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The Same Leak, Later. More Thoughts, Now?


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#1
Dalakaar

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"The Next Mass Effect Context:

The next Mass Effect game takes place in the Helius Cluster (a cluster of 100s of solar systems in the Andromeda Galaxy), far removed by time and space from Commander Shepard’s heroic acts and the final events of the Mass Effect trilogy. You are a pathfinder, a combat trained but un-tested explorer leading an expedition into the Helius cluster to establish a new home for humanity. As you explore this sprawling series of solar systems (over 4x the size of Mass Effect 3), collecting resources and building colonies, you will encounter the savagery of untamed lands in the form of cut-throat outlaws and warring alien races. To survive and colonize the wild reaches of space, you will need to grow your arsenal, your ship, your crew and make strategic (and often uneasy) alliances to fight against increasingly menacing foes. Along the way, you will encounter the remains of a once powerful and mysterious alien race, the Remnant, whose forgotten technology holds the key to gaining power in this region of the galaxy. As you uncover who the Remnant were, and the mysteries their ruins contain, you are drawn into a violent race to find the source of their forgotten technology that will determine the fate of humanity.
 

Collect Resources to Fuel your Growth:

Scour solar systems and planets within the Helius Cluster to find valuable resources and blueprints of long forgotten alien technology that will allow you to craft better equipment and weapons, such as improving your leg armor to allow you to jetpack jump, or upgrading your cryo-beam (laser cannon) to target enemies or do area damage around you to clear out close threats. As you build your arsenal and resource infrastructure, you will be able to explore deeper into the increasingly dangerous and resource-rich solar systems of the Helius Cluster.

 

A Capable Crew:

Throughout the story, you will recruit seven distinct crew members to fight by your side. Each crew member has a unique personality and specific abilities that open up strategic options as you choose which two of them to bring into each mission. For example, Cora has the ability to deploy a biotic shield that protects everyone in the bubble while still allowing you and your squad to fire out of it. Your crew will grow alongside you as you explore the Helius Cluster, and you can choose how you upgrade your crew’s weapons, gear and abilities to increase their individual combat effectiveness. Create the perfect squad to react to any situation and to support your preferred gameplay style.

 

Your Crew, Your Story:

Your crew members aren’t merely hired guns – they are part of the living universe in the Helius Cluster that develops in response to your actions and choices. Increase each crew member’s loyalty by pursuing missions that are important to that specific character. For example, when a Krogan colony ship has been stolen by one of the outlaw factions leaving the colonists stranded without resources to survive, your Krogan squad mate, Drack, is determined to strike out against them. If you take the mission and help him track down the outlaws’ hideout to return the ship to its rightful owners, Drack’s loyalty toward you and your squad will increase and Drack will unlock a brand new skill tree.

 

Explore each individual’s backstory and develop your relationship with them through conversations and unique missions. True to Mass Effect, what you choose to say will directly affect your crew’s loyalty and relationship with you, and will open up different conversations and narrative opportunities at the end of the game depending upon how you approach each encounter.

 

Deployed Strike Team Missions:

The Helius Cluster is 1000s of light years across, and you can’t be everywhere at once. As you develop more colonies, resource bases and settlements, you have to be able to keep them safe. Spend resources to recruit mercenaries and develop an AI controlled Strike Team that you can deploy to take on randomly generated, time-sensitive missions. Strike Team missions take many forms, including settlement defense and Remnant artifact recovery, which will take real-time to complete. Send your Strike Team out on a mission while you continue playing the main game and they will return, 20 – 30 minutes later, having gained rewards such as XP, currency and equipment based on the success of their mission. Spend money and resources to train your Strike Team and acquire better gear for them, which will increase their success rate and allow them to take on more difficult missions for greater rewards.

