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So whats the consensus for Da:I after all? Do you love this game? Update: Finished trespasser OMG


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#376
Bardox9

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Well, other than my personal belief that Descent and Trespasser were likely an original part of the game and just kept out of the main launch solely so it could be passed off as a DLC to leech a few more bucks out of people (I hate that sh^t), not to mention those not being available on all the platforms (another thing that irks me) feels like a rip off "Here you can have it on PS3 and 360... well... most of it anyway. But you won't find that out until it's too late and you'll have to buy two copies. Ha ha ha." Other than that, I did like the game itself.  The Giants seemed a weird addition though. I don't remember any mention of them before now. They appear. Feels kind of forced. "We need Giants." "What? Why?" "Because we do. Now make Giants." "Uh... okay..."


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#377
Shechinah

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I do not believe Trepasser or the other DLCs were originally a part of the base game since they feature a lot of content and improvements that seem very much to be based off of the feedback and requests that came after the release of Inquisition.


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#378
vbibbi

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I do not believe Trepasser or the other DLCs were originally a part of the base game since they feature a lot of content and improvements that seem very much to be based off of the feedback and requests that came after the release of Inquisition.


I'm fairly certain that JOH was cut content. In one of the early videos they showed a save game screen with map names which don't exist in the released version. One of the areas was Frostback Passes, which seems to be a previous name for Frostback Basin. They could have stopped development on the zone way before launch when they knew they wouldn't have enough time to finish it, and when feedback came in from the game they could rework the map from her ground up, incorporating that feedback.

https://www.reddit.c...ntal_diversity/

Also, Gaider did mention that they had originally planned to have a hunt for Solas ending, but they scrapped it as it didn't flow well. This isn't to say that they didn't have the basic outline drafted up and kept it when developing Trespasser.

http://forum.bioware...iter-interview/
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#379
AlanC9

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Anyway, it's good to live in a world where the cut content gets released rather than just staying cut.
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#380
Al Foley

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Anyway, it's good to live in a world where the cut content gets released rather than just staying cut.

And probably gets added to and expanded upon in the released format. 


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#381
correctamundo

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And probably gets added to and expanded upon in the released format. 

 

Very much so. But I guess it's the usual interwebs syndrome where there has to be an angle somewhere to whine about.


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#382
Al Foley

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Very much so. But I guess it's the usual interwebs syndrome where there has to be an angle somewhere to whine about.

I doubt Omega (or Leviathan) Would have been half as long as they were if they were included in the ME 3 base game.


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#383
vbibbi

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Anyway, it's good to live in a world where the cut content gets released rather than just staying cut.


Agreed, I'm not saying otherwise. I don't know if your post is in response to mine or the general thread. I'm just stating that my impressions are that both DLCs were at least developed prior to the base game. I would rather cut content be restored later than never, and am glad Bio has learned not to release Day 1 DLC anymore. Regardless of logistics, Day 1 DLC appears to be profit-focused rather than consumer-focused. So even if JOH were ready on launch day, I like to think they took some extra time to tweak it and incorporate feedback.

#384
Girl on a Rock

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Anyway i was wondering: whats the consensus on Da:I. now that the game is finished?
Do you love it? 
Where do you stack this game?
Is this a "bioware" game?

 

I am absurdly late to this party despite having begun my first playthrough almost as soon as the game was released. However, because scheduling, I just finished my second playthrough, to which I'd added Trespasser (I bought JoH and Descent, but couldn't be stuffed to play them this go-round -- I needed to know what happened with Solas and the epilogue >.>).

So overall, I really enjoyed this game - I would say I love it.

I'd say the breakdown is like this:

ME GUSTA:

I really loved the companions in this game. Even the ones that I didn't like on a personal level (like Vivienne, I wanted to like you bc you're so fierce, but gtfo with your political machinations), I appreciated for their distinctiveness, complexity, and strength. It was apparent that each character had a backstory, whether or not we got to know all of it, and that just added a richness and depth to the game that I appreciated. The interactions were rewarding (though I could have used more! More! Always more! Though Trespasser went a long way in satisfying that).

Some of the areas were just so gorgeous, and so were the designs of a lot of the armor/weapons. Thanks, art team! :D

I thought the story was really interesting and cool in terms of its departure from the first two games; the stakes were quite different, and the scope of the game reflected that, I think.

 

The backstory/lore, especially regarding elves, again, especially with the addition of Trespasser.

 

NO ME GUSTA:

 

The game ran a little long for me in places. While I don't have a fundamental issue with fetch quests, the shard quests got a little onerous, as did some of the more simplistic side quests.

 

The open-world feel is something I'm kind of at odds with myself about. On the one hand, it's nice that you don't run out of game before you're ready; on the other, better to leave 'em wanting more, right? Normally I'm a completionist, but I have nowhere near the patience required to be a completionist for this game.

