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Optimal gear for а Reaver?


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#1
DaiBi

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Just began my reaver walkthrough and just as the title says i am curious about gear for a reaver spec. So what armor, rings, amulet, mastercraft materials is best and why?

 

ps. Search gave me answer only to weapon choice. :)

 

thx.



#2
ottffsse

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Weapon : chromatic greatsword. Fade touched masterwork 10% chance on hit of chain lightning at 100‰ weapon damage. If you don't have it craft the axe of Dragon hunter. And apply critical chance, critical damage and or attack.

Armour: superior prowler coat (+cunning). Merchant in hissing wastes. Even though critical chance is not as important on reaver as on Templar or champion for flow of battle it's still great. Later: skin that strikes. (trespasser). Masterwork: heal 1% on hit if using horn of valour with guard upgrade. Otherwise +5 guard on hit. But both fade touched effects are great on reaver.

Amulet:amulet of death siphon is the best (emprise du lion) or superior cunning / dex whatever you get

Belt: superb guard, health and focus are all good. Also belt of elements from black emporium.

Ring: ring of slicing, or 2x superb rings of critical damage.

Optional: sigil of deepstalker if you are not a tank but attacker of the group (have Cass or blackwall tank while you carve everything up). Or bronto sigil if you want to tank.

#3
PapaCharlie9

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Masterwork: heal 1% on hit if using horn of valour with guard upgrade. Otherwise +5 guard on hit. But both fade touched effects are great on reaver.

I think you should craft for heal on hit, regardless. If you die too much in melee, either craft for gain guard as well, or, spec for HoV/Fortifying Blast. I prefer HoV since it helps the whole party and doesn't use an FT slot. 2H only gets two.

I'd also craft for max health buffs, since more health means more damage without getting close to dying.

#4
DaiBi

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Thx for answer. :)

 

Fade touched masterwork 10% chance on hit of chain lightning at 100‰ weapon damage. 

 

But why not 5 hidden blades? Is this for shocked effect?

 

Belt: superb guard

 

I thought it was useless, what does it do? Adds 30 to guard max? Just flat 30 guard? How is this a thing when my guard is several hundreds or even a thousand at high levels?

 

Optional: sigil of deepstalker if you are not a tank but attacker of the group (have Cass or blackwall tank while you carve everything up). Or bronto sigil if you want to tank.

 

What about sigil of a great bear (+100% stamina/-50% regeneration rate)?



#5
ottffsse

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Thx for answer. :)


But why not 5 hidden blades? Is this for shocked effect?


I thought it was useless, what does it do? Adds 30 to guard max? Just flat 30 guard? How is this a thing when my guard is several hundreds or even a thousand at high levels?


What about sigil of a great bear (+100% stamina/-50% regeneration rate)?

Chain lightning is still best on getting rid of lots of enemies at once. Like for instance your combat rolls and dragon rages do say 3-4k damage. The masterwork procs and suddenly you do that 3-4k to ALL enemies in an 8m radius. Against dragons though hb maybe better but generally chain lightning combined with reaver fast attack dragon rage speed and aoe greatsword attack will be doing more damage.

Belts: there are no really good belts in the game. Pick one from health, heal bonus, guard or element resistance basically.

Sigil: with deep reserves passive you should not be stamina starved especially on reaver (combat roll and dragon rage don't cost almost anything). So either buff your defense with bronto or buff your damage output with deepstalker. With deepstalker though you have to always flank the enemies which is easier to do with combat roll for positioning and having Cass or Blackwell taunt. From behind and flank with deepstalker sigil that 3-4k dragon rage hit suddenly does double damage.

#6
actionhero112

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Belt of Urgency is optimal. Enhanced pre trespasser, Superior in trespasser.



#7
DaiBi

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combat roll and dragon rage don't cost almost anything

 

But ring of pain and devour do!

 

Belt of Urgency is optimal. Enhanced pre trespasser, Superior in trespasser.

 

Yeah, but too risky for my taste. :)



#8
ottffsse

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I generally don't use ring of pain but devour yeah but you still are not stamina limited unless you use rop.
And don't forget death siphon amulet. 10% health and 20 stamina whenever something dies.

I use following skills:

1. Dragon rage
2. Devour
3. Combat roll
4. Grappling chain
5. Mighty blow
6. Livid
7. Bull charge
8. Warhorn or rift mark

I usually defer horn of valour to Cass / blackwall. If I were soloing I might take it instead of Warhorn.

#9
DaiBi

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Just did some testing about sigil of great bear and found out that it totally useless for reaver with RoP. It looks like RoP drains 5% stamina per sec, and not flat 10 from its description. :( So amount of time that RoP is sustained is the same with or without sigil.

 

Plus, i might drop RoP for my build as it gives just 12% increase of damage output, according to my tests.



#10
ottffsse

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Just did some testing about sigil of great bear and found out that it totally useless for reaver with RoP. It looks like RoP drains 5% stamina per sec, and not flat 10 from its description. :( So amount of time that RoP is sustained is the same with or without sigil.

Plus, i might drop RoP for my build as it gives just 12% increase of damage output, according to my tests.


Yeah I always thought rop cost to effect ratio was suspect. I usually let Cass taunt then go in with my reaver from the flank with bull charge and go livid, mighty blow follow by dragon rage and devour to should health get low. Grappling chain archers and mages following mighty blow should they be present. If I need guard I bull charge again and repeat cycle. On acasion I slot war cry with armour upgrade for more defense until I get war horn. Once I get war horn At that point I let Cass taunt, Dorian barrier me and charge at stuff and follow with war horn and then dragon rage all the things. A bit later into the battle should it be tough activate livid (much better than rop) to boost defense and sustain attack.
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#11
DaiBi

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Can someone tell me which weapon is better: Chromatic Greatsword or Prismatic Greataxe? I think axe is better, because of full physical damage, which is halved on the greatsword.



