When an enemy is hit through an object using a piercing mod, what kind of damage reduction does the shot recieve? Is the penalty additive or multiplicative? I haven't been able to find the answer to this.
Piercing penalty
#1
Posté 09 novembre 2015 - 07:50
#2
Posté 09 novembre 2015 - 08:01
Pretty sure it's the highest allowed of all equipped piercing abilities. If you have AP IV (x% damage through cover) and regular piercing mod (40% reduced damage through cover), they don't stack, whatever is higher is the amount. I don't know what AP IV ammo penalty is off hand, but if it's 30%, and regular piercing is 40%, the 40% gets used. The piercing stacks, but the penalties don't. I can't remember for sure if it's highest or lowest piercing penalty that gets used, but I'm certain the penalties don't' stack.
All of this is negated on any weapons with innate piercing as the penalties don't apply (Widow, Black Widow, Crusader, Executioner, etc).
#3
Posté 09 novembre 2015 - 08:03
Pretty sure it's the highest allowed of all equipped piercing abilities. If you have AP IV (x% damage through cover) and regular piercing mod (40% reduced damage through cover), they don't stack, whatever is higher is the amount. I don't know what AP IV ammo penalty is off hand, but if it's 30%, and regular piercing is 40%, the 40% gets used. The piercing stacks, but the penalties don't. I can't remember for sure if it's highest or lowest piercing penalty that gets used, but I'm certain the penalties don't' stack.
All of this is negated on any weapons with innate piercing as the penalties don't apply (Widow, Black Widow, Crusader, Executioner, etc).
It's the lowest reduction that goes ahead and AP rounds don't have a penalty, but that wasn't my question.
- Alfonsedode aime ceci
#4
Posté 09 novembre 2015 - 08:06
It's the lowest reduction that goes ahead and AP rounds don't have a penalty, but that wasn't my question.
Here is the best piercing document I know of: http://forum.bioware...ian-shield-bugs
#5
Posté 09 novembre 2015 - 08:08
Here is the best piercing document I know of: http://forum.bioware...ian-shield-bugs
I'm familiar with that thread. It doesn't state whether the penalty is additive or multiplicative unfortunately.
#6
Posté 09 novembre 2015 - 08:14
I'm familiar with that thread. It doesn't state whether the penalty is additive or multiplicative unfortunately.
Try this instead: http://forum.bioware...damage-formula/
It's the weapon damage calculator. Appears to be multiplicative.
- Bwnci aime ceci
#7
Posté 09 novembre 2015 - 08:14
just out of curiosity:
maybe with the help of an example:
what kind of difference would make that question in this respect?
multiplicative = DR (percentage) of totally inflicted damage?
and additive??
#8
Posté 09 novembre 2015 - 08:55
Try this instead: http://forum.bioware...damage-formula/
It's the weapon damage calculator. Appears to be multiplicative.
Ah perfect, thank you! Rank 6 of Tactical Cloak works a little differently than I thought too, wow. How come every time I learn something new about this game, everything I thought I already knew starts to unravel...
@Cryos_Feron: If it were additive it would only take from the base damage of your weapon. Instead it seems to take from the sum damage.
- DisturbedPsic0 et nico_wolf aiment ceci
#9
Posté 09 novembre 2015 - 08:58
It's more multiplicative than debuffs, lol.
- Alfonsedode et SethGecko aiment ceci
#10
Posté 10 novembre 2015 - 09:11
Yeah, be careful though, if u equip a piercing mod and AP rounds on a non natively piercing gun (like javelin BW crusader ...), u ll get the penalty from the mod and no free wall hacking as u wld have had with only AP rounds
Then i m 95% sure if u have 2 piercing mods and no piercing ammo, the penetration distance stack, but only the better (for U) damage % is applied.
source : http://forum.bioware...ian-shield-bugs
#11
Posté 10 novembre 2015 - 12:29
Hvb has
increased damage 25%
Pierce 1.1m at 30% reduced damage
Ignored 65% of armour
Piercing mod has
Pierce 1.35m at 30% reduced damage
Ignores 65% of armour
Drill rounds has
Increased damage by 30%
Pierce 2.5m
Armour piercing rating 40%
What do I end with?
#12
Posté 10 novembre 2015 - 12:49
So if I use a valiant, hvb, piercing mod and drill rounds.
