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So whats the consensus for Da:I after all? Do you love this game? Update: Finished trespasser OMG


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#251
Iakus

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Very mediocre game.

Feels like Baby as well as the bath water were chucked out in response to the flaws of DA2. What we got is a horrid mess with a weak story,  bland protagonist which is full of fetch.

Main story was fine (Halamshiral could have used more fleshing out)

 

Problem was there simply wasn't enough side story to really make use of the huge zones we had.  So they were big, beautiful, and kinda lifeless


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#252
Lebanese Dude

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Like it as much as any BioWare game.

 

Good RPGs are few and far between, and BioWare always does a good job overall.

 

I think what people mostly disliked is the exploration aspect. Since I don't care either way, I hope BioWare makes it more compact the next time around, if only to make more people enjoy it the way I do.


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#253
Giantdeathrobot

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I think, for DA4, they need to think about using the Trespasser model with some larger areas; smaller, more focused, playing with Bioware's strenghts. I feel that the open world experiment in DA:I didn't give the best of results (albeit I didn't hate it at all) so perhaps they could have the meat of the game take place in smaller, denser zones, with maybe a few Hissing Wastes-esque zones for those who want to explore, rather than attempt to have both story and exploration on absurdly massive maps.

 

I think, regarding DA:I, it didn't help much that they relegated many of the choices you usually make during side-quests into Judgements that you do in Skyhold. So it kind ends up feeling disconnected from the main plot.

 

Oh, and the third person camera thing during conversations need to go. That's just not an engaging way to chat up with NPCs.


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#254
NaclynE

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Regardless of the fact that the XBOX 360 version is only getting JOH I guess the game is still worth it. Defenetly was better than DA 2. Da 2 felt more like a bloody arcade game than a RPG.



#255
Blackadderthethird

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Great game, but there are a few things that I'm really not fond of. First of all the landmark claiming and shard hunting gets old really fast. Also half way through the game I had outleveld most of the content



#256
ioannisdenton

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finished the main game 1 week ago in 200 hours of gameplay, finishing JoH and about to play Descent and tresspasser for the first time.
So far pretty epic! the main game really needs one or more main quests and one Zone less (maybe the fantastically crafted exalted plains cause it is huge and full of annoying undead enemies and FRICKING DOGS).



#257
DreamSever

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Less side quests which are pointless, and since im a completionist i feel i have to do them, otherwise love it



#258
Tigress M

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Since exploration/map size/side quests are always a hot topic, I thought I'd toss another perspective into the mix.  

 

I love DAI.  Even though there are times when I feel like "ZOMG I have to trudge through ANOTHER massive zone?"  I still do it, playthrough after playthrough because the game's just "that" good, imho.  

 

However, I decided to do things a little differently this time around and it's making things a tad more enjoyable, exploration-wise.  For the moment, I'm not purposely going out of my way to complete any quests.  I enter a zone and just start methodically exploring.  If I see a Rift I close it.  If I see marker on my mini-map, I go investigate, but I don't go out of my way to clear the maps... yet.  I'm a completionist so eventually I'll come back and work on the quests that didn't get done during my exploration but for now it's just been fun walking around.  And I'm finding out of the way loot/Codex Entries that I have missed in the past because they weren't in my bee-line from quest to quest.  



#259
vertigomez

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I think, for DA4, they need to think about using the Trespasser model with some larger areas; smaller, more focused, playing with Bioware's strenghts. I feel that the open world experiment in DA:I didn't give the best of results (albeit I didn't hate it at all) so perhaps they could have the meat of the game take place in smaller, denser zones, with maybe a few Hissing Wastes-esque zones for those who want to explore, rather than attempt to have both story and exploration on absurdly massive maps.
 
I think, regarding DA:I, it didn't help much that they relegated many of the choices you usually make during side-quests into Judgements that you do in Skyhold. So it kind ends up feeling disconnected from the main plot.
 
Oh, and the third person camera thing during conversations need to go. That's just not an engaging way to chat up with NPCs.


All of this. I'd also add moar race reactivity, please. But otherwise I loved the game, as I've loved every incarnation of DA.
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#260
myahele

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I liked it overall, then again after ME3 and DA2 many people's expectations were relatively low to begin with. We hoped that it would be a better game, but our expectation were rather reasonable.

