So whats the consensus for Da:I after all? Do you love this game? Update: Finished trespasser OMG
#351
Posté 28 janvier 2016 - 08:08
My only real complaint about the romance options in this game are superficial. I'd give Cassandra long hair and remove Josephine's moles.
#352
Posté 28 janvier 2016 - 08:12
My only real complaint about the romance options in this game are superficial. I'd give Cassandra long hair and remove Josephine's moles.
I believe there are mods for both on nexus if you are interested and playing on PC.
#353
Posté 28 janvier 2016 - 08:25
My own consensus is that this is a great game:
+ Environments have great visual appeal
+ Excellent characters, writing, and dramatic performances
+ Great main quests
+ Great talent trees
+ Great use of sound and music
+ Visually exciting battles
+ Romances and role-playing decisions are interesting
+ Lore and loot discovery requires trekking into interesting areas
+ Much improved equipment and crafting
+ War Table mechanic, if used, can provide great role-playing opportunities beyond the dialogue wheel
- Inquisitor race treatment applied unevenly
- Combat sometimes is messy-feeling
- Party dialogue is missable too often, through no fault of the player
- Some sidequests and fetch quests deserve a full-quest treatment
- Some War Table quests deserve a full-quest treatment
- Some sidequests deserve the War Table treatment (gathering 40 elfroots manually, etc.)
- Lore and loot discovery sometimes requires tedious trekking
- DLC epilogue better than the main game endgame
- Romances and role-playing decisions subject to deprecation in the next game
The minuses are eminently improvable and the pluses are very strong. Also, in 2015/2016 this is one of the few games I can play party combat without having to be on-line at the mercy of other players and networks. If the next game has more main/inner/region quests like the Crestwood arc, and more dungeon quests and scavenger hunt quests like Trespasser, then we'll be in great shape.
- cindercatz aime ceci
#354
Posté 28 janvier 2016 - 08:41
Ah, I see. I don't see the causal relationship there the way you do, so I mistakenly thought that this was a purely paternalist argument.This means that a player can opt out of much of the substantial side content and just run around performing the identical tasks of setting up camp and closing rifts. We can avoid discovering how the Carta is hiring brigands to distract travelers from their operations in Valammar or closing the rift in Crestwood and discovering the mayor's past. That's fine if that's how a player wants to complete the game, though in that case I don't really know why someone purchased the game to begin with. BUT that also allows Bioware to fill maps with meaningless filler as a method of gaining power, and doesn't have to worry as much about creating solid side content.
I think this is the same kind of backwards argument as the one about ME3 EMS coming from scanning and item recovery quests. It wasn't that the scanning and so forth were added as cheap ways to give the players more EMS; they were there to justify having a Galaxy Map and walking around the Citadel. Cut those and all you'd have to change is the EMS threshold numbers.
In the case of DAI, I think it's pretty obvious that the entire design was always about having many large explorable maps. There was never going to be enough dev time to fill those areas with high-zot content, given all the other things that were burning zots, and Bio always knew that. Power is the effect, not the cause.
Edit: it's also possible that Bio didn't know that in advance, but grossly underestimated the difficulty of moving to the new engine and burned too much of the budget there. In the end, though, that leaves Bio in the same place because EA wouldn't have let them put off the game for another year or two just because they mismanaged the project.
#355
Posté 28 janvier 2016 - 08:43
Okay, I haven't romanced her, so what do people dislike so much about the so-called "Disney princess"?
No nude scene? It's all I've got.
- Iakus aime ceci
#356
Posté 28 janvier 2016 - 08:53
My own consensus is that this is a great game:
+ Environments have great visual appeal
+ Excellent characters, writing, and dramatic performances
+ Great main quests
+ Great talent trees
+ Great use of sound and music
+ Visually exciting battles
+ Romances and role-playing decisions are interesting
+ Lore and loot discovery requires trekking into interesting areas
+ Much improved equipment and crafting
+ War Table mechanic, if used, can provide great role-playing opportunities beyond the dialogue wheel
- Inquisitor race treatment applied unevenly
- Combat sometimes is messy-feeling
- Party dialogue is missable too often, through no fault of the player
- Some sidequests and fetch quests deserve a full-quest treatment
- Some War Table quests deserve a full-quest treatment
- Some sidequests deserve the War Table treatment (gathering 40 elfroots manually, etc.)
- Lore and loot discovery sometimes requires tedious trekking
- DLC epilogue better than the main game endgame
- Romances and role-playing decisions subject to deprecation in the next game
The minuses are eminently improvable and the pluses are very strong. Also, in 2015/2016 this is one of the few games I can play party combat without having to be on-line at the mercy of other players and networks. If the next game has more main/inner/region quests like the Crestwood arc, and more dungeon quests and scavenger hunt quests like Trespasser, then we'll be in great shape.
