This is my rambling, somewhat incoherent basic ideas for how a Dual PC story-line could work in DA4 and sorry for the wall of text. ![]()
In a dual-PC setting the game should be relatively balanced in Story Quest time, though slightly in favor of the new PC, I'm thinking about a 10-20 Percent difference between the two. So in terms of story content alone the Inquisitor gets about 40-45 percent and the New PC gets 55-60. Unlike with Geralt and Ciri in TW3 these characters don't have an immediate back-story or connection to each-other and in order for this system to work, you need time for new players to define who their Inquisitor is, just as much as we all will need time to define the new PC. The game would take the form of something in between DA2 style game-play and DA:I. Divided into "chapters" Parts 1 and 2 would be pretty story structured (but should still allow for limited DA:I style exploration) and Chapter 3 will be the calm before the storm and open up the full DA:I exploration style experience for both PCs (and allow for freely switching between them outside of Non-Story missions where before you switched between them after key plot points). In order to facilitate 2 PC's, the explorable Zones would be split between them ... so for example "Arlathan Forest" for the Inquisitor PC and "The Hundred Pillars" for the New PC. The Inquisitor needs a smaller team, so 3 Companions. The New PC is just starting out and needs LI's so 6 for them ... making for a Total of 9 with 3 of each class. ![]()
The Inquisitor's story line revolves around going undercover in Tevinter as one of that Paavos household's slaves. The character has an easy in with Dorian and it would allow the player to experience Tevinter society from a high society slave's perspective (plus in general it's these upper class citizens that would be the only ones that would actually have a Qunari slave. It would be the ultimate status symbol having a member of your country's greatest enemy willingly subservient to you). Letter's from LI's left behind and the Inquisition (if it still exists) would be addressed to Dorian (because he was their friend and was part of the inner circle it would be less suspicious for him to get them) which would allow the Inquisitor to keep in touch with those left behind including the Inquisition (if it still exists). These letters would be unvoiced, but they would include a dialogue wheel to allow for chosen responses in return letters. As for the Inquisitor's big in game decisions, they should revolve around this premise "The greater a hero you are to the people of Tevinter, the higher the risk is of being found out by Solas' network". The Inquisitor is there in Tevinter to pursue Solas and keeping a low profile should be inherent to it's success, so impactful decisions should revolve around this (and change the ending slightly dependent on you decisions). Do you save a town from destruction and risk being revealed, or do you abstain, leaving those poor people to their fate but secure your cover (or something in between)? Do you execute a person who recognized you, or find another solution with more risk?
The New PC (regardless of their Origin story) should eventually find themselves at the bottom rung of Tevinter society (either through betrayal, bad luck, ... those sort of things) and all honesty (considering the setting) they should have less options for Race variety (featuring Humans and Elves with choice of playable Origin stories). The New-PC should revolve around the slave rebellion story-line and will allow the players (in contrast to the Inquisitor) to get a perspective of the lowest levels of slavery in Tevinter. They shouldn't be the leader of this movement, but rather that role should go to Calpernia who is the most avid (potentially living) proponent of Radical change for Tevinter society that we've met so far (even if she was part of a radical world ending cult before). Their early game Antagonist should be Dorian (not as a villain, but as a member of the ruling caste and one who has competing goals). The New PC will eventually become one of Calpernia's adviser and a chief enforcer, with their decisions revolving around: who should your movement ally with, how dirty or fair your politics should be (do you assassinate targets for example) and ultimately in the end "helping" in the Decision of who leads after the revolution is complete (the PCs themselves should not be an option for this, though depending on how events progressed you should still have the option of choosing Dorian). The new PC's primary focus as a Teviter native, should be Tevinter ... as should their tough decisions.
Both of these stories should start bleeding together due to the Qunari War/Invasion/Occupation of Minrathous in Chapter 2 (which I kind of like the idea of it being partially triggered by the combined efforts of Dorian's attempted reforms and Calpernia's/New PC's attempts at Revolution and the temporary weakness these create in Tevinter). Dragging both characters into the other's narrative (Inquisitor being involved in Tevinter, New PC being Involved with Solas).
Honestly ... that's all I got atm, tell me what you think!





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