 

Active Strike Team Missions:

When you encounter a Strike Team mission in the Single-Player mode, you can leave your Strike Team at their base and decide to tackle the mission yourself with your Multiplayer roster of characters. You also have the option of tackling the mission by yourself, or recruiting up to three friends to play with you. The more friends you bring, the greater the challenge and the greater the reward. These missions will play out using the Next Mass Effect’s multiplayer Horde mode (more details on this later). These missions will include a variety of thematically appropriate objectives, like defending a Settlement against Khet attacks, or recovering a Remnant artifact off of a planet before an outlaw gang gets there first. By taking an active role in strike team missions, you can earn special Single-player rewards in addition to the usual multiplayer specific characters, weapons, weapon mods, and pieces of equipment which can be customized between missions. Additionally, players who join another person’s Strike Team mission will receive bonus in-game currency and multiplayer XP for helping others with their missions.

 

Multiplayer “Horde” Mode:

The next Mass Effect’s “Horde” multiplayer pits you and up to three of your friends against waves of enemy troops on various battlefields throughout the galaxy. Players fight together to survive increasingly difficult enemy attacks and accomplish objectives, like disabling a bomb near a colony base or assassinating a target. Progress through multiplayer missions to gain XP and earn new multiplayer specific weapons, characters, weapon mods, and pieces of equipment, which can be customized between matches. Multiplayer play will also earn you APEX funds (in-game currency), which can be used to purchase items and gear in the Single Player game.

 

Establish Settlements:

Search solar systems for rare habitable planets to establish a settlement that could serve as a base for humankind’s new home in the Helius Cluster. As you build permanent settlements, you will make strategic choices on where to focus your new base’s resources. For example: Recon Settlements will clear fog of war from the space map and give the player more strike team missions to choose from, while Mining Settlements will periodically supplement the player’s supply of crafting materials.

 

Dialogue:

Building upon the rich history of strategic dialogue that has defined the Mass Effect series, you can make meaningful choices in every conversation you have with characters that impact the way your game evolves. The next Mass Effect adds deeper control over your conversations through a greater ability to interrupt and change the course of the conversation as it is happening. During certain conversations, you will be able to take action based choices, such as the option to pull out your gun and force someone to open a door instead of convincing them to do it through conversational guile. Action based choices give you more options for how you approach dialogue with characters in the game and can lead to more extreme outcomes on the story as it evolves around the decisions you make when interacting with a huge cast of NPC characters.

 

Seamlessly Travel Through the Next Mass Effect Universe:

As you pilot your space ship, Tempest, across the 100s of solar systems that are seamlessly connected in the next Mass Effect, you will encounter new planets filled with valuable resources, intelligent life, conflict, and alien technology that all give you opportunities to increase the power of your character, your ship and your team so that you can build them into a force that perfectly suits your gameplay style. Transitions between activities, like flying your Tempest (space ship) across a solar system to land on a mineral rich planet, then jumping into your Mako (land vehicle) to explore the surface of planet, all happen smoothly without loading screens.

 

Customize and Share Your Experience:

Discover new things in Andromeda Galaxy, like alien artifacts and natural wonders, that serve as trophies and decorations that you can use to modify the look of your character, Tempest (Space Ship) and Mako (land vehicle). Customize the way your squad and your character look with clothes and aesthetic modifications that you unlock throughout the game. Photos you take from the far reaches of the galaxy can be used to decorate your starship or sold to certain characters.

 

Remnant Vault Raids: Find and activate Remnant Monoliths to unlock Remnant vaults. Explore abandoned Remnant ruins to find and locate a powerful artifact, but once you remove it you will trigger the vault defenses that will arm traps, activate defense robots and even change the architecture of the vault itself to stop you from escaping. Fight your way out of the vault and you will be rewarded with valuable loot, including powerful gear, crafting resources and Star Keys that can be used to unlock massive orbital facilities in space that grant permanent stat bonuses.

 

Optional Elite Remnant Vault Raids are scattered around the Helius Cluster located in special orbital facilities that are unlocked by Star Keys. Similar to the standard Remnant Vaults, you enter them to retrieve a special artifact which will trigger the vault defenses that arm traps, activate defense robots and change the architecture of the vault itself to stop you from escaping. However, Elite vaults ratchet up the difficulty of the encounter with increasingly powerful defense robots and traps, as well as roaming outlaws and deadly Khet patrols that are also in search of the elite artifacts. Elite Remnant vaults will test the limits of your combat and puzzle solving acumen, but with greater difficulty comes greater rewards. Gain rare loot, narrative acclaim and huge rewards for completing these daunting challenges.

