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Save the world or let it burn and reborn


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#51
IanPolaris

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Yeah, but if we did that then we wouldn't get any sequels! Can't have that! Need to keep this Dragon Age money train going!

 

Then again, Bioware could just set the next Dragon Age in a completely different continent...

 

Nah. They wouldn't ever do that for one of their games. Never

 

Not necessarily.  As others have already mentioned Bioware showed the way in ME2.  In ME2 if you made all the wrong choices, you could defeat the collector, but die in the process.

 

That's fine.  It also (obviously) didn't carry over into the next game.  A similar option should have been available in DAI [in this case, you replace Cory and do what he wanted to do all along].



#52
almasy87

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But it wouldn't make sense. Cause when the next game comes out, the world would not be destroyed, and everyone you killed etc would still be alive.

So what is the point of playing an adventure that cannot possibly carry over? It's like you play a separate game whose story ends when the game ends, and in the next game you would feel weird and out of place cause you would not have any connection to what you did the previous game...



#53
TheKomandorShepard

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But it wouldn't make sense. Cause when the next game comes out, the world would not be destroyed, and everyone you killed etc would still be alive.

So what is the point of playing an adventure that cannot possibly carry over? It's like you play a separate game whose story ends when the game ends, and in the next game you would feel weird and out of place cause you would not have any connection to what you did the previous game...

You mean like in every rpg or even game that allows you make choices without import function? In fact i prefer my choice to matter only for 1 game and not be canon in another games than awful import in dragon age where your choices lead to pretty much same outcome to the point it is ridiculous.


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#54
Dai Grepher

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I think they could have made it work. Obviously you can't do what Cory wanted to do, which was go back to the Black City, but you could still lead the world to its bitter end. If the Inquisitor became a warmonger and the other nations turned on him, then DA4 could open with widespread turmoil, complete with dark clouds. The Inquisition would be fighting all kinds of battles, and you would see Inquisition troops fighting Ferelden and Orlesian soldiers. The Chantry might also send templars, and the Inquisition might have templars of their own. The Inquisition could also have mages, depending on who you sided with.

 

DA4 would simply present that as a possible setting. If the Inquisitor was peaceful, then those fighting forces are replaced by something else, or not shown at all. Showing a different setting would be easy. Simply build a world that has many destructables, and if the worldstate has chaos reigning, then have the map load with most of the destructables already triggered. And more fire. Definitely more fire in a chaos worldstate.



#55
Qis

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Fallout 4 have 4 endings, there are 4 factions you can side with, and it is open world, after the ending you can return to the world, and the world act based on your choice...how about that? It's look lke Bethesda is going forward. The story is quite good....



#56
Cobra's_back

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Fallout 4 have 4 endings, there are 4 factions you can side with, and it is open world, after the ending you can return to the world, and the world act based on your choice...how about that? It's look lke Bethesda is going forward. The story is quite good....

Interesting because in Skyrim they didn't. Save the world and join the Companions and they had no clue. They also didn't know you were thane.



#57
Qis

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Interesting because in Skyrim they didn't. Save the world and join the Companions and they had no clue. They also didn't know you were thane.

 

Seems that they have learned from their past mistakes, Fallout 4 by far is the best game they made, i don't hear any complaint yet other than the usual Bethesda bugs, well what Besthesda games don't have bugs? Few complaint about the story where we begin as a married couple and have a son, the complaint mostly comes from unmaried players (and gays), but most players are adult and married (and straight), they love it...i love it. The endings are basically similar, i mean you have to do the thing, but why, for what and for who, and what come out before and after the thing are different based on our choices and factions we support, and it is mind blown i tell you...i don't expect Bethesda could come out for something like that...



#58
Qun00

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Neither Solas or Corypheus is motivated by the need to cleanse the world of corruption.

As for siding with the villain, yes, we've already heard that complaint about every villain ever.

You mean like in every rpg or even game that allows you make choices without import function? In fact i prefer my choice to matter only for 1 game and not be canon in another games than awful import in dragon age where your choices lead to pretty much same outcome to the point it is ridiculous.


Well... what did you expect the devs to do? Have the game's main plot change depending on player choice? That would be both unreasonable and unrealistic.

