Yes it did say jetpacks and after I blew it off as laughable they dropped a teaser with jet packs and Johnny Cash.
Too good to be true?
#51
Posté 10 novembre 2015 - 04:21
#52
Posté 10 novembre 2015 - 05:10
I don't have an issue with MP effecting SP as long as its effect is fluff/optional. I don't want another galactic readiness bullshit but if it's just 'ooooh shiny new armor' then it's fine. Other than that it's nice to see some DAI influences here, if they're implementing some stuff it probably means DAI didn't do too badly and I'll finally be able to go to Tevinter.
#53
Posté 10 novembre 2015 - 05:45
You surely aren't saying that EA is rushing MEA?
Well they sure rushed ME3. That much is obvious without anyone pointing it out. Again look at Priority: Earth.
#54
Posté 10 novembre 2015 - 06:50
Multiplayer play will also earn you APEX funds (in-game currency), which can be used to purchase items and gear in the Single Player game.
mixing Multiplayer and Single Player?
Will not buy
OK.
#55
Posté 10 novembre 2015 - 07:00
Admiral (inspecting the ship): Excellent ship, just wonderful. State of the art.Nothing wrong with that. Of course the SSV themikefest would be a good name for the ship. hahahaha
Captain: Thank you, sir. The crew of themikefest are honoured to serve on this important mission.
Admiral: Indeed. I have a question, Captain.
Captain: Of course, sir.
Admrial: This, uhh, *checks datapad* this area here... must be the cargo bay. Why is the cargo bay so much larger that initially designed?
Captain: That's not the cargo bay, sir.
Admiral: Oh?
Captain: Nosir. That's the *ahem* Memorial Wall, sir.
- themikefest, Bipster et fraggle aiment ceci
#56
Posté 10 novembre 2015 - 08:11
(started DAO but the horrible controls put me off for life),
sorry,I stopped reading your post after that line.
- Sylvius the Mad aime ceci
#57
Posté 10 novembre 2015 - 08:13
sorry,I stopped reading your post after that line.
that's cute, you assume I give a toss.
#58
Posté 10 novembre 2015 - 09:54
The reason the loyalty system worked in ME2 was because I had never seen something like it before. Then, when Witcher 3 did the suicide mission too I realized it wasn't fresh anymore and not as interesting the second time.
In many ways, if the leak is true, there's too many things about Andromeda that seems to just follow the formula of the earlier games in the series and not anything that's fresh enough to really solidify its semi "reboot" status IMO.
Also, the character-driven "**** the plot" approach ME2 had does NOT work for a game that supposedly sets up an entirely new setting and new protagonist. ME2 was fine by me because it felt like a side-story sequel to Shepard's arc but it wasn't like a new IP or anything.
Too many things scream "ME1 plot rehash" and "ME2 ideas rehash" about that leak, so I hope Bioware has, since then, and, if it's true, found out something that really distinguishes Andromeda. This is such a big chance to do something new and original. I really hope they won't waste that by just going by formulas.
#59
Posté 10 novembre 2015 - 10:11
#60
Posté 10 novembre 2015 - 10:55
Multiplayer play will also earn you APEX funds (in-game currency), which can be used to purchase items and gear in the Single Player game.
mixing Multiplayer and Single Player?
Will not buy
While I can certainly understand having reservations about this given the cockup BW made with ME3 at release, where MP was required to get certain things from SP, if it's more along the lines of how ME3 is now, where everything is available via single player, and doing MP simply allows you an alternative method of acquiring readiness, thus meaning you can get all the ending without doing all the SP sidecontent, I can't see any drawbacks. Giving players multiple options as to how they get resources is good.
MP being necessary to fully experience the single player? Bad. MP as an alternative method of acquiring things that can be acquired solely in SP? Good.
- chris2365 aime ceci
#61
Posté 10 novembre 2015 - 11:14
I'm sure that whatever they do with the game, it'd be an awesome game.
#62
Posté 10 novembre 2015 - 11:48
#63
Posté 10 novembre 2015 - 12:52
On paper it sounds awesome but it also sounds very Open Worldy, and not only am I starting to get burnt out on the genre, but given Bioware's last bout with being Open World, I'm exercising caution.
- Lord Bolton aime ceci
#64
Posté 10 novembre 2015 - 02:53
Well, if that was a real survey, then I'd say it was poorly done. To reveal that much information beforehand? Why not go all the way and reveal rest of the plot twists, too, while at it.
I don't do surveys, really, so maybe that's how it's done but still... feels odd.
#65
Posté 10 novembre 2015 - 04:58
No one is going to "drag down" a team on the lowest difficulty settings, at least in co-op MP games like ME3MP or DAIMP.The problem with mixing multiplayer and single player is mixing multiplayer and single player.
You'll end up with people who don't want to MP feeling "forced" to do so. They'll reluctantly participate, likely drag down the team, which will make the dedicated multiplayers mad. The SP person won't want to be there, the MP fans won't want them to be there. Nobody's happy.
One average player with beginning gear can solo these settings.
Different cases as the difficulty levels progress, obviously, but at the lowest level, a scrub with no idea, while probably not contributing much, if observant will learn much, which after repetition allows progress.