 

The world was vast ... but lifeless. Truthfully you can do the rest of the game without needing to explore them. 

 

still, it was pretty good and it rekindled my hope for Bioware games again.



#261
Former_Fiend

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I very much enjoyed it. I have my complaints, to be sure, but on the whole I enjoyed the game and consider it a worthy entry into the series.



#262
Catilina

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Yes, i like it, but:

 

I hate the gatherer missions... SO MUCH!


#263
MissOuJ

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Hmm... on the one hand, I've really enjoyed my time with DA:I and still play it, and I have to say I've been impressed by the post-release support. Particularly stuff like the Trials have really extended DA:I's shell life immensely IMO. On the other hand, I pretty regularly find stuff in DA:I which makes me think "Aww, what a missed opportunity," or "that's... unfortunate," or "if they just spent a bit more time/resources on this it would work so much better," or "the framing of the camera is off in this cutscene."

 

All in all, I liked it and I enjoyed it immensely, but there are quite a few things which either bother me or didn't grab me enough for me to fall completely in love with DA:I the way I have with some other games. There are quite a few things which could be improved on and developed further in the (hopefully) following titles, but as a whole, it's a really good, solid game, and the number of hours I've spent playing it have felt like time well spent.



#264
DarthSliver

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I would say the Main Story is good and I am glad there was someone else pulling the strings it seem from post credit scene. 

 

 

But I will say one thing I didn't like was being a slave to Level requirement, its not something I remember them doing in previous DA games. I liked exploring but felt the areas were lacking alot and felt I did alot of side missions mainly to meet level requirements not to appease my LI approval rating. It would be one thing to do side missions to appease the approval ratings of characters but another to do side missions so I could appease the game level requirement. We appease the level requirement because no one likes to get their asses handed to them. 

 

Exploring was nice but I feel the areas need to be more focused, not enough crap to feel that empty spaces. There are areas that had less going on in it than that actually made since for story purposes, were more empty than they shouldve been feeling. 


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#265
AlanC9

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You don't actually need to follow the level requirements, you know. With a good build, good gear, and good gameplay, you can beat stuff over your level. Or just play on Normal.
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#266
diaspora2k5

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It felt really constrained by the limitations of the 360/PS3.



#267
KaiserShep

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You don't actually need to follow the level requirements, you know. With a good build, good gear, and good gameplay, you can beat stuff over your level. Or just play on Normal.


Yeah, pretty much. A fair example is the level 12 rift in the ravine in the Hinterlands. I usually get to Dennet's farm at around level 8 or so, and that rift is a total b**ch because you have like no immunity to the despair demon ice attacks and the greater terrors have that ridiculous aoe that gets you in elevated positions, but its not impossible, especially if you have an archer or mage. I would say that the Hinterlands rifts in the ravine and the forest in the south are probably the most difficult things to face besides the Emprise du Lion dragons at a couple levels below, and I guess Samson because he shreds guard (I'm pretty sure he's a higher level than Corypheus). Everything else is pretty simple once you hit double digit levels.
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#268
Bizantura

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I have my list of critique but melts away when playing other games made by other dev teams.  A lot of wishes are simply not there because the money to make the game is not infinite. 

 

In my book Bioware do above ok and are for me a great value of money/game hours played.  I tried games suggested here on this forum and listed as way better then what Bioware produces but to date that was not true for me.  There are simply few interesting games out there.

 

The only worthy competition is CDPR, there I said it!!  Luckely they produce both RPG's but totaly diverse.



#269
KaiserShep

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I'll never stop loving the game. I'm finally playing The Descent DLC, and I really love the chaotic darkspawn battles and am super glad to see the shrieks emmissaries and ogres again to spice it up.
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#270
Dancing_Dolphin

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Oh, and the third person camera thing during conversations need to go. That's just not an engaging way to chat up with NPCs.

I agree with all your other points but I was okay with the third person camera during convos while exploring, as long as conversations actually work. I think the glowy convo balls in Trespasser were an improvement.

I'll never stop loving the game. I'm finally playing The Descent DLC, and I really love the chaotic darkspawn battles and am super glad to see the shrieks emmissaries and ogres again to spice it up.

This is exactly how I feel. I <3 Descent.

