It would be fine, as long as it wasn't exaggerated.
Exploding heads, severed limbs, and bissected torsos, Oh my?
#26
Posté 11 novembre 2015 - 08:18
#27
Posté 11 novembre 2015 - 09:03
That's either a .50 BMG or comparable, or overdone AF, but if you tone it down to realistic looking, why not.
The VC 32 is a .338 Lapua Magnum, a very powerful round which is currently the record holder for the longest range confirmed small arm kill at just shy of 2.5km. Of course, Killzone takes place about 350 years in the future, so any number of advancements in firearm or cartridge design could make it even more powerful than the modern version.
As for realistic looking, Islamic State has been making all manner of gruesome execution videos as of late that you can easily find on the internet which show images similar to what you see in that gif. You should also note that many of them are done with weapons as simple as a basic Kalashnikov (AK-47) instead of some specialized high powered rifle or cannon. Human skulls did not evolve to deal with the levels of kinetic energy generated by even moderately powered firearms, so it isn't that difficult to achieve such a result.
#28
Posté 11 novembre 2015 - 09:06
Don't care one way or the other.
#29
Posté 11 novembre 2015 - 09:13
This is one of the things I like about Black Ops 3, it has gore, and if you don't like it, you can toggle it off. I support the inclusion of this into MEA.
#30
Posté 12 novembre 2015 - 12:13
I also laughed at the part where Varric fights the guards in Bertrand's mansion on his own. He turns enemies to meat with just a few arrows. Though that's the only part in the game where the exaggeration made sense, of course.Or Hawke in DA2 doing a shield bash and three assassins explode in a fountain of gore.
Now that I think about it, maybe the gore was intentionally exaggerated in the whole of DA2. Varric is known for embellishing his stories, after all.
#31
Posté 12 novembre 2015 - 08:31
This is one of the things I like about Black Ops 3, it has gore, and if you don't like it, you can toggle it off. I support the inclusion of this into MEA.
The problem with gore toggles in games is that you usually end up with the options of "completely sanitised" or "comically OTT" and there's rarely a nice middle ground.
- Innocent Bystander et Zatche aiment ceci
#32
Posté 12 novembre 2015 - 12:37
Of course, I think they should have more realistic gore. I think most mature rated games should, now that the hardware permits. I want enemies to get Lt. DANned when I throw a grenade at their feet. When I'm using a high-powered rifle, I want arms blown off, brain matter and skull fragments bursting like confetti, and massive holes blown in enemy torsos while their alien guts spill out onto the battlefield.
It would be glorious.
#33
Posté 12 novembre 2015 - 01:07
Of course, I think they should have more realistic gore. I think most mature rated games should, now that the hardware permits. I want enemies to get Lt. DANned when I throw a grenade at their feet. When I'm using a high-powered rifle, I want arms blown off, brain matter and skull fragments bursting like confetti, and massive holes blown in enemy torsos while their alien guts spill out onto the battlefield.
It would be glorious.
Looking forward to the new Doom game then?
- Suketchi aime ceci
#34
Posté 12 novembre 2015 - 01:22
I also laughed at the part where Varric fights the guards in Bertrand's mansion on his own. He turns enemies to meat with just a few arrows. Though that's the only part in the game where the exaggeration made sense, of course.
Now that I think about it, maybe the gore was intentionally exaggerated in the whole of DA2. Varric is known for embellishing his stories, after all.
This kind of gore also happens in Baldur's Gate I & II, Neverwinter Nights if you turn it on and in Jade Empire if you turn it on.
#35
Posté 12 novembre 2015 - 01:24
This kind of gore also happens in Baldur's Gate I & II, Neverwinter Nights if you turn it on and in Jade Empire if you turn it on.
Yeah, BG had people exploding into meaty chunks if you hit them hard enough, even if you were using, say, a dagger. Always thought it was a little silly.
#36
Posté 12 novembre 2015 - 02:11
Looking forward to the new Doom game then?
Nah. Doom is crack. Never let off the trigger, chainsawing between reloads, over the top mayhem. Not my style. I want realism.
#37
Posté 12 novembre 2015 - 04:26
I like to see a leg or arm blown off the body of the enemy and watch him/her bleed to death.
Or instead of just killing the enemy, wound him/her causing them not to fire back at you.
I remember when I got the sadistic achievement in ME2 (make enemies scream as they die). I was fighting blue sun mercs with my widow and incendiary ammo. I was aiming for the bit of head that you can see when they crouch behind cover and as I was clicking my mouse the merch got up. I hit the man in the balls with the most powerful sniper rifle in the game.
He grabbed them and screamed as he was consumed by fire and dissapeared. All going on while the achievement popped up.
Or to the point, no, I wouldn't mind seeing effect like the ones descrived in the OP or by themikefest in ME:A.
#38
Posté 12 novembre 2015 - 04:29
- Iakus aime ceci
#39
Posté 12 novembre 2015 - 06:22
I don't have strong feelings about the degree of gore involved. I'm quite desensitized to it, and neither likely to be impressed or bothered about fountainous blood. It does seem a bit odd if it's the result of an energy weapon, but whatever.
I would like a little more specific realization of injury, though. If I shoot someone's kneecap, I'd like to immobilize them. At least until they get some medigel on it.
#40
Posté 12 novembre 2015 - 06:28
I kinda want this to account for the fact that the enemies are likely wearing armor. So instead of the head exploding, perhaps just a big messy breach in the spot we hit. Unless we use a chemrail gun. Hot dam what a weapon.
