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So whats the consensus for Da:I after all? Do you love this game? Update: Finished trespasser OMG


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#226
Jester

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I like the main game.

I absolutely LOVE Trespasser. 

 

God damn, what is it with BioWare lately? They make mediocre (DA2) or merely good (DA:I) games, and then they follow with great (Legacy) and absolutely amazing (Trespasser) DLCs. 

 

There is an improving trend here, I'll admit, but still, making DLCs so much better than their respective main games is a bot weird. 


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#227
Violetbliss

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I felt like the original DA:I game took on too big a task, or rather... it ended up in the middle of great storytelling and great world space. To do both those well you just need a whole lot of time, or things are going to be more bland here and there. I still enjoyed myself throughout the game, but there was times I felt like those two aspects clashed. I mean, open world games are often really light on story just because it takes so much time to develop everything else in it.

 

I don't regret the purchase at all, anyway, and I'm planning to do another full playthrough sometime soon. Never got that elf through the story. :)


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#228
elrofrost

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The problem is they make this with casual in mind, for casuals....that's the problem, and it is a serious problem in game industry. Most games today are for casuals.

 

They forgot one thing, casuals can play hardcore games casually, just play them casually...they don't need to make games for casuals, they just make games for hardcore and casuals will play casually anyway...

What exactly makes this game a casual game? The fetch quests? I mean, what the hell is a casual player?

 

Any player who plays this game doesn't appreciate MMO style fetch quests. In fact, I'd bet that a casual player (or a player with limited time) have more of reason not to want the fetch quests - they take too much time. 

 

Lets be real - the value of this game are the character interactions. All the rest is just filler. The combat is terrible, clunky - not fluid at all (take a look at FO4 for a more fluid combat system - you know, one where you can actually move around); crafting can be a nightmare mainly due to a terrible inventory system; the drop rate of items doesn't make any sense and forces you to grind or cheat (I chose to cheat - I refuse to grind in a SP game); the 8 slot limit; the ridiculous grinding needed to upgrade to an advanced class (I cheated here too - like I said, I won't grind a SP game) - I mean, this game was not designed to be friendly to a casual player at all. Not at all.

 

If it had a story mode, maybe. But it doesn't.

 

Even the maps = unlike Skyrim or Fallout where you could walk from one end of the map to the other (survive the walk is another matter ;) ) - the maps are sections. And they are gated. But even in the Hinterlands - invisible walls, unnecessary  running around just to get atop a hill,  to find a shard - this is the type of **** a MMO pulls to waste time. I still think DAI was suppose to be a MMO, but was scraped at the last minute. Which brings up another point - DAI is not an open world game. Skyrim is. Fallout is. Not DAI.

 

The only great thing about this game, and the reason I still play it are the characters and the lore. I do as few side quests as possible. Just enough to grab some xp and power. That's it. At it's still a chore. That's why people dislike this game. But the character interactions, the conversations -those are what make this game good. 

 

The War Table. Fun. I like it. But it takes real world time? Are you kidding? Real World time? Why? If this was a MMO there would be plenty of reason. I cheated here too and grabbed a mod that removes the time for missions.

 

Now the MP - terrible. I won't say anything else about MP since hardly anyone plays it now (with good reasons). But BW has done fun MP before - ME3 MP was loads of fun.

 

What will get me to buy the next DA game (if there is another one - and i hope there is) is for BW to remember what is does best: story based games. Sure throw combat in - I enjoyed the combat in ME 2 and 3 and I loved it in DA 2 - but for gods sake stop tying to be Bethesda. And stop trying to be Blizzard. 


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#229
Qis

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Well, they surely think to make this game for casuals, but then they also want to make it MMO, and later they want to satisfy hardcore gamer too by removing the healing spells to make it look hard, they want to make it an open world, they also include realtime missions on war table....

 

In short they don't know what they want this game to be....

 

OWMMOLRPGARTSWBMC......open world mass multiplayer online like role playing game and real time strategy with button mashing combat....



#230
Nefla

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I liked the companions, the companion sidequests, the voice acting, the race choice, the fabric textures and the music during the few times I could hear any. I did not like the main plot, the villain, the non-companion sidequests, the unusually low quality hair especially for Qunari, the combat, the lack of variation in armor designs, the lack of ambient music and lack of party banter (a 10 second music clip every 30+ minutes or so and a banter maybe once every 4-6 hours) the limited roleplaying choices (can't be radically pro-elf or similar, can't be lazy and selfish, can't have a criminal mindset, can't be evil, etc...) and so on.