If I remember correctly, in ME3MP, in the early stages of "making a SP play MP to optimize the ending", forays into MP above tell lowest difficulty level were not mandatory. Bronze level, the lowest, was sufficient.
Also, at least in my case, this "mandatory" exposure to something new, like co-op MP, has been incredibly exciting and paradigm shifting. I very much enjoy SP, but I have, and continue, to put an order of magnitude more time into ME3MP and DAIMP than their SP counterparts.
I have also met a veritable rogues-gallery of players that span the spectrum, from unbelievably good, to unbelievably terrible, which has also been a wonderful journey.
For me, ME3 was good, but the MP was fantastic, and while I initially abhorred at the mandatory nature, I now thank Bioware for the exposure.
#66
Posté 10 novembre 2015 - 05:01
Yes it did say jetpacks and after I blew it off as laughable they dropped a teaser with jet packs and Johnny Cash.
So...what's wrong with jet packs?
#67
Posté 10 novembre 2015 - 05:03
No one is going to "drag down" a team on the lowest difficulty settings, at least in co-op MP games like ME3MP or DAIMP.
One average player with beginning gear can solo these settings.
Different cases as the difficulty levels progress, obviously, but at the lowest level, a scrub with no idea, while probably not contributing much, if observant will learn much, which after repetition allows progress.
If I remember correctly, in ME3MP, in the early stages of "making a SP play MP to optimize tell ending", forays into MP above tell lowest difficulty level were not mandatory. Bronze level, the lowest, was sufficient.
Also, at least in my case, this "mandatory" exposure to something new, like co-op MP, has been incredibly exciting and paradigm shifting. I very much enjoy SP, but I have, and continue, to put an order of magnitude more time into ME3MP and DAIMP than their SP counterparts.
I have also met a veritable rogues-gallery of players that span the spectrum, from unbelievably good, to unbelievably terrible, which has also been a wonderful journey.
For me, ME3 was good, but the MP was fantastic, and while I initially abhorred at the mandatory nature, I now thank Bioware for the exposure.
Yeah...no.
I can tell you from personal experience I couldn't solo sh*t in ME3MP or DAMP. At my height I could maybe solo the first wave or two of a Bronze level game.
And let me tell you, feeling like you have to be carried through a MP match to get something out of SP feels terrible.
I do not want my fun to be dependent on other people. And just as much, I don't want other people's fun to be dependent on me.
#68
Posté 10 novembre 2015 - 05:04
So...what's wrong with jet packs?
Because they use jets. Not the far superior bullet recoil system.
#69
Posté 10 novembre 2015 - 05:09
Yeah...no.
I can tell you from personal experience I couldn't solo sh*t in ME3MP or DAMP. At my height I could maybe solo the first wave or two of a Bronze level game.
And let me tell you, feeling like you have to be carried through a MP match to get something out of SP feels terrible.
I do not want my fun to be dependent on other people. And just as much, I don't want other people's fun to be dependent on me.
I do have a fair bit of sympathy for you, as I was pretty awful at it too. In hindsight, I did actually find it quite fun and wish I'd spent more time trying to improve, but at the time I was deeply frustrated at being forced into MP games which did little but demonstrate how bad I was to the world.
But, provided BW have learned from that debacle, and allow a single player only method of getting everything in the SP game, I can't see how giving players the option of acquiring resources in SP by playing MP - and even encouraging it - would be a bad thing in any way (given, of course, that MP is going to be in the game regardless). More options for players are a good thing, right?
#70
Posté 10 novembre 2015 - 05:11
But, provided BW have learned from that debacle, and allow a single player only method of getting everything in the SP game, I can't see how giving players the option of acquiring resources in SP by playing MP - and even encouraging it - would be a bad thing in any way.
That's just it. I don't think they did.
#71
Posté 10 novembre 2015 - 05:13
That's just it. I don't think they did.
Really? They changed how ME3 works such that MP is unnecessary to get all the endings in a pretty early patch (with the extended ending DLC IIRC). Seems to me that someone there figured out that they'd done it wrong. The later DLC just made it even easier.
#72
Posté 10 novembre 2015 - 05:14
#73
Posté 10 novembre 2015 - 05:18
Really? They changed how ME3 works such that MP is unnecessary to get all the endings in a pretty early patch (with the extended ending DLC IIRC). Seems to me that someone there figured out that they'd done it wrong. The later DLC just made it even easier.
Yeah, it took months to do that. All the while insisting it was possible despite players posting the math right here.
And in DAI, despite insisting that no SP content would be restricted to MP, they introduced MP-only Skyhold decorations (which to this day has no SP path to get) months later.
So yeah, even if "it's true now" there's no certainty that they won't insert stuff later that "doesn't really count"
#74
Posté 10 novembre 2015 - 07:47
But the MP in ME3 was far better than the ending. When I got to the ending of ME3 I was.... "At least there's multi-player."
- Spectr61 aime ceci
#75
Posté 10 novembre 2015 - 07:51
Because they use jets. Not the far superior bullet recoil system.
I'm...confused...





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