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Guardians of the Galaxy or Interstellar?


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#1
Confused-Shepard

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It may be a bit late creating this topic but could still be fun to discuss. Judging by the latest N7 trailer it looks like BIOWARE want to emulate the thoughtful and contemplative tone of Christopher Nolan's Interstellar. I honestly half expected Matthew Mcconaughey to start talking about how man was always meant to explore the stars and some such. That said, I don't want Bioware to go in this direction, not because I don't think they can pull it off (Love transcending space and time is pure Bioware hokiness and I love it) but because I want them to make something light & fun with a hint of danger rather than fall into the trap of pretentiousness.

 

I want Bioware's Guardians of the Galaxy because Bioware's strength clearly lies in their character's and not the overarching story told through one or more games. I want a more personal story about a rag tag group of misfits, mercenaries and smugglers trying to make it big in the new frontier while helping/hurting people along the way. However I fear Dragon Age 2's failure might discourage them from it (even though DA 2 failed because of atrocious game design, period). I don't want to save the galaxy (even though both Interstellar & Guardians are about saving humanity/The Galaxy) at least for the very first game in what I assure would become the Andromeda Trilogy.

 

There are two Anime I could recommend that perfectly capture the style/tone I want; Cowboy Bepop and Black Lagoon, both series are famous for their colorful cast and more character oriented plots as opposed to world saving heroism that is more often seen in Shonen series. Would this be too much of a risk though?

 

TLDR; Guardians or Interstellar? What should Bioware be going for?


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#2
SolNebula

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Interstellar for me. I would like BW to push further the barrier of sci-fi towards an harder sci-fi experience. Much like ME1 TRIED to be.

 

I so hope they don't go the space-cowboy way...I HATE space cowboys.

 

I would like a less personal story because we got ME2 daddy issues and I don't want to solve those again. I want to explore, meet new cultures, exterminate others, entering inside Andromeda politics and leaving our marks as the new Milky way aliens change the balance of power inside Andromeda. You can bet that when an Ark arrive full of humans, Turians and Krogans...**** is going to hit the fan.


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#3
Synthetic Turian

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Mass Effect


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#4
Laughing_Man

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Can't say I watched the Guardians, is it the usual fare of style over substance?

If so I prefer the interstellar direction.



#5
Helios969

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Neither. I want mass effect to be mass effect.
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#6
Chardonney

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Neither. I want mass effect to be mass effect.

 

Amen to that.


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#7
Vortex13

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I would prefer that BioWare leans more towards a harder science fiction, like interstellar, but I would like to avoid the whole "love transcends all" troupe as well as the massive plot hole/paradox at the end. I would like to see a rag tag group of misfits trying to figure me their way in the new galaxy, similar to Guardians of the Galaxy though.

Basically, I would like to see the 'realism' of Interstellar, but the characters of Guardians of the Galaxy.
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#8
Iakus

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TLDR; Guardians or Interstellar? What should Bioware be going for?

 

 

Between ME3 and Citadel, Bioware clearly does Guardians of the Galaxy-style better.


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#9
Vortex13

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Between ME3 and Citadel, Bioware clearly does Guardians of the Galaxy-style better.


Just so long as they don't try and 'force' the comedy like they did with the Citadel DLC. I enjoyed the humorous portions in the main games and other DLCs, but Citadel felt like BioWare was trying too hard to be funny, just for the sake of being funny.
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#10
Iakus

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Just so long as they don't try and 'force' the comedy like they did with the Citadel DLC. I enjoyed the humorous portions in the main games and other DLCs, but Citadel felt like BioWare was trying too hard to be funny, just for the sake of being funny.

 

Well, stuff like Javik meeting Blasto and Grunt's "birthday party" story had me holding my ribs laughing.

 

The Ash drinking game and the Star Wars reference was too ooc for me.

 

But on the whole, they got far more right than wrong with that DLC for me.  Exactly opposite ME3



#11
Medhia_Nox

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The reality is that all space operas are science fantasy... 

 

So, just make Mass Effect it's own mix of realism and adventure.  



#12
AlanC9

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I would prefer that BioWare leans more towards a harder science fiction, like interstellar, but I would like to avoid the whole "love transcends all" troupe as well as the massive plot hole/paradox at the end.


Plot hole? I thought it was just a standard-issue stable time loop.He did what he always had done and always will do.

As for the topic, why not do both and more besides? ME:A should be big enough to hop between genres the way Orphan Black does.
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#13
Iakus

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The reality is that all space operas are science fantasy... 

 

So, just make Mass Effect it's own mix of realism and adventure.  

"The Expanse" is proving fairly hard.

 

The SUfficiently Advanced aspsects seems to be more MacGuffin than anything else.  THough granted I've only read the first volume so far

 

Plot hole? I thought it was just a standard-issue stable time loop.He did what he always had done and always will do.
 