Agreed in that I hope some of the easily improved cons you list are fixed in the next game. The DLCs did show that Bio listened to feedback and attempted to incorporate it to the extent they were able to. I really do hope they improve on some of the major flaws of the game. I think some aspects are hardwired, though, such as focusing on open world and the multiplayer aspect, so they have to work within those confines.
Ah, i see. I don't see the causal relationship there the way you do, so I thought that this was a purely paternalist argument.
I think this is the same kind of backwards argument as the one about ME3 EMS coming from scanning and item recovery quests. It wasn't that the scanning and so forth were added as cheap ways to give the players more EMS; they were there to justify having a Galaxy Map and walking around the Citadel. Cut those and all you'd have to change is the EMS threshold numbers.
In the case of DAI, I think it's pretty obvious that the entire design was always about having many large explorable maps. There was never going to be enough dev time to fill those areas with high-zot content, given all the other things that were burning zots, and Bio always knew that. Power is the effect, not the cause.
Perhaps, but in which case, I would hope that Bio learned that more doesn't equate to better. If they want to have huge maps to explore, fine, but don't feel the need to cram it full of dull tasks or side quests. I don't understand the thought that shards help encourage players to explore the map. Players are either going to want to explore the map or they aren't; having a shard in the distance isn't going to make me more inclined to visit that distance, I would have done it anyway. As a completionist, I would want to fully map a zone, and if I weren't a completionist, I wouldn't care if I missed some shards.
It feels like marketing demanded that they could advertise X number of quests available in the game and Y number of hours worth of content, so the developers had to throw in random filler to reach this quota.
#357
Posté 28 janvier 2016 - 09:10
Okay, I haven't romanced her, so what do people dislike so much about the so-called "Disney princess"?
My only real complaint about the romance options in this game are superficial. I'd give Cassandra long hair and remove Josephine's moles.
The complaint, as far as I can tell, is largely that you never get to see her rack.
Me, I liked her romance.
#358
Posté 28 janvier 2016 - 09:24
#359
Posté 28 janvier 2016 - 09:29
The complaint, as far as I can tell, is largely that you never get to see her rack.
Me, I liked her romance.
I do think that Josephine's romance is a bit slight compared to the others I've played. I don't think that it needs a sex scene, but I do think that BioWare have problems signalling intimacy in romances without a sex scene. Maybe the Orlesian theatre date from Trespasser should have gone into the main game.
What's there is adorable, though, and I love the duel scene.
#360
Posté 28 janvier 2016 - 09:32
Okay, I haven't romanced her, so what do people dislike so much about the so-called "Disney princess"?
My only real complaint about the romance options in this game are superficial. I'd give Cassandra long hair and remove Josephine's moles.
Her romance sticks out like a sore thumb, even in the sanitized DAI. Seemed to honestly be aimed at women role-playing as male characters more than anything. Way too sweet for my taste. I do see people liking it because it is so different from other Bioware romances, and video game romances as a whole. Way too sugary, dull, cliche, and cheesy for me.
The complaint, as far as I can tell, is largely that you never get to see her rack.
Me, I liked her romance.
The lack of her rack never bothered me (not that I would have been opposed to seeing it). It was everything that came before. I never found the chaste/sweet thing to be very attractive in real life, unfortunately.
- Battlebloodmage aime ceci
#361
Posté 28 janvier 2016 - 09:32
-weak villain
-didn't build on the last ending note of DA2, just blurted out a totally new unrelated crisis
-weak story
-Val Royeaux disappointing, stereotypical bad accents and fancy political posturing like an 11-year-old's novel
-weak end battle with cliche villain
-inquisitor falls out of sky, is worshipped, no depth
-enemies and content immediately out-leveled, battles rarely staged in gripping manner, tactics don't feel necessary
-no tactics, no presets
Cutting out all romances, DAO and DA2 win. so. ******. hard. DA2 had superior writing all around as well as tough and memorable staged battles where tactics counted. DAO had immersive world feel and tactics, entrancing introduction to lore.
I'm not going to shut up about it.
Yes I'm still obsessed with Solas. It is a bloody abuse.
#362
Posté 28 janvier 2016 - 10:27
Sounds similar to Bethany and Tali, the kind of girls I like.Her romance sticks out like a sore thumb, even in the sanitized DAI. Seemed to honestly be aimed at women role-playing as male characters more than anything. Way too sweet for my taste. I do see people liking it because it is so different from other Bioware romances, and video game romances as a whole. Way too sugary, dull, cliche, and cheesy for me.
