I think SWTOR was a taste of what a Bioware game would feel like in co-op (except SWTOR is not good) and for games like Halo (before the awful Halo 5) I always enjoyed playing split-screen through with a friend where we were both having fun with the gameplay but also deeply engaged in the story.
The complaint I hear too often about co-op suggestions for this or any other single-player game is that people be like "I don't want someone yelling and ruining the experience" but I really don't see why people who'd enjoy it shouldn't be able to, and also, aside from having to do extra work, how exactly does having a co-op mode put the single-player game at risk?
All they'd have to do was to make it so in single-player your companions do some actual damage per default and then the 2-player experience would just let player 2 replace or take control over a companion.
But the thing I'd really love to see in the future would be a Mass Effect or "Secret-New-IP" game where it's designed to have 2 participants (and perhaps dual protagonists) for interactive dialogue, where in single-player it's just you making choices and the other protagonist having autodialogue responses that depend on the backstory chosen for him/her. I can already see the multiple outcomes and developmental hurdles pile up thinking of it, but if you have the same amount of autodialogue as ME3 and have a campaign that's only as long as ME1, I don't see how it's impossible or unable to be great.
How would you feel about it? I'm really tired of the lack of co-op games meant to be played with (a) real friend(s) and would love to see, especially a narrative-driven game like those Bioware make be completely based on co-op and still have a deep narrative.





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