Unless he died.

 

What does research tell us is the last thing you’re gonna see before you die? Your children.   :whistle: 

 

No I don't believe this is what happened.  But I know someone who adamantly believes this is how it ended  :D

 

 

As for the topic, why not do both and more besides? ME:A should be big enough to hop between genres the way Orphan Black does.

The problem is you can't really fit both into a single game.  You can't really have hokey and fun alongside dark and serious without one hurting the other (see the Ewoks in Return of the Jedi)

 

Making separate Serious and Fun stories in different games might be more doable.  Though it may mess with the overall identity of the franchise.



#14
Vortex13

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Plot hole? I thought it was just a standard-issue stable time loop.He did what he always had done and always will do.



No it's the future humans (as said by Cooper and not disputed by anything else in the film) who created the wormhole and tesseract in the first place. According to the film/Cooper, they are the future decedents of humanity that send us the means to get off Earth and survive.

The thing is though, where did the future humans get the means to leave Earth from? Enter free lunch paradox.

#15
Lord Bolton

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TLDR; Guardians or Interstellar? What should Bioware be going for?

 

This question is stupid. Mass Effect has its own, well-recognized identity and style. Why change? I don't want another inconsistent franchise (Dragon Age). Also, I don't want them to parrot other popular movies/games. What's the point of doing that? Let them be creative.



#16
BatarianBob

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TLDR; Guardians or Interstellar? What should Bioware be going for?


Mass Effect has its share of flaws, but setting up camp in between these two extremes wasn't one of them.

#17
Quarian Master Race

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It may be a bit late creating this topic but could still be fun to discuss. Judging by the latest N7 trailer it looks like BIOWARE want to emulate the thoughtful and contemplative tone of Christopher Nolan's Interstellar. I honestly half expected Matthew Mcconaughey to start talking about how man was always meant to explore the stars and some such. That said, I don't want Bioware to go in this direction, not because I don't think they can pull it off (Love transcending space and time is pure Bioware hokiness and I love it) but because I want them to make something light & fun with a hint of danger rather than fall into the trap of pretentiousness.

 

a little late for that.......

"There was always a knowledge among the writers that the treatment of AIs in Council Space is pure racism on the part of organics, akin to the legal and moral handwavings used throughout history to justify slavery of "lesser races." Of course Council races are far too civilized and morally advanced to countenance racism in their politically correct space society. You humans have to grow up and stop judging orthers based on the color of their skin, the bumps on their forehead, or who/what/how they ****. Oh, but AIs aren't really alive. They're just created objects. It's totally okay to keep them imprisoned their entire lives, restrict their access to all but approved knowledge, prevent them from breeding, and execute them if they seem too uppity, or, you know, just because we feel like it. When they rise up in revolt it's always due to insanity or ingratitude on their part. We treat them very well, considering how naturally inferior they are to real sapients. Really, they should thank us for educating them."

Biower says you should stop mistreating your toaster when it malfunctions by fixing it, and allow it to "self actualize" or whatever by overheating, catching fire and burning down your house with your entire family in it. After all, we are all just machines or whatever amirite?
If you even conceive to think otherwise, you're unquestioningly being an ignorant, horrible racist and you should feel very bad.

Reading that gives me detached retina injuries from how eye rollingly presumptive and pretentious it is. Good thing the writers are so inept that the very story they wrote laughs in the face of the logic espoused, by on multiple occasions declaring that machines cannot be "alive" without some event of ill elucidated magic happening, and that real sapients are by implication explicitly distinct from the toasters because they exist independently of this, and furthermore cannot coexist with the toasters without yet more green magic.


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#18
dreamgazer

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Neither. They should go for a blend of Firefly and Star Trek DS9/Voyager, filtered through the successful exploration aspects of the first Mass Effect. 

 

I'm worried that we'll get more amped-up personal issues, caricaturist squadmates, and irrelevant plotting like ME2 if they try to emulate Guardians.

 

If forced to choose, I'd rather have Interstellar's high-concepts and controlled characters ... with an uplifted pyjak like Rocket. ;)


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#19
AlanC9

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No it's the future humans (as said by Cooper and not disputed by anything else in the film) who created the wormhole and tesseract in the first place. According to the film/Cooper, they are the future decedents of humanity that send us the means to get off Earth and survive.
The thing is though, where did the future humans get the means to leave Earth from? Enter free lunch paradox.

They got the knowledge from their future, of course, exactly as we see it in the movie. That's how a stable time loop works -- there never was any instance of the universe where the loop wasn't present. The destiny of humanity was always to be rescued by future humanity.

