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Dragon Age Inquisition - overall thoughts - spoilers


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#1
DAFntc

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OK, so I finished Dragon Age last night. About 3/4 way through the game I felt this whole process of closing rifts was dragging on. Character development was terrible, only with my actually growing attached to a couple of people, like Solas, Iron Bull and maybe Cole. Everybody else was just kindof there. My relationship choices... couldn't have cared less... but I hung around Josephine. The one scene where we all drank together was decent, but the dev team didn't do enough to make it seem like a real team. Why do I say this?

 

I say this because in Dragon Age Origins nobody was left out. I even got attached to the damn dog! I knew where everybody was coming from. Things made sense and I could even put together lore with what people said around me. At the end of Origins, everybody worked as a team, decisions had consequence and armies fought for or against you. The long term game plan came into effect and I knew what the heck was going on the entire process. In Inqusition, I was lead on, unclear, putting small pieces of the puzzle together for some cause everybody was uncertain about except stopping demons through rifts. Everything was elusive to the point I had to translate elven to get an inclination of understanding of Solas being the Dredd Wolf. Nothing is this elusive in the world. Things have perspective. There are always two sides of the story which I could rarely ever find in this entire game. If Solas felt bad and wanted to fix hurt, then why lie to someone he deeply respected and take off? Just because he wanted to protect the orb in my hand, or get the one back from Coriphious?

 

If he wanted to right a wrong, that is one thing, but to drag out the entire process and have no opinion on anything. Who drank the water at the temple, why his statue is at the elven temple? He was in my party the entire process and the clues were little, if any. Then to top it off, he helps builds an empire like one he tore down in the past? Inquisition left me with nothing but questions the entire process. Coriphious wanted to be a god, but we knew nothing of anything. Coriphious never said anything reasonable, he never eluded or said anything to Solas who gave him the damn orb. None of Coriphious's people spoke reason or common sense, just about "justice" when I was talking to them. Why they were following them, or why Grey Wardens were so willfully following him. Just blah blah... corruption... and nonsense about hearing voices.

 

To make matters worse, devs throw in Morrigan and her mother, who eluded to non of this stuff in the first Dragon Age... other then transforming into a Dragon. Why even put them in the game in the first place? So that I can upload my original Dragon Age file and have Morrigan send a message to her dead boyfriend (since I died killing the Archdemon in Origins), only to receive a message back? Then she says she hid for a time? Why? Good lord, this game was a cluster #$%^. At least Lelianna knew I was dead the entire process.

 

I am sorry, but everything was just a bit too much. Too much armor management, too much weapon management, too much modifications, too much free roam options. The only thing that wasn't too much was how my character developed. What happened to the sense that when I was a mage and built myself up, I was strong! There were massive area effect spells, a sense of power in Origins. This... nope... only a rift spell used infrequently and the same old same old. Solas was no more powerful, spells were the same beginning to end. Too much of old characters tied in poorly. Would have been better to have Morrigan just cross paths at the elven temple. Most of my time was spent running around getting every quest, finding every nook and cranny. I liked the environments in Origins, just enough to be big, but not overwhelming and kept the storyline progressing. Character development in Origins was way better. Weapon management in Origins was better, ending was way better. 

 

Good lord... I am sorry EA... this game was a cluster #$%^, for all your effort adding more expansiveness to the game, all you did was take away the valuable parts. Micromanagement sucks and takes away from the valuable parts. A storyline that kept me in the game, caring about the decisions I made, and made me feel like I was actually there and a main part of the plot.

 

I am actually really disappointed other then a couple small side storylines. Dragon Age has been heading downhill since Origins.



#2
themikefest

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I enjoyed Inquisition. Played the game many times. When I get a ps4 and the game of the year edition, I'm sure I will like the dlc's, especially Trespasser. I have played Jaws of Hakkon and liked it



#3
thats1evildude

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I always felt like the environments in DAO were too small. Like, everything in the Brecilian Forest occurs with an arm's reach of each other.

"We need to break through this fog!"
"Maybe we can find a helpful NPC."
*Turn around*
"Dost thou seek me, the poet tree?"
  • Madmoe77 et Tigress M aiment ceci

#4
Tigress M

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I have thoroughly enjoyed Inquisition, but you're right in that it is different from Origins.  For me, it brought the best of two worlds together - Dragon Age and Elder Scrolls, but I am fully aware that this is not to everyone's taste.

