Text too fast
#1
Posté 28 janvier 2010 - 01:02
#2
Posté 28 janvier 2010 - 05:12
#3
Posté 28 janvier 2010 - 05:19
#4
Posté 28 janvier 2010 - 09:08
#5
Posté 29 janvier 2010 - 01:29
g0tanks wrote...
Really? I never noticed this, I could always read the text fine.
Maybe you have a slower computer? Or are one of those glance readers where you skip over prepositions.
What platform are you on?
Its also a little more pronounced if you are concentrating on something else and you start reading it a fraction of a second later.
Modifié par foil-, 29 janvier 2010 - 01:30 .
#6
Posté 29 janvier 2010 - 01:30
#7
Posté 29 janvier 2010 - 01:33
You mean like when you find some Platinum and the like? I find them too slow, they take up a lot of screen space that I find annoying.foil- wrote...
Maybe I was too vague above. The pop-ups describing what you pick up in the game disappear too fast. Anyone know how to slow these down so there is time to read them?
#8
Posté 29 janvier 2010 - 01:51
#9
Posté 29 janvier 2010 - 03:40
AlienFromBeyond wrote...
You mean like when you find some Platinum and the like? I find them too slow, they take up a lot of screen space that I find annoying.foil- wrote...
Maybe I was too vague above. The pop-ups describing what you pick up in the game disappear too fast. Anyone know how to slow these down so there is time to read them?
Resources are pretty easy to read. There are others that demand more attention. The fact that the game spams you with achievements and other useless information doesn't help. I often get 3 to 6 messages flashing across. But space doesn't seem to be a problem on the pc with high enough resolution. It takes up about 5% of my screen in the right hand corner.
What would be nice if they are going to spam, is to have something like dragon age's system where you can click on the list of items that stay up and get more info on items you're interested in.
#10
Posté 29 janvier 2010 - 11:55
#11
Posté 29 janvier 2010 - 11:56
This infuriated me greatly, because I was being cut out of an aspect of the game that would have upped the immersion factor for me.
#12
Posté 30 janvier 2010 - 12:54
#13
Posté 30 janvier 2010 - 02:30
#14
Posté 04 février 2010 - 05:45
#15
Posté 04 février 2010 - 05:47
#16
Posté 04 février 2010 - 05:51
#17
Posté 04 février 2010 - 05:53
#18
Posté 04 février 2010 - 05:56
#19
Posté 04 février 2010 - 06:07
#20
Posté 04 février 2010 - 03:20
Wintermist wrote...
I found out why the intro text was going by so fast for me, it's my dual core. When I turned off 1 core it plays as normal, as well as make my load times cut in half.
That's good information, thanks. NWN2 also required turning off a core on some systems for optimum performance. I'm a little surprised a 2010 game has issues with dual core though. And I'll admit my load times for ME2 are brutal.
#21
Posté 04 février 2010 - 03:23
foil- wrote...
Wintermist wrote...
I found out why the intro text was going by so fast for me, it's my dual core. When I turned off 1 core it plays as normal, as well as make my load times cut in half.
That's good information, thanks. NWN2 also required turning off a core on some systems for optimum performance. I'm a little surprised a 2010 game has issues with dual core though. And I'll admit my load times for ME2 are brutal.
Try it and see if it helps for you, let us know
#22
Posté 04 février 2010 - 04:44
Wintermist wrote...
foil- wrote...
Wintermist wrote...
I found out why the intro text was going by so fast for me, it's my dual core. When I turned off 1 core it plays as normal, as well as make my load times cut in half.
That's good information, thanks. NWN2 also required turning off a core on some systems for optimum performance. I'm a little surprised a 2010 game has issues with dual core though. And I'll admit my load times for ME2 are brutal.
Try it and see if it helps for you, let us know
Absolutely.
I ran one short load test.
1. I first loaded the game to condition the computer.
2. I loaded again the same save: 17s
3. I set affinity to core0
4. I loaded a third time the same save: 17s
I'll try some more tests in different areas when I get more time to play and will update you on load times the text speed.
Thanks for the pointers.
#23
Posté 04 février 2010 - 11:07




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