The free lunch paradox isn't real unless you make certain assumptions about how the system operates.
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#20
Vortex13

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They got the knowledge from their future, of course, exactly as we see it in the movie. That's how a stable time loop works -- there never was any instance of the universe where the loop wasn't present. The destiny of humanity was always to be rescued by future humanity.

The free lunch paradox isn't real unless you make certain assumptions about how the system operates.


I don't buy it.

I can accept that Cooper's actions were contained within a stable time loop, because he is merley transferring data about the singularity. But to say that the physical means of getting him to the place to transmit said data; that the time machine itself; is part of the same loop doesn't work. There has to be a point of origin somewhere.

The future humans can't exist to send back the wormhole and tesseract if they never got off Earth in the first place.

#21
Iakus

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Neither. They should go for a blend of Firefly and Star Trek DS9/Voyager, filtered through the successful exploration aspects of the first Mass Effect. 

 

I'm worried that we'll get more amped-up personal issues, caricaturist squadmates, and irrelevant plotting like ME2 if they try to emulate Guardians.

 

If forced to choose, I'd rather have Interstellar's high-concepts and controlled characters ... with an uplifted pyjak like Rocket. ;)

A valid concern to be sure, but Guardians, at least, didn't suffer from it.  Star-Lord wasn't flying around trying to fix Groot's daddy issues instead of looking for a buyer for the Orb.

 

And heck, Drax drunk-dialed ROnan when he thought the pot was moving too slowly  :P

 

The problem with a high-concept game is, as ME3 proves, it's all too easy to spill over into pretentiousness.


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#22
Il Divo

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It may be a bit late creating this topic but could still be fun to discuss. Judging by the latest N7 trailer it looks like BIOWARE want to emulate the thoughtful and contemplative tone of Christopher Nolan's Interstellar. I honestly half expected Matthew Mcconaughey to start talking about how man was always meant to explore the stars and some such. That said, I don't want Bioware to go in this direction, not because I don't think they can pull it off (Love transcending space and time is pure Bioware hokiness and I love it) but because I want them to make something light & fun with a hint of danger rather than fall into the trap of pretentiousness.

 

I want Bioware's Guardians of the Galaxy because Bioware's strength clearly lies in their character's and not the overarching story told through one or more games. I want a more personal story about a rag tag group of misfits, mercenaries and smugglers trying to make it big in the new frontier while helping/hurting people along the way. However I fear Dragon Age 2's failure might discourage them from it (even though DA 2 failed because of atrocious game design, period). I don't want to save the galaxy (even though both Interstellar & Guardians are about saving humanity/The Galaxy) at least for the very first game in what I assure would become the Andromeda Trilogy.

 

There are two Anime I could recommend that perfectly capture the style/tone I want; Cowboy Bepop and Black Lagoon, both series are famous for their colorful cast and more character oriented plots as opposed to world saving heroism that is more often seen in Shonen series. Would this be too much of a risk though?

 

TLDR; Guardians or Interstellar? What should Bioware be going for?

 

As somebody growing increasingly bored of Marvel movies, I genuinely hope this does not happen. To a lesser extent, I actually hope they don't go the Interstellar route either. 

 

In general, Citadel reeked too much of a Marvel film and while on the surface, it was about Bioware companions, it felt pretty mindless as a whole. It was like someone giving you a spoonful of sugar (Citadel dlc) after forcing you to drink vinegar (ME3). Neither by itself is really what I personally am looking for from Bioware games. 

 

I'd like them to go for ME1's Mood but without the bland cast/much better exploration, if that makes sense. 



#23
KaiserShep

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I'd prefer to lean more toward the Star Trek-esque route.
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#24
AlanC9

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I don't buy it.

I can accept that Cooper's actions were contained within a stable time loop, because he is merley transferring data about the singularity. But to say that the physical means of getting him to the place to transmit said data; that the time machine itself; is part of the same loop doesn't work. There has to be a point of origin somewhere.

The future humans can't exist to send back the wormhole and tesseract if they never got off Earth in the first place.

Why doesn't it work? There's no Novikov self-consistency violation. The problems only come in if you assume that the past can be changed. Edit: physics-wise there's no difference between transmitting information into the past and transmitting physical effects; you're already screwing up causality

You don't seem to be understanding the basic concept here. The tesseract was built in the future. Always was, always will be. There's no "point of origin," since there's only ever been one timeline. You can't change the past because you can't change anything.

#25
dreamgazer

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The problem with a high-concept game is, as ME3 proves, it's all too easy to spill over into pretentiousness.


Eh, anything high-concept can be called pretentious if someone doesn't like it, an issue faced by all of Christopher Nolan's films. Kubrick, Tarkovsky, and Cuaron, too. I'd rather deal with a little whining about "pretentiousness" than something hollow that doesn't even try.
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