I am referring to this: "The story of Inquisition then - in some part at least - is therefore a story of 'taming of the wolf', as well as building a unique relationship between the hero and his future enemy/conflict bringer (more meaningful if it's friendship or romance, but having its impact and possibly different results on disapproval path as well)."
If the first part of this divided story, as you're saying, is about building up the relationship between protagonist and antagonist, the second part of the story would then have to keep the same protagonist, otherwise that build up that you reference is wasted. Granted, this spins into a separate issue of whether or not the Inquisitor should return as PC, and there are other threads discussing that.
Of course all the buildup is wasted if not used in DA4 - which is exactly the reason to think that Inquisitor is going to return at some capacity to close that arc. That doesn't mean that they have to be at the absolute center of the story to do that; one of the main driving forces of the plot, yes, but it's not that hard to think of ways to do that that doesn't require Inquisitor as the main PC.
Just look at TES: Oblivion - it was a story of Martin Septim rising to his destiny of stopping Mehrunes Dagon. He wasn't, however, the PC: PC was there to do the bulk of the job in order to allow Martin Septim to fight the main baddie.
Similar thing can be done in DA4 - we're yet to see if and how Bioware will implement that into the story, but it's far from undoable. Especially that they've already expressed interest in games with multiple protagonists, like GTAV or Witcher 3.
True, it's not as simple as saying the Lead Writer has carte blanche on all plot details, but I think that the cancelled Exalted March demonstrates that there are many factors in story pacing when a game series is not as defined as a trilogy/direct sequel. I wasn't saying that Corypheus was definitely going to be in Exalted Marches; as far as I know, the only thing we know was going to be in the DLC was the Temple of Mythal, and that is more about revelations about the Enuvaris and eluvians than Corypheus. It's likely that he was involved, but we can't assume that.
I think most people here know that DAII had a troubled development history - it was a game that was not given enough time to be built (in fact it was initially thought up to just be an expansion for DAO, according to Gaider), hence it wasn't as well received and therefore the DLC was cut.
Not much has changed when it comes to overarching story - especially given more than a few clues that suggest that it was Hawke that was pegged to take the mantle of Inquisitor in DAIII. The details of the story changed in development then, but not the direction the overarching plot is going.
And given that compared to DAII, DAI was given longer period to be developed (including additional year) and happens to be a critical and apparently financial success, I see no reason why they'd have to drastically change their plans now. It could still happen, sure, but the confidence with which they've delivered Trespasser suggests that so far they're pretty sure they'd be able to make DA4 close enough to whatever they currently have planned for it.
Because I'm using the commonly accepted terms for protagonist and antagonist, otherwise how are we going to communicate about these larger concepts? I'm really not looking for a discussion of what constitutes an antagonist and what doesn't, it's going to sound snobbish but at this point I don't think video games are complex enough to support an argument of the fluid roles of commonly accepted literary terms.
Well, it seems to me that Bioware thinks otherwise - we shall yet see how this will end, but considering that the epilogue to DAI has offered up a sympathetic antagonist that can yet be redeemed suggests that yes: at this point in the history of the medium - and specifically western RPGs - the games have reached enough of complexity in order to experiment with plot and roles.
Heck: just look at Portal 2 and GLADOS. What are you going peg her as? Antagonist? She was certainly that for a time - only to be replaced by something that was our ally of convenience first.
I am arguing that they don't have the power to stop Solas, only to try and track him down and recruit others to stop him. Either version of the Inquisition after Trespasser is massively depowered (not deported as in my previous post), so they don't have any bite to back up their bark. They are the only ones who know about the threat Solas poses, yes, but they will need to bring in allies to help stop him. I know I shouldn't assume the plot of DA4 after saying none of us knows what will occur, but a possible plot point in the next game would be to have the Inquisition try and stop the war between Tevinter and the Qunari because they need them to instead focus on stopping Solas. The Inquisition is the brains behind stopping Solas, but they aren't in a position to be the brawn.
.... And how is that different from what happened in Inquisition? It was the brain that has eventually has accumulated the brawn.
Not that I think that it matters now, because we're yet to see whether any significant brawn is needed to stop Solas - IMO, if Inquisition in its former shape and power to strike was needed it would be retained. Plus, so far I see no reason why, even if DA4 will be as direct continuation of DA3 as we can get, to make it Inquisition bis, where we build a new or restructured organization all over again. Continuing with the story doesn't mean that we have to continue it the same way all over again in terms of game-play or the way the plot is shaped: in fact, it provides an opportunity to shift gears and try something new.
And so far it seems that it's the brain that matters and that Inquisition has turned from a very visible, direct force into something working largely in secret. And it's logical - the South wouldn't be able to rebuild in peace if it was widely known that the Dread Wolf is coming for everyone and oh, by the way, he's created the Veil and done many things that are usually ascribed to Andrastian Maker. It would push the continent into chaos again; possibly start a religious war or two. That way - with Inquisition as a peacekeping organization or officially disbanded to placate the public - they can at least strengthen oneself to fight any future threat.