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#231
Han Shot First

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No.

 

Overall I'd say it was a good game, though deeply flawed and often disappointing. While the main quests and companion content was largely of similar quality to previous Bioware games, it sometimes felt lost in a sea of lifeless sidequests and MMO-like busywork. The lack of a cinematic focus on conversations with non-party NPCs also made the game somewhat less immersive than previous Dragon Age titles. 

 

Somewhere along the line it seems that the DA devs lost sight of why people enjoy their games, and in their attempt to capitalize off of Skyrim's success the DA game world ended up getting more focus than the characters populating it.

 

Unlike Dragon Age: Origins, or even DA2 which is a less polished-game, I doubt I'll ever pick up the game again to do another playthrough. There's just too much drudgery you have to tolerate to revisit the story.


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#232
cindercatz

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Addendum to my post on the previous page: :P

Combat. So I finally played MP (free weekend), and no contest, it's a heck of a lot more fun than combat in the main game, which I already enjoy a lot more after all the patches. Why? Intelligent players. And level design.

The thing is that with a DA:O/DA2 style programmable tactics system, we could have simulated intelligent behavior, like we could previously, because we actually had that higher level of overarching control. If we wanted our party members to behave x way in one circumstance and y way in another, that was easy to accomplish. We had a measure of influence on the whole flow of combat. And consequently the combat scenarios could be a lot wilder and a lot more interesting like they were in DA:O and they are in the MP to an extent. Tactics and reaction really come into play. In the main game, combat is nowhere near as interesting, even though it was very clearly designed in support of the MP.

Level design, in Trespasser and in the MP, is again a lot more interesting and a lot more DA:O like. In the main game (and the first two dlcs in part), it's these giant empty areas that never really feel lived in, or interesting in ways that support the gameplay.

So hopefully with Trespasser, they're coming around to the same conclusion, and we'll get those improvements in a next game, along with iteration on the much stronger companion stuff and presentation along those lines. I just hope we also get our programmable tactics back.
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#233
Han Master

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Hate the game. The AI settings are bad, and the worst thing is I don't like the crafting system as well. Why do we even need to have restrictions on the number of potions we can carry. The war table waiting time is also stupid and lame that is unnecessary, looking back to Dragon age 2 this game is worst.


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#234
BroBear Berbil

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Well, I got the game at release and played through it twice, but unfortunately my PC at the time died shortly after. Finally got my new PC built back in October and I've been playing Inquisition again since the DLCs went on sale recently.

 

I liked the game well enough when I played it originally, but I really love it now. The story DLC is just so good, absolutely top-notch, and an example of how to do DLC right. Descent and Trespasser in particular are amazing. Descent, because the Deep Roads, Dwarves, and Darkspawn are my favorite things in this franchise and the way the Deep Roads were shown was absolutely stunning. Trespasser was just awesome all around and helped by the fact that it too had a Deep Roads section. Both DLCs expanded on the lore and answered old questions, and had fantastic music to boot. I was excited when it was announced Trevor Morris would be doing the soundtrack and I wasn't disappointed, especially in the DLC. The Trespasser changes to the skill trees and the addition of trials are great as well and have made the gameplay much more enjoyable to me.

 

Beyond the story, the absolute best thing they did in Inquisition was bring back race options. I'm so into elves now it's crazy, as I previously despised elves in the last two games.

 

Now for the negative bit. The ending of the main story always felt rushed and out of place to me; the fact that Corypheus can show up on your doorstep and has the power the raise basically a mountain into the sky opens a whole can of worms that I won't get into. I'm disappointed that the potential of a siege on Skyhold is never realized.

 

The tactical camera feels incredibly awkward to me compared to Origins to the point that I just don't use it. I hope in the future this goes back to the Origins/DA2 model where issuing commands top-down or OTS are the same on PC. The lack of AI tactics is an enormous problem too. The AI simply can't play certain specs, nor can it capitalize on combo finishers. In previous games I mostly controlled party positioning. I don't like to micro manage ability use so it'd be nice if the AI can do a reasonably good job on its own. I hope in the next game tactics make a comeback.