 

Khet Outposts:

As you explore planets throughout the Helius Cluster, you will encounter Khet Outposts. These outposts are optional combat experiences where you enter the outpost and fight off waves of enemies. Destroy Khet outposts to earn XP, rewards and thwart their growing power in the region. Your allies will reward you with praise and increased narrative options as you fight to remove the Khet presence from the region.

 

Drive and upgrade your Mako (land vehicle):

Explore the surfaces of 100s of planets in the Helius Cluster in your versatile land vehicle, the Mako. Whether you are looking for a place to set up a colony, searching for a Remnant vault or attacking a Khet Outpost, you will enjoy getting there in your Mako. Equip and upgrade your Mako in dozens of ways, like adding turbo boosters, upgrading your shield generator or adding a Hostile Detector to your radar to create the ultimate planetary exploration vehicle. Finally, get your Mako looking the way you want with a custom paintjob."

***

Some might remember this. But there are a lot of new members I see on the forum since this was first posted. So firstly, seeing so many new members I gotta say. Awesome. Glad to see new names. And new names I assume aren't new aliases. :P Well mostly...

So if you're seeing this for the first time. What is your take on it?

 

For those seeing it yet again, after months of mulling, what do you think now?

 

I still think this leak sounds pretty solid, but if anyone has any more info on it I'd love to hear(read) it. Even if it's to discredit it. (especially, actually.)

 

Cheers!



#2
Mgamerz

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#3
Dalakaar

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Tldr

I'm sorry, your post was too long. Please fill out the requisite form for a quicker response time to your valued concerns as a prominent poster on these forums.

 

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BSN Response Form
ME3MP Edition
v13 rev 11.08.2015


 


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#4
Oni Changas

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*reads*

 

HNNNNGH!


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#5
HusarX

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Wait... no PvP ?

 

 

[X] Preorder cancelled


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#6
Alfonsedode

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could be fun, could be great, could be cheap, could be boring.

I hope "colonization" side is well balanced and smart enough, without too much personnalisation stuff. I dont want to scout an endless number of worlds just to max some stupid outfit.

I m pretty confident BW will do smtg great, if not, that wld be some serious time saved :D


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#7
larsdt

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Who wrote it?


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#8
ark

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#9
Jeremiah12LGeek

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By the time I finish reading that, the game will be out.


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#10
Salarian Master Race

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Warframe Clone



#11
Tonymac

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Great, we get to be galactic invaders while we had explored less than 3% of our own galaxy.  

 

I wonder if they can pull it off.  The tech to go from galaxy to galaxy would make us SO much more advanced than the Galaxy we would be raiding.  Something is off in the science here that I cannot put my finger on.


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#12
Salarian Master Race

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Great, we get to be galactic invaders while we had explored less than 3% of our own galaxy.  

 

I wonder if they can pull it off.  The tech to go from galaxy to galaxy would make us SO much more advanced than the Galaxy we would be raiding.  Something is off in the science here that I cannot put my finger on.

 

It would have made more sense to explore, say, the Attican Traverse, than to go all the way to another galaxy.  The technology to do so simply does not exist at the time, and if they decide that Reapers and Collectors could indeed do so, then why haven't they done so?

 

Or they have, and the enemies in Andromeda will be Andromeda Reapers and Andromeda Collectors.  I could even see this as intended to be a "big reveal" that the Andromedians have some name for an ancient evil enemy and SURPRISE it is just their name for the Reapers.  But we won't learn that until a few hours in.


