OK, so I finished Dragon Age last night. About 3/4 way through the game I felt this whole process of closing rifts was dragging on. Character development was terrible, only with my actually growing attached to a couple of people, like Solas, Iron Bull and maybe Cole. Everybody else was just kindof there. My relationship choices... couldn't have cared less... but I hung around Josephine. The one scene where we all drank together was decent, but the dev team didn't do enough to make it seem like a real team. Why do I say this?
I say this because in Dragon Age Origins nobody was left out. I even got attached to the damn dog! I knew where everybody was coming from. Things made sense and I could even put together lore with what people said around me. At the end of Origins, everybody worked as a team, decisions had consequence and armies fought for or against you. The long term game plan came into effect and I knew what the heck was going on the entire process. In Inqusition, I was lead on, unclear, putting small pieces of the puzzle together for some cause everybody was uncertain about except stopping demons through rifts. Everything was elusive to the point I had to translate elven to get an inclination of understanding of Solas being the Dredd Wolf. Nothing is this elusive in the world. Things have perspective. There are always two sides of the story which I could rarely ever find in this entire game. If Solas felt bad and wanted to fix hurt, then why lie to someone he deeply respected and take off? Just because he wanted to protect the orb in my hand, or get the one back from Coriphious?
If he wanted to right a wrong, that is one thing, but to drag out the entire process and have no opinion on anything. Who drank the water at the temple, why his statue is at the elven temple? He was in my party the entire process and the clues were little, if any. Then to top it off, he helps builds an empire like one he tore down in the past? Inquisition left me with nothing but questions the entire process. Coriphious wanted to be a god, but we knew nothing of anything. Coriphious never said anything reasonable, he never eluded or said anything to Solas who gave him the damn orb. None of Coriphious's people spoke reason or common sense, just about "justice" when I was talking to them. Why they were following them, or why Grey Wardens were so willfully following him. Just blah blah... corruption... and nonsense about hearing voices.
To make matters worse, devs throw in Morrigan and her mother, who eluded to non of this stuff in the first Dragon Age... other then transforming into a Dragon. Why even put them in the game in the first place? So that I can upload my original Dragon Age file and have Morrigan send a message to her dead boyfriend (since I died killing the Archdemon in Origins), only to receive a message back? Then she says she hid for a time? Why? Good lord, this game was a cluster #$%^. At least Lelianna knew I was dead the entire process.
I am sorry, but everything was just a bit too much. Too much armor management, too much weapon management, too much modifications, too much free roam options. The only thing that wasn't too much was how my character developed. What happened to the sense that when I was a mage and built myself up, I was strong! There were massive area effect spells, a sense of power in Origins. This... nope... only a rift spell used infrequently and the same old same old. Solas was no more powerful, spells were the same beginning to end. Too much of old characters tied in poorly. Would have been better to have Morrigan just cross paths at the elven temple. Most of my time was spent running around getting every quest, finding every nook and cranny. I liked the environments in Origins, just enough to be big, but not overwhelming and kept the storyline progressing. Character development in Origins was way better. Weapon management in Origins was better, ending was way better.
Good lord... I am sorry EA... this game was a cluster #$%^, for all your effort adding more expansiveness to the game, all you did was take away the valuable parts. Micromanagement sucks and takes away from the valuable parts. A storyline that kept me in the game, caring about the decisions I made, and made me feel like I was actually there and a main part of the plot.
I am actually really disappointed other then a couple small side storylines. Dragon Age has been heading downhill since Origins.





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