Hvb has
increased damage 25%
Pierce 1.1m at 30% reduced damage
Ignored 65% of armour
Piercing mod has
Pierce 1.35m at 30% reduced damage
Ignores 65% of armour
Drill rounds has
Increased damage by 30%
Pierce 2.5m
Armour piercing rating 40%
What do I end with?
you pierce the sum of your value around 5m at 30% reduced damage
your damage bonuses are applied first.
Here against armor u wil have no armor mitigation (0*50)
and a 55% additive weapon damage bonus. If u hit though cover u ll lose 30% of your damage
- filippopotame, Bwnci, Jeremiah12LGeek et 3 autres aiment ceci
#13
Posté 10 novembre 2015 - 12:53
On a sidenote: That bubble the phantom spawns and you hit it and also hit the phantom. Is there a piercing mechanic involved as in: The damage getting through will be reduced by piercing mods as laid out above?
#14
Posté 10 novembre 2015 - 12:57
On a sidenote: That bubble the phantom spawns and you hit it and also hit the phantom. Is there a piercing mechanic involved as in: The damage getting through will be reduced by piercing mods as laid out above?
Well as u need around 2m of piercing, u often use Drill or AP, then no loss.
But if not, yeah, the Second hit after piercing is reduced i guess
corlist's test : http://forum.bioware...ities/#16443957
#15
Posté 10 novembre 2015 - 01:12
Well as u need around 2m of piercing, u often use Drill or AP, then no loss.
But if not, yeah, the Second hit after piercing is reduced i guess
corlist's test : http://forum.bioware...ities/#16443957
Thanks, he says piercing isn't necessary and there's a flat DR of 75% from the bubble. Also looks like no penetration penalty. Good news for all the phantom lovas.
#16
Posté 10 novembre 2015 - 02:07
Thanks, he says piercing isn't necessary and there's a flat DR of 75% from the bubble. Also looks like no penetration penalty. Good news for all the phantom lovas.
Piercing is not necessary for hitting the bubble with a 75% DR ...
If u wanna damage those biatches, u might wanna pierce them bubble
#17
Posté 10 novembre 2015 - 02:25
Piercing is not necessary for hitting the bubble with a 75% DR ...
If u wanna damage those biatches, u might wanna pierce them bubble
Yes, I'm often not too exact. My takeaway is: Mods don't hurt damage wise. Get your 2m and do the damage.
However, gameplay-wise I sometimes make them bubble deliberately so I can shoot them conveniently, regardless of doing direct health damage.
It is funny, though, when you shoot the bubble and hear the headcrush sound. But it makes sense given her magnetic disposition and her like of spooning.
- Alfonsedode et Salarian Master Race aiment ceci
#18
Posté 10 novembre 2015 - 02:54
Piercing penalty is a multiplier.
You don't need cover penetration to hit the Phantom's bubble, but you want 2m cover penetration so you can get a double hit and one-shot them (GI can one-shot a gold one with Javelin, so I guess you could run less than 2m penetration, although there is no reason to do this).
#19
Posté 10 novembre 2015 - 05:14
For another explaination of how piercing the Phantom's bubble works, check out my Human Infiltrator guide:
- nico_wolf, Fuenf789 et Wez aiment ceci
#20
Posté 10 novembre 2015 - 10:16
@Cryos_Feron: If it were additive it would only take from the base damage of your weapon. Instead it seems to take from the sum damage.
Well, I guess I am not so surprised that it is taken from the sum
#21
Posté 10 novembre 2015 - 11:14
It was my guess too. I just hoped it was additive.
#22
Posté 11 novembre 2015 - 03:07
Ah perfect, thank you! Rank 6 of Tactical Cloak works a little differently than I thought too, wow. How come every time I learn something new about this game, everything I thought I already knew starts to unravel...
hopefully you will share your new collected knowledge in your next video guide, so you can unravel my thought, too. ![]()
- Bwnci aime ceci
#23
Posté 11 novembre 2015 - 04:14
hopefully you will share your new collected knowledge in your next video guide, so you can unravel my thought, too.
Haha, yeah I was here for my notes on the next Salarian Infiltrator video. Tactical Cloak still works the way I explained it, I'm just surprised to see that the multiplicative bonus applies before all the additive ones.
- nico_wolf aime ceci
#24
Posté 11 novembre 2015 - 05:21
Haha, yeah I was here for my notes on the next Salarian Infiltrator video. Tactical Cloak still works the way I explained it, I'm just surprised to see that the multiplicative bonus applies before all the additive ones.
What do you mean, "before"?
#25
Posté 11 novembre 2015 - 05:53





Retour en haut






