So now having played a good part of TW3, and having seen some reviews of FO4 (a game I'm not interested in playing), I've had more thoughts about the role of crafting in modern RPGs. It seems to be such a buzzword for companies now, and it's a necessary element to compete with other AAA games.
I personally don't care much for crafting, and it seems like padding or collecting, which takes away from actual story and gameplay. A little can be enjoyable, but when there is an emphasis on crafting in order to get the best gear and it takes a significant amount of time hunting for schematics and materials, then find a crafting station capable of making the item, then finding out the item is too high-leveled for us to use anyway (I'm looking at you, TW3 grrr) then this aspect of the game takes on too much weight.
Since I doubt crafting will go away anytime soon, what I would prefer for DA4 is that we have this crafting system remain, but in a more streamlined and optional way. I know it's possible to complete the game without crafting, but the crafted gear is better than anything looted, and usually by the time a looted item is found it's underpowered for our level anyway. So better loot mechanics would be good, maybe with loot items having specific properties that are unobtainable in any schematics we find. E.g. that stick the mabari finds in Trespasser which hits with bees was cool and unusual. Not the most powerful weapon by this point in the game, but distinctive. Then later we find a schematic to add bees, so we can make a better weapon with this quality. It would be better if the bee quality is not found in schematics at all, but we have to use the found weapon if we want that quality.
A second point would be to reintroduce the old crafting system. That is, the Wade and Herren/Cespenar and Cromwell system. Have some very powerful equipment that an expert can craft once we find the forumla or ingredients for it. Much simplified than having us come up with 30 pieces of ingredients from 5 different sources and hunt down the schematic and perform some quest for the crafter before they can put everything together.
So those are my basic thoughts on improving and streamlining the crafting system, if it's going to remain.





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