I was wondering if anyone has been able to change powers available to various squadmates? I'd like to get rid of Ashley's marksman power (useless in an NPC because they aren't aggressive enough to make proper use of it AND for Ashley marksman is buggy as hell) and replace it with something useful like overload. As it is, the only way to get Ashley fully upgraded is to put 0 points into Marksman OR set squadmate powers to manual only, which causes a headache for management during firefights (I like to keep them flowing and "natural" as possible rather than pausing to select powers and target enemies, etc).
Modding different powers for characters/squadmates?
#1
Posté 12 novembre 2015 - 03:55
#2
Posté 14 novembre 2015 - 02:14
I can't find the corresponding post or topic anymore, but I'm fairly certain that someone (no Idea who, sadly) once replaced Garrus' proxy mine (?) with with tech armour.
So it is possible somehow. But sadly I don't know how it was done.
#3
Posté 15 novembre 2015 - 01:53
Bump
You might want to ask Excella Gionne how s/he did that:
(And post the result here, please. So we all can become mod Wizards
)
I'm pretty sure it can't be done via Coalesced or save editing alone, but you likely already know more about that than I...
#4
Posté 16 novembre 2015 - 01:43
Thanks! I'll give it a shot. I've got Ashley maxed out with 6 useless upgrade points sitting there because I wont apply them to the broken and useless marksman power. Overload or fortification would work better on her. I also wouldn't mind getting rid of Garrus' sticky mine for tech armor too.





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