The lack of her rack never bothered me (not that I would have been opposed to seeing it). It was everything that came before. I never found the chaste/sweet thing to be very attractive in real life, unfortunately.
#363
Posté 28 janvier 2016 - 10:41
Sounds similar to Bethany and Tali, the kind of girls I like.
I can see the comparison. I never got the whole Tali thing, but boy did I love Jack.
Like I said in one of the other threads, the bad girl was sorely missing this time around.
Of course, I found Josie and Cas to be very beautiful, but not all that interesting. I didn't find Sera beautiful, but I found her very sexy.
- Jeffonl1 aime ceci
#364
Posté 29 janvier 2016 - 01:34
Okay, I haven't romanced her, so what do people dislike so much about the so-called "Disney princess"?
My only real complaint about the romance options in this game are superficial. I'd give Cassandra long hair and remove Josephine's moles.
Overly fluffy, platonic lovers, isn't acknowledged outside skyhold, magical bisexuality.
I will say her Three Musketeers scene is really awesome though. If only there was a way to remove that giant stupid extra weapon from the Inquis during it.
#365
Posté 29 janvier 2016 - 02:13
I haven't seen a long hair Cassandra mod.I believe there are mods for both on nexus if you are interested and playing on PC.
#366
Posté 29 janvier 2016 - 11:31
I haven't seen a long hair Cassandra mod.
I went looking for it for you: the mod is called "Kalaheria's Odds and Ends" and there is images of the hair on the second page of the images section. I recommend you look at it first because it may not be to your liking. The mods are all separate from each other as far as I can tell so you can download the Cassandra mod without having to download the others.
There is also a braid mod which keeps Cassandra's hairstyles more or less but adds a long braid if you are interested in that. (http://daitools.free....html#post10105)
#367
Posté 29 janvier 2016 - 01:19
Playing through What Pride Had Wrought and Descent. Yes. I indeedly do love this game.
#368
Posté 29 janvier 2016 - 01:25
I do. I think the game is great, but it does have flaws, like everything. I never really got tired of playing it though, and i actually like the combat system quite alot. Which is nice because its one of the things i value most when it comes to gaming. I will say that a few of the mods that came out, though small, added alot to new playthroughs. The vanilla hairstyles in this game is a travesty.
#369
Posté 29 janvier 2016 - 01:36
I really enjoy this game, but admittedly playing it always makes me want to play Origins instead. I think the additional development time and attention to the story was well spent in DAO. If they release another one, would like to see a combination of DAO and DAI (for combat).
#370
Posté 29 janvier 2016 - 03:32
I went looking for it for you: the mod is called "Kalaheria's Odds and Ends" and there is images of the hair on the second page of the images section. I recommend you look at it first because it may not be to your liking. The mods are all separate from each other as far as I can tell so you can download the Cassandra mod without having to download the others.
There is also a braid mod which keeps Cassandra's hairstyles more or less but adds a long braid if you are interested in that. (http://daitools.free....html#post10105)
Much appreciated. I didn't see this on the Nexus.
#371
Posté 29 janvier 2016 - 03:40
i have play the game 3 times already, going for my 4 now with all the DLC and this will be my canon one.
Game is great, for some reason the lore and story on the game trap me alot more that Fallout 4 or Witcher 3 did, and DA I is a old game ( since it was release 2014).
For me the one thing that trap me more on Bioware game is the deep lore they add on games, and how much i enjoy it.
#373
Posté 29 janvier 2016 - 05:09
I liked Origins more. Wasn't a fan of the Inquisitor and the quest system. Best thing about Inquisition is the characters/dialogue and the world.
#374
Posté 29 janvier 2016 - 05:32
...
-enemies and content immediately out-leveled, battles rarely staged in gripping manner, tactics don't feel necessary
-no tactics, no presets
Cutting out all romances, DAO and DA2 win. so. ******. hard. DA2 had superior writing all around as well as tough and memorable staged battles where tactics counted. DAO had immersive world feel and tactics, entrancing introduction to lore.
...
Since they've pretty much nailed down the talent trees and the Inquisitor's abilities, I too would like to see a return of emphasis on tactics and party placement, to produce more memorable battles over time. Even in Trespasser, though the climactic battles were very good, it was "here's another band of Qunari" for much of it.
#375
Posté 30 janvier 2016 - 07:09
Since they've pretty much nailed down the talent trees and the Inquisitor's abilities, I too would like to see a return of emphasis on tactics and party placement, to produce more memorable battles over time. Even in Trespasser, though the climactic battles were very good, it was "here's another band of Qunari" for much of it.
The Trespasser battles were indeed much better than the battles in the main game. I liked how they finally had combat music, too. The qunari combat music is so good I listen to it on Amazon.





Retour en haut