And I like Leliana, but I am going to be highly skeptical of any power phrases (or sound bytes) at the end of a Bioware game. History has shown that they like making things seem more important, urgent, or relevant to the current game than they really will be in the next installment. The DAO epilogue slides? Retconned. Leliana and Cassandra at the end of DA2? Ignored them looking for the Warden, Hawke ended up just on the run, not mysteriously involved in some scheme. ME1 alerting the Council to the Reapers? Retconned so that they no longer believe the threat in ME2. Shepard preparing for the Reapers after the Suicide Mission? Retconned so that s/he willingly waits in a jail cell for months instead of trying to bring together forces to stop the threat.
What I'm talking about doesn't just bases everything on one sound byte - it's the entirety of what was said or presented, especially during Trespasser that gives hint to a possible direction of the future story.
The epilogue in DAO was written in a time when they didn't yet know if they're going to get to make a next game - Gaider himself said that it was problematic. The DAII was hampered by its own tumultuous development history and lukewarm reception - something that didn't happen for DAI. And it seems that they've learned on their mistakes, because if I remember correctly, either Weekes or Laidlaw said that epilogue for Inquisition/Trespasser are written with more of a consideration for what is going to happen in the future. If that will happen, we're yet to see, but I see far less problems with realizing what they want to do with DA4 than they've ever had with any DA title.
And I think Bio would want to build up a new force in DA4 to stop Solas. If they want to continue to bring in new players to the games, they will not want to have too much baggage from previous games to confuse them. Having a clean break from Southern Thedas seems like Bio's method of wrapping up as much as possible from the old games and having a good entry point to new gamers. Plus, if we have to start over at level one in each game, it makes more sense for the PC to build up to power rather than be handed power from the previous protagonist.
Did bringing the same protagonist and baggage from previous installments do much to dissuade new players from Mass Effect?
No, it didn't. So I see no reason why the same shouldn't be for DA, even if they won't ever follow the ME formula exactly.
Also - "building up power" doesn't always mean doing the same thing all over again. Why should it? Did any game from DA series followed the same formula? Nope; there are similarities, especially between DAO and DAI, but both still do their own thing. So why assume that DA4 should do the same thing?
Why can't it be turned into, say, something more focused on investigation and pursue, like Witcher 3? Especially that right now the game is truly itching for an installment that fully fleshes out what we've seen uncovered to in DAI - the lost ancient history of Thedas; the secrets of the lyrium and Titans, the origins of the Blight... since we know that all of them are inter-connected and were also pushed too much into the forefront to just be shoved back and ignored.
Perhaps now we'd be hoarding more of ancient secrets and powers, rather than a mere force in military terms, considering that ancient secrets and powers is what we're mostly up against now. more so that we're more than likely going to Tevinter now - a country where magical power is not shunned and which sits on ancient secrets and things they've stolen from Elvenhan, as well as a nation that is intrinsically connected to unleashing of the Blight from the Golden City. Heck, it's a country form which DA3 villain hails from.
Let's say for argument's sake that the five DA games they had initially planned for culminate with Solas taking down the Veil or the return of the Enuvaris or Old Gods or something. After playing the final game, would you then say that DAO was about stopping Solas? Or DA2? No, those were about completely different things. But after ME3, I would say that ME1 was about stopping the Reapers, just in the very initial stages of that conflict.
No, they were not about completely different things - each of the DA protagonist is involved in critical events that so far have ensured Thedas' survival: the Warden stops the Fifth Blight (thanks to direct intervention of Flemeth, btw) > Hawke releases Corypheus > Corypheus messes with Solas' plans and gives rise to Inquisition > Inquisitor saves the world.
I'd also like to point out that there IS a threat that is being consistently fleshed out and built up in every game since DAO: the Blight - something I've already mentioned and you seem to have conveniently ignored.
Even Solas is terrified of the Blight and the game suggests it's something he has little idea how to deal with (as much as he dislikes the Wardens, he gives them credit for "buying us some time" - us, as in him as well), which in itself suggests that it might be the final threat at the end of the story.
Okay thank you for sharing the link. That is still upsetting to me, that the executive producer is viewing the third game in a franchise to be a reboot, that is was necessary to reboot after two games. We can't know more until DA4 comes out, or at least we have more information on it, but I would not be surprised if it is wildly different from DAI just as the other two games were wildly different. PR speak doesn't always come out as "truth" so hopefully they won't take DAI as the template for future games in this reboot.
Well, Mike Laidlaw also said that: 'We wanted Inquisition to be the one which people would point to and say, 'they've found their feet. They've finally nailed down what this series is about.' Not that this locks us down or shackles us in any way, it just makes a clear statement on the priorities."
(from: http://www.eurogamer...s-of-dragon-age)
Anyway, it really depends what you mean a "template" - I myself have already explained that continuing with DAI's storyline or arcs introduced in it (including major ones) doesn't mean that the next game has to be a carbon copy of the previous one.
Nothing stops them from expanding on the ideas they've introduced, but in some sort of new spin on it. Shifting the focus from building an organization to reshaping it and using them more as a spy network than a military force. Focusing more on investigation and discovery that building alliances. Dealing with different sets of conflict and different kinds of enemies. Being more of a side of a conflict than a vindicated hero with a clear mission. Possible inclusion of more than one protagonist.
With what they've given us in DAI - and especially Trespasser - the possibilities are numerous and many of them are petty exciting, IMO.
In any case - we're yet to see what they'e going to do. So far it seems that the game haven't even been greenlit yet, though I don't think they're in any danger when it comes to that.