Have Shepard somehow get inside Harbinger and fight numerous uglies to get to the drive core to destroy it.
Now there's an idea. Dreamgazer does have some good points challenging it, but I'll address those directly later. But lets look at the Pros:
1) They can do a proper "Indoctrination attempt" as described in the Indoctrination Theory. As Shepard moves through Harbinger, he hears Harbinger, either physically speaking through itself or in Shepard's head. In addition to, or perhaps in place of, real enemies, Shepard has to fight off phantasms from the Reaper influence. This would bring back the concept of Shepard's extraordinarily strong will and mind as discussed in the first game. Endings are supposed to echo earlier events.
2) This could very easily be a sensible suicide mission if they did want to make Shepard end up dying. He could have a dramatic final goodbye to the LI or whoever, or a last speech. It would be a dying moment of awesome.
Since ME1 I always thought that's what a final battle was going to be. Fighting inside a freaking active Reaper. Literally going into the belly of the beast.
I thought we'd be using the Citadel relay to attack them in Dark Space. That was a major reveal in the climax of the first game and it never came up again.
Since the impact Sovereign had on everyone's brains in the very first mission in ME1, I knew "going into the belly of the beast" would be a horrible idea. Hell, even a catatonic Reaper borked the minds of Cerberus' scientists.
Yes, but one of the things that made Shepard special was his strong mind and will. It's mentioned several times in the plot.
How long were those Cerberus scientists on that reaper for them to start hearing/seeing/thinking things? I doubt Shepard and squad would be inside Harbinger long enough to get any of the effects.
This is fair based on the mission on the derelict Reaper, but it could be handwaved as different either because Harbinger is not half destroyed, is older, or is simply more powerful.
It'd be even easier for the Reapers to create anti-mind control redundancies. What else are they going to do with 50k-year gaps?
Sleep. That was Vigil's guess. Or watch football.
Does that make a difference?
I would guess that once the drive core of a reaper is destroyed, the reaper no longer can do its indoctrination thing. Sovereign is blown to pieces. A piece is in Dr.Bryson's office. I wouldn't be surprised if that piece causes no harm since it doesn't have the capability to indoctrinate
Then why didn't Shepard feel any side effects from the artfact in the Arrival dlc? How different is the artifact from a reaper? It did indoctrinate Kenson and others
We don't know if the derelict Reaper was actively Indoctrinating the Cerberus scientists or not, or if a more active Reaper would be better at it. However, there's no reason for it to not be that way, so the writers could go that route if they wanted.
Shepard was knocked out by the Artifact. I don't know how it's different, but again, they could make up reasons. We haven't seen Reapers do that pulse.
I sort of jumped on the bandwagon with people complaining how Harby was only in the final 30 minutes of ME3 but then I stepped back and considered how I never even liked him to begin with. Sovereign is cool AF but Harbinger was absolutely lame... simply because Sovereign's role in ME1 is merely to represent the Reapers and let us understand how powerful and ancient and terrifying they are. Harbinger trash-talking you ad nauseum during collector-combat in ME2 was just stupid and there's literally no character to Harbinger so there isn't much to miss.
This, so very much. I already "liked", but it needed emphasis.
I always attribute Shepard's indoctrination immunity to plot armor, like how the Warden can take non-Warden companions miles and miles thorough the Deep Roads with nary a hiccup. Although, the dreams do give some room to establish that the exposure had an effect on Shepard to some degree.
It is largely plot armor, but it could have been his/her strong mind and will, as discussed in the first game. However, the dreams have nothing to do with Indoctrination. Those have to do with Shepard's mental breakdown.
It means the Reapers have control of the intensity regardless, which will come into play once anyone's fishing around in their torso.
"Rapid indoctrination is possible". And again, Object Rho promptly knocks Shepard out when the indoctrinated forces couldn't get the job done. Whether it's by way of fried organic brains or an old-fashioned energy blast, anyone invading a Reaper is screwed.
Sure, I think the idea of invading the insides of massive, ancient mind-controlling machines is sillier than the ending we got.
You're right that the Reapers can control the intensity. And while Harbinger might not go at full power initially, the attempt to keep Shepard useful would likely go out the window due to desperation once Shepard became a threat by blasting Harbinger's core, or whatever. However, as I've mentioned in earlier replies, I know, Shepard's strong mind and will were plot points from the first game.
We don't know that the Reapers can do that knockout pulse. There's no real reason why not, but it could be just an extra defense mechanism for an inanimate Artifact.
So while you have good concerns, I think they could be worked around. Why is it silly though? Or rather, since I can see where you're coming from. how could this be worse than the nonsense crap we got? Would it be less silly if we hadn't already been inside a Reaper? Even in the first game we see Saren and Benezia riding around inside Sovereign. Such things have been done in other stories. War of the Worlds comes to my mind at the moment, though that was a bit different.