If OP says "L2P" in the OP, then /thread.
Alternate Warlord build?
#26
Posté 16 novembre 2015 - 02:07
- Salarian Master Race aime ceci
#27
Posté 16 novembre 2015 - 02:16
Would have been nice to uncouple durability and fitness for him, perhaps replacing the passive. Sync kills would still be an omnipresent threat and weapon damage/cooldowns would take a big hit so I believe this would have struck a good balance. Or give him a dodge because that would be fxin hilarious.
#28
Posté 16 novembre 2015 - 10:11
- Alfonsedode aime ceci
#29
Posté 16 novembre 2015 - 12:19
I like the graal on the warlord. Effective at any range. Omniblade. High damage. Quick rof. Light enough to not affect cooldowns too badly. Looks cool.
same here, and use ramps (even small ones) to kick some banshees ass
#30
Posté 16 novembre 2015 - 12:20
Dunno, I use the Graal, because it's a Krogan weapon and a blade handle like any shotgun.
#31
Posté 16 novembre 2015 - 12:40
No offense or anything, but...
1. Long distance combat
2. Warlord
^Choose one.
If you insist for some reason to use him as a ranged character, then you should just put a sniper rifle on him or something. But you'll be fighting an uphill battle trying to use him at range, as he's the worst ranged character in the game.
Embrace your inner krogan. He's the most powerful melee character in the game. If you suck against sync killers then just run around hammering mooks. When he's in rage mode his health regen has no delay, making him damn near impossible to kill.
- q5tyhj et ColonelKungPao aiment ceci
#32
Posté 16 novembre 2015 - 01:24
I like the graal on the warlord. Effective at any range. Omniblade. High damage. Quick rof. Light enough to not affect cooldowns too badly. Looks cool.
I feel that on platinum the graal and the GPSG just don't do enough damage vs bosses. I feel that you will struggle agains pretorians and atlases If you don't have a weapon that has more dps like the claymore, the harrier, the reegar, the wraith...
#33
Posté 16 novembre 2015 - 01:45
How would you change him ?
Let him grab over cover!
I'm fine with the whole, no cover and sync kill stuff,... but deny a Krogan to grab an enemy over cover is racism. ![]()
- filippopotame aime ceci
#34
Posté 16 novembre 2015 - 06:04
No offense or anything, but...
1. Long distance combat
2. Warlord
^Choose one.
Amen to that
#35
Posté 17 novembre 2015 - 12:03
Looking back I should've said "alternate weapon" instead of "alternate build". I do want to clarify that melee combat with the Warlord is the ultimate goal. I was just having a hard time adjusting to it and wanted some other options besides the Reegar.
So first I tried the Wraith. A great shotgun, no doubt. But the timing was off for me between firing the weapon and using the melee. I found it easier to just do a heavy melee instead of waiting for the second shot to be ready.
Then I used the Venom. Great against mooks but had difficulty against bosses, though it was good at stripping shields off an Atlas.
Then I used the Graal. I liked that too but I found stripping shields was taking too long.
Finally, I went back to the Reegar. I took a poster's advice and just concentrated on killing mooks and wow, that was a lot of fun. Heavy melee on regular enemies, biotic hammer or Reegar/heavy melee on shielded enemies, and I even topped the scoreboard a couple of times. I just Reegar'd bosses until they had 4-5 bars of armor left and then used the Biotic Hammer and that was that.
- Homey C-Dawg aime ceci
#36
Posté 17 novembre 2015 - 12:41
Quick question for everyone, normally I wouldn't use reegar or electric hammer on the warlord, but with incendiary ammo on the reegar can you cheese it with the electric hammer dot on 5a? Just intellectual curiosity.
- ColonelKungPao aime ceci
#37
Posté 17 novembre 2015 - 12:49
...Finally, I went back to the Reegar. I took a poster's advice and just concentrated on killing mooks and wow, that was a lot of fun. Heavy melee on regular enemies, biotic hammer or Reegar/heavy melee on shielded enemies, and I even topped the scoreboard a couple of times. I just Reegar'd bosses until they had 4-5 bars of armor left and then used the Biotic Hammer and that was that.
Glad to hear it. Warlord is an absolute beast when played in the way he was designed. Although I'm not a big fan of the Reegar, it is undeniably the most complimentary weapon for a biotic hammer build due to it's shield stripping capabilities and ability to hold an omni-blade.
Protip: If specced for maximum biotic hammer damage, you can one shot a phantom on gold with a hammer slam. This means you can basically treat them like mooks (don't run right into the middle of a group of them of course, but single phantoms are a joke to warlord)
#38
Posté 17 novembre 2015 - 01:27
Glad to hear it. Warlord is an absolute beast when played in the way he was designed. Although I'm not a big fan of the Reegar, it is undeniably the most complimentary weapon for a biotic hammer build due to it's shield stripping capabilities and ability to hold an omni-blade.
Protip: If specced for maximum biotic hammer damage, you can one shot a phantom on gold with a hammer slam. This means you can basically treat them like mooks (don't run right into the middle of a group of them of course, but single phantoms are a joke to warlord)
That reminds me: If I use Incendiary Rounds with the Reegar and then the Biotic Hammer, does that trigger a Biotic Explosion? Right now I spec the BH for Force & Damage/Armor Damage/Power Hammer but I'm wondering if I should go with 5A instead.
#39
Posté 17 novembre 2015 - 01:51
That reminds me: If I use Incendiary Rounds with the Reegar and then the Biotic Hammer, does that trigger a Biotic Explosion? Right now I spec the BH for Force & Damage/Armor Damage/Power Hammer but I'm wondering if I should go with 5A instead.
