Hey guys, KOT of time here and Betheseda has decided to bless us after all these years of waiting. Fallout 4 is out after 7 years of development and fan hell. Luckily Some of you have played the game, some of you are playing it right now and some of you dont give a **** (pro-top hop outta my thread i dont need bs here).
So what can the Bioware developers learn from a game thats was hyped to hell and back and apply to a game that is supposedly a year away.
+How to make a robust and awesome CC
+How to animate hair that doesnt look like crap
+How to recycle old animations from your previous games
+How to give female PC actual female animations and not some dumb model strut
+How to still milk of your decade old engine cause it just works
+How to have actual hair options
+How to properly implement a skill progression system in your without omitting it
+How to make a living breathing world and static mini sandbox
+How to a memorable and engaging atmosphere
+How to build hype with good timing
+How to optimize your game to perfection where the framerate drops in single digits for perfect cinematic quality and yet still score high
+How to release whats pretty much a broken game and still have 9s/10s across the board and win GOTY
+How to effectively sell a buggy broken game in droves
+How to restrict role-playing by giving your PC a spouse and a kid and still have a 90+ on metacritic
+How to assassinate your narrative with a crappy dialouge system with a garbage ending and not receive flack for it.
So what do you think Bioware can learn from the almighty Todd?




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