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Why 25GB?


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30 réponses à ce sujet

#1
Qis

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Why today games need to be 20-25GB disk space?

 

DA:O vanilla is about 13GB

 

DA:I vanilla is 25GB, plus all DLCs will be about 45GB

 

Is there no way to compress files before release? I don't think much things in the game need to be large files. I think much problems on PC can be solved if the game file is optimized.

 

I don't think large file means quality



#2
Beren Von Ostwick

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The original X-COM:  UFO Defense came on 3 1.44MB floppy discs.  Still better than the 2012 remake, though that comment should not be taken to mean I do not thoroughly enjoy the remake as well.



#3
Heimdall

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Art assets I'm guessing, there are more of them and higher quality means they're bigger and more complex.

 

Plus all the voice acting recording.



#4
ravenesse

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I play GTA5. Seriously, 25GB don't bother me at all.



#5
berelinde

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DAI takes up more room on the hard drive because it is a bigger game. It has larger areas, more sophisticated graphics, and game mechanic systems that were impossible when DAO was released. Plus, DAO had all of those area loads to help keep the area size down... although it might not be a good idea to bring that up. DAO was an outstanding game, but it was one huge memory leak. But if DAI were made with DAO technology, it would have been four times the size.


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#6
Beren Von Ostwick

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Also bear in mind that disc space is pretty much meaningless in this day and age (PC POV) whereas back in the day, they used to need to program to keep file sizes smaller.  Remember when a 40MB hard drive cost over $200?  Pepperidge Farm Beren remembers.


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#7
Darkly Tranquil

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DAO is a much smaller game with with less sound files and much lower resolution textures than DAI. DAI's 25GB is actually not that big when compared to other recently released big open world games like Batman Arkham Knight (45GB), Witcher 3 (35GB), Mad Max (32GB) and GTAV (60GB). This is just the nature of modern PC gaming. Given that HDDs are dirt cheap, and hefty SSDs are increasingly reasonably priced, it really shouldn't be much of an issue unless you have terrible internet.

#8
Qis

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Yes ofcourse hard disk or SSD now have bigger space, but still, i think not everything in the game should be in big size, it can save some space, more space means more games can be installed isn't it?

 

Furthermore, smaller size for certain unimportant things in the game such as clutter items or environment effects such as fallen leaves could improve perfomance. It don't make much difference graphically

 

Sound doesn't need to be big, especially voices, they can be optimized and still maintain it's quality, surely voices don't need many effects, not like ambience sounds or music



#9
MrMrPendragon

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Gotta make room for all those fetch quests



#10
berelinde

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Yes ofcourse hard disk or SSD now have bigger space, but still, i think not everything in the game should be in big size, it can save some space, more space means more games can be installed isn't it?

 

Furthermore, smaller size for certain unimportant things in the game such as clutter items or environment effects such as fallen leaves could improve perfomance. It don't make much difference graphically

 

Sound doesn't need to be big, especially voices, they can be optimized and still maintain it's quality, surely voices don't need many effects, not like ambience sounds or music

It's possible that they have already economized as much as they believe is possible. Neither you nor I know how much space might be reclaimed by eliminating visual or audio effects, but I am prepared to bet real money that it would be noticeable. Sure, they could have stripped the game of everything in excesss of 8-bit graphics and swapped a one-track audio loop for the soundtrack, but that would not have improved the game. Plus, players with higher-powered systems appreciate the opportunity to actually use the systems they have. It isn't economically feasible to package the "low res" version separately from the "high def" version. I know I would rage if I had to play on minimum specs just because somebody thought 25GB was too much.


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#11
9TailsFox

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Meanwhile skyrim 5 gb  :mellow:


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#12
Serza

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Why today games need to be 20-25GB disk space?

 

DA:O vanilla is about 13GB

 

DA:I vanilla is 25GB, plus all DLCs will be about 45GB

 

Is there no way to compress files before release? I don't think much things in the game need to be large files. I think much problems on PC can be solved if the game file is optimized.

 

I don't think large file means quality

 

Asset size. FullHD textures don't come small, you know. Neither does top-notch quality voice files.

When I record, a thirty-second line is in the order of several megabytes. How many hours of pure talking does this game have? And I haven't mentioned the music, the sound files can be even 50MB large. Plus ambient sounds...

 

The original X-COM:  UFO Defense came on 3 1.44MB floppy discs.  Still better than the 2012 remake, though that comment should not be taken to mean I do not thoroughly enjoy the remake as well.

 

Vigilo Confido!

(Seriously, try Long War.)

 

I play GTA5. Seriously, 25GB don't bother me at all.

 

Platform, again?

 

Gotta make room for all those fetch quests

 

How many lines of code would a fetch quest be? A hundred?

 

You're talking to someone who did C# in the past. In order to have 25GB worth of fetch quests, you would have literally nothing but quest givers and the objects for the fetch quests on the map. And I mean quest givers standing SIDE TO SIDE in a crowd.

 

So kindly stop saying stupid things. You can do better than that.

 

Meanwhile skyrim 5 gb  :mellow:

 

And think of the amount of absolutely pointless fetch quests. *shudders*


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#13
AlanC9

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Given that HDDs are dirt cheap, and hefty SSDs are increasingly reasonably priced, it really shouldn't be much of an issue unless you have terrible internet.


Even with terrible internet, aren't discs still an option? Or did they finally take PC discs out back and shoot them?

#14
AlanC9

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Yes ofcourse hard disk or SSD now have bigger space, but still, i think not everything in the game should be in big size, it can save some space, more space means more games can be installed isn't it?

