Science or Magic, can science explain magic?
#1
Posté 11 novembre 2015 - 03:08
#2
Posté 11 novembre 2015 - 03:20
In fact we already have some thing like that in real life. It's called gravity. We know how it work and it's law via trail and error and math but we don't have any real detail about it's source and why it works.
Magic in da has always been shown to be looked at scientifical and mistical.
#3
Posté 11 novembre 2015 - 07:49
I am not sure what the writers themselves view on magic, they seems inconsistence. While gameplay programmers just making magic look cool, they also include magic in non-magic stuff but call it something else to buy players.
Dragon Age is the only game where we can see inconsistencies in it's premise. They don't really incorporate what have been established in the lore into the graphical world. Even KotOR is consistence, they have set of rules on Force powers, what can be done and what cannot, these rules set by Lucas Art, so we can see Force powers and The Force in the game fit Star Wars universe (not necessarily the movie)
Bioware now only focus on "coolness factor", for business. They make Tempest specialization just because of it's look cool and could buy players who love such thing. The programmers don't care if it is magic or science, or it against the premise in the established lore, it just look cool for gameplay and so they make it.
Since DA2 it already being worse where rogues and Mages can teleport, though they deny it is teleportation even it look like teleportation. In DA:I it becomes really worse than before. In future games, it is not really matter anymore, there will be no distinction between science and magic, and they don't care...that is why i suggest they should remove guns and advance technology in the game. Let magic flourish and everything is magic
#4
Posté 11 novembre 2015 - 08:35
#5
Posté 11 novembre 2015 - 08:37
#6
Posté 11 novembre 2015 - 12:22
I find it funny you put understand in quotation marks in the OP.
Details...... ![]()
Magic in dragon age does not ignore the laws of cause and effect. In fact most magic's in fictions issue is source, not cause and effect. Magic is more of an extra law in the environment with it's own rules which the people use it gain it at a time before understanding the concept of cause and effect. Like how early man would think lighting and fire were from the gods and the stars were soul.
#7
Posté 11 novembre 2015 - 03:14
I mean stamina of warriors it's determined by physical resistance of the body,but what it is mana? What rules are behind that?
Why a mage look tired after having used some spells if the primary component of such magic it was will?
In previous games, they give the idea that only Mages have mana because they have a strong connection with the Fade, the ones who have mana can cast magic. I also have the impression that magic is actually "illusion made real" because Templar ability in DA:O is Mental Fortress, you need a strong mind to resist magic.Alistair dialogue also indicate that they are trained with mental discipline.
Since the Fade is a dream world, so i asume Magic is actually not real, but it become real in mortal plane, only those who have strong mental power or willpower can resist it. And maybe the reason why the Veil is thin when there are so many magic cast is because Mages draw their power from the Fade.
So mana is the Fade inside Mages, in short Mages are gateway for two worlds, dream world and mortal world. When you bring dream world into mortal world, thats create magic. At least i understand it this way.
- cindercatz aime ceci
#8
Posté 11 novembre 2015 - 09:53
0/10 not scientific enough - IGN.
#9
Posté 11 novembre 2015 - 10:05
In previous games, they give the idea that only Mages have mana because they have a strong connection with the Fade, the ones who have mana can cast magic. I also have the impression that magic is actually "illusion made real" because Templar ability in DA:O is Mental Fortress, you need a strong mind to resist magic.Alistair dialogue also indicate that they are trained with mental discipline.
Since the Fade is a dream world, so i asume Magic is actually not real, but it become real in mortal plane, only those who have strong mental power or willpower can resist it. And maybe the reason why the Veil is thin when there are so many magic cast is because Mages draw their power from the Fade.
So mana is the Fade inside Mages, in short Mages are gateway for two worlds, dream world and mortal world. When you bring dream world into mortal world, thats create magic. At least i understand it this way.
Keep in mind the fade isn't just a dream world but a connected plane, after all it is possible for people to physically enter and leave the fade which would be impossible if it was simply a dream world and beings from the fade can exist in the material world, something that would be impossible for something that was a mere dream.
#10
Posté 12 novembre 2015 - 03:34
The flaw of my theory is the fact that blood can replace mana, why blood can replace mana and how could creature of the Fade know blood can replace mana is never explained. The original story says that Mages learned Blood Magic from demons, and demons are creatures of the Fade, how could creatures of the Fade know mortals can cast magic using blood?
