My thoughts on dialogue/dialogue wheel:
- I agree with the majority here - lose the alignment and "top three" format. Right for more detail, left for cutting to the point makes sense, but there should still be nuanced options there.
- Where appropriate, there should be more than one level of "investigate". Although rare, sometimes it felt like they pigeon holed some responses into the five or six slots they had on the wheel and that was it.
- Make dialogue less gamified where it's about the points earned, and more about being in the moment of the conversation.
- Allow for forceful or persuasive options based on clever choices by the player, and not alignment based, or having enough persuade points. Witcher has had a few instances (such as dealing with golems) where a conversation essentially becomes like a dialogue puzzle. You can't just pick the blue or red option to "win" but you have to carefully read the character you're speaking with and navigate the conversation carefully.
- I'd love it if party members or other NPCs potentially cut you off mid sentence depending on your relationship to them. So for instance a full line of dialogue is recorded, and would be heard normally unless your player character has a tumultuous relationship with the party member, so as soon as you start saying something they know they disagree with, they cut you off. It would be frustrating, but that's part of real arguments with people, whereas in ME every difficult conversation is resolved with a magic paragon/renegade bullet.