I'd support its right to exist, but I wouldn't play it.
Would you support a stand alone, online Mass Effect multiplayer game?
#76
Posté 16 novembre 2015 - 03:14
#77
Posté 16 novembre 2015 - 04:55
The problem I have with that article was that it was under different leadership and it wasn't multiplayer it was a "social experience" for on the Dragon Age boards it was mentioned that both Dragon Age: Origins and Dragon Age II qualified under that requirement and they didn't have multiplayer, but they did have a Flash and Facebook game.
I go back to what I read about Dragon Age: Inquisition and its multiplayer are so tied together that its basically the same game, so why should they separate them into different games and risk the internet accusing them of selling basically the same product twice?
The two experiences, while similar would have to be completely different. The multiplayer component in the single player game would, in some way, directly tie into the main plot of the story, and would feature elements and characters that motivated you to play. This could also amount to exclusive bonuses in the main campaign.
Whereas the standalone online co-op version, might not relate the main game in anyway, but rather, take part in that same universe (or a different one). It would be something of a spin off, but one handled with care and attention to detail. This version could actually be played solo (similar to how the current Mass Effect 3 multiplayer can be) but will be more difficult. Also, another benefit of not having to directly tie itself to a main game's campaign, is the ability to create more characters, armors, weapons and possibly even skills, that have never been seen before. Never was it possible to play directly as a Turian, Krogan or Salarian until Galaxy At War. The standalone version will be at it's strongest when it chooses to try new things, with new characters and classes.
Not to mention, we've all received confirmation that the main protagonist will be human. While having only a human perspective, will allow BioWare to tell a more fleshed out story, but in the end, will amount to a singular point of view when it comes to the overall experience.
This is, again, where the standalone multiplayer game comes in. Imagine playing a somewhat minimal campaign, that possibly changed (or became longer) with new expansions. There are many, many different stories from various races that could be told, both new and old. A game like the one I'm thinking of could revolutionize the Mass Effect gaming experience like never before.
#78
Posté 16 novembre 2015 - 05:43
And how would you explain those limitations logically? (in game)
I don't particularly like MP, I like PvP even less. The more the game deals in these areas, the more SP elements are going to be influenced by them.
So if you ask me, no, I don't want to see any of this.
Example for said influence: Destiny was made with PvP in mind, so their "space magic" powers are very limited, both in number and in long cool-down,
and most of them simply kill anyone affected with one shot. You can't really play there a real power-based class no matter which class you chose.
Even their "mage" class - Warlock, uses guns as much as their other classes.
Why would you have too? Class selection does not need a in game justification. Just say for this mode these 5 classes are available, no justification needed.
#79
Posté 16 novembre 2015 - 05:51
Why would you have too? Class selection does not need a in game justification. Just say for this mode these 5 classes are available, no justification needed.
Because people would expect to be able to play as all the traditional classes of ME.
But that was just a side question, I'm more worried about how it's going to influence the SP side.
#80
Posté 16 novembre 2015 - 02:29
Depends on the economic model.
Agreed. I would actually want it to remain somewhat the same. I thought the RNG system in Galaxy At War was perfect.
Also, it would be nice if gear bonuses also leveled up to 10 (X). I'm not entirely sure why they stop at 5 (V)
#81
Posté 16 novembre 2015 - 04:04
Because people would expect to be able to play as all the traditional classes of ME.
But that was just a side question, I'm more worried about how it's going to influence the SP side.
I don't think people would expect it. Different modes with different restrictions is the norm in MP. Knife only,missle launchers only, respawn rate changes etc.
if it were a stand alone game it has the least chance of effecting SP. and as long as you separate PVP classes and powers it's rebalancing won't effect SP.
heck even if you didn't it might not. There are MP changes in ME3 that did not move over to SP. singularity primes targets just hit by the stagger and not lifted in MP, guns have different damage values, not all the guns are available for both modes for example.
#82
Posté 20 novembre 2015 - 03:55
Standalone MP Deluxe Edition!
Bioware, make it happen, you have my money.
#83
Posté 20 novembre 2015 - 04:03
meh
#84
Posté 20 novembre 2015 - 04:05
I don't know to be honest. ME3MP was fun for a few weeks, but it gets old fast. While the new expansions were supposed to help in that area, all it did for me was point out the massive flaw in the RNG. Nothing like saving up all the credits from those few weeks in order to buy a bunch of loot boxes the day it released in the hopes of getting to play a Geth, only to have find out that all your work and all you ended up getting was 12 copies of the same silly gun you never wanted. Stopped playing ME3mp that day and haven't felt the need to go back.