It doesn't make sense.
I know that Blood Magic is actually a way to "troll" the Templars, it's a standard game mechanic in similar universe (such as Warcraft, DotA), Templars are anti-mage class who drain mana, so the way to counter that is by using health to cast magic. but this mechanic never fully explained in Dragon Age.
And you can only drain blood from allies in game mechanic...
#11
Posté 12 novembre 2015 - 03:36
can science explain magic? no. can magic explain science? yes.
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#12
Posté 12 novembre 2015 - 04:06
Geez. I really, really dislike topics like this. Science isn't some amorphous thing that weird nerds do at science fair. Science is an extension of a far older branch of philosophy called Natural Philosophy. Indeed the highest academic degree any scientists can earn, i.e. PhD MEANS "Doctor of Philosophy". Science is the application of logic, reason, and controlled observation (including experimentation) to attempt to understand the Natural World. Nothing more and nothing less. Assuming the world is coherent, and assuming that what we call "magic" is part of that world, then science should be able to (at least in principle) be able to study magic, and indeed magical study would be just another field of science.
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#13
Posté 12 novembre 2015 - 07:47
This topic is an obviously replacement and a different thread to the closed topic of"Reason why gun is not supposed to be in Dragon Age"in which it was discussed about the coexistence of technological products and magic.This topic however will be completely different in it's structure,here i will try to criticize and "understand" where possible the meaning of magic and as it was stated in the derogatory title of the topic ,if science can explain magic,or more likely if magic can be seen into the Dragon age franchise as something that is depositary of a true "methodology".,since it is often tied to religious practices,especially for the ancient elves when as someone said "magic was at it's most"Science is a way of talking about the universe in words that bind it to a common reality. Magic is a method of talking to the universe in words that it cannot ignore.The two are rarely compatible.The struggle to eliminate “magic mentality” has affected the development of all scientific disciplines.This process of “de-magification” has been sustained in the use of models created by every discipline.
Bah. You are conflating magic and wishful thinking, but if magic was real, it would not be wishful thinking. Anything that is real and detectable can be studied using the scientific method. How do you think things like the Tranquil process were developed if not by theory and experimentation? The scientific approach to the inconsistency between Corypheus and the Old Gods is to try to identify the differences between the two things and then theorize about which of them made the difference. For example, one difference is that the Arch-demons weren't human. Another is that they were all isolated at the moment of their death, cut from their link to the darkspawn by the proximity of the Wardens, while Corypheus has the link to his tainted dragon... All of them died except possibly one, and that one survives if allowed, because he passed through a somewhat tainted warden into a clean shell. Corypheus survives because he passes through a highly tainted dragon into a somewhat tainted shell. It's not the same process of course, but there is a degree of similarity
- cindercatz aime ceci
#14
Posté 12 novembre 2015 - 09:33
Here's my take on the matter:
As opposed to historical magical traditions, magic in most fantasy worlds is like science and technology with regard to methods of research and understanding. For that reason, historical analogies and statements about magical traditions by RL scholars mostly do not apply. Most notably, there is no process of "de-magification" since Thedas' understanding of magic owes little to historical magical traditions of our own world.
(1) Magic works consistently. Whatever you actually do when you cast a spell, do it ten times the same way and you'll get ten times the same result, with any variations depending on your mental discipline - which means in that case you're not doing it in exactly the same way.
(2) Magic can be understood and explained. It uses a different conceptualization of the world than technology, but the methods by which you increase your understanding of it are similar, and they give logically consistent results and predictions. Magic is science and technology with a different paradigm.
The key difference is that magic is a mental discipline. In order to do magic, you need to be mageborn and you need to have mastered the mental techniques of spellcasting. Meanwhile, in technology only research and development requires a high level of expertise. Once built, most technological items can be used by anyone.
Magical understanding and scientific understanding aren't contradictions. Rather, they complement each other. You can attempt to understand the elements of magic - mana, lyrium, The Fade - within a paradigm of science, and come up with "magical technology", items that control elements from the magical paradigm using technological methods. Our Arcanist Dagna understands magic that way. So yes, science can explain magic in a setting like Thedas. Not all settings are similar in that, but these appear to be the most common type.