 

Customization: The Skyhold wardrobe helps a bit, but I'd like the option to not be tied to one of these finery outfits at all and just use my armor. In Origins I kept a a noble outfit handy, mostly for meeting the nobles in Vigil's Keep. I would prefer something like this just so I had options. Even the other Skyhold outfits aren't much to look at. Further, on the subject of clothes, why do female characters have to look so mannish with their clothing? I have the formal attire specifically in mind here. Wearing the formal attire and dancing with Florianne is one of the most awkward things I've seen in a video game. Lastly, there are several nice armor skins in the game that I will never use because they are simply leagues behind upgradable armor in terms of power - this is also why I don't have the Avvar or Qunari DLCs because I just don't see the point. I'd love to see a system that separates stats from appearance in future games. Also, less trenchcoats and maybe a proper robe skin or two would be welcome.

 

Mods: I'm no expert on modding but please, Bioware, if it's possible make the next game more mod friendly. What the modding community has been able to accomplish is impressive, but I wish we could see the kind of support for modding that Origins had or at least DA2, which would take care of the appearance vs. stat suggestion I made previously. Mods are such a boon to PC gaming, and honestly if it weren't for mods I don't think I could make a female character in Inquisition that I'd be happy with.

 

Romance: Obviously has become a big part of BioWare games. While I can, and have, skipped romance I'd just like to state that I think the options for heterosexual male characters are lacking. DA2 had options, unfortunately just not the one I wanted (Aveline) but in Inquisition it feels like Cassandra is the only real choice, at least for me. She's great and I love the bits of humor involved with her, but other than my devout Andrastian warrior I wouldn't pursue it. Josephine is another human who is mired in human things, and I'll just come out and say it, she's not attractive. I played a male elf recently and I felt like I had 0 options, so like in DA2 I didn't romance anyone. When I play my dwarf it'll be the same story.

 

I'm not saying there has to be a follower for everything, but maybe allow for more non-follower avenues. Harding is great but nothing comes of it. Flissa pretty much comes out and says she'd bang when you talk to her as a human male, though you're given no option to explore that; it's just left as an awkward moment. Not to mention that Inquisition is the first DA game to not even have a brothel (which my Hawke who pined for Aveline had to use). It's odd to say it like this, I know, but I'd like to see a straight, female dwarf that you can really romance. My dwarves deserve love too. If not, then please bring back brothels.

 

Anyway, sorry this post got to be a bit long. I wanted to put my thoughts out there since I'm coming at the game again fresh, but I didn't think it warranted its own thread.



#235
Nonoru

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So whats the consensus for Da:I after all? Do you love this game?

 

Could you make it sound angrier? Love is a bit soft. 

 

Love is all starlight and gentle blushes. Passion leaves your fingers sore from clawing the sheets



#236
crono_clone

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I'm sitting here crying after having just finished my first playthrough.......so yup, this game is JUST SO FREAKIN' GOOD!!! I wish we didn't have to wait so long for the next one because I absolutely must know what happens next.


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#237
NKnight7

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I wouldn't say I loved it, but I'd consider it one of my favorite games from last year. I was a little disappointed with the game, but in the end I enjoyed playing it.



#238
shortbreadspacer

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DA:I is such an enigma for me. I played it right at launch, and have six completed playthroughs one after the other, played all the DLC's. And right now, if I think about playing it again, I get an "ugh" feeling, like it will be a chore. But I miss the characters, I crave spending more time with them, especially my LI, and I find myself counting the days until DA4 (maybe even more than ME Andromeda, which feels strange to type, as the ME trilogy was a religious experience). Trespasser made me cry, Solas is one of the best antagonists Bioware has ever had, and I have this empty sort of feeling that I tried filling with Witcher 3 and Fallout 4 (both wonderful games).

 

So I guess for me that boils down to: most of the story, characters and voice acting - A+++++++, 10/10 would cry over again, call me

Gameplay - eeeehhhh, but FANTASTIC battle animations

Inquisitor - she's no Warden, sorry. I almost think of the IQ as just a vehicle for the awesome characters and romances.

 

I really can't decide if I like DAO or DA:I more, to be honest.



#239
AlanC9

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the lack of ambient music and lack of party banter (a 10 second music clip every 30+ minutes or so and a banter maybe once every 4-6 hours)


4-6 hours? I'm getting them about twice an hour.