 

My advice would be to set it aside for a while and then perhaps come back to it later, with fresh eyes.  I found my 2nd playthrough made much more sense than my first.  And take your time.  This isn't a 30 hour game you can binge play over a weekend.  Savor it.  It's not just about the main plot arc - there are dozens of little plots you can enjoy along the way.

 

I, personally, loved seeing old familiar faces but I also liked that the characters made sense on their own enough to not need an Origins history to make sense. And while I'm sure there are flaws in porting over your choices in previous games, I really respect BioWare for even trying.  



#5
DAFntc

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I did some digging and found out to get the "real" ending, you need to download the DLC "Trespasser within". Where Solas finally spills the beans why he did what he did, how Coriphious got the orb, and what unfolded before he helped build the inquisition.

 

This isn't Eldar Scrolls, I played Oblivion from start to finish, I bought Dragon Age because of its storyline and character interaction. DA will never tear me away from the alternate depth of E.S.... and if they do, they will miss what made Dragon Age great to start with.

 

After learning of what transpires with Solas, and having to buy DLC to properly finish the game I have to say that I am thoroughly disgusted with EA's new policies. These are no longer complete games from start to finish but unfinished works made on purpose to steal money. Bioware has fallen prey to EA's nasty money making tactics, the same they have done with Battlefield by asking money for different weapons, to fly planes, etc. All incomplete games. This never use to be in the past, I don't pay $10 to go to a movie and need to go to another 20 minute epilogue to feel like the end left me satisfied.

 

I don't need fresh eyes, EA needs to smarten up. I have gladly paid $70 for a full game, every game since the beginning, to support Bioware and EA, which is a more then fair price to have a complete game with proper plot. I have no problems supporting warez, or steering away from EA all together if their $70 dollar on release game leaves me screwed out of an ending.

 

Not very happy.

 

 

I have thoroughly enjoyed Inquisition, but you're right in that it is different from Origins.  For me, it brought the best of two worlds together - Dragon Age and Elder Scrolls, but I am fully aware that this is not to everyone's taste.

 

My advice would be to set it aside for a while and then perhaps come back to it later, with fresh eyes.  I found my 2nd playthrough made much more sense than my first.  And take your time.  This isn't a 30 hour game you can binge play over a weekend.  Savor it.  It's not just about the main plot arc - there are dozens of little plots you can enjoy along the way.

 

I, personally, loved seeing old familiar faces but I also liked that the characters made sense on their own enough to not need an Origins history to make sense. And while I'm sure there are flaws in porting over your choices in previous games, I really respect BioWare for even trying.  



#6
Abyss108

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Put shortly - my opinion is the exact opposite of yours in every way!



#7
Wren

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I think the reality is that games like Skyrim and GTA have set the bar for how many (especially casual) players want to experience games.  The majority of new players want vast, open worlds with infinite ability to craft and customize their stuff and lots of choice in character development.

I read a lot of criticism in these forums about how DA:I was so unlike the previous two, but I think it's unrealistic to expect Bioware to not even try to make something as completely immersive as possible.

I personally came to the Dragon Age series backwards.  I loved Inquisition so much that I went on to play II and Origins as well, so that I could gain more context and lore knowledge before playing Inquisition a third and final time.  I love the characters and the stories in every game, but the older two really do feel much flatter and emptier when compared to the third... Much more like animated which-way books than RPG.

I would have liked to have more companions quests and banter and fewer nonsense fetch quests in Inq, though.



#8
Cantina

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I could sit here for hours and pick apart DAI for all its faults. Not my favorite game of all time, but no where near the worst either.

 

Only real reason I played through the game several times was to romance Cullen. Mmmm Cullen. <swoons>



#9
correctamundo

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Hmmm, ok, so not enough hand-holding then?



#10
Cantina

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Hmmm, ok, so not enough hand-holding then?

 

I think DAI offered enough of that to the point I started hearing the back-round music sound like, "Kumbaya."



#11
correctamundo

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I think DAI offered enough of that to the point I started hearing the back-round music sound like, "Kumbaya."

 

And still the OP couldn't piece it together.