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#13
Quarian Master Race

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sounds horrible. Not a single mention of quarians. Apparently, lolBiotics are still around instead of being rightfully jettisoned to the ash heap of history in favour of objectively superior Tech. Khet also sounds like geth, and geth are rebellious toasters and therefore awful

Oh, and Biower are being complete wussbags and asspulling us to an entirely different galaxy, something that wasn't even remotely possible given the technology of the series in the first 3 games. All because too many people QQed about the ending and "muh choices" or whatever.


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#14
ark

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Great, we get to be galactic invaders while we had explored less than 3% of our own galaxy.  

 

I wonder if they can pull it off.  The tech to go from galaxy to galaxy would make us SO much more advanced than the Galaxy we would be raiding.  Something is off in the science here that I cannot put my finger on.

Statis tech that kept javik alive for 50k years is a thing in me3, and the story is "far removed by time and space from Commander Shepard’s heroic acts and the final events of the Mass Effect trilogy."

 

How far is far removed by time? Far enough that you could point a ship toward andromeda, put everyone in statis and have the ships VI wake them up when the times comes, or something. Idk, will be interesting to see.


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#15
Dalakaar

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Who wrote it?

Frankly. I don`t know.

 

But it's either someone with a pretty decent imagination that's made up complete BS. Which I can still respect (Sort of) due to how well they pulled it off, or it's the real deal.

 

***

 

 

 

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You filled out the appropriate form.

 

Your concerns are being forwarded to the appropriate department.

 

Please stay on hold while we find a solution to your problem.

 

Thank you for your patience.

 

Have an appropriately good day.

 

***

 

By the time I finish reading that, the game will be out.

You reaaaaallly need to learn to read faster.

 

***

 

Great, we get to be galactic invaders while we had explored less than 3% of our own galaxy.  

 

I wonder if they can pull it off.  The tech to go from galaxy to galaxy would make us SO much more advanced than the Galaxy we would be raiding.  Something is off in the science here that I cannot put my finger on.

I dunno, the tech we used in our galaxy was basically pilfered, stolen, or set up for us. Not too much of a stretch to find someone else's old tech and pilfer/steal it all over again. I'm sure it will be an ancient gateway. Maybe a... super ancient gateway.

 

mission_editor_DX9_2010-12-21_23-29-19-6

 

***

 

It would have made more sense to explore, say, the Attican Traverse, than to go all the way to another galaxy.  The technology to do so simply does not exist at the time, and if they decide that Reapers and Collectors could indeed do so, then why haven't they done so?

 

Or they have, and the enemies in Andromeda will be Andromeda Reapers and Andromeda Collectors.  I could even see this as intended to be a "big reveal" that the Andromedians have some name for an ancient evil enemy and SURPRISE it is just their name for the Reapers.  But we won't learn that until a few hours in.

 

They seem fond of cycles. I'm sure all of this has happened before, and all of this will happen again. Maybe we'll get Reaper Cylons as the big reveal.

 

***

 

sounds horrible. Not a single mention of quarians. Apparently, lolBiotics are still around instead of being rightfully jettisoned to the ash heap of history in favour of objectively superior Tech.

I dunno why you dun like biotics so much. They're pretty and go well with with a side of quarian jiggle. Just imagine of they made Biotech in the new galaxy. An unholy union of awesomeness.

 

Khet also sounds like geth, and geth are rebellious toasters and therefore awful

I think they sound more like someone let the Vorcha overpopulate the galaxy. (Sorry Vorcha Master Baits)

 

Oh, and Biower are being complete wussbags and asspulling us to an entirely different galaxy, something that wasn't even remotely possible given the technology of the series in the first 3 games. All because too many people QQed about the ending and "muh choices" or whatever.

/agree


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#16
ark

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[stargate reference] 

High five fellow nerd of awsomenes!


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#17
Quarian Master Race

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Statis tech that kept javik alive for 50k years is a thing in me3, and the story is "far removed by time and space from Commander Shepard’s heroic acts and the final events of the Mass Effect trilogy."

 

How far is far removed by time? Far enough that you could point a ship toward andromeda, put everyone in statis and have the ships VI wake them up when the times comes, or something. Idk, will be interesting to see.

