Im not being rude im being honest and logical , if you find honesty and logic rude i can't help you.
Well, that is your choice if you decided overlook major and serious flaws , but just to point that says a lot.
Desperate move if you have to start attacking someone avatar and then assume someone opinion about certain product solely on avatar.
That da2 is something different doesn't mean it is something good.Short development time is just an excuse and an excuse is irrelevant here as it doesn't change quality of final product.
That's the thing, DA2 isn't the final product, not Bioware's final product at least. You cannot cut a part of the story and in a game's case the gameplay and expect the result to be the same, that's just not how narratives work. DA2 did alot of things well and with sufficient development time it could've solved most of the loudest complaints. It would have obviously had it's flaws, just like any piece of media ever concieved.
The cut development time did hurt the "final" product of DA2, because like I said that's just how narratives and games are, the reused enviroments don't suddenly make the more personal and less heroic approach of DA2 less interesting, they do however make DA2 a worse game. Look at Kotor 2 or example, regardless if you personally liked it or not, the game approached the franchise in interesting ways and had some really memorable fascinating characters and ideas, and as much of an infuriating, unfinished bugfest it was many people still have fond memories and positive views of it. Had it been given more development time it could've probably been one of the best rpgs of it's time.
Just look at ME3's original ending outrage and tell me a fraction of a narrative does not impact the whole product, many people felt that as far as ME1 was ruined for them as they felt the whole journey was rendered pointless.
As an unrelated note, as someone who likes Naruto and judging from your avatar I just can't help but be annoyed by your statement:
"Some people have ridiculously low requirements to call something great or even good and will be excited with anything"
I followed the show from childhood and enjoyed it to end despite it's abundant flaws but surely you don't consider it great or even good by your standards then? But anyway that was just an off-topic remark, we'd probably be better off not arguing about Naruto in this boards. The point of that was that great deal of enjoying something is not overlooking but rather accepting it's flaws, unless you just consider everything you like to be perfect. Flawed isn't equal to terrible just like "I liked it" doesn't equal flawless, undisputably great.
Our discussion aside and to the post in the main thread, I think if DA4 had found a nice middle ground between being the almighty holy one in inquisition and a flawed Hawke in DA2. How I feel about Inquisitor is that he is basically like a poor man's paragade Shep. He's like somewhat good-neutral, somewhat willing to do what it takes, but mostly dull and never commiting to a side. Either give us a "complete" character like Hawke/Shep or give us a blank state character for us to develop like DAO, having a little bit of both ends up in a kinda weak personality yet also with limited roleplay, kinda like FO4's pc. In fact I wouldn't mind to go back to a Hawke/Shep-like split of personalities since I don't see anything else working with a voice character.
Again a middleground between DA2 non-existant (though familiar I guess) locations and DAI astonishing and huge yet completely empty and kinda boring locations.
And finally kill the fetch quests with fire, make quests fit who you are kinda like in ME3 where for better or worse, most missions consisted of military operations and there were only a few irrelevant fetch quests that took 3 mins to do and didn't intrude in the narrative, after all you don't have time to solve everyone's petty personal annoyances when you are too busy saving the entire galaxy. Here, If I am the damned most important person in Thedas and own the Inquisition I won't be frigging picking up your lettuce for you just because there are some wolves nearby seriously, should've let us just send a few forces to do it no? Bring back cinematic sidequests and make them fit your character, of smaller or bigger importance as corresponding. Radial quests in FA4 had as much of a backlash as fetch quests in DAI so maybe Bioware will pick up the trend.
Another of the major issues I've noticed with Bioware is that they always fail to follow up the build up in sequels, Mass Effect 1, beat Sovereign and it's geth. -> Puts humanity the top/Proves humanity's worth and gives them a place in the council. Proves the existence of Reapers. Time to deal with the Reaper threat right? Nope, council is even more oblivious and irresponsible in ME2 and not in the least grateful that you sacrificed humans to save them, humans are still 100% second class citizens, ah the Reapers? Who cares about those!
ME2 -> Destroy collector base and make TIM your bi***/Save collector base and work with TIM for the sake of humanity. Either way in ME3 Cerberus hates you and you are grounded with the alliance.
DA2 sets up a full on Mage-Templar war. DAI shrugs off the whole conflict in 30 mins and grants it minimal relevance.
So yeah they really need to step up their pre planning if they want to avoid another ME3 backlash.
But on the good side, they did pull off interesting characters in Dragon Age Inquisition, if the characters and plot manage to pull me into the game and give the feel that my character is also a real human (or whatever race lol, not the point) and not just a vessel for me to use and bash the bad guy's heads with then that's good enough for a Bioware game.
If I am looking for a more "hardcore" rpg I'll probably go to indie developers or Obsidian, DAI was still loyal to Bioware's trademark storytelling and of that I am pleased. Some of the character interactions were great, they definetly nailed the main companions and advisors, they just need to make the pc less dull and more invested. Shepard might not be the most complex character but at least (specially with femshep) you can hear the emotion and investment in Shepards voice whenever youare hunting the bad guys or giving an epic speech to inspire your companions, I want to take part in the story of Dragon Age, not just be dull plot device that keeps the story moving while the more interesting characters interact with the world.
Anyhow I feel DAI did as many things right as it did wrong, which makes me hopeful that Bioware can still pull of a really good game. So for that despite my initial gripes with DAI (still angry with the banter bug though), the game was enjoyable enough and I appreciate the game for keeping the franchise and hopes alive. If they make a terrible DA4 I may as well just not play it, yet a dead franchise cannot give birth to a great game so... I am pleased even if a little dissapointed with the game.