I like this idea.
Instead of the cartoonish melon popping, have the helmet cave in with corresponding species blood and brain matter oozing out.
The VC 32 is a .338 Lapua Magnum, a very powerful round which is currently the record holder for the longest range confirmed small arm kill at just shy of 2.5km. Of course, Killzone takes place about 350 years in the future, so any number of advancements in firearm or cartridge design could make it even more powerful than the modern version.
I thought the VC32 used 7.62x51?
#41
Posté 12 novembre 2015 - 06:36
I don't really like gore

He doesn't like you either. ![]()
#42
Posté 13 novembre 2015 - 10:17
Quake 2/4 "level of gore" would be fine.
It's kinda lame that they never actually showed us, how Asari were turn into banshees, Krogans/Turians into brutes etc.
- DeathScepter aime ceci
#43
Posté 13 novembre 2015 - 10:19
Quake 2/4 "level of gore" would be fine.
It's kinda lame that they never actually showed us, how Asari were turn into banshees, Krogans/Turians into brutes etc.
They were probably put on a stick and space magic happened, same as humans.
#44
Posté 13 novembre 2015 - 12:41
Nah. Doom is crack. Never let off the trigger, chainsawing between reloads, over the top mayhem. Not my style. I want realism.
Pah - reality is overrated ![]()
- Suketchi aime ceci
#45
Posté 13 novembre 2015 - 06:46
I think gore done well is a welcome addition to any M-rated game. It's defining the "done well" that is more difficult. Shooting a baddie in the head (especially with the weapons we have in ME) should definitely have some drastic visual effects. Where games lose me is when it's done wrong or overdone (see Witcher 3). I know it's a game, I know it's for fun, I know people like the visual effects... but really only doing it when it's necessary to emphasize something, or trying to do it with more realism is the way to go IMO.
#46
Posté 13 novembre 2015 - 06:58
This is what happens when you hit people with swords (fear not, they're just ballistic dummies)
... or how about a 7.62mm Sniper Rifle
I'm fine with that level of realism
- DeathScepter aime ceci
#47
Posté 13 novembre 2015 - 07:14
Brace yourself, because severed limbs everywhere.
#48
Posté 13 novembre 2015 - 07:15
I thought the VC32 used 7.62x51?
The materials get a bit confused. I've seen a KZ2 era schematic that had it in that caliber but then KZ3's artbook describes it as a modified Sta-14 (7.62x51) to bolt action and bigger .338 caliber. Really it makes more sense that way considering that the magazine capacity is reduced down to 6 (from 10) and the ejection port on the model is way too big for a 7.62 NATO case. Plus Killzone tends to have caliber based weapon balancing, and the VC 32 does far more damage per shot than the other 7.62mm weapons (Sta-14 and Sta-3 are both about the same).
However the Sta 14 is also one of the weapons that causes headsplosions in KZ games (as opposed to simply knocking off the helmet then leaving the head intact like lower powered the Assault rifles and Submachine guns do) so it could go either way.
.. or how about a 7.62mm Sniper Rifle
I'm fine with that level of realism
But ballistics gel skulls aren't pressurized like the human circulatory system and brain cavity are, and ME firearm projectiles carry far more kinetic energy than a modern 7.62mm NATO as well.
This is more what the result of being hit by a Claymore or Widow should look like (extremely NSFW and very gruesome)
ME's gore has thus far been quite close to reality, at least in ME3. It was too sanitized in earlier games. More powerful weapons even had greater gib chances built into the files IIRC (which is why sniper rifles tend to produce chunks on every headshot, but a Geth Pulse Rifle will almost never do so), which I thought was a cool touch.
- DeathScepter aime ceci
#49
Posté 13 novembre 2015 - 07:23
ME's gore has thus far been quite close to reality, at least in ME3. It was too sanitized in earlier games. More powerful weapons even had greater gib chances built into the files IIRC (which is why sniper rifles tend to produce chunks on every headshot, but a Geth Pulse Rifle will almost never do so), which I thought was a cool touch.
No it hasn't. ME3 was the most unrealistic of all the ME gasmes when it came to gore. While yes the human body is not suited for that level of kinetic force exerted on it, kinetic shields and armor are. The species of Mass Effect built those for that very purpose. With kinetic shields and armor, any damage that occurs to the body would be hidden inside the armor. The head wouldn't explode helmet and all, but just the inside of the helmet would be very messy.
#50
Posté 13 novembre 2015 - 07:34
No it hasn't. ME3 was the most unrealistic of all the ME gasmes when it came to gore. While yes the human body is not suited for that level of kinetic force exerted on it, kinetic shields and armor are. The species of Mass Effect built those for that very purpose. With kinetic shields and armor, any damage that occurs to the body would be hidden inside the armor. The head wouldn't explode helmet and all, but just the inside of the helmet would be very messy.
assuming said armor remains intact and is not shattered (as hard, brittle ceramics tend to do) by the massive forces exerted upon it. This doesn't appear to be the case in many circumstances with ME's weapons and their relativistic projectiles. When you shoot at personal armor with a weapon designed for taking out vehicles or large wildlife, it tends to not stand up to it so well.
Plenty of ME enemies don't wear helmets and armor as well. Unrealistic was me shooting ME2 Jaroth or Captain Enyala in the exposed crainium with a 39 kilogram antimaterial rifle and them merely slumping casually as if they were suddenly inflicted with narcolepsy.





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