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Too good to be true?


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#26
Sartoz

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In light of the new teaser, I found myself revisiting the recent "survey" that someone allegedly did for Bioware, describing all kinds of awesome potential additions to Andromeda. If it was me, I'd have said if all those features were included would make Andromeda one of the most awesome games of all time. But is it too much to ask?

 

BIG SNIP

 

I mean, come, how awesome does this sound? But does it sound like something Bioware would come up with, considering all the new theories on the teaser?

                                                                                                   <<<<<<<<<<()>>>>>>>>>>

"...But is it too much to ask?..."

Yes, it would be awesome. No, it won't happen.

 

The "massivity" of the game, as a Bio dev alluded to, is more than likely those high resolution textures to show off the game's rendered graphics from their FB3 engine. It won't be game code to handle a colony simulation, as, say, Orion. Thus, the emphasis on exploration and Bio's "this game looks awesome" push, which from a game design view, is easy to code but lots of work for the artists in bringing level maps to shine and awe the gamer.

 

Why no it won't happen:

I go back to a  senior EA exec that said "...EA games are too hard to learn....".  Thus, simplify... simplify game play.



#27
Hanako Ikezawa

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I mean, come, how awesome does this sound? But does it sound like something Bioware would come up with, considering all the new theories on the teaser?

Sounds terrible. Still hoping most of the leak is fake.



#28
KaiserShep

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Multiplayer play will also earn you APEX funds (in-game currency), which can be used to purchase items and gear in the Single Player game.

mixing Multiplayer and Single Player?

Will not buy

My sole concern with mixing multiplayer with singleplayer is when it involves the actual story, like the EMS. If it's something like currency, then I don't really care that much, since these games generally have enough currency available to generate in SP that will yield a surplus if you're thorough. It seems to me that multiplayer tie-in to currency is just a fast-track reward for money-farming players. I could be wrong, but unless it's a separate currency like Crucible vs Vanguard marks, then I don't think it'll be an issue.

I would've gladly traded the EMS for this for ME3. I'd make Shepard a gojillionaire. I always hated that grind to keep the readiness up. It felt like running up an escalator.
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#29
Iakus

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My sole concern with mixing multiplayer with singleplayer is when it involves the actual story, like the EMS. If it's something like currency, then I don't really care that much, since these games generally have enough currency available to generate in SP that will yield a surplus if you're thorough. It seems to me that multiplayer tie-in to currency is just a fast-track reward for money-farming players. I could be wrong, but unless it's a separate currency like Crucible vs Vanguard marks, then I don't think it'll be an issue.

I would've gladly traded the EMS for this for ME3. I'd make Shepard a gojillionaire.

The problem with mixing multiplayer and single player is mixing multiplayer and single player.

 

You'll end up with people who don't want to MP feeling "forced" to do so.  They'll reluctantly participate, likely drag down the team, which will make the dedicated multiplayers mad.  The SP person won't want to be there, the MP fans won't want them to be there.  Nobody's happy.


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#30
KaiserShep

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The problem with mixing multiplayer and single player is mixing multiplayer and single player.
 
You'll end up with people who don't want to MP feeling "forced" to do so.  They'll reluctantly participate, likely drag down the team, which will make the dedicated multiplayers mad.  The SP person won't want to be there, the MP fans won't want them to be there.  Nobody's happy.


The first sentence doesn't really tell me anything. The characters from DAIMP showing up in Skyhold is technically MP mixing with SP, but I don't see how that's problematic. If the actual story content and outcomes of the game are unaffected by MP, I don't see how it would be a bad thing. If players feel like they're being "forced" because they feel the urge to generate as much game currency as they can, however legitimate their gripe is depends on whether or not the singleplayer game allows them to generate what they need to get the gear they want. Perhaps I'm just not getting where the problem lies here beyond a matter of principle.
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#31
VilhoDog13

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And for months you had to MP to get a "better" result.

Despite repeated claims this wouldn't be necessary.

So yeah, I'm not exactly brimming with confidence when it comes to SP rewards via MP. It just forces people who don't want to MP to do so.

Oh, and how well will your promoted N7's work out once the MP servers are eventually sunsetted?