#271
diaspora2k5

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re: the conversation camera

 

There's a mod for the PC version that zooms in a LOT and makes conversations visually much better while retaining the ability to shift the camera.



#272
Satihis

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Any complaints I have just pale in front of everything I loved about this game. 

 

Started the game with zero expectations, and here I am completely in love with it. I still haven't been able to move on from the DA universe after weeks, and I'm afraid it will take much longer before I'm able to get invested in any other game.


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#273
Neverwinter_Knight77

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When I first started playing this game, with the character creator and all that, I was excited. I thought DAI > DA2. The ability to choose your race played a big part in that. About 70 hours later, I have finally completed the game, and it's more like...

DA:O > DA2 = DA:I

For all of DA2's flaws (and there are many), I felt more invested in what was going on. The party members were okay, and Hawke at least had a personality. The inquisitor is dull as dishwater, regardless of how you play them. DAI felt empty and hollow to me. I also had very little interest in party members aside from Blackwall, and had no interest in romancing any of them. And DA2 certainly had a much better selection of armor! DAI had the hardest choices of any game, but still the game's drama felt phoned in and half hearted. When Hawke died, there was only one conversation about it, and that was with Varric. The mounts add nothing except a way to negate fall damage, because they don't seem to go any faster than running. DAI's conversation camera is far worse than DA2's, for some reason.

In professional wrestling (and other things), there is an intangible "it factor" that is difficult to describe. Some people have it, but most people don't. Even if your skills are just okay, and even if you're not charismatic, you still have a certain presence that makes you explode off the screen and make people gladly pay money to see you. The all-time greats have this. It makes people say "I want to pay attention to this guy".

Dragon Age: Origins had it. All three Mass Effect games had it. Knights of the Old Republic had it in spades. DAI had no it factor. Some may disagree with me here, but DA2 and Jade Empire didn't have it either.

I am terribly disappointed in Dragon Age Inquisition.
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#274
Al Foley

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When I first started playing this game, with the character creator and all that, I was excited. I thought DAI > DA2. The ability to choose your race played a big part in that. About 70 hours later, I have finally completed the game, and it's more like...

DA:O > DA2 = DA:I

For all of DA2's flaws (and there are many), I felt more invested in what was going on. The party members were okay, and Hawke at least had a personality. The inquisitor is dull as dishwater, regardless of how you play them. DAI felt empty and hollow to me. I also had very little interest in party members aside from Blackwall, and had no interest in romancing any of them. And DA2 certainly had a much better selection of armor! DAI had the hardest choices of any game, but still the game's drama felt phoned in and half hearted. When Hawke died, there was only one conversation about it, and that was with Varric. The mounts add nothing except a way to negate fall damage, because they don't seem to go any faster than running. DAI's conversation camera is far worse than DA2's, for some reason.

In professional wrestling (and other things), there is an intangible "it factor" that is difficult to describe. Some people have it, but most people don't. Even if your skills are just okay, and even if you're not charismatic, you still have a certain presence that makes you explode off the screen and make people gladly pay money to see you. The all-time greats have this. It makes people say "I want to pay attention to this guy".

Dragon Age: Origins had it. All three Mass Effect games had it. Knights of the Old Republic had it in spades. DAI had no it factor. Some may disagree with me here, but DA2 and Jade Empire didn't have it either.

I am terribly disappointed in Dragon Age Inquisition.

Its kinda funny, to me, that you approach the problem in this way because you are bang on.  Except I feel it does have it.  When I look back on thsi game, and am still playing it even, there are a lot of thigns that annoy me.  A lot of things I find very flawed.  A lot of things that I can't stand and even skip.  Yet it is my favorite game of all time.  Why?  I sometimes even find this a mystery for me.  But I guess when dealing with intangible it factors, its a good as explanation as any. 


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#275
correctamundo

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Its kinda funny, to me, that you approach the problem in this way because you are bang on.  Except I feel it does have it.  When I look back on thsi game, and am still playing it even, there are a lot of thigns that annoy me.  A lot of things I find very flawed.  A lot of things that I can't stand and even skip.  Yet it is my favorite game of all time.  Why?  I sometimes even find this a mystery for me.  But I guess when dealing with intangible it factors, its a good as explanation as any. 

 

Oh, DAI definitely has "IT" in spades. =) But as always "IT" is personal preference and all that jazz.


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