Except if you do Wicked Hearts first (and you easily can), then the Grand Duchess announces in open court in front of the Maker and Everyone that she serves CORYPHEUS, the Elder One.
Um, CLUE FILE!
The point is that all the Wardens in Fereldan and Orlais all suddenly start getting the calling all at once....and no one smells a rat? REALLY?!? And they listen to the first Tevinter Blood-Mage of dubious reputation who gives them an easy way out that sounds too good to be true. REALLY????
No, it's quite plain at least to me that Bioware handed the Grey Wardens and Warden-Commander Clarel in particular the idiot ball in order to emotionally manipulate us into disliking the Wardens. Bioware didn't just do that with the Wardens either but with the Mage Rebels (esp Fiona) and the Dalish Elves (three mage rule) as well.
Indeed, and that's what makes this entire plotline so hard to swallow: it feels utterly arbitrary. In theory, having the Wardens as antagonists might work (though I definitely have to stress the "might"), Gaider did a decent job showing the Order's darker side in The Calling novel, after all. But here? The Wardens are bad because the writers say they're bad, because they have a pathological need to tear down great concepts and characters for the sake of short-term drama, and the only way the game's plot works is that if everyone who's not in the Inquisition suddenly becomes stupid and/or evil at the drop of a hat.
Not killing them insures the blights continue.
Very rarely in life do we get the benefit of acting with complete certainty. There were scientists on the Manhatten Project who feared that the explosion caused by the atom bomb would ignite the atmosphere in a chain reaction that would kill all life on the planet.
Personally I'm more inclined to root for the side that takes a chance and acts instead of reacts. Killing the old gods may have dire consequences, but when you know the consequences of inaction, then it's worth taking the risk.
Exactly. Solas (and too much of the fanbase) are demanding perfect solutions in an imperfect world. And what are the Wardens supposed to do then, not fight the darkspawn? Just let the Archdemons run rampant, killing everything? The Wardens have saved the world a full five times, while Solas is the God of Colossal $@*^-ups who can barely drink a glass of water without drowning. You'll have to forgive me if I side with the professionals on this one.
Two men from the ancient past, vilified in myth, awaken into a world where their respective societies are decayed husks of their former glory largely due to their own actions. They resolve to correct that mistake by piercing/tearing down the veil and using the power gained to return their homelands to power, at the cost of literally everyone else in the world.
They're more alike than you give them credit for. Corypheus literally wants to become a god and Solas detests those who aspire to the title, but he still has a messiah complex all his own, even if he doesn't use the word. Corypheus may be stronger in his conviction than Solas, but if anything that would only heighten the resentment Solas has for him.
As far as I'm concerned, the only difference between the two is that Solas is apparently a good kisser. If he wasn't, I doubt this whole Draco in Leather Pants thing would be happening with him.
Oh, no, I have a pretty good idea of where Bioware's going with this and it enrages me to no end.
They think they're being clever with the "the supposed big bad turns out to really be something beneficial/necessary, and/or turns out to have been a victim/pawn the entire time" routine. That was a stupid plotline when Blizzard used it seven years ago and it's a stupid plotline today, and it's going to be a stupid plotline when it finally comes to fruition in whatever installment of Dragon Age they pull the trigger on it in.
I have no patience or respect for this plot development. It isn't clever, it isn't intriguing, it doesn't make the setting deeper or more interesting. It's an overused twist, and what's worse is that Bioware is using to condemn proaction as opposed to reaction, and, on a personal level, they're using it as a sledgehammer on my favorite aspect of the setting, the Wardens.
Agreed. It didn't make any sense in WoW, why would it be any better here? And to be honest, part of the problem with deconstructions is you threaten to undermine what made a property successful in the first place. There's enough genuine drama and mystery to be had in Dragon Age without completely rewriting the rules of the setting like that.
Au Contraire. It does matter. Remember that the Wardens had been exiled from Fereldan for most of the last three centuries only having that reversed under King Marric. For Duncan to go against King Cailan as you suggest would have been politicaly stupid for all the Wardens everywhere in Thedas and it would have severe repercussions. So Duncan tried to make the best of a very bad situation while urging Cailan to do the smart thing.
Ostagar was a clusterfest all around, but Duncan deserves very little (if any) of the blame for that.
Ahh, but you forget, the key to solving any problem is blaming the victim! The sooner you realize that the fault lies with those who suffered it, and not the actual villains who brought it about, the better.
In all seriousness, though, Duncan did his best with what he had, and even the best commanders can expect losses, setbacks and outright defeats. Duncan didn't kill the King, and he didn't abandon his comrades mid-battle to start up a paranoid, xenophobic dictatorship, so he's not to blame here.