The functional difference between magic and technology in a typical fantasy world is this:
(1) Magical powers are innate and depend on mental disciplines to master, and require no tools to work.
(2) Technological powers are acquired and can be mastered by anyone, but require tools to work.
From this stem some philosophical associations: Magic gives an individual more autonomy since no tools are required. Mages need only themselves in order to control aspects of their world. Technology gives a society more power but leaves individual autonomy hanging at least somewhat, because usually most complex tools must be made by others. I can use a gun whether I'm mageborn or not, but nobody can make their own gun from scratch. If I'm mageborn I'll be able to cast several damaging spells without requiring any materials, but if I'm not mageborn I have no chance at all.
The question of the level of magic and technology in a fictional setting depends on what kind of balance you want between these elements - innate powers and increased individual autonomy, possibly restricted to certain people, versus acquired powers that anyone can use, giving a whole society more power in a more egalitarian way.
Beyond that, the difference is flavor.
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#15
Posté 12 novembre 2015 - 12:02
Geez. I really, really dislike topics like this. Science isn't some amorphous thing that weird nerds do at science fair. Science is an extension of a far older branch of philosophy called Natural Philosophy. Indeed the highest academic degree any scientists can earn, i.e. PhD MEANS "Doctor of Philosophy". Science is the application of logic, reason, and controlled observation (including experimentation) to attempt to understand the Natural World. Nothing more and nothing less. Assuming the world is coherent, and assuming that what we call "magic" is part of that world, then science should be able to (at least in principle) be able to study magic, and indeed magical study would be just another field of science.
Corypheus survives because he passes through a highly tainted dragon into a somewhat tainted shell. It's not the same process of course, but there is a degree of similarity
Forget about Corypheus,it was just an example i posted a link to some reasonable explanations as for why he can be effectively immortal,is not difficult to build something for him.
Actually that was not the focus of the topic.
#16
Posté 12 novembre 2015 - 12:12
Magic is like grammar. It has rules too, such as, periods at the ends of sentences, which letters to capitalize, and where to put punctuation marks.
Still, even when you violate those rules, we can still kind of make out what the point you are trying to convey. Magic is exactly that. They try to teach you proper grammar in school, just as the circles attempt to teach 'proper' magic spells to its students. They want the students following the 'rules' of magic they set forth. However, in the real world just as with grammar. That is rarely the case.
- Heimdall et blahblahblah aiment ceci
#17
Posté 12 novembre 2015 - 01:23
The key difference is that magic is a mental discipline. In order to do magic, you need to be mageborn and you need to have mastered the mental techniques of spellcasting. Meanwhile, in technology only research and development requires a high level of expertise.
The functional difference between magic and technology in a typical fantasy world is this:
(1) Magical powers are innate and depend on mental disciplines to master, and require no tools to work.
(2) Technological powers are acquired and can be mastered by anyone, but require tools to work.
From this stem some philosophical associations: Magic gives an individual more autonomy since no tools are required. Mages need only themselves in order to control aspects of their world. Technology gives a society more power but leaves individual autonomy hanging at least somewhat, because usually most complex tools must be made by others. I can use a gun whether I'm mageborn or not, but nobody can make their own gun from scratch. If I'm mageborn I'll be able to cast several damaging spells without requiring any materials, but if I'm not mageborn I have no chance at all.
The question of the level of magic and technology in a fictional setting depends on what kind of balance you want between these elements - innate powers and increased individual autonomy, possibly restricted to certain people, versus acquired powers that anyone can use, giving a whole society more power in a more egalitarian way.
Beyond that, the difference is flavor.
#18
Posté 12 novembre 2015 - 01:27
@Aren;
I'm sorry, but your "reasoning" is anything but. You make associations where none exist:
A. The idea that knowledge must be a common good...
(1)...is a moral postulate, not a description of reality, and thus has no bearing on how things are.
(2)...applies to knowledge about magic as much as to any other kind, and in fact on Thedas, everyone can understand magic and its princples - see Dagna. The limitation that you must be mageborn applies only to its use.