#12
PapaCharlie9

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Can someone tell me which weapon is better: Chromatic Greatsword or Prismatic Greataxe? I think axe is better, because of full physical damage, which is halved on the greatsword.

Better for what? And what do you mean physical damage is halved? Under what circumstances?

 

The Greatsword schematic has higher base damage, mat for mat, so for any skill that is a multiple of base damage, the Greatsword is better.



#13
DaiBi

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Better for what?

 

Overall dps.

 

And what do you mean physical damage is halved? Under what circumstances?

 

 

Under any, it always deals 50% damage by its physical attack and 100% by elemental. The axe on the contrary deals equal damage by both attacks. Of course the damage of axe is lower then elemental damage of the sword, but not so much.

 

 

The Greatsword schematic has higher base damage, mat for mat, so for any skill that is a multiple of base damage, the Greatsword is better.

 

Ah, yes. I forgot about testing skill damage with both weapons. Right.



#14
DaiBi

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Well, seems like reduction of physical damage does not apply to skills, only to basic attacks. Dragon rage deals full damage, physical and elemantal. So, i got my answer. Thx a lot. :)



#15
PapaCharlie9

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Well, seems like reduction of physical damage does not apply to skills, only to basic attacks. Dragon rage deals full damage, physical and elemantal. So, i got my answer. Thx a lot. :)

Are you talking about MP? Because I still don't understand how the Greatsword only does 50% of its physical damage in SP?

Unless ... you are talking about the DPS rating? That only half of the DPS rating comes from physical damage contribution? I'm not sure how you would know that, but I hope this is what you mean, because then I can stop worrying about it.

#16
DaiBi

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Are you talking about MP? Because I still don't understand how the Greatsword only does 50% of its physical damage in SP?
 

 

It is as it is. When i hit a bear with the sword, red number that is floating above its head is 50% of "elemental" number, and 60% of red number from the axe.

 



#17
PapaCharlie9

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It is as it is. When i hit a bear with the sword, red number that is floating above its head is 50% of "elemental" number, and 60% of red number from the axe.

The video helps. At least I see what you are talking about. But there are so many other things going on: critical hits, Walking Bomb procs, bear's weakness to fire, etc. It's hard to tell what is contributing to what. And most importantly, I need to see the exact same battle with the axe. Otherwise how do I know the 60% isn't from something else? Also, is the sword crafted or looted? If crafted, what's the base damage?

In the video, there is one clean hit that isn't a proc and isn't a critical and isn't a resisted cold attack. It was 243 physical, 546 spirit. I don't think standard bears have armor (correct me if I'm wrong), which means 243 is smack in the middle of the standard base damage range for a crafted CG, 207-279. It's also consistent with the looted rating of 232. Recall that each hit is +/-5% base damage, so it won't be exact, and in any case you probably have some Attack% that is contributing.

So, unless your Attack% is around 100%, the CG is not hitting for 50% physical damage, it's right in line with expected damage.

BUT, what is rather interesting is that chromatic elemental damage is hitting for double base damage, 200%. Now that is unexpected, and very nice if true!

 

Dammit. I watched the video a second time. Livid was active and a Walking Bomb proced. So I still can't find a single clean hit in the whole video where I can read the damage numbers clearly. The very first hit might be 145 physical and ?52 (352? 252? 353?) electrical. The 145 does seem low and the elemental does seem high, so something is definitely going on, just not sure what.



#18
DaiBi

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The video helps. At least I see what you are talking about. But there are so many other things going on: critical hits, Walking Bomb procs, bear's weakness to fire, etc. It's hard to tell what is contributing to what. And most importantly, I need to see the exact same battle with the axe. Otherwise how do I know the 60% isn't from something else? Also, is the sword crafted or looted? If crafted, what's the base damage?

In the video, there is one clean hit that isn't a proc and isn't a critical and isn't a resisted cold attack. It was 243 physical, 546 spirit. I don't think standard bears have armor (correct me if I'm wrong), which means 243 is smack in the middle of the standard base damage range for a crafted CG, 207-279. It's also consistent with the looted rating of 232. Recall that each hit is +/-5% base damage, so it won't be exact, and in any case you probably have some Attack% that is contributing.

So, unless your Attack% is around 100%, the CG is not hitting for 50% physical damage, it's right in line with expected damage.

BUT, what is rather interesting is that chromatic elemental damage is hitting for double base damage, 200%. Now that is unexpected, and very nice if true!

 

Dammit. I watched the video a second time. Livid was active and a Walking Bomb proced. So I still can't find a single clean hit in the whole video where I can read the damage numbers clearly. The very first hit might be 145 physical and ?52 (352? 252? 353?) electrical. The 145 does seem low and the elemental does seem high, so something is definitely going on, just not sure what.

 

Sword was crafted with tier 3 materials. And for the axe testing, i can say that i'v done it earlier but didn't make a video. The point with axe is that its red numbers do not differ from elemental, and at the same time they are much higher then red numbers of the sword.

 

And now i'v already uninstalled DAI. :) So no more testing i am afraid. :)

 

But you can do the testing by yourself, or search this forum, because i swear that i saw a post with a similar info.