I'd find this convincing if I thought the D&D grid was a useful way to approach these issues. Anyway, even assuming you need your ruleset to encourage this sort of thing, I could throw a dart at my bookshelf and hit a ruleset with a better approach.
I guess like others have said, it makes for a good starting point as a character concept. The problem is I don't think game developers ever should have taken that extra step to actually try to tie game mechanics into your alignment rating.
Just for myself, once I'd had enough experience designing new characters, I hardly every bothered with morality ratings. Sure, if I thought about it enough, my characters could broadly fall into an archetype. But ultimately, DnD alignments just became an inhibitor. I'd argue we've seen that all the way back from BG1 all the way up through modern Bioware games, many of my favorites included.





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