#240
Nefla

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4-6 hours? I'm getting them about twice an hour.

4-6 hours of wandering that is. If I putzed around Skyhold, that amount went up. I was told there was banter in Trespasser too (aside from those glowing things you click) :( I eventually watched all banter from the base game as well as Trespasser on youtube, I just wish it had been in my game. Lack of banter was one of the things that made the big open world feel so lonely and empty. Just me and my footsteps in utter silence and if I was lucky there would occasionally be water or something nearby that would make noise.


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#241
GoldenGail3

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DA:I is such an enigma for me. I played it right at launch, and have six completed playthroughs one after the other, played all the DLC's. And right now, if I think about playing it again, I get an "ugh" feeling, like it will be a chore. But I miss the characters, I crave spending more time with them, especially my LI, and I find myself counting the days until DA4 (maybe even more than ME Andromeda, which feels strange to type, as the ME trilogy was a religious experience). Trespasser made me cry, Solas is one of the best antagonists Bioware has ever had, and I have this empty sort of feeling that I tried filling with Witcher 3 and Fallout 4 (both wonderful games).

 

So I guess for me that boils down to: most of the story, characters and voice acting - A+++++++, 10/10 would cry over again, call me

Gameplay - eeeehhhh, but FANTASTIC battle animations

Inquisitor - she's no Warden, sorry. I almost think of the IQ as just a vehicle for the awesome characters and romances.

 

I really can't decide if I like DAO or DA:I more, to be honest.

I like DAO more. I like Skryim more then DAI. 

 

That's my consenus, is that DAI is a Skryim wanna-be. And i love Skyrim, too. 



#242
Jigglypuff

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Love it I do not.



#243
AlanC9

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4-6 hours of wandering that is. If I putzed around Skyhold, that amount went up. I was told there was banter in Trespasser too (aside from those glowing things you click) :( I eventually watched all banter from the base game as well as Trespasser on youtube, I just wish it had been in my game. Lack of banter was one of the things that made the big open world feel so lonely and empty. Just me and my footsteps in utter silence and if I was lucky there would occasionally be water or something nearby that would make noise.


I don't know why you're getting different results from mine. I presume that mine are WAD, and yours are not.

#244
Nefla

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I don't know why you're getting different results from mine. I presume that mine are WAD, and yours are not.


Yeah, a percentage of people had this bug(?) but BioWare was not able to replicate it so obviously they couldn't do anything about it :(

#245
AlanC9

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That's not good.

It's weird, actually; I keep hearing about bugs, but they all missed me. I'm running on a dual-core Athlon that has no business running DAI in the first place and performance is fine, barring a few sound glitches and lousy framerates in towns, where I don't need good framerates because there's no fighting anyway.
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#246
shortbreadspacer

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Yeah, a percentage of people had this bug(?) but BioWare was not able to replicate it so obviously they couldn't do anything about it :(


Let's hope it forces them to add a banter fire toggle or something to guarantee you hear it across platforms in future games. That's a lot of content to be missed.
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#247
vbibbi

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Yeah, a percentage of people had this bug(?) but BioWare was not able to replicate it so obviously they couldn't do anything about it :(

The irony. Bioware is all "yes, dialogue bug. We have dismissed that claim."


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#248
Addictress

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I liked the companions, the companion sidequests, the voice acting, the race choice, the fabric textures and the music during the few times I could hear any. I did not like the main plot, the villain, the non-companion sidequests, the unusually low quality hair especially for Qunari, the combat, the lack of variation in armor designs, the lack of ambient music and lack of party banter (a 10 second music clip every 30+ minutes or so and a banter maybe once every 4-6 hours) the limited roleplaying choices (can't be radically pro-elf or similar, can't be lazy and selfish, can't have a criminal mindset, can't be evil, etc...) and so on.



#249
wright1978

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Very mediocre game.

Feels like Baby as well as the bath water were chucked out in response to the flaws of DA2. What we got is a horrid mess with a weak story,  bland protagonist which is full of fetch.


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#250
vbibbi

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Very mediocre game.

Feels like Baby as well as the bath water were chucked out in response to the flaws of DA2. What we got is a horrid mess with a weak story,  bland protagonist which is full of fetch.

Seriously, Bioware!

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