On primed armour/health you'd detonate a lvl 7 tech burst I believe. (If your hammer was rank 6)
#40
Posté 17 novembre 2015 - 02:02
Speaking of him, his happer would make a really cool fallout 4 mod ![]()
#41
Posté 17 novembre 2015 - 02:20
with incendiary ammo on the reegar can you cheese it with the electric hammer dot on 5a? Just intellectual curiosity.
I don't think so, but only because I've never heard of the incendiary glitch interacting with EH (in other words - maybe.)
If there was a glitched interaction, I suspect that with most weapons, it probably wouldn't be much of a noticeable difference (Reeger would probably get the best results.)
Protip: If specced for maximum biotic hammer damage, you can one shot a phantom on gold with a hammer slam.
This is true of Electric Hammer as well, although not as consistently (you sometimes have to wait for DoT or hit a second time, but the stagger is usually enough to prevent the Phantom from taking advantage of it.)
That reminds me: If I use Incendiary Rounds with the Reegar and then the Biotic Hammer, does that trigger a Biotic Explosion?
No, it is never possible to detonate a BE using ammo priming. Ammo can only prime for Tech Bursts (Disruptor) Cryo Explosions (Cryo ammo) or Fire Explosions (Incendiary.)
#42
Posté 17 novembre 2015 - 02:40
That reminds me: If I use Incendiary Rounds with the Reegar and then the Biotic Hammer, does that trigger a Biotic Explosion? Right now I spec the BH for Force & Damage/Armor Damage/Power Hammer but I'm wondering if I should go with 5A instead.
It won't cause a biotic explosion, but it will cause a fire explosion.
Warlord sadly can't prime for biotic explosions himself, but biotic hammer WILL cause a biotic explosion if an adept or sentinel primes the enemy for you first (with warp or reave or something).
5B is better. It's all about boosting the hammer's armor damage. Personally I go with double charge on rank 6 but that's because I like to massacre bosses with multiple biotic hammer slams in quick succession.
- ColonelKungPao aime ceci
#43
Posté 17 novembre 2015 - 12:34
http://kalence.drupa...34656364!9.0E9L
You can use the electric hammer as a debuff, then follow up with tech armour.
3816 damage for the electric hammer heavy melee followed by
1293 for tech armour
7868 possible for a 3 hit combo.
Just an idea. :/
#44
Posté 17 novembre 2015 - 02:10
Spitfire + space magic hammer of your choice (or glitch to get them both). Use the hammer every now and then once to regain rage mode for Juggernaut tankyness, then continue focusing on Spitfire X (if it's not X, then go home). You don't even have to put on any strength enhancer consumables & what not. So something like this;
http://kalence.drupa...13H51314!G0.AGG
- filippopotame aime ceci
#45
Posté 17 novembre 2015 - 02:26
Spitfire + space magic hammer of your choice (or glitch to get them both). Use the hammer every now and then once to regain rage mode for Juggernaut tankyness, then continue focusing on Spitfire X (if it's not X, then go home). You don't even have to put on any strength enhancer consumables & what not. So something like this;
I like this build, even though I'd probably put an Omni-Blade on it. Just a question : how sensible is he to stagger ?
#46
Posté 17 novembre 2015 - 02:46
It won't cause a biotic explosion, but it will cause a fire explosion.
Warlord sadly can't prime for biotic explosions himself, but biotic hammer WILL cause a biotic explosion if an adept or sentinel primes the enemy for you first (with warp or reave or something).
5B is better. It's all about boosting the hammer's armor damage. Personally I go with double charge on rank 6 but that's because I like to massacre bosses with multiple biotic hammer slams in quick succession.
I would like to do the double charge, but according to Kalence, if I go with that option the Force comes just under 1000 and my understanding is that you need at least that much to stagger phantoms. But if I'm just sticking to Gold and can one shot them then I'm guessing it won't matter?
#47
Posté 17 novembre 2015 - 02:48
If you kill with the running melee you get rage regardless of fitness 6a or 6b, just in case you didn't know.
Quick question for everyone, normally I wouldn't use reegar or electric hammer on the warlord, but with incendiary ammo on the reegar can you cheese it with the electric hammer dot on 5a? Just intellectual curiosity.
How much damage does the running melee do? For instance, can I take out regular, unshielded enemies with one? This is assuming I'm using an Omniblade and Strength Enhancer 2/3.
#48
Posté 17 novembre 2015 - 03:02
I like this build, even though I'd probably put an Omni-Blade on it. Just a question : how sensible is he to stagger ?
Just like all the other Krogans, Batarians and I think Jug too? (Destroyer with devastator mode is the only full stagger proof kit) So; Geth Prime drone rockets is like the only thing that will stagger you on the Geth faction; exploding abominations on Collectors, and I forget about the rest...
- filippopotame aime ceci
#49
Posté 17 novembre 2015 - 03:04
How much damage does the running melee do? For instance, can I take out regular, unshielded enemies with one? This is assuming I'm using an Omniblade and Strength Enhancer 2/3.
Who knows? The answer is out there...
I'd recommend visiting the Resource Library where you can find threads like this and information like that. Now you can dig for the facts you need and present US the results. Go, go, go.
- Shampoohorn et ColonelKungPao aiment ceci
#50
Posté 17 novembre 2015 - 05:37
How much damage does the running melee do? For instance, can I take out regular, unshielded enemies with one? This is assuming I'm using an Omniblade and Strength Enhancer 2/3.
I do not remember the exact numbers, but with rage & martial artist bonuses active, a setup like this should drop every non-boss on gold hit with a single running melee except Pyros, Dragoons and Phantoms (and possibly bombers/possessed collectors): http://kalence.drupa...13R56333!GA.DEH
- ColonelKungPao aime ceci





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