isn't there to see how great humanity will become in Andromeda. hahaha


As much as I hated Cerberus' treatment in ME3, it would make perfect sense for Cerberus to have been a big financial and political backer of a project like this. (Their resources strained the mind, at times, but they simply had the resources required by plot, nothing more, nothing less, for better or worse.)

Naturally, the real life reality is that many gamers might recoil at the mention of Cerberus in the new game, after what happened in ME3. It might be better to just let us privately wonder what role TIM played in the Andromeda expediton's development. He certainly would be in favor of it, though.
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#19
themikefest

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I'm sure this ship will be named the SSV Jack Harper... <_<

Nothing wrong with that. Of course the SSV themikefest would be a good name for the ship. hahahaha


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#20
CYRAX470

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Didn't Dragon Age 3 get leaked in a survey like this that ended up being mostly true? I've seen articles on the Andromeda leak talking about that.

#21
Mirrman70

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Multiplayer play will also earn you APEX funds (in-game currency), which can be used to purchase items and gear in the Single Player game.

 

mixing Multiplayer and Single Player?

 

Will not buy

 

I assume this is just a secondary form of currency. It makes things easier but is in no way a major game-changer. kind of like buying the good weapons with real money in assassin's creed unity.



#22
Remix-General Aetius

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Well I did say "awesome potential additions" so I'm fully aware that those might very well be random concept ideas, but would it kill them to implement all of them? They said it themselves, it's going to be a new trilogy, so why not go all out and do the best possible job? New trilogy, new expanded/enhanced gameplay and step away from being the errand boy of the crappy Alliance.

 

That crap is over and done with, Shepard is finished either way. Why not go down a different path? Or at least a more exciting path? These "concept" ideas would make for very interesting gameplay and will keep players invested and playing for longer than just completing the main campaign mode and toss the game aside.



#23
Ahglock

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IT WAS OPTIONAL!!!! there was PLENTY available in single player where you could max out the stuff. MP was an option to make it easier. A "REWARD" for playing ME3mp

no one forced you to play ME3MP and no one will force you play the next MP. Sounds like BW will make it an OPTION to those that choose.


While always optional the best ending was only available initially if you did the MP or a couple other out of game options like there iOS games. They seem to have learned from that but I still think it's a bad idea. Id go the other way and make single player impact multi player. Like campaign progress is how you unlock maps and gear in MP or at least an optional way before having MP impact SP.

#24
fraggle

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While always optional the best ending was only available initially if you did the MP or a couple other out of game options like there iOS games.

 

Correct me if I'm wrong but didn't they consider Synthesis as the best ending? And for this you didn't need MP, so technically that was correct.



#25
Ahglock

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Would you prefer highest ems ending as a phrasing as best is more subjective. And I don't know if synthesis was initially available when 50% of your score got cut pre all the dlc and patches. I had both iOS apps so it never hit me. I now play the MP and I wish I had from the get go it's awesome.
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