Weird. I never had this problem when I played. I got the perfect ending by finding every little thing in my first playthrough, so when people talk about how they couldn't get the ending - I have to ask - did you find everything? Do all the side missions? Talk to all the NPC or listen to them to get missions? Look around all the rooms for pickup items?

I never understood this problem.

And really, the MP feature was barely anything. If that was such a problem for you, maybe don't buy ME:A.

#32
Iakus

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The first sentence doesn't really tell me anything. The characters from DAIMP showing up in Skyhold is technically MP mixing with SP, but I don't see how that's problematic. If the actual story content and outcomes of the game are unaffected by MP, I don't see how it would be a bad thing. If players feel like they're being "forced" because they feel the urge to generate as much game currency as they can, however legitimate their gripe is depends on whether or not the singleplayer game allows them to generate what they need to get the gear they want. Perhaps I'm just not getting where the problem lies here beyond a matter of principle.

 

Letting MP have any effect on SP is my problem.  We've seen firsthand how even "optional" content isn't always as optional as they claim.  Even as an honest mistake (which takes months of "there was no mistake" to correct)  

 

And if this MP currency ends up being a "play to win" situation, or accumulating the currency via SP becomes a deliberately discouraging grind, you can bet there will be screaming. 



#33
Iakus

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Weird. I never had this problem when I played. I got the perfect ending by finding every little thing in my first playthrough, so when people talk about how they couldn't get the ending - I have to ask - did you find everything? Do all the side missions? Talk to all the NPC or listen to them to get missions? Look around all the rooms for pickup items?

I never understood this problem.

And really, the MP feature was barely anything. If that was such a problem for you, maybe don't buy ME:A.

Yes.  It was shown to be mathematically impossible to accumulate enough assets in a single playthrough.  No matter the import.  Players posted the numbers here on the BSN



#34
animedreamer

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Some of it sounds awesome. But I am not giving into the hype just yet. And the leak hasn't really confirmed much information. Aside from it taking place in Andromeda, and Krogan being in the game.

 

When they start confirming things, and we near release, I'll be stoked.

This...

 

A lot of this reminds me of inquisitions promises as well, and while DA:I is far from worst game of the year, it's achievements are less than overwhelming. Such as the implied crazy versatile crafting system we were going to get, with hundreds of possible styles to craft for our inquisition let alone inquisitor and his allies.

 

i don't want to go into the laundry list, but lets be honest if they say they have dozen features in the game, thats a dozen things that can go wrong or be largely underwhelming if not poorly planned out. I'd rather go in blind than be told what they have in-store for us and be pleasantly surprised if any of it is any good, rather then be told 12 different things and building up my expectations of them only to be disappointed with what was churned out. 



#35
Eelectrica

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Multiplayer play will also earn you APEX funds (in-game currency), which can be used to purchase items and gear in the Single Player game.

mixing Multiplayer and Single Player?

Will not buy


It's even more insidiously integrated than last time.
Apex funds will more than likely be held online meaning a save game editor won't be able to circumvent this blight.

#36
Applepie_Svk

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"determine the fate of humanity."

I don't like that part. Sounds like more humans are special and more important than every other species garbage.

YA staph being a racist, BioWare :D

 

Now I am being serious, it´s matter of money, I don´t mind that we have only humans at the moment, because BioWare has a way showing that they are maybe able to do great voiceover to the side characters but it became somehow problematic when it come to main characters. Last two DA games they did rather some annoying choices in matter of main character voiceovers, they did also those Quanari as playable characters - and don´t get me even started that at how many levels it was horrible to play it. 



#37
Malanek

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The problem with mixing multiplayer and single player is mixing multiplayer and single player.

 

You'll end up with people who don't want to MP feeling "forced" to do so.  They'll reluctantly participate, likely drag down the team, which will make the dedicated multiplayers mad.  The SP person won't want to be there, the MP fans won't want them to be there.  Nobody's happy.

With ME3 you had a bunch of players reluctantly feeling like they had to do multiplayer and they ended up loving it. As long as it is a gentle encouragement and no more, which it almost certainly will be, there is no problem with it.



#38
Andrew Lucas

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Multiplayer play will also earn you APEX funds (in-game currency), which can be used to purchase items and gear in the Single Player game.
 
mixing Multiplayer and Single Player?
 