 

The War Table. Listen, I'm already invested in this game. You don't have to make me wait hours and hours for Easter egg payoffs or sort-of cameos from previous games. Just gimme my stuff, especially if you're gonna have me going all over creation to collect creepy singing shards. >.>

 

OMG the shard singing. NO ME GUSTA. Creeped me out hard.

 

 

THE TAKEAWAY:

 

I'm not really a combat tactics person, so I'm kind of watevah about that.

 

I think without Trespasser, I'd give DA:I a 6.5 or more likely a 7 (depending on my mood or frustration level with shards and side quests at the time), with Trespasser, a solid 8.5 - 9. In Trespasser, the increased character interactions, little weirdo side quests, story development, and combat were so much more fully developed that it really enriched the experience for me.

 

Also, I understand people's criticisms, but I also feel like if we're comparing DA:I to actual other video games rather than some standard of perfection that can only exist in our heads, then I don't understand how it can't have a high rating. Compared to other RPGs out there, it's just so far above and beyond on so many levels.

So in answer to your questions:

Yes, I love this game.
I love it as much as DA:O (for different reasons) and more than DA:II. (I won't compare it to ME2 or 3 because it's been too long since I played either.)

This is absolutely 100% a "Bioware" game -- I'm assuming you mean in terms of feel, choices, etc. I think what really distinguishes Bioware games (besides awesome levels of representation and the way it addresses pretty deep human concerns in its stories) are the relationships you develop and the grittiness of the worlds/plots, and for me, Inquisition had all of that in spades. Delicious.

Delicious!

 


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#385
Drakoriz

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I think for me (expanding a little more about what i said early) DA I is a huge success, i really wont compare it with any other game, bc DA is a game itself.

 

As a RPG is good. (i wont compare it with Witcher or other game bc like i said, i like Bioware bc the game they make for me are better that Witcher games)

 

As a open world, some of the maps are to big with nothing interesting sometimes. like the desert ones.

 

Story, is good, actually really good. i really like the story and how evolve from 2.

 

DLC, JoH, Decent and Trespasser i think each and every DLC was a nice addition to the game, but really i dont think Trespasser should have been on the game to star with.

 

I know some ppl didnt like the feeling of combat or the missing of strategy view, but i really enjoy it. I feel alot more in control that i feel on DA O, sometimes the chain of comand on DA O tent to suck.

 

I didnt mind the War table, (make me stop playing, always good lol), but i feel how ppl hate ti, i will change it, to use resources and no time if it was my game. But really i have read other post about choosing how many troops or decisions and for me that become super tedious i like when a game is a game and not something that become a chore.



#386
AlanC9

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Agreed, I'm not saying otherwise. I don't know if your post is in response to mine or the general thread. I'm just stating that my impressions are that both DLCs were at least developed prior to the base game. I would rather cut content be restored later than never, and am glad Bio has learned not to release Day 1 DLC anymore. Regardless of logistics, Day 1 DLC appears to be profit-focused rather than consumer-focused. So even if JOH were ready on launch day, I like to think they took some extra time to tweak it and incorporate feedback.


I'm not sure "developed" is quite the right word there. I doubt they had more than an outline. Ordinarily I'd say they didn't have even that much since Bio typically wings it with DLC, but they're on record as saying that they had more plot written for DAI than they could fit.

#387
vbibbi

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I'm not sure "developed" is quite the right word there. I doubt they had more than an outline. Ordinarily I'd say they didn't have even that much since Bio typically wings it with DLC, but they're on record as saying that they had more plot written for DAI than they could fit.

Yeah, developed isn't the right word. In planning/proto-production, maybe? I do think that JOH zone was probably more advanced than not, if they at least had a placeholder save game in one of their demos. Maybe along the lines of the alpha build Crestwood, where it's playable but not close to what we got in the shipped version. I think they've said that none of the team worked on JOH prior to the game launch, though, so I don't know where that leaves us.

 

Doesn't really matter. I am glad that feedback seems to have helped improve JOH's zone, and hope that DA4 features more of this improved balance between open world and narrative.



#388
CardButton

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Hmm ... yeah I guess I could say I love DA:I.  Do I think that it could have been better and I am a little bummed with certain facets of the game, sure!  But, any game that manages to spark my Imagination as much as Dragon Age Inquisition did I can never consider I game I didn't love.  :D


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#389
ioannisdenton

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3 FACTS:
1) i finished DaI - trespasser DLC on friday after 250hours of gameplay. 
HOLY S%$T!!! that was really what DaI needed. everything you ve done from lvl1 adds up to that moment!!!
Omgthat music, that ending, that badass Solas.
in the end  i changed my POV from disbanding the inquisition to keeping it. After Solas tables were turned! i loved that!
2) I felt empty for 3 days and ive lost my urge to play videogames , i felt the Classic void i bet many of you do when you finish a (bioware) game that was really special, previous games where: bioware games, witcher 3, last of us. i love this feeling. I felt complete. i had achieved something with my Femquisitor

3) After Trespasser i felt confident for future bioware games since Gaider left.  Bioware really listens and reads these forums.
 

