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Drell god!


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53 réponses à ce sujet

#1
ROBOTICSUPERMAN

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The drell God! What a beast! Biotic charge, cluster grenades, super fast movement speed, venom!

http://kalence.drupa...!13W53364!D.89E

But is there any other successful builds?

#2
7twozero

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http://kalence.drupa...!34O53364!F30BG

#3
Dalakaar

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I find the venom to be counter-productive on him. Any charge weapon really. If I'm taking time to charge a weapon I'm wasting time. Oddly enough, and I'm sure there will be a lot of hate for this, but this is one of maybe two/three kits in the game that actually rock the Harrier. He's fast enough and grenad...ey... enough, that you're always hitting an ammo box. He's like a grenade drug addict. When you think you're done, you aren't. You need moar. And the Harrier benefits from that.

 

Waiting for charge mechanic on the Drell?

tumblr_mhwgs6tMJ01rvner1o1_500.gif

 

***

 

Waiting for Pull to set up a BE?

 

... yet again.

 

tumblr_mhwgs6tMJ01rvner1o1_500.gif

 

The only tough time I've had speccing the drelldept is Cluster Grenade 4A/B. There's a cogent argument against taking my gut-instinct for range, because it messes with BE's apparently. Still not sure though, because there's a chance you'll have more as well. Tough call. Everything else is 6/0/6/6/6. All movement, AM3.

 

One of the best kits in the game, and what I've described best as, "Vodka Redbull".

 

Also lolPull. Don't waste your points. If it's not dead in a reave/cluster then it deserves a kick in the face.


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#4
q5tyhj

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The drell God! What a beast! Biotic charge, cluster grenades, super fast movement speed, venom!

http://kalence.drupa...!13W53364!D.89E

But is there any other successful builds?

Why BPP? Don't really need a secondary. 



#5
ROBOTICSUPERMAN

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http://kalence.drupa...!34O53364!F30BG

so the same build, but less weapon damage, and 3 points in pull and full grenade gear?

But why pull?

#6
ROBOTICSUPERMAN

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Why BPP? Don't really need a secondary.

check my cooldowns ;) also in case I run out of ammo. Which happens allot.

#7
frank_is_crank

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[...],because it messes with BE's apparently. [...] ,because  If it's not dead in a reave/cluster

 

You seem to talk about Adept, OP linked a build for Vanguard.

 

I'd take Power amp on Vanguard to beef those cluster nades. With biotic charge he's fast enough amongst the enemies to bring destruction.

I'd go with power synergy on biotic charge as well, because my attack pattern would be: venom -> biotic charge (detonates FE) -> cluster nades.

 

Adept get's AM3 because reave/cluster combo deals enough damage and you want to run fast. (Here aplies most of what Dalakaar posted above :) )

 

But maybe it's all wrong and TheNightDeerber will tell you different...


Modifié par frank_is_crank, 12 novembre 2015 - 07:08 .


#8
Oni Changas

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Every true Drellgod carries a Wraith. 75 kills by wave 4 with very little effort.


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#9
Deerber

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Every true Drellgod carries a Wraith. 75 kills by wave 4 with very little effort.


Lolno. No true DrellGod would ever go to the battlefield with a lousy tincan. The way they're dressed when they fight should say it all about what they care most: style.

Therefore, OP, I don't see how you can ask if there are other successful builds of the DrellGod, as the *other* is out of place. The Venom build is... Fine. I guess.

But true DrellGods go to town with a Big, Badass Boomstick, not some tennis ball launcher. This limits the selection of *right* guns to about two: the High Lord and its child, the Raider.

Personally, I prefer the latter, cause when I use him my average distance from the enemy is lower than the lenght of the gun's barrel, as I try to shove it down their throats. But I know the Claymore works great too.

That said, you also got some evos that I would change myself. Charge should have power synergy. Especially if you're running a tennis ball launcher, eh. I prefer radius on clusters as opposed to damage. Don't complain you're not hitting things if you pick damage. And finally, I'd take power damage on rank 4 of passives.
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#10
7twozero

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I find the venom to be counter-productive on him. Any charge weapon really. If I'm taking time to charge a weapon I'm wasting time.

...

Also lolPull. Don't waste your points. If it's not dead in a reave/cluster then it deserves a kick in the face.


C'mon now that's a ridiculous argument. Nobody waits to start charging it til they want to fire it. Keep it charged 100% of the time so it's ready to fire when you want. Also charge up weapons let you play even more aggressively because you can shoot the enemy and run at them at the same time.

so the same build, but less weapon damage, and 3 points in pull and full grenade gear?

But why pull?


Less weapon damage, more power damage, more grenades that each do more damage. It's a trade off, take your pick, you asked for other builds though so that's what you got.

For everyone complaining about pull, I go both ways, it's not a big deal, he wanted something different. I don't always spec into it on drell but it comes in handy during escorts and hacks and for enemies in cover, plus of course abomb trolling. Extra weapon damage never hurts, but losing additive rank six passive weapon damage bonuses are never usually that big of a deal according to the bsn hive mind right?
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#11
Deerber

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Ah damn I didn't notice you had the shotgun gear. Get that thing off NAO! GC or bust.
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#12
Alfonsedode

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NIce pick on charge 6a, i fully agree with deerber for the rest and even if wraith is always a good choice, but it feels clearly to slow on the drellgod



#13
Deerber

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Eh, the more I read the comments the more I realize how hard is to spot wrong evolutions on the phone. I guess bonus power on charge isn't necessarily wrong, some people like it. But me, I much prefer the good ol' barrier.