B. There is nothing intrinsically egalitarian in the idea of the rule of reason. In fact, I could make a good argument that egalitarianism is non-rational, based on the - rather strange, if you consider it - idea that everyone should have equal weight in politics regardless of personal capability. We have mostly agreed to egalitarianism only because we can't agree about standards for a - much more rational - meritocracy.
C. Magic is a toolset. Magical research attempts to understand the world only so far as necessary to make the toolset work - if little understanding is necessary because magic can work with complex concepts without a need to analyse and dissect them, then little understanding will be generated. Technology is exactly the same: applied research limits itself to the useful, and additional understanding is created as a byproduct. Scientific methods can be used in either case and apply to magic and technology in almost the same way. It is possible, for instance, to ask "what is the Veil", and come up with answers based on observation and experiment.
D. Mythology and mental manipulation does not equal knowledge transfer. The Old Gods don't want to convey knowledge, they want to manipulate. Also, what they do convey has nothing necessarily to do with the mechanics of magic and magical research.
I'll stop here. You can come up with different conclusions than I do, depending on where you start, but your latest contribution to this debate, as well as you OP, is methodically flawed to an extent that it can't be repaired.
- blahblahblah et ComedicSociopathy aiment ceci
#19
Posté 12 novembre 2015 - 01:33
Just because something follows rules doesn't mean science can grasp it.
All human convention - ALL of which is make-believe - follows rules.
Magic in the DA universe abides - very poorly - by a set of rules that are prone to changing.
Science doesn't change. The rules are binding.
Also - on Thedas - the "educated" mage is a myth. There are only a handful of educated mages - Flemeth, Morrigan, Solas, Zathrian and Avernus (let's forget three of them are psychos and one is a craven survivalist). You can be other things as a mage on Thedas... political (Dorian and Vivienne) - militant (the Saarebas) - a cause-head (Anders).
None of them advanced their research... Dagan, a none mage - was a more educated mage than 95% of all DA mages presented so far.
You are born a mage... education has nothing to do with it. Mastering magic is more akin to a religion (mental discipline, visualization techniques, etc.) on Thedas. It's ridiculous to think you're "born prone to wanting to be educated".
Also - it is pitifully unreproducable and obeys laws from the LEAST scientific place of them all. The Fade. A place of thought, mind, idea. A totally chaotic irrational place that will never bend to the static categorization required for a scientific discipline to form around it.
- Aren aime ceci
#20
Posté 12 novembre 2015 - 01:33
All Science is magic until it is understood.
We are trying to apply real world understanding to a fictional universe and it doesn't quite work.
In our own world - When cave men first saw fire, they most likely thought it was magic.
In Dragon Age Universe- they have people who can shoot fire from their hands.
This would be called magic there, but in our universe - it would be us calling the people 'Mutants' or 'Superheros'
In the DA universe, there is another layer of reality called 'The Fade' where magic emanates from.
In our universe we would liken this to an other dimension of space time.
Dragon Age universe has chosen to develop magic heavy, and science light - because in that universe - magic is real, so why try to disprove it through science.
Opposed to our universe where we developed science heavy and magic light. (We are a developed culture, and we have explained many of the things that were once considered magic)
There are still things in our world that we don't understand, for those things, we have the wonderful...
'Get out of jail free, and not have to explain it' card called - Faith.
(The winning argument in any debate apparently - Trust me, you try explaining to a religious taxi driver about how dinosaurs did NOT develop sharp teeth, because Eve ate the forbidden apple - then you will know that it is like trying to get blood from a stone.)
In our universe, yes, Science can eventually explain the things we don't yet understand.
Its basically a question about processing power, effort / time and resources.
In DA Universe - the universe kinda integrates scientific study into magical research. Instead of trying to explain magic, they use Magic to explain the world around them.
This inherently results in the answers they derive coming out with a magical skew, instead of a scientific view.
Eg:
Instead of
'This molten Lava is composed of these atomic elements.'
You get
'This molten lava is composed of the elements of Fire and Earth, with the wrath of the skies to bind them!'
Really the DA universe is just magic heavy, because the creators didn't want a science fiction universe.
There are very few games around that go with magic and science at the same time.
(Eg: Realistic Universes with magic)
Two examples spring to mind are : Hellgate London and Secret World.
They both have magic - as a rare resource within a science rich universe.
However they don't try to explain the magic - which is kinda odd.
