Honestly, I'm expecting a bit of both.
If you were to ask me, a fairly consistent trend in Bioware games is their lack of consistency in terms of tone. They want their games to be dark and mature and contemplative and to tackle serious issues, but they also want to be self aware, to have a tongue-in-cheek sense of humor, to give the wink and the nod to the audience.
I don't know that that is inherently a bad thing. Games, by their nature, are longer than movies. In film, having a consistent tone - barring sudden tonal shifts for dramatic effect - is important because you have a limited runtime. I enjoyed both Guardians of the Galaxy and Interstellar, but forty+ hours of either of those movies would drive me insane. A game needs to be able to take you on a bit more of a rollercoaster so as not to become monotonous.
So I think you'll see influences of both in the game. If you're asking me which one I'd like to see more of, then I'd probably say Guardians because on a personal level I enjoyed that movie more and I like space cowboys.
Yeah, very few long games have a 100% consistent tone. Witcher is mostly about serious Geralt doing serious Witchery things but the game still has humorous sequences, mostly at Geralt's expense even. Fallout is a bleak post-apocalyptic hellhole but has fun with cultural references and black comedy. Last of Us is overall bleak but had hearthwarming and funny moments. Baldur's Gate is usually serious, but also had the likes of Minsc and Tiax. So on and so forth.
The only RPG I can think of that has a consistently serious tone was Planescape: Torment, and that was carried by its amazing writing.





Retour en haut