So, I will say I doubt I would. I have bought Battlefront because there is nothing like the feeling of fighting the Hoth battle. However, they don't have the RNG loot, so maybe that's the issue.
#85
Posté 20 novembre 2015 - 04:27
I don't know to be honest. ME3MP was fun for a few weeks, but it gets old fast. While the new expansions were supposed to help in that area, all it did for me was point out the massive flaw in the RNG. Nothing like saving up all the credits from those few weeks in order to buy a bunch of loot boxes the day it released in the hopes of getting to play a Geth, only to have find out that all your work and all you ended up getting was 12 copies of the same silly gun you never wanted. Stopped playing ME3mp that day and haven't felt the need to go back.
So, I will say I doubt I would. I have bought Battlefront because there is nothing like the feeling of fighting the Hoth battle. However, they don't have the RNG loot, so maybe that's the issue.
You have to balance out your expectations with your current unlocks. Simply put, enjoy the new uncommon and rare characters.weapons unlock until you get what you want. Also, try not to hoard too many credits. You shouldn't have more than however much it takes to purchase the most expensive pack ten times. Too fun!
#86
Posté 20 novembre 2015 - 04:35
Yes, as long as they are handled by a different team. Studios do it all the time with spin-offs, so I don't see why people are against it, if it's handled by a different team, then the SP game wouldn't be affected either ways by it, and it could allow people to have something to do while waiting for the next game.
Because if it's a separate game, they would have bigger budget, and both games wouldn't have stupid crossover contents or trophy that required you to play either Single or Multiplayer to get. Plus, if it releases between BW games, we have something to do while waiting for either ME or DA game to come out. Nothing said they couldn't include some of MP component from the standalone into the SP component.
This is something I hadn't really considered.
I'm pretty sure there will be an MP-only version of the game, since they've done that with both DAMP and ME 3 (the latter was demo only.)
Historically, I think the reason why the teams work simultaneously on a married version of the game has to do with maximizing sales while reducing costs because of shared assets/resources.
But, a team working with a separate deadline and its own assets, while it might strictly cost more in terms of development, would benefit from a lot more freedom. It's hard enough for one team to maintain high quality and make deadlines, so having two teams that have the same deadline for the same product is even more challenging.
And there is the possibility of increased sales, in the sense that the total for both might well exceed the sales of a combined game (which would probably be necessary for it to be a commercially viable option, unless they went full F2P.)
It might even offer enough financial incentive for EA to reduce the extremity of the RNG store (I think we're all correctly assuming there will be one) as microtransactions wouldn't need to be nearly as extensive to justify the MP budget (again, unless they went with F2P model, which would actually result in a more extreme RNG/microstransaction store.)
All of which is interesting to speculate about, but for now, is also essentially moot. For the near future, BioWare is likely to look to mostly build on its existing model, and SP and MP are going to be released as a single title (though the MP will likely also be released as a standalone at some point.)
#87
Posté 20 novembre 2015 - 04:36
I'm so thirsty for any new Mass Effect content so even though I don't normally do multiplayers I'd still play it solemnly because it's ME-related.
- Synthetic Turian aime ceci
#88
Posté 20 novembre 2015 - 04:53
I would but I'd be surprised if that happened. I think the community would not be large enough overall and you really need that very large casual pool of mp players that don't play it to death but still like to play it a bit. Those people probably would not shell out for a stand alone game.
- Jeremiah12LGeek aime ceci
#89
Posté 20 novembre 2015 - 05:17
You have to balance out your expectations with your current unlocks. Simply put, enjoy the new uncommon and rare characters.weapons unlock until you get what you want. Also, try not to hoard too many credits. You shouldn't have more than however much it takes to purchase the most expensive pack ten times. Too fun!
It does get kind of tiresome though. I was happy to get any krogan at all, but can't help but feel a bit frustrated that I keep getting xp bonuses for that drell I don't care about or the human adept I got as default anyhow.
- Synthetic Turian aime ceci
#90
Posté 20 novembre 2015 - 05:27
It does get kind of tiresome though. I was happy to get any krogan at all, but can't help but feel a bit frustrated that I keep getting xp bonuses for that drell I don't care about or the human adept I got as default anyhow.