- leaguer of one aime ceci
#21
Posté 12 novembre 2015 - 01:39
Also of note... the placebo effect. Scientists in our real world know that belief can cause effects in the body... they don't know how, and they've largely dismissed it.
Science cannot explain "magic" - ever. (Yes, of course it can observe some "rules" about it - that's not "science" though. Science is a specific form of rule observation. Some rules aren't observable in this fashion.)
- Aren aime ceci
#22
Posté 12 novembre 2015 - 01:39
Magic is like grammar. It has rules too, such as, periods at the ends of sentences, which letters to capitalize, and where to put punctuation marks.
Still, even when you violate those rules, we can still kind of make out what the point you are trying to convey. Magic is exactly that. They try to teach you proper grammar in school, just as the circles attempt to teach 'proper' magic spells to its students. They want the students following the 'rules' of magic they set forth. However, in the real world just as with grammar. That is rarely the case.
#23
Posté 12 novembre 2015 - 01:41
How boring.....Are we going on the aspect of orthography now?These reflect the aspect of my native language rather than english and some pieces of those sentences are quickly revisioned or translated.I do not check every single point or comma to fit it better after the translation which obviously shape the periods of the text.Can't you see that user like leldra and probably others as well have probably already noticed that and that they flew such trivialities?
Ahh, are you saying you want a specific response specific forum posters will give you?
Cause THAT is also unscientific.
#24
Posté 12 novembre 2015 - 01:48
This is in reply to post #15, not the post immediatly above this one.
@Aren;
I'm sorry, but your "reasoning" is anything but. You make associations where none exist:
A. The idea that knowledge must be a common good...
(1)...is a moral postulate, not a description of reality, and thus has no bearing on how things are.
(2)...applies to knowledge about magic as much as to any other kind, and in fact on Thedas, everyone can understand magic and its princples - see Dagnat. The limitation that you must be mageborn applies only to its use.
B. There is nothing intrinsically egalitarian in the idea of the rule of reason. In fact, I could make a good argument that egalitarianism is non-rational, based on the - rather strange, if you consider it - idea that everyone should have equal weight in politics regardless of personal capability. We have mostly agreed to egalitarianism only because we can't agree about standards for a - much more rational - meritocracy.
C. Magic is a toolset. Magical research attempts to understand the world only so far as necessary to make the toolset work - if little understanding is necessary because magic can work with complex concepts without a need to analyse and dissect them, then little understanding will be generated. Technology is exactly the same: applied research limits itself to the useful, and additional understanding is created as a byproduct. Scientific methods can be used in either case and apply to magic and technology in almost the same way. It is possible, for instance, to ask "what is the Veil", and come up with answers based on observation and experiment.
D. Mythology and mental manipulation does not equal knowledge transfer. The Old Gods don't want to convey knowledge, they want to manipulate. Also, what they do convey has nothing necessarily to do with the mechanics of magic and magical research.
I'll stop here. You can come up with different conclusions than I do, depending on where you start, but your latest contribution to this debate, as well as you OP, is methodically flawed to an extent that it can't be repaired.
I do not have time right now,still i would try to respond and on evening change this quick response,and you clearly misunderstood what i intended as for "common knowledge" no moral postulate were intended as nature itself does not provide the possibility to do something because you are born with it.
#25
Posté 12 novembre 2015 - 01:57
Wrong. They're trying to understand it - I can give you references if you want - and it's occasionally used intentionally in medicine, though that has become difficult due to informed consent laws.Also of note... the placebo effect. Scientists in our real world know that belief can cause effects in the body... they don't know how, and they've largely dismissed it.
It is assumed that the workings of mental disciplines can be understood. There is nothing that would intrinsically prevent magic from being understood either. And if you concptualize the Fade as a realm of ideas and dreams, then the tools of psychology can be used to understand it. Problems in applying the scientific method to magic aren't much different from applying it to the human brain: we have limited access and limited ways of experimenting. We still come up with significant knowledge in the field, though progress is naturally slow compared to some other fields.Science cannot explain "magic" - ever. (Yes, of course it can observe some "rules" about it - that's not "science" though. Science is a specific form of rule observation. Some rules aren't observable in this fashion.)
- Heimdall aime ceci





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