#14
filippopotame

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Therefore, OP, I don't see how you can ask if there are other successful builds of the DrellGod, as the *other* is out of place. The Venom build is... Fine. I guess.

But true DrellGods go to town with a Big, Badass Boomstick, not some tennis ball launcher. This limits the selection of *right* guns to about two: the High Lord and its child, the Raider.

I approve everything you say, espescially as it's a bit of a waste not to take advantage of his high weapon damage and good weight capacity.

 

Nevertheless I prefer the venom build as it's capable of setting multiple targets for fire explosions because he is the fastest spawn cleaner (at least on gold). But compared to the High Lord I find that the Venom suffers against big shieldds and therefore I take an acolyte or disruptor rounds. Anyone has the same issue with the venom build ?


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#15
Dovakiin_N7

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Because I am constantly short on shotgun ammo and have 240+ AR anmo, I give him carrier or lancer. Incendiary 4. I have shitload of them too. Distruptor works too.

#16
TheNightSlasher

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Melee Drellguard. Not everyone will like this but if you want something different, you could try a build like this.


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#17
ROBOTICSUPERMAN

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Ok so I've tried to create a new build!
Theory crafting hats on!

http://kalence.drupa...13L56364!FF8.EO

Acolyte > pull > biotic charge.
Acolyte > pull > heavy melee.
Acolyte > multi enemy pull > cluster nades.
Acolyte > biotic charge > cluster nades.

What do you think about it?

There's got to be another good build out there somewhere. Surely?

#18
Salarian Jesus

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I was expecting a "Rap God" parody "Fresh Prince of Glacier" style.

 

I was disappointed.

 

 

Then I saw the Venom in the build.

 

Not disappointed anymore. Just one thing: you don't need that Punisher.


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#19
TheNightSlasher

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Ok so I've tried to create a new build!
Theory crafting hats on!
http://kalence.drupa...13L56364!FF8.EO
Acolyte > pull > biotic charge.
Acolyte > pull > heavy melee.
Acolyte > multi enemy pull > cluster nades.
Acolyte > biotic charge > cluster nades.
What do you think about it?
There's got to be another good build out there somewhere. Surely?


I prefer a non charge up weapon for melee. Falcon and venom are better. I guess it's just a matter of personal preference.

If you're planning to go with acolyte, use the melee stunner. You don't need extended magazine for the acolyte.

Keep in mind that you don't have enough force to stagger phantoms. Although, with an acolyte it shouldn't be a problem.

#20
xelander

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There's always the classic.


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#21
Deerber

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Ok so I've tried to create a new build!
Theory crafting hats on!

http://kalence.drupa...13L56364!FF8.EO

Acolyte > pull > biotic charge.
Acolyte > pull > heavy melee.
Acolyte > multi enemy pull > cluster nades.
Acolyte > biotic charge > cluster nades.

What do you think about it?

There's got to be another good build out there somewhere. Surely?


Sorry, that's a pretty awful build no matter how you look at it.

There are several good builds you can give your DrellGod and he will still kick ass. The one that is usually mentioned is the one people like me prefer simply cause it's the most effective. But you can have tons of fun and still be very effective putting upt to 4 points in pull, or using a melee build like Slasher proposed. Just don't try to do all those things at the same time, otherwise it'll be a fail.
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#22
q5tyhj

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check my cooldowns ;) also in case I run out of ammo. Which happens allot.

How? Especially if your Venom is level X? Not to mention that as a grenade spammer user you're humping ammo boxes quite a bit anyways. Seems completely unnecessary.

 

Ok so I've tried to create a new build!
Theory crafting hats on!

http://kalence.drupa...13L56364!FF8.EO

Acolyte > pull > biotic charge.
Acolyte > pull > heavy melee.
Acolyte > multi enemy pull > cluster nades.
Acolyte > biotic charge > cluster nades.

What do you think about it?

Acolyte= yuck. Especially on him.



#23
ROBOTICSUPERMAN

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If you're planning to go with acolyte, use the melee stunner. You don't need extended magazine for the acolyte.

yea extended mag is just a default acolyte choice for me.
In hindsight, melee mod is way better, and power amp is also a good choice :/

#24
ROBOTICSUPERMAN

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How? Especially if your Venom is level X?

I keep shooting allot and then I forget about grenades or I don't justify using the grenades because...
there are too few enemies in range,
or 'its my last grenade, I might need it more later',
or 'there's no point now, it's nearly dead'

All of which, if I used the grenade, I would have to hump the ammo box which would fix my ammo problems :S

#25
Dalakaar

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You seem to talk about Adept, OP linked a build for Vanguard.

My bad. I get excited when I think about the Drelldept.

 

Although I stand by everything I said. :D

 

C'mon now that's a ridiculous argument. Nobody waits to start charging it til they want to fire it. Keep it charged 100% of the time so it's ready to fire when you want. Also charge up weapons let you play even more aggressively because you can shoot the enemy and run at them at the same time.

Of course it's a ridiculous argument. A ridiculously fast kit requires a ridiculous argument, or it can't keep up. I wouldn't have used a crazy woman .gif otherwise. See. It makes sense now.