Play Trespasser - be that man


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#390
TheKomandorShepard

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3) After Trespasser i felt confident for future bioware games since Gaider left.  Bioware really listens and reads these forums.

 

jameson.jpg

 

This i think is appropriate reaction on this statement. :lol:



#391
MonkeyLungs

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DA:I is wonderful. Series as a whole is wonderful. Right up there with my favorite games of all time and I have been playing RPG's since BEFORE they existed on computers.


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#392
cindercatz

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They definitely read these forums yes, and thankfully they do pretty consistently incorporate feedback. I feel like the primary things detracting from the finished product generally revolve around corporate pressures, aka money and what somebody along the chain is just (somewhat desperate to be) sure could potentially bring in more of it and keep the resources flowing. But where they have answered suggestions and criticism, it's mostly turned out really well, and there's plenty of solid feedback on this game here.

And of course I feel fairly confident in the writing too.
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#393
TheKomandorShepard

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They definitely read these forums yes, and thankfully they do pretty consistently incorporate feedback. I feel like the primary things detracting from the finished product generally revolve around corporate pressures, aka money and what somebody along the chain is just (somewhat desperate to be) sure could potentially bring in more of it and keep the resources flowing. But where they have answered suggestions and criticism, it's mostly turned out really well, and there's plenty of solid feedback on this game here.

And of course I feel fairly confident in the writing too.

If they listened to the feedback , they wouldn't do same crap they were criticized before and didn't make such colossal mistakes with DaI.



#394
AFA

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If they listened to the feedback , they wouldn't do same crap they were criticized before and didn't make such colossal mistakes with DaI.

 

A lot of the colossal mistakes were reactions to the bitching about DA2. It is very hard to find anything in DAI that isn't the exact opposite of DA2

 

DA2 deconstructed just about every Bioware cliche, and many fans hated it. So, they went double-down with DAI, giving us the sanitized power fantasy that it is. 


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#395
TheKomandorShepard

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A lot of the colossal mistakes were reactions to the bitching about DA2. It is very hard to find anything in DAI that isn't the exact opposite of DA2

 

DA2 deconstructed just about every Bioware cliche, and many fans hated it. So, they went double-down with DAI, giving us the sanitized power fantasy that it is. 

Not rly , unless you want to tell me that people were complaning about side-quest or mechanics being too complex in da 2.Plus people complained about da 2 combat being too action based in dai because of horrible tactical combat it is even more action based. While Inquistion switch from dark fantasy isn't something fans wanted rather than that fans just complained about poorly-writen story about how everything and everyone sucks and you are destin to fail no matter what you will do. 



#396
ADelusiveMan

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I enjoyed Inquisition.  Not as much as ME2 or ME3, but I liked it.  I feel like there were a few things they could do better in the game, such as more customization and more varied romances, but it was definitely a step toward mending the damage done by DA2's disconnected story, while keeping the things that worked with DA2.



#397
AFA

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Not rly , unless you want to tell me that people were complaning about side-quest or mechanics being too complex in da 2.Plus people complained about da 2 combat being too action based in dai because of horrible tactical combat it is even more action based. While Inquistion switch from dark fantasy isn't something fans wanted rather than that fans just complained about poorly-writen story about how everything and everyone sucks and you are destin to fail no matter what you will do. 

 

IMO DA2 was the best story of the three games, I thought a lot of people agreed. Same with combat.

 

People didn't like Hawke's set background - We got a hero that literally fell from the sky

Choices didn't matter (in the big picture) - You get to decide how to shape the world, are 20x more influential than the HOF

Everyman Hero - The Chosen One

Focused on one city - Empty open world

Hero suffers victory and defeats, with the big defeats being beyond his/her control - The Quis has one defeat (that makes the Inquisition 100X stronger) then steamrolls their opponent with flawless victory after flawless victory

No Big Bad - Poor man's Jon Irenicus is pure evil

Hypersexual Isabella - Female LIs become an older amazon and a Disney Princess

Not epic enough - Make it so epic that it gets borderline painful

Anders - No rebel mages in your party at all, they are either apathetic or Chantry fluffers like Viv

Mage-Templar War will shake Thedas - Gets resolved anti-climatically in the first act

 

That is just a small drop in the bucket really. Sidequests did suck in both. 


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#398
TheKomandorShepard

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IMO DA2 was the best story of the three games, I thought a lot of people agreed. Same with combat.