Most choices do produce results, just not for the purpose mentioned above. Kieran may or may not be born. Men and women may rise to power or be overthrown. Characters like Alistair can have vastly different fates depending solely on the player's choice.

#59
Qis

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Alright i give a spoiler for Fallout 4...you will shape the new world in the end, based on your choice and the faction you support, there are 4 of them...all 4 factions have their own agendas, good or bad is your own interpretation... 4 endings with 4 outcomes, and 4 ways to reach the ending in an open world game...isn't that awesome?

 

Bioware should not fear making multiple endings and multiple ways to reach the end....



#60
TheKomandorShepard

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Well... what did you expect the devs to do? Have the game's main plot change depending on player choice? That would be both unreasonable and unrealistic.

Most choices do produce results, just not for the purpose mentioned above. Kieran may or may not be born. Men and women may rise to power or be overthrown. Characters like Alistair can have vastly different fates depending solely on the player's choice.

There is plenty things that devs could do to handle situation properly.

 

1.If you can't handle something don't do it, can't handle import don't implement import system and go with canon.

 

2.Competently handle choices from the previous games and don't create scenarios where choice would affect main plot of the game to the greater extent, also don't bring tons of returning characters.Dragon age team did horrible job with import and plot decisions going so far they resurrected characters we could kill or our decisions lead to their dead without reason like Leliana and Anders.Mass Effect did infinitely better job with its import system despite it still had its flaws.  

 

No ,most choices lead to exact same result in fact almost every choice leads to exactly same result only difference is that few choices have purely cosmetic difference like who is grey warden or king or queen and result is the same.Now compare it to mass effect where your choices open/close extra outcomes in next games.  



#61
Aren

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You mean like in every rpg or even game that allows you make choices without import function? In fact i prefer my choice to matter only for 1 game and not be canon in another games than awful import in dragon age where your choices lead to pretty much same outcome to the point it is ridiculous.

Yup the default state of DAO or the Loghain/AListair sacrifice is something that concern only DAO,this is way there is no forced outcome for those endings in DAI.



#62
Medhia_Nox

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Fallout 4 have 4 endings, there are 4 factions you can side with, and it is open world, after the ending you can return to the world, and the world act based on your choice...how about that? It's look lke Bethesda is going forward. The story is quite good....

Yes, because Fallout 4 is based on a real world... so you never need return to the same place over and over again.

 

Fantasy worlds are puny an inefficient (pretty much all of them) - so you have to keep returning to the same locations constantly. 

 

To do this... you would need to make one of those 4 options the "canon" option going forward.  Bioware won't do this - and I think for the sake of their sanity - it is the best option.  


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#63
kimgoold

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Solas is a drink the cool-aid kind of cult leader, until I know this isn't a massive genocide plan for all races that aren't ancient elves I oppose him; If this will not kill everyone and only restore the elves innate magic abilities and Immortality then I will help him. 


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#64
Qun00

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There is plenty things that devs could do to handle situation properly.

1.If you can't handle something don't do it, can't handle import don't implement import system and go with canon.

2.Competently handle choices from the previous games and don't create scenarios where choice would affect main plot of the game to the greater extent, also don't bring tons of returning characters.Dragon age team did horrible job with import and plot decisions going so far they resurrected characters we could kill or our decisions lead to their dead without reason like Leliana and Anders.Mass Effect did infinitely better job with its import system despite it still had its flaws.

No ,most choices lead to exact same result in fact almost every choice leads to exactly same result only difference is that few choices have purely cosmetic difference like who is grey warden or king or queen and result is the same.Now compare it to mass effect where your choices open/close extra outcomes in next games.


Politics hardly are cosmetic, my friend.

As for character deaths, I never said it was a perfect system. However, credit where it's due.

#65
TheKomandorShepard

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Politics hardly are cosmetic, my friend.

As for character deaths, I never said it was a perfect system. However, credit where it's due.

:lol:

Except in dragon age they are there is no difference between the rule of Anora or Alistair whatsoever they are making same decisions as their spare counterpart even if it is OOC making them nothing more than cosmetic change.

 

Saying it isn't perfect system is understatement it is terrible system and don't provide anything meaningful because our choices are brought to the same fate anyway and it devours resources and time aside from the fact it makes setting and story outright ridiculous with shenanigans they have to pull out to decision lead to the same outcome no matter what.