Putting people in stasis on a random planet is one thing. On a ship at FTL that needs a planet or stellar body large enough to produce a magnetic field (those things you don't really find all that much between galaxies) in order to drive discharge every several dozen light years so that everyone inside doesn't become space bacon from heat buildup is completely another.

Keep in mind you also need enough individuals for a viable population if the effort is aimed at colonization, which means that the ship would have to be massive in order to have the requisite number of stasis pods and power systems supporting them for the hundreds to thousands of years the journey would take. Due to FTL drive core mechanics, making ships larger than Dreadnoughts (around 1km in length) is not feasible in the ME universe for anyone but the Reapers, who can make ships around 2km long.

Just get ready for an asspulled Stargate or something like that.


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#18
Tonymac

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Statis tech that kept javik alive for 50k years is a thing in me3, and the story is "far removed by time and space from Commander Shepard’s heroic acts and the final events of the Mass Effect trilogy."

 

How far is far removed by time? Far enough that you could point a ship toward andromeda, put everyone in statis and have the ships VI wake them up when the times comes, or something. Idk, will be interesting to see.

 

Why wouldn't you just hide in dark space until the reapers nap, and take your own Galaxy back?  IIR Vigil said that Reapers were vulnerable in that state - but that could just be a best guess - it is highly unlikely the Protheans proved this point.

 

Taking a long nap on a long space journey sounds great, depending on if you were going FTL, or close to LS would be insanely dangerous because an impact with even a piece of dust would result in the loss of ship and crew.  Someone has to be awake, maybe taking stasis shifts or whatevs.  In other words, its boring.

 

The stuff we saw in the trailer was "Dial and Go" with no Mass Relay (another iCon of the series lost, sadly).  If we can make a machine to do that, then we have learned quite a bit about how the Universe works, and that means our Tech will be staggeringly amazing - on the order of a Type 4 Kardashev-Kaku rated civilization  or even on the order of an Omega-minus rated civilization.  That means infinite energy and control of space and time.  

 

Maybe I'm being too literal here.  We'll just have to see how the writers take off with this and see if it's worth getting into.



#19
Alfonsedode

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On a ship at FTL that needs a planet or stellar body large enough to produce a magnetic field (those things you don't really find all that much between galaxies) in order to drive discharge every several dozen light years so that everyone inside doesn't become space bacon from heat buildup is completely another.

 

WTF R U talking about ? I mean, i m genuinly interested, a bit at least


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#20
Salarian Master Race

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Geth could discharge the drive for you



#21
Dalakaar

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Maybe we'll get a new element. Element -1. SLEEZO. With the power of sleezo we use plot holes to traverse great distances.


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#22
AlanC9

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Keep in mind you also need enough individuals for a viable population if the effort is aimed at colonization, which means that the ship would have to be massive in order to have the requisite number of stasis pods and power systems supporting them for the hundreds to thousands of years the journey would take.


Well, really, you just need a fair number of women and a whole lot of frozen sperm. I wonder if salarian eggs freeze well.

#23
Quarian Master Race

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WTF R U talking about ? I mean, i m genuinly interested, a bit at least

http://masseffect.wi...e:_Drive_Charge


 


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#24
larsdt

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I like the ME plot with 50.000 year cycles. It justifies every race in the galaxy being at the same technological level. If the plot becomes a repetitive discover ancient this and ancient that it becomes too similar to Skyrim. Everyone still using swords and bows 4000 years after the Dwemer disappered WTF?

 

Remnant vaults? Sounds like Fallout to me.

 

Star Keys? Like red and blue keys in Doom?



#25
Deerber

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I like the ME plot with 50.000 year cycles. It justifies every race in the galaxy being at the same technological level. If the plot becomes a repetitive discover ancient this and ancient that it becomes too similar to Skyrim. Everyone still using swords and bows 4000 years after the Dwemer disappered WTF?

Remnant vaults? Sounds like Fallout to me.

Star Keys? Like red and blue keys in Doom?


Hey! Hands off ma' TES!!! NAO! :P
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