This just isn't a problem for most gamers. If you can hold a dozen or so games on your HD, you'll be fine for months. And that would put you on the small side of what's currently around. An XBone, meanwhile, ships with a 500 gig HD IIRC.

Edit: I just glanced at the last Steam survey data. Only about 10% of users have less than 250 gigs.

#15
Serza

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Even with terrible internet, aren't discs still an option?

 

CDs and DVDs are increasingly less of a viable option due to the sheer speed of updates you can do with internet. You can literally update EVERY DAY.

 

And this trend seems to be a thing with "Day 1 patches" where it is suggested that the devs only put the stuff that is not going to be touched on the disks, and then apply finishing touches to some of the content, and those only get to you through download.

 

It can also work as a form of DRM (disc having no exe file, and it gets downloaded as a Day 1 patch)


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#16
TheExtreamH

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25gb? This game is almost 50gb on my Xbox One.



#17
Serza

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25gb? This game is almost 50gb on my Xbox One.

 

Vanilla game, on the PC, 25GB is a valid estimate. Nearly 40GB on the PC with all DLC installed.

 

Size may differ on the Xbone, however. They're still two different systems, and there is no guarantee the Xbone doesn't require something more to run.

Alternatively, your console is messing with you.



#18
MrMrPendragon

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How many lines of code would a fetch quest be? A hundred?

 

You're talking to someone who did C# in the past. In order to have 25GB worth of fetch quests, you would have literally nothing but quest givers and the objects for the fetch quests on the map. And I mean quest givers standing SIDE TO SIDE in a crowd.

 

If they coded this massive game in C# it would be pretty close to 25GB



#19
Serza

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If they coded this massive game in C# it would be pretty close to 25GB

 

Hundred lines of code are a drop in the ocean. Try harder, mate.


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#20
Gileadan

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Frigging Titanfall was about 50 GB on PC if I remember correctly... mostly because of uncompressed sound files.
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#21
Qis

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I am not a computer and software expert, but i do messing around with Cakewalk making music, i always compress music i made because the file is too big, believe me it doesn't change the quality, it sound as good as not compressed when played on MP3...and this is long time ago in the galaxy far-far away, i mean i am using old softwares back then, surely today there are alot of stuff we can use



#22
nightscrawl

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Art assets I'm guessing, there are more of them and higher quality means they're bigger and more complex.

 

Plus all the voice acting recording.

 

This is pretty much it. Most of the DAO textures were 256, with the higher ones being 512 with the rare 1024. In DAI there are some 256, but most are 512, 1024 for some higher quality, 2048 for super hq and many armors, and a very rare 4096 here and there. Also, as you said there is a lot of voice work, including everything for the protagonist -- 4 different voices total for each line! -- which DAO didn't have.

 

And of course it's just a larger game overall. Bigger areas, more items, including everything for crafting and all the coding that goes with that, more units, more of everything.

 

There is also quite a bit of music. I know people complained about the ambient environmental music, but it's all there, and each area has its own score. In addition to that, all of the areas have multiple versions of the score to follow along with the pace of action on the screen; there is a casual tempo, a more combat/exciting tempo, a scary tempo, and so forth that are all done as separate themes and loaded as separate sound files.

 

And yeah, you can compress, but there is only so much compression you can do before quality takes a noticeable hit.

 

In short, there is a TON of stuff outside of the base scripting (considerable by itself) that is stuffed into the game files.


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#23
Serza

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This is pretty much it. Most of the DAO textures were 256, with the higher ones being 512 with the rare 1024. In DAI there are some 256, but most are 512, 1024 for some higher quality, 2048 for super hq and many armors, and a very rare 4096 here and there. Also, as you said there is a lot of voice work, including everything for the protagonist -- 4 different voices total for each line! -- which DAO didn't have.

 

And of course it's just a larger game overall. Bigger areas, more items, including everything for crafting and all the coding that goes with that, more units, more of everything.

 

There is also quite a bit of music. I know people complained about the ambient environmental music, but it's all there, and each area has its own score. In addition to that, all of the areas have multiple versions of the score to follow along with the pace of action on the screen; there is a casual tempo, a more combat/exciting tempo, a scary tempo, and so forth that are all done as separate themes and loaded as separate sound files.

 

And yeah, you can compress, but there is only so much compression you can do before quality takes a noticeable hit.

 

In short, there is a TON of stuff outside of the base scripting (considerable by itself) that is stuffed into the game files.

 

I like this human! They understand!



#24
Heimerdinger

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Why today games need to be 20-25GB disk space?

 

DA:O vanilla is about 13GB

 

DA:I vanilla is 25GB, plus all DLCs will be about 45GB

 

Is there no way to compress files before release? I don't think much things in the game need to be large files. I think much problems on PC can be solved if the game file is optimized.

 

I don't think large file means quality

 

Because today's games are more complex, more detailed graphics, more complex object geometry, bigger maps open/semi open world, extensive voice-over plus localization files and so on.

 

25 GB isn't that much actually, as someone else said Grand Theft Auto V is 60 GB large. That's without any DLC. As far as size goes DAI is well optimized.

 

Game assets are already compressed and packed.

 

Actually large files does equal quality if we're talking about graphical assets or sound.



#25
Navasha

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The bulk of any game files is going to be textures and audio assets.    There is little you can do to compress those kinds of files too.   The actually application programs of games are still relatively small.    So size does actually mean its better in a way.    More textures, music, and voice all take huge amounts of space.  

 

Space is still one of the cheapest things out there, so there is no pressure to conserve it.   I just jumped on Newegg to check and a 1 TB harddrive can be bought for $50.   For the record, that holds 40 games of 25GB size and you can put many of them in any desktop computer.    Even 4 TB harddrives are just over $100 bucks now.