Will not buy


I doubt it.
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#39
EpicNewb

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warring alien

races.

make strategic (and often uneasy) alliances to fight against increasingly menacing foes

These two parts caught my attention.  Manipulating enemy alien races into fighting and killing each other would allow the dialogue tree to reach its full potential.

 

Gives the game a strategic flair instead of simply being a run-n-gun game



#40
sortiv

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It all sounds interesting, but it also sounds entirely like what we've already done in ME games. There's almost nothing new except these Remnant vaults. Not a huge complaint, but I wonder how much they will actually add that will still feel like ME but be new. 



#41
In Exile

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 IT WAS OPTIONAL!!!!   there was PLENTY available in single player where you could max out the stuff.   MP was an option to make it easier. A "REWARD" for playing ME3mp

 

no one forced you to play ME3MP and no one will force you play the next MP.  Sounds like BW will make it an OPTION to those that choose.

 

No, you couldn't get that Shepard lives teaser w/o MP. It was impossible until the EC patch. It wasn't an option. 



#42
wolfhowwl

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Remnant vaults = Destiny strikes?



#43
Remix-General Aetius

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These two parts caught my attention.  Manipulating enemy alien races into fighting and killing each other would allow the dialogue tree to reach its full potential.

 

Gives the game a strategic flair instead of simply being a run-n-gun game

 

EEEEXACTLY. But is Bioware capable of doing it? Especially with the Worst Company in America (several years in a row) sitting on their heads.



#44
chris2365

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EEEEXACTLY. But is Bioware capable of doing it? Especially with the Worst Company in America (several years in a row) sitting on their heads.

 

To be fair, it was EA, Bioware's publisher, that was named Worst company in America, not specifically Bioware. EA publishes a dozen games a year. Anything from FIFA to Mass Effect to Battlefield to Plants vs. Zombies is EA owned.

 

Bioware's capability to pull off the features mentioned above in MEA has pretty much nothing to do with EA being named Worst Company in America.



#45
Remix-General Aetius

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To be fair, it was EA, Bioware's publisher, that was named Worst company in America, not specifically Bioware. EA publishes a dozen games a year. Anything from FIFA to Mass Effect to Battlefield to Plants vs. Zombies is EA owned.

 

Bioware's capability to pull off the features mentioned above in MEA has pretty much nothing to do with EA being named Worst Company in America.

 

That's what I said, with the Worst Company in America sitting on their heads, as in EA calling the shots on when it should be released: wanting it out sooner rather than later, which limits the developer's time to implement awesome features, with some getting scrapped completely just to meet EA's deadline - Priority: Earth anyone? If that wasn't rushed I don't know what is. Unless Bioware can make their own decisions.



#46
Malanek

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That's what I said, with the Worst Company in America sitting on their heads, as in EA calling the shots on when it should be released (wanting it out sooner rather than later, which limits the developer's time to implement awesome features, with some getting scrapped completely just to meet EA's deadline). Unless Bioware can make their own decisions.

You surely aren't saying that EA is rushing MEA?


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#47
KaiserShep

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Remnant vaults = Destiny strikes?

 

I wouldn't be opposed to such a thing. I actually enjoy the strikes, more so than ME3MP. 



#48
chris2365

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That's what I said, with the Worst Company in America sitting on their heads, as in EA calling the shots on when it should be released: wanting it out sooner rather than later, which limits the developer's time to implement awesome features, with some getting scrapped completely just to meet EA's deadline - Priority: Earth anyone? If that wasn't rushed I don't know what is. Unless Bioware can make their own decisions.

 

Mass Effect Andromeda officially started development in November 2012. By the time it releases in Fall 2016, that's basically 4 years of development.

 

For comparison's sake, the original Mass Effect required 3 years of development, and they actually had to build the entire universe from the ground up. All the lore, the artistic vision, the races, etc.

 

EA showed the same patience with Dragon Age Inquisition, which also got 4 years of development time. And they spent a good chunk of their time actually getting Bioware ready for next generation games, by transitioning engines, remaking tools, etc.

 

I think that if anything can be said about MEA, it's that its getting all the development time it needs. A nice slow bake rather than rushed last minute job, if you will  ;) .



#49
Dabrikishaw

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Yeah, and how did that work out?

Relax, this is just money.



#50
CYRAX470

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Oh, that leak did confirm jet packs didn't it?