I think its more about balance though. If you got exactly what you wanted right away, I think that would be even more boring. The point is to try out other classes (even the ones that you think suck out just don't like) and learn how to master them all. I'm not a fan of Drell either, sure they're fast, but so weak. But, as with all classes, they have their place in the battlefield.
#91
Posté 20 novembre 2015 - 05:34
I would but I'd be surprised if that happened. I think the community would not be large enough overall and you really need that very large casual pool of mp players that don't play it to death but still like to play it a bit. Those people probably would not shell out for a stand alone game.
Considering this, they'd almost certainly have to go F2P. It's possible it could work, but I can't shake the feeling that they would either make an even more extreme RNG store model, or they'd have to charge some minimal price for the game (maybe ten dollars?) to make it more palatable to the casual crowd.
And while I have little doubt that I'd end up getting it (assuming early reviews were good etc) even as someone who loved ME 3 MP considerably more than the SP campaign, I would still much prefer to buy both in the same game, personally.
For the flaws their existing model has, I still think it is superiour to most of the forum's suggested alternatives (at least, so far.)
#92
Posté 20 novembre 2015 - 05:49
Would it just be another copy of Call of Duty? No, I won't support it. I don't play multiplayer online games, anyway.
#93
Posté 20 novembre 2015 - 05:58
Would it just be another copy of Call of Duty? No, I won't support it. I don't play multiplayer online games, anyway.
Hell no. Have you played ME3's MP? Its nothing like Call Of Duty.
- The Real Pearl #2 aime ceci
#94
Posté 20 novembre 2015 - 06:03
If that meant Bioware could focus on SP-only games with great story, then YES!
Do a MP franchise parallel to it, reap in all the money with Destiny-like expansion rip-offs and ridiculously priced season passes... and leave the writers alone to make the best SP experience they can.
Start with ME:A! Then I wouldn't have to worry anymore.
- Cyberstrike nTo aime ceci
#95
Posté 20 novembre 2015 - 06:14
If that meant Bioware could focus on SP-only games with great story, then YES!
Do a MP franchise parallel to it, reap in all the money with Destiny-like expansion rip-offs and ridiculously priced season passes... and leave the writers alone to make the best SP experience they can.
Start with ME:A! Then I wouldn't have to worry anymore.
Any aspect of mp past and present has had nothing at all to do with the writers, zero. Nor for the most part has it had anything to do with SP quality.
#96
Posté 21 novembre 2015 - 10:37
Hell ... No ....
#97
Posté 22 novembre 2015 - 01:26
I'm going out on a limb here, but, honestly, I think the Mass Effect that comes after Andromeda, shouldn't have single player at all. There would still be a campaign and story, but imagine being able to experience it with other people?
They could join your squad like the special forces in ME3MP; as in any class and any race.
#98
Posté 22 novembre 2015 - 05:12
I'm going out on a limb here, but, honestly, I think the Mass Effect that comes after Andromeda, shouldn't have single player at all. There would still be a campaign and story, but imagine being able to experience it with other people?
They could join your squad like the special forces in ME3MP; as in any class and any race.
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So you pretty much want SWTOR mass effect version but without the subscription.i'm not sure about that, it could maybe work but idk
- Synthetic Turian aime ceci
#99
Posté 07 décembre 2015 - 11:47
Why have a story that everyone will just rage and complain about when you can create a rich and fresh new online MP game like the one in ME3?
#100
Posté 07 décembre 2015 - 03:00
Why have a story that everyone will just rage and complain about when you can create a rich and fresh new online MP game like the one in ME3?
I'm going out on a limb here, but, honestly, I think the Mass Effect that comes after Andromeda, shouldn't have single player at all. There would still be a campaign and story, but imagine being able to experience it with other people?
They could join your squad like the special forces in ME3MP; as in any class and any race.
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The short answer: Money.
The long answer: There is a very large crowd interested in SP, story driven RPG's.
Your MP game might succeed or fail horribly, but either way it will be aimed at a different niche than another mainly SP ME game.
Regarding MP shooters, the market is flooded with them, in whatever color and flavor imaginable, Sci-Fi included.
So doing another squad MP shooter when there are other companies out there that are better at making them, and considering
that many EA games are rather problematic when it comes to netcode and reliable online connection - it's a risk.
I can't say that I want to see ME becoming MP, but even if it does, the market is do for a change anyway, so if Bioware
exits their home niche, someone else will take over. Maybe someone better.





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