 

People didn't like Hawke's set background - We got a hero that literally fell from the sky

Choices didn't matter (in the big picture) - You get to decide how to shape the world, are 20x more influential than the HOF

Everyman Hero - The Chosen One

Focused on one city - Empty open world

Hero suffers victory and defeats, with the big defeats being beyond his/her control - The Quis has one defeat (that makes the Inquisition 100X stronger) then steamrolls their opponent with flawless victory after flawless victory

No Big Bad - Poor man's Jon Irenicus is pure evil

Hypersexual Isabella - Female LIs become an older amazon and a Disney Princess

Not epic enough - Make it so epic that it gets borderline painful

Anders - No rebel mages in your party at all, they are either apathetic or Chantry fluffers like Viv

Mage-Templar War will shake Thedas - Gets resolved anti-climatically in the first act

 

That is just a small drop in the bucket really. Sidequests did suck in both. 

:lol:

 

Best story , not rly outside enforced failure no matter of your choice often game forced to protagonist to be an idiot and smart option is taken away from player in order to fail. Plot didn't make sense if you were mage because it also enforced extreme stupidity and obliviousness from other characters in order to not figure out that you are mage, it didn't also made sense if you are pro-templar as you can't sell Anders to the templars or put down Anders once you know he is an abomnation and apostate and you have stick with him.Pretty much da 2 does that  a lot.  

 

LoL , i don't even understand why you started point random differences between two games that mostly have nothing to do with listening to fans.

 

As for side quests, nope da 2 did much better job with side quest than Inquistion (what isn't big achievement) , side quest in da 2 allowed to roleplay and interact in different ways with quest giver and people involved in Quest and solve quest in different ways , but also quest were more complex than just go kill wolves and return for reward.  



#399
vbibbi

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IMO DA2 was the best story of the three games, I thought a lot of people agreed. Same with combat.

 

People didn't like Hawke's set background - We got a hero that literally fell from the sky

Choices didn't matter (in the big picture) - You get to decide how to shape the world, are 20x more influential than the HOF

Everyman Hero - The Chosen One

Focused on one city - Empty open world

Hero suffers victory and defeats, with the big defeats being beyond his/her control - The Quis has one defeat (that makes the Inquisition 100X stronger) then steamrolls their opponent with flawless victory after flawless victory

No Big Bad - Poor man's Jon Irenicus is pure evil

Hypersexual Isabella - Female LIs become an older amazon and a Disney Princess

Not epic enough - Make it so epic that it gets borderline painful

Anders - No rebel mages in your party at all, they are either apathetic or Chantry fluffers like Viv

Mage-Templar War will shake Thedas - Gets resolved anti-climatically in the first act

 

That is just a small drop in the bucket really. Sidequests did suck in both. 

 

 

Friendship/rivalry system which could use some tweaks but introduced different styles of relationships to followers - Invisible approval/disapproval. More difficult to gain approval across all companions as they have conflicting interests and gain/lose approval even if not in the party. More realistic but harder to try to increase approval for all companions at once and harder to track.

 

Companion-specific gifts with involved dialogue - Fetch quests for companions primarily used to increase approval. No dialogue. Only romance companion gets in depth quest

 

Companion quests evolve across three acts and rely on friendship/rivalry relationship to reach end of character arc - Several companion quests have diverging plots which later affect character choices and epilogue. Others are static


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#400
AFA

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:lol:

 

Best story , not rly outside enforced failure no matter of your choice often game forced to protagonist to be an idiot and smart option is taken away from player in order to fail. Plot didn't make sense if you were mage because it also enforced extreme stupidity and obliviousness from other characters in order to not figure out that you are mage, it didn't also made sense if you are pro-templar as you can't sell Anders to the templars or put down Anders once you know he is an abomnation and apostate and you have stick with him.Pretty much da 2 does that  a lot.  

 

LoL , i don't even understand why you started point random differences between two games that mostly have nothing to do with listening to fans.

 

As for side quests, nope da 2 did much better job with side quest than Inquistion (what isn't big achievement) , side quest in da 2 allowed to roleplay and interact in different ways with quest giver and people involved in Quest and solve quest in different ways , but also quest were more complex than just go kill wolves and return for reward.  

 

There was no "enforced failure," but two narrative bookend events that you can't control. Taking care of your family and friends in a harsh world is a better story than the cliche save the world crap we got in DAI. Your climb from the gutter to Champion, while remembering where you came from works better than falling out of the fade and getting worshiped.

 

DA2 could have had a neutral path at the end, but the story was damn good besides that. Most great video game stories are personally focused rather than epic. Nier, The Last of Us, Telltale's Walking Dead, Mask of